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  • Winterwalker's Avatar
    Today, 11:20 AM · 55 replies and 807 views.
    Nice tip. I like NeilF's idea of a quick link button in Station Services (though depends what else is planned to go on that page) and as far as the OP goes, a shipyard that can store but doesn't sell ships .. maybe? I get the convenience of it obviously but I think people will start to use engineer bases as a home base and even on a purely roleplaying level .. not sure he/she would appreciate that. I get the feeling Engineers are quiet, keep to themselves hermit types and the fact they're slightly remote kind of resonates with me. Besides how often do you visit an Engineer really? Not all that often in the grand scheme of things I think. Neither do I really. I have a bookmark for any unlocked engineer (eg. ENGINEER WEPS, ENGINEER SHIELDS) and also a bookmark for, ideally a Hi Tech or other shipyard next door (ENGINEER BASE WEPS, ENGINEER BASE SHEILDS) Scouted once, named like that, they sit together in the alphabetical bookmark list, very quick to find.
  • Winterwalker's Avatar
    Today, 10:48 AM · 48 replies and 742 views.
    Been there! Obviously bad for your ship but good, in that engineering can go wrong on you. Reminds me of deploying hardpoints and the rest of your ship shutting down, for lack of power, when surrounded by a wing of Vipers, on your first trip out, and so on .. eek! You can remove the mod of course - I think in any outfitting shop (don't think you can do from ship right panel)
  • Winterwalker's Avatar
    Today, 10:36 AM · 48 replies and 742 views.
    Yeah. You CAN skip through it though. <spacebar> works for me on my set up, once you've started the sequence. Sub-optimal I agree though. I think a bribe the engineer shortcut maybe - BUT I do like and would hope to preserve - that you can choose which blueprint you're going to take to push your tier up. Obviously you choose materials you don't intend to use later, saving those for the mod you really want, and the game wouldn't be able to predict which is which eg. by taking random materials to artificially tier up. He could maybe ask you to jettison, 20 materials for Grade 5 access but .. messy (and to program I expect).
  • Winterwalker's Avatar
    Today, 10:28 AM · 48 replies and 742 views.
    +1 I also repeat that I think the sound effects make a huge difference to the perception here, especially so because the sliders aren't shown to scale. I've also suggested before a basic read out of your ship's new basic stats (jump range, mass and power up/down) with the modification, before accept.
  • Winterwalker's Avatar
    Today, 10:24 AM · 48 replies and 742 views.
    Off topic Cmdr Zeeman but it's not a random setting .. ! When you choose the blueprint you KNOW power will go up by 5 - 10 % but intergrity will go down by 5 - 10% .. or vice versa but you are choosing the bias and that bias is what you get! The exact setting only brings into effect a fundamental truth - engineering tolerances.
  • Winterwalker's Avatar
    Today, 10:20 AM · 130 replies and 2797 views.
    OK .. +1 As an extension - maybe - that's (1) more expensive, 3 of each material per blueprint not 1 (2) uses benefit/drawback balancing (eg. if power goes up this much, integrity goes down by that much) .. based off the experience FD gain from the system we have now. I wouldn't remove the RNG entirely - that's a shipyard - I would include ONE unexpected benefit and ONE unexpected drawback (possibly on different modules altogether) for the fact .. that engineering is NEVER an entirely exact science.
  • Winterwalker's Avatar
    Today, 10:11 AM · 48 replies and 742 views.
    I do as well .. I'm kind of concerned that all the belly-aching might wreck it when it's "worked on" at update 3.0 - as rumour has it. For me all Engineering needs is a less game like UI but I actually like the UI .. I really mean improved sound effects. The tick tick and roulette wheel let it down but improve those sounds (a couple of quick suggestions here) and I don't think it's very far from the mark. I think there are legitimate - questions at least - on whether the blueprint outcome balances and recipes are exactly bang on .. and, suggestion 2, if you apply mods you intend to discard to tier up, maybe a shortcut that skips the generation animation (eg. "engineer training" button or "bribe engineer") - for me that adds some polish. The whole thing though? Good!
  • Winterwalker's Avatar
    Today, 9:58 AM · 130 replies and 2797 views.
    A challenge like this - I think - expects the reply that I'll see you in Anaconda but that's the sort of arms race that - again I think - engineering in the form it is tries to get around. I might see you in iEagle, getting around you no matter how good your thrusters are (if you FA off I'd call that a successful flight defence), hammer your modded shield generator (pimped for power) but with loss of integrity. While you're rebooting that, I nail your FSD then thrusters, again given that chances are you went for a long jump range, and thrust power but lost integrity. Either way, I limpet borked your hatch .. in other words if you're talking tournament fighting, fine, more powerful ship has an edge, earned through engineering work but in game terms - working the background sim - I don't think it's as cut and dried if I don't have to kill you but nicking your cargo is enough for me to call it a successful encounter?
  • Cmdr Eagleboy's Avatar
    Today, 9:41 AM · 8144 replies and 587263 views.
    Mad Mike, just refund it. If they will make it, they will make it and you will be able to pick it up later. No worth losing money at the moment.
  • Winterwalker's Avatar
    Today, 9:34 AM · 8144 replies and 587263 views.
    Under promise .. and over deliver - it's tried and tested :) Thanks all for the Multi-Various Pointers .. to MVP.
  • Winterwalker's Avatar
    Today, 9:31 AM · 130 replies and 2797 views.
    Thing is lightweight does come with exactly that .. cost of integrity. Other drawbacks (and boosts) just add spice. I do think though if there was no overall increase in the modification, people wouldn't use it - other than hobbyist - and then only maybe. It can be done to death but if you went to the trouble to collect materials and travel to the engineer, a benefit is not a silly idea .. you could have spent that time making credits. It might seem you HAVE to have mods to make PvP viable - that's not ture though, you only lose a few viable targets and PvP users getting mods is a player driven thing. Question, why should all these be identical?
  • Cmdr Eagleboy's Avatar
    Today, 9:25 AM · 8144 replies and 587263 views.
    Shots fired! :D This one takes a cake. To be fair, I felt very salty about FD not saying a lot about ED 1.0 and it's MVP nature till just a bit more than month before release. Yes, David then went on explaining MVP and why we will see more additions to the game - and we did. Not all of them hit out of the park, but overall these three years have seen sea of meaty updates - lot of them people just cast aside for no good reason just because they aren't space legs yet. Still, I prefer way FD reins in on our expectations and communicate close and present features which are actually WIP at FD than anything beyond that. Seems right way to do it.
  • Winterwalker's Avatar
    Today, 8:23 AM · 8144 replies and 587263 views.
    Sadly the 'media' probably won't .. yet. What does MVP stand for again?
  • Winterwalker's Avatar
    Today, 7:12 AM · 130 replies and 2797 views.
    Are you sure you're using the right blueprint? :p I think first visit to an Engineer can be like you say because there's a certain skill in using Engineers, takes learning. You want level five access, so to raise your tier without spending the critical materials - you spent time finding - skipping through some low tier blueprints, with some wastage of less useful mats is a mini game.. your apprenticeship / training. Then all you need to do is bear in mind the purchase of any special effects .. which will cost you some tier unlocking obviously. So while I don't think you can mindlessly arrive with materials and expect good results - that you do need to work the system - to be honest I think that's a good thing (game). Where it falls for me is on the UI / sound effects which do scream "game" at you. The sliders (sounds at least) should be hammers, drills, milling machines and lathes .. the spinney spinney thing an oscilloscope.
  • Winterwalker's Avatar
    Today, 6:02 AM · 63 replies and 1763 views.
    SRV's supersonic decompressions cause driver blackouts. Thought to be a known issue at Remlok.
  • FoxTwo's Avatar
    Today, 3:39 AM · 5 replies and 94 views.
    Well... I got a China-unknown-brand mic which I bought sometime in 1995, still works... cost USD $5 or so back then.
  • INaeem's Avatar
    Yesterday, 9:40 PM · 5 replies and 77 views.
    INaeem replied to a thread Hi there in Introductions
    Welcome home Commander! Jubilant for your return and thank you for contributing to Elite. Human players can be found in 'open mode' and human players are hollow on the scanner. You'll probably need to stick to busy star-ports and or systems within the bubble. Thankfully Dangerous is shaping up to be the signature Elite in the making and rightfully pays plenty homage to the originals beyond just game-play and aesthetics. Fly safe, fly dangerous and good luck with cosmic reminiscing. The Galactic AcademyMentors will set you up for initial play-through and beyond. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awesome gamepad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with...
  • INaeem's Avatar
    Yesterday, 9:35 PM · 2 replies and 45 views.
    INaeem replied to a thread Greetings I Guess in Introductions
    Welcome Commander! Pleasing to have you onboard and thank you for contributing to Elite. Fly safe, drive efficient and good luck with your cosmic exploits. The Galactisc AcademyMentors will set you up for initial play-through and beyond. The following thread and will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awffdesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for rigorously increasing game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out galactic sightseeing. Uncle...
  • INaeem's Avatar
    Yesterday, 9:32 PM · 2 replies and 69 views.
    INaeem replied to a thread Six of one... in Introductions
    Welcome Commander! Keyed-up to have you onboard and thank you for contributing to Elite. Fly safe, drive sound and good luck with your interstellar undertakings. The Galactisc AcademyMentors will set you up for initial play-through and beyond. The following thread and will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awffdesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for expansively improving game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out dispersing space dust....
  • INaeem's Avatar
    Yesterday, 9:30 PM · 2 replies and 45 views.
    INaeem replied to a thread Returning Commander in Introductions
    Welcome Commander! Keyed-up to have you onboard and thank you for contributing to Elite. Fly safe, fly dangerous and good luck with your celestial goings-on. The Galactisc AcademyMentors will set you up for initial play-through and beyond. The following thread and will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awffdesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for considerably expanding game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out stargazing. Uncle Art...
  • INaeem's Avatar
    Yesterday, 9:28 PM · 5 replies and 82 views.
    INaeem replied to a thread Happy to be Here in Introductions
    Welcome Commander! Rewarding to have you onboard and thank you for contributing to Elite. I assume you've officially applied for inclusion? If not please get in touch with the community team. Fly safe, fly efficient and good luck with your galactic comings and goings. The Galactisc AcademyMentors will set you up for initial play-through and beyond. The following thread and will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awffdesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for considerably expanding game-play and more. Have fun acclimating, play-testing and configuring your...
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:25 PM · 291 replies and 9425 views.
    It is MMO. Just different kind of MMO, there's no rule book or tropes you have to follow to call yourself MMO. Especially player to player trading.
  • INaeem's Avatar
    Yesterday, 9:21 PM · 2 replies and 55 views.
    INaeem replied to a thread new old CMDR in Introductions
    Welcome Commander! Rewarding to have you onboard and thank you for contributing to Elite. Fly safe, fly efficient and good luck with your galactic comings and goings. The Galactisc AcademyMentors will set you up for initial play-through and beyond. The following thread and will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awffdesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for significantly advancing game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out traversing the...
  • INaeem's Avatar
    Yesterday, 9:18 PM · 2 replies and 57 views.
    Welcome Commander! Proud to have you onboard and thank you for contributing to Elite. The in-game training tutorials will get you up to speed. The Official Pilot Training Tutorials are worth checking out. Fly safe, fly sound and good luck with your cosmic experiences. The Galactisc AcademyMentors will set you up for initial play-through and beyond. The following thread and will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awffdesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for systematically complimenting game-play and more. Have fun acclimating, play-testing and configuring...
  • INaeem's Avatar
    Yesterday, 9:11 PM · 3 replies and 69 views.
    Welcome Commander! Elated to have you onboard and thank you for contributing to Frontier. Fly safely, watch your six and good luck with your interstellar adventures. escapades. voyages. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find platform specific game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out spreading your wings. Uncle Art Music, ED Shipyard, ED-Blog, Lave Radio, Fireytoad, Kerrash Landing, Drew Wagar's Blog, Alec-s-best-of-the-forum and the additional links below are truly recommended. Take care and Elite! ...
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24 Visitor Messages

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    Thanks for the rep, Commander o7
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    Thanks for repping me o7
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    Thanks for the rep CMDR!
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    Thanks Cmdr., appreciated.
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    Thanks!
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    Thanks for the Rep Commander, keep safe
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    Thanks for the rep, Commander Pecisk !
  8. It is ages old nick of my name Peter localized version, and with first letter of surname. So pronouncing it would be rather difficult Pecis K maybe?
  9. View Conversation
    Thanks for the rep! Your seven green blobs seem to add 7 rep points. Or is it 16, like below? BTW how to pronounce 'Pecisk'?
  10. View Conversation
    Cheers for the rep! Shame the post got deleted, but l suppose it wasn't helping calm the situation down.
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About Cmdr Eagleboy

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Peteris Krisjanis
Call sign: Eagleboy | Will play: All Online | Federation | Trader and Explorer, with a little of everything else
Please support call for ED Linux port https://www.change.org/p/frontier-de...-linux-desktop

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