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  • Winterwalker's Avatar
    Today, 10:55 AM · 167 replies and 7621 views.
    Winterwalker replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    Apart from Security Ships. If I'm a pirate they deserve to die, cargo or no and I think players should get something positive (ie. not just a higher price on their head) for bagging 'their' enemy. The thrust for me is there's no cannon fodder at all for a pirate life in RES areas which clean bounty hunters get in spades. Might even reduce ganking too imo .. for the devil makes work for idle hands. Need not be overly complex thing to do I think (no special ship or RES classes, fleet AI or anything silly) just one extra way of counting some hits on targets. Worst programming bit likely being cash in at blackmarket rather than station contacts. Even if there are more targets for pPirates though, Security Ships, are still a pew-pew handful.
  • Winterwalker's Avatar
    Today, 10:42 AM · 10 replies and 154 views.
    Yep. Very bad etiquette .. pad blocking is a fat head thing to do imo. Strangely though I'm not all that sold on the game despawning ships like this, even if people do miss mission deadlines and things. If the universe is occupied, why should you be guaranteed a parking space .. every-single-time? If I don't just go to a different station and if I'm still in range when the Cmdr does push a button, I'd like the station to alert me. Might be able to follow him off the pad and teach him .. er .. some manners?
  • Winterwalker's Avatar
    Today, 10:32 AM · 316 replies and 18102 views.
    It looks a bit like Jurassic Park Operation Genesis (way slicker) and that's an excellent game. Great programming cross-over opportunites and a massive market too. Cuhool.
  • Winterwalker's Avatar
    Today, 10:00 AM · 27 replies and 746 views.
    trumps all in .. with Jurassic Park : Operation Genesis on PC. ALL the good stuff, running flush? Fascinating is the alien species speaker at Frontier Expo .. versus sauropod AI, therapod animation and velociraptor teeth. Dinosaur bone hunting / research is a pretty big deal in a little place called China, too apparently. I actually worked with bird species in eastern zoos for a few years (demo falconry and exhibit designer, Japan). Better watch out because Coelurosauria (any of them) are a full on type of fierce. Actually could do animators an interesting research experience. Wanted 2000AD myself really but looks like there's going to be an 'insane and macabre' Netflix Dredd TV show to console me and I am liking the idea of Frontier's take on Jurassic World, a lot. Love the promo video. Roar.
  • Cmdr Eagleboy's Avatar
    Today, 8:07 AM · 1344 replies and 161775 views.
    Obviously you are a bit ignorant towards Ubuntu Linux and Fedora Linux, which are like just way easier to manage than Windows. And those aren't my words, but few of my converted friends. But I guess you have made up your mind, not gonna change that.
  • FoxTwo's Avatar
    Today, 8:04 AM · 37 replies and 12411 views.
    First I apologise for this post. I don't use Voice Attack but I have been meaning to, and have started to do some "research" on and off on this... I am truly curious and wondering if once Voice Attack is used, does VOIP not work anymore? Would not a command to toggle VA into VOIP be better, if VA doesn't disable VOIP? Instead of going into Speech-To-Text/Voice Dictation route which we all know is less-than-ideal...
  • FoxTwo's Avatar
    Today, 3:30 AM · 9 replies and 283 views.
    You're correct in the sense that it all goes under "<steamlibraryfolder>\steamapps\common" for every game, ED included. So if ED is under Steam it'd be "<steamlibraryfolder>\steamapps\common\Elite Dangerous\Products\elite-dangerous-64" for the Horizons version. But that is only for the binary and asset files. The bindings et al are all still at C:\Users\<name>\AppData\ ... and the Steam version :)
  • Winterwalker's Avatar
    Today, 12:07 AM · 154 replies and 3745 views.
    More a case for me that a New Save can progress something like as quickly as any other who's under the law and see variety in doing so. HAVE to say though you DO need a standard market BEFORE you can add a hookey one .. as hookey is by nature less logical and not great to build in. Always bound to be a secondary 'mechanic' then, with inevitably at least some delay whether the goal is parity or not .. but yes to keeping the eye on, for 100% sure.
  • Winterwalker's Avatar
    Yesterday, 11:13 PM · 6 replies and 155 views.
    It would be unconventional but here are credits to make, collecting salvage, data point scans and mixture things you find in space (signal sources) while jumping from one planet to the next but it's going to be hand to mouth. Geysers fumeroles can sometimes be found too but basically as long as you don't go backwards. If you have less than I'd say three rebuys worth of cash on you, then probably a few standard trades to get that back up, but you should progress (exploration rank) and increase your cash slowly but steadily. As long as not too many crash landings to recoup is (always) key.
  • jontycampbell's Avatar
    Yesterday, 10:39 PM · 13 replies and 291 views.
    Interesting idea. This strikes me as a kind of "legal disguise", as it were, a kind of cloaking device of hiding in plain sight. Perhaps if bounties were increased 500%, that would suppress it better?
  • jontycampbell's Avatar
    Yesterday, 10:33 PM · 31 replies and 471 views.
    That's curious, as my permit was from the get go on 1.0
  • Winterwalker's Avatar
    Yesterday, 10:25 PM · 154 replies and 3745 views.
    Two lines I reckon plus one look up. Agree to an extent. Only problem for me is a little predictable still. Small issue though, fun inside and with tip offs added - the mechanics work well already but ideally skirmishes will end up being a shade more transient.
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:34 PM · 1344 replies and 161775 views.
    Sorry, but as someone involved in professional support for Linux desktop and server for 15 years and as someone using Linux on casual basis I strongly disagree with you. Linux is very consumer friendly OS, especially if done OEM style as Windows usually is. And that's a fact. I don't feel I need to justify it. I understand it is not your OS of choice.
  • wstephenson's Avatar
    Yesterday, 9:03 PM · 2 replies and 45 views.
    wstephenson replied to a thread [ED64 2.4 Closed Beta] Abruptly Exits To Desktop on Changing Ships in 2.4 Beta Bug Reports
    Also shortly after switching from ViperMk4 to AspExplorer. This time I was able to browse some paintjobs before the game shut down.
  • wstephenson's Avatar
    Yesterday, 8:40 PM · 2 replies and 45 views.
    wstephenson replied to a thread [ED64 2.4 Closed Beta] Abruptly Exits To Desktop on Changing Ships in 2.4 Beta Bug Reports
    Happened again, this time switching from iEagle to ViperMk3. Just after the new ship appeared on the pad turntable, the screen went black except for the Beta 1 label, and the game exited. Verbose netlog: https://1drv.ms/u/s!AjG_ioPhttR2iG5FQeUbWjLAXWGW
  • wstephenson's Avatar
    Yesterday, 8:27 PM
    Severity Severe Frequency Once (<1%) Time of occurrence 21:19 CET Date of occurrence
    2 replies and 45 views.
  • Winterwalker's Avatar
    Yesterday, 6:31 PM · 154 replies and 3745 views.
    Trouble (for me) is it's all stick .. and if ED get's too much of a reputation for being too care bear, then that could stick, permanently too. It might even help the situaion if people who want to play on the wrong side of the law are given at least some cannon fodder. Spitballing; An upside down RES area. Enter and security are shooting at pirates as per usual, only here your only legitimate targets are the security ships. Firing on them earns you ONE murder bounty (so murderball doesn't become a money making exploit, through selling your bounty to other players) and each security ship kill gives you a payout (with pirate assist if that's possible), somewhere in line with a regular, bounty per ship found in a regular RES?
  • Winterwalker's Avatar
    Yesterday, 6:01 PM · 167 replies and 7621 views.
    Winterwalker replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    Sandy. There's a thread open that I'd like to flag up, seeing as the PF Bounty is basically an anti-pirate measure. Realise it's a bit more than that, but obviously the suicide-winder exploit is used versus active bounties. With Piracy being a legitimate form of gameplay, I hope there might be room for balancing measure. No idea if there's anything in the pipleine but would link you to the interesting OP of the thread quoted below. The quote is my answer to that OP and if not being considered I'd suggest the pirate's bounty (idea) at the bottom (a form of bounty on security ships) might be payable in blackmarkets, and would offset the bounties incurred in bagging them. I'm sure not the only idea in his thread, hopefully the quote will explain but I have put here so I hope it gets spotted. I think that thread an interesting and legitimate concern esp. given the PF Bounty change.
  • Winterwalker's Avatar
    Yesterday, 5:21 PM · 154 replies and 3745 views.
    Nah. I definitely get where the OP's coming from. Basically I'm law abiding in game but count me in. Firstly, I do think post #2 is wise .. being a pirate IS going to be difficult but that's why there's a ton of kudos to anyone who plays the route, start to finish. In other words someone who doesn't rank up as a trader, only to turn round and 'become a pirate' (that's basically a kind of ganking, in a way). The route is open to extent that you can start out as a small time crook, smuggling narcs and so on, working your way up to homicide for cargo, if you can do it. Obviously some nefarious missions too but quite linear and slow going if you compare it to the target opportunities available to a bounty hunting combat pilot harvesting in a RES. I'd put forward the idea of some form of pirate's mechanic that pays you for every security ship you can take out. For a start. +1
  • Winterwalker's Avatar
    Yesterday, 4:46 PM · 48 replies and 1556 views.
    Second one first, I don't think it's your flight computer (necessarily) that's deciding this new enrty point so much .. more likely lore-wise it would be the shape of the gravity well, deeper if there are two stars (unless you're noticing the same thing at single star arrival too but single neutron stars throw you further out). If you're testing .. is there any lumpiness in your supercruise flight at all, if you fly in to scoop fuel from one of a binary pair? (that would be mint) Especially if you're in a hurry, I find myself more likely to make a mistake if I start a little further out than the standard 2.3 arrival point to scoop. Now try it with netflix in another window? At 3 o'clcok in the morning to simulate the chances of a brown trouser moment from this new arrival point?
  • Winterwalker's Avatar
    Yesterday, 4:26 PM · 39 replies and 1364 views.
    I think there's plenty of strategic choices already in the ship loadout you use for the liberation mission in this case. Report crimes is a more tactical choice for me, akin to fight or submit to interdiction, fight or run, choose to fight alone or quick, help .. call the police! If there's a link between how quickly the call goes out to the cops and the time you sent distress signal, as Sandy has mentioned though, the game can potentially even accelerate average security response time .. while maintianing the flow, that stops them arriving the second you call out.
  • Winterwalker's Avatar
    Yesterday, 4:00 PM · 35 replies and 1404 views.
    lol ^^^^^ Time dilation and future echoes I thought .. either that or someone's been putting aspirin in my tea again!
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    Thanks for the rep, Commander o7
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    Thanks for repping me o7
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    Thanks for the rep CMDR!
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    Thanks Cmdr., appreciated.
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    Thanks!
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    Thanks for the Rep Commander, keep safe
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    Thanks for the rep, Commander Pecisk !
  8. It is ages old nick of my name Peter localized version, and with first letter of surname. So pronouncing it would be rather difficult Pecis K maybe?
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    Thanks for the rep! Your seven green blobs seem to add 7 rep points. Or is it 16, like below? BTW how to pronounce 'Pecisk'?
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    Cheers for the rep! Shame the post got deleted, but l suppose it wasn't helping calm the situation down.
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About Cmdr Eagleboy

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Peteris Krisjanis
Call sign: Eagleboy | Will play: All Online | Federation | Trader and Explorer, with a little of everything else
Please support call for ED Linux port https://www.change.org/p/frontier-de...-linux-desktop

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