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  • Cmdr Eagleboy's Avatar
    Today, 8:13 AM · 10 replies and 206 views.
    If game design was that easy...
  • Cmdr Eagleboy's Avatar
    Today, 8:06 AM · 51 replies and 1725 views.
    Yeah, this is how story do and will happen in ED. And it gets better all the time. I think it is very promising way to do that.
  • Winterwalker's Avatar
    Today, 7:05 AM · 7 replies and 200 views.
    I think so too. The overall isn't likely to change overnight and the galaxy go on developing, along the lines we have with new variants each time that you don't see unless you drop in on a USS etc. When Aliens return too, I think there will be times when 'knowing your enemy' is less of a thing. (I basically know which ships I can take on at the moment, Thargoids I think might be less obvious).
  • Winterwalker's Avatar
    Today, 6:44 AM · 18 replies and 197 views.
    I think it is based on gravity but USS kind of illustrates what happening. I think pretty certain the FSD forms some sort of warp bubble that allows you to fly faster than light. Real world experience might lead you to think it takes vast effort to hold that bubble up but actually I think in ED it takes the engine effort to increase or decrease the bubble, almost as if space kind of plastic, push to open, push to close. There's a limit to how quickly the engine can grow a bubble (bigger warp bubble, faster speed) and this is affected by gravity, which tends to prevent a <change> in the warp bubble, making it harder to accelerate (when space is sticky) and harder to slow down, as when you target a USS and you're close in, the engine can't disassemble your warp bubble quickly enough (without imploding) and you overshoot. That's my theory anyway.
  • Winterwalker's Avatar
    Today, 5:36 AM · 54 replies and 990 views.
    A bit smaller obviously but I'm at dangerous with Imperial Eagle so, another PvE option for you? One medium beam on top, pair of engineered missile racks under for me. Obviously as much hull tanking, thruster and power distributor engineering as you can. Mine has a 3Ly range (!) which you can do better these days because it's a cheap ship to transfer around. (Keeps you off the traffic reports too, all very hush hush). Good giggles in CZ's - I don't do RES myself, basically ever - I also play a slow-earning lifestyle, short range system patrol, interdicting ships with bounties on intercept sorties. You do have to stop to reload/repair so it's not the most credits per hour you can get .. but recommended by me because bagging your first gunship / clipper is a good feeling and in your Cobra (one ship class up) you can quicker earn back cash for rebuys if you have a bad run of luck.
  • Winterwalker's Avatar
    Today, 5:10 AM · 184 replies and 8326 views.
    Winterwalker replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    On this, and also speaking to having some pirate-player play in RES sites. One of the earliest features in ED to get you into contact with a battle, and places to 'farm', if there was to be tweaking of the RES make up (and a big subject / technical challenge I think) I'd love to see a discussion on whether RES's could be a bit more transient? Maybe lasting for a period of time, fading away (reintensifying) but eventually timing out, to be replaced by a new RES somewhere else. Fine, but acting a bit less like a single location where pirates and miners go to die, when ED launched you might have thought, 'hey I was enjoying that' and there weren't as many other game options. By now - I feel - there's enough ship traffic / USS / mission around to offer a few more alternatives, and RES on/off could (arguably) afford to be a bit more dynamic?
  • Cmdr Eagleboy's Avatar
    Yesterday, 11:12 PM · 97 replies and 2022 views.
    I think currently it works quite well like this. I have seen 20 police ships jumping in for 1 hard to kill poor in high sec. Scaling is definitely there. What's lacking is high end ships and engineered mods for NPCs. Does not mean that part of code should not get a code review pass. It definitely can and should be improved, making those changes even more underlined.
  • jontycampbell's Avatar
    Yesterday, 11:03 PM · 102 replies and 4710 views.
    All you need is Lave. Lave in an Elevator.
  • Cmdr Eagleboy's Avatar
    Yesterday, 11:03 PM · 97 replies and 2022 views.
    I think AI is quite good for non-engineered ship to handle. What's lacking is Deadly and Elite packing some engineered modules and weaponry. I hope cops will start to use more firepower against overpowered griefers. And no, all NPCs should not being ridiculously OP. I like both variety and scale of difficulty introduced by MoM. It can be better, way better. And we all hope and see there are constant improvements made. But engineered mods should return to NPC ships at some point. That's a no brainer.
  • jontycampbell's Avatar
    Yesterday, 11:02 PM · 70 replies and 9341 views.
    Crush yeur exploits, See zhem driven before yew, uhnd heur zhe lamendayshns ov deur vimmin.
  • Cmdr Eagleboy's Avatar
    Yesterday, 10:53 PM · 1355 replies and 162419 views.
    They aren't. There's reason why Chrome books and iPads are extremely popular es general computing devices. And ironically, that's why people pick up consoles too - and that's why Valve wants to do SteamOS and Steam Machine in first place. Linux with GNOME Shell is *perfect* for casual user. Setup all devices they have, show how to upload photos and you are set. As I said, power user will *never* migrate and they should be never even bothered with.
  • Winterwalker's Avatar
    Yesterday, 10:09 PM · 30 replies and 825 views.
    One reason I'm not sure about this is that dinosaurs are an interest in themselves. The game only has to be a medium good builder game in a way; If the dinos are really well done, that can elevate the game to classic. JPOG still my example, the park management side was maybe nothing special but the creatures having their own fascination, fortifies.
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:54 PM · 184 replies and 8326 views.
    Because you will have to trust FD on this one - it is hard to roll such extensive change/improvement all at once. This seems good first step, and it is important to see bigger picture here. Hopefully Karma is first thing to come in post 2.4 update (whatever versioning will be). Inject some consequences for behaving badly.
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:49 PM · 8 replies and 88 views.
    Closed beta finished, OPEN beta will start in few days.
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:36 PM · 51 replies and 1725 views.
    Well, except, you know, David stating multiple times in the past that he wants to stand up from that chair in ED. First version of games planned in early 2000s had you to begin as person without ship. Reason why he started with ships and space because it matters more of course. Doesn't mean he doesn't want to extend or complete his vision. If FD will be able to do that reminds to be seen, but they are doing everything to get there.
  • Winterwalker's Avatar
    Yesterday, 9:33 PM · 25 replies and 562 views.
    Probably you're looking at the Power Play map (looks like this). On the left of the screen, in the map menu, select the View tab. You can choose to view Realistic (which represents the galaxy with stars), Map (which lists systems according to type of government, economy and local factions there) and Power play. This is specialist probably for advanced players. Powerplay works as a middle tier faction; with Alliance / Federation / Empire being the 3 Major Factions and groups that control individual stations being 'local factions' .. powers are a bit more like a regional mafia in between. Probably .. Map .. is the most useful view, speaking generally.
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:31 PM · 10 replies and 206 views.
    Actually that was idea of us many before we know what scavenging involved. I hope this become a thing in future, because it would make complete sense gameplay wise. That said I like current scavenger gameplay as well. Just needs to be more gameplay around it other than Engineers. Good to have few GCs now and then.
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:29 PM · 97 replies and 2022 views.
    Before disappearing completely, Elite and Deadly NPCs sported lot of Engineered mods which turned them into beasts. I think it is time for FD to introduce *possibility* for high end engineered ships to meet such beasts to even the odds.
  • Winterwalker's Avatar
    Yesterday, 9:17 PM · 588 replies and 87025 views.
    The first stage beta has now closed Commander. Some time in the next few days it is expected to reopen with phase 2.
  • Cmdr Eagleboy's Avatar
    Yesterday, 9:13 PM · 51 replies and 1725 views.
    Don't expect separate story mode or campaign - FD will deliver both story and interaction integrated within game. I expect just more interaction with Thargoids, most possibly some new additional gameplay related to them (military service for example), etc. Game is a story, and story is a game.
  • INaeem's Avatar
    Yesterday, 8:48 PM · 3 replies and 51 views.
    INaeem replied to a thread New PS4 player in Introductions
    Welcome Commander! Pleased to have you onboard and thank you for contributing to Elite. Fly safe, drive soundly and good luck with your interstellar comings and goings. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find platform specific game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out galactic collaborations. Uncle Art Music, ED Shipyard, ED-Blog, Lave Radio, Fireytoad, Kerrash Landing, Drew Wagar's Blog, Alec-s-best-of-the-forum and the additional links below are truly recommended. Take care and Elite! ...
  • Cmdr Eagleboy's Avatar
    Yesterday, 8:44 PM · 231 replies and 34728 views.
    Both are difficult, but new ships - just judge from reactions here and on wider Internet - are sure seller for game. Lot of people play 'catch them all' on many MP games, and ED is not that different in that regard. Thing is any new mega feature will most likely require lot of work. MC was possible - although is that any big success reminds to be seen - due of avatars, Engineering is just basically extending modules with various balanced characteristics - and that's pretty much it. Any other big feature requires huge undertaking. NPC comms, speaking NPCs - all take considerable time (I will speculate it is already in works, due of some hints). More dynamic mission system (aka mission givers outside regular faction framework) - again, requires comms tree, better mission tracking. Again, lot of work done on that you can already see in game (chained missions, mission individual download from server, etc.). FD adding persistent POIs outside station/starport/settlement setup. You can see them adding huge...
  • INaeem's Avatar
    Yesterday, 8:44 PM · 4 replies and 67 views.
    INaeem replied to a thread M.G. Rex reporting in Introductions
    Welcome Commander! Pleasing to have you onboard and thank you for contributing to Elite. Fly safe, drive safe and good luck with your galactic undertakings. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for rigorously increasing game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out chasing celestial treasures. Uncle...
  • INaeem's Avatar
    Yesterday, 8:42 PM · 3 replies and 92 views.
    Welcome Commander! Keyed-up to have you onboard and thank you for contributing to Elite. Fly safe, fly efficient and good luck with your cosmic adventures. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for expansively improving game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out traversing the stars. Uncle Art...
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24 Visitor Messages

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    Thanks for the rep, Commander o7
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    Thanks for repping me o7
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    Thanks for the rep CMDR!
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    Thanks Cmdr., appreciated.
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    Thanks!
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    Thanks for the Rep Commander, keep safe
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    Thanks for the rep, Commander Pecisk !
  8. It is ages old nick of my name Peter localized version, and with first letter of surname. So pronouncing it would be rather difficult Pecis K maybe?
  9. View Conversation
    Thanks for the rep! Your seven green blobs seem to add 7 rep points. Or is it 16, like below? BTW how to pronounce 'Pecisk'?
  10. View Conversation
    Cheers for the rep! Shame the post got deleted, but l suppose it wasn't helping calm the situation down.
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About Cmdr Eagleboy

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Peteris Krisjanis
Call sign: Eagleboy | Will play: All Online | Federation | Trader and Explorer, with a little of everything else
Please support call for ED Linux port https://www.change.org/p/frontier-de...-linux-desktop

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