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  • jasonbarron's Avatar
    Today, 4:19 AM · 79 replies and 3275 views.
    Gf, both of you
  • Morbad's Avatar
    Today, 4:11 AM · 14 replies and 327 views.
    Yeah, neither could I, which is why I was running in to them. The collision box seems to have a significant delay to it.
  • Morbad's Avatar
    Today, 3:06 AM
    May still be converting, but should be 1440p60 when done. Anyone seen a Majestic vs. Farragut encounter yet?
    14 replies and 327 views.
  • Morbad's Avatar
    Today, 3:04 AM · 124 replies and 3073 views.
    If anything, Elite is not open-ended enough and has too much developer driven content/story.
  • jasonbarron's Avatar
    Today, 2:04 AM · 9 replies and 238 views.
    If I had a PS4 I'd join in with the fun in a heartbeat!
  • Cosmo's Avatar
    Yesterday, 10:19 PM · 1909 replies and 127627 views.
    Wow nice! :D Do you have highest graphics settings on?
  • jasonbarron's Avatar
    Yesterday, 7:32 PM · 246 replies and 5439 views.
    I love it. My main combine for harvesting players is going to be my Vulture with devastating weaponry and a paltry 1.2 mil rebuy. To borrow from your terminology, my rebuy is so cheap I can't afford NOT to kill you:)
  • jasonbarron's Avatar
    Yesterday, 7:09 PM · 86 replies and 3402 views.
    The plot thickens!
  • jasonbarron's Avatar
    Yesterday, 6:56 PM · 246 replies and 5439 views.
    Hey Bois, I get that it's a problem. At the time I never complained when people were doing it, just got a bad vibe and tried to ignore it. I only bring it up now because the conversation steered away from Vindelanos OP and into the land of exploitative behavior. My point was simply that there is a lot of that going around in the game, and that the behavior crosses all different career paths. Sorry for drifting off topic, everyone.
  • jasonbarron's Avatar
    Yesterday, 6:26 PM · 86 replies and 3402 views.
    Alec, did you accept any drinks from members of the publicity department? And is there any missing time or "blank spots" directly following?
  • jasonbarron's Avatar
    Yesterday, 6:11 PM · 246 replies and 5439 views.
    Well, that's what you'd think, right? Welcome to the wonderful world of exploits. Dying and choosing your starting sidey allowed people to keep their data intact. Just keep in mind everyone, it's not just the PvPers looking for an edge.
  • jasonbarron's Avatar
    Yesterday, 6:01 PM · 246 replies and 5439 views.
    Well, it was a 65,000 ly short cut that certainly was at severe odds with the exploration spirit of the expedition. Personally, I thought it was cheap and nasty, and it showed me that I was no true explorer as I had the balls to come back the same way I went out. But on a more practical level, it allowed everyone who used it to claim first discoveries on a bunch of objects unfairly, as the first person to turn in the data is the one to get credit, not the first person to scan it. Also, keep in mind that when we talk exploitation, we're really fostering an entitelment culture: the exploit I use is no exploit at all, and the exploit YOU use makes you a dirty rotten cheat!
  • jasonbarron's Avatar
    Yesterday, 4:27 PM · 246 replies and 5439 views.
    Remember the DWE from last year? I'd guess over half of them took the short cut home from Beagle Point, including the event organizers. For the record, I did it the hard way.
  • Morbad's Avatar
    Yesterday, 1:49 PM · 51 replies and 1550 views.
    So is asking someone. Saving time automatically implies the ability to have more synthesis or make more rolls in a given period, which is an enormous advantage. I consider the repeat farming of static POIs like the Anaconda to be an exploit because the lack of instance persistence is a side effect of technical limitations, not something that could actually happen in an in-game context. The Anaconda would have been discovered and stripped bare in sort order and there is no reason there to be more materials in the same spot I took them from five minutes ago. Automatic restoration of premium ammo is a clearly unintentional bug.
  • Ziljan's Avatar
    Yesterday, 1:40 PM · 86 replies and 3402 views.
    Whoa, I said "passion" not "abuse". I can only speak for myself and the other people who offer (hopefully) useful feedback and ideas about how to help make things better for more players. There are certainly people who only offer scathing vague displeasure without any useful details that describe the issue nor suggest a resolution. But the quality of player feedback is probably an issue for another thread ;)
  • Morbad's Avatar
    Yesterday, 1:39 PM · 51 replies and 1550 views.
    Even just a few percent in a single roll can make an enormous difference in the utility of a vessel. The fastest ship in the instance is automatically invincible in the hands of a competent pilot, for example. In my experience, mods can be heavily synergistic, and even a superficially minor edge in a few key modules is often overwhelming.
  • Morbad's Avatar
    Yesterday, 1:35 PM · 54 replies and 2222 views.
    And I'm not talking about the bounty value. I'm talking about the likely worst case scenario consequences if Suicidewindering was never a thing.
  • Ziljan's Avatar
    Yesterday, 1:32 PM · 86 replies and 3402 views.
    First off Frontier is not a political party and the devs are not politicians. Politicians have to lie with confidence as part of their job description. Whereas Frontier seems to strive to be honest (even brutally honest) to a fault. The worst thing you could say about Frontier is that occasionally clam up and cut off comms, but even this only happens when they are paddling like crazy under the calm surface of the water (usually just before a big release). Secondly, they already deserve a large reservoir of kudos for their accomplishments and for the stated course they planned for 2.4 and beyond. A refocus on core gameplay is exactly what the game needs in order to graduate to a mature multiplayer online game.
  • Morbad's Avatar
    Yesterday, 1:30 PM · 51 replies and 1550 views.
    1. Yes, but generally unavoidable as the bandwidth meter has significant utility outside of this. 2. Yes. 3. Yes. 4. Yes. 5. In the sense commonly meant, yes. 6. No, because all of this information was originally obtained from in-game sources and the dissemination of this information doesn't require anything that hasn't been depicted as existing in an in-game context. The setting clearly features FTL communications networks, thus anyone that can learn something can easily inform anyone else. Honestly, all of these seem pretty clear cut to me. I try to view the game from the perspective of if I was actually there and anything that violates the internal consistency of the setting, which isn't very clearly a deliberate gameplay mechanism, is probably unintended and thus abusing it to one's own advantage is cheating via exploit.
  • Morbad's Avatar
    Yesterday, 1:16 PM · 51 replies and 1550 views.
    Maybe on a single module basis, but the cumulative effect of a dozen plus 'god rolls' is far greater than a 30% bump to base damage and applies in far more situations.
  • Morbad's Avatar
    Yesterday, 1:11 PM · 246 replies and 5439 views.
    No. I think it should be perfectly possible, with sufficient ability and foresight, to avoid even being caught. Of course, nonsense like being caught, then suffering a lesser penalty because you deliberately got yourself shot down in a less expensive ship is totally absurd. I don't see suicidewindering as either. There is no rational in-context/in-game explanation for the procedure to be effective.
  • Ziljan's Avatar
    Yesterday, 1:10 PM · 86 replies and 3402 views.
    It certainly seemed like they needed some positive feedback. I hope that the folks at Frontier know that the passion on the forums (even the most frustrated posts) comes from a place of respect and appreciation for everything they've accomplished. They have much to be proud of, and hopefully with the upcoming gameplay enhancement and enrichments the player driven aspects of the game might start to really blossom. It's definitely a time for optimism imo.
  • Morbad's Avatar
    Yesterday, 12:59 PM · 51 replies and 1550 views.
    No it's not. They could have avoided the obviously unintended effect by not applying the premium ammo, or by applying a basic reload over it instead of taking abusing an advantage they knew they should not have. I'd argue that the engineering exploit was a greater advantage. Not that this really matters. Actually, your fix would make the effect more pronounced.
  • Morbad's Avatar
    Yesterday, 12:55 PM · 72 replies and 1627 views.
    There are obvious situational constraints on that freedom and there needs to be to even have a game. Until your way runs contrary to those who haven't, of course. Plenty of us got by just fine with pre-engineer FSDs.
  • Morbad's Avatar
    Yesterday, 12:34 PM · 246 replies and 5439 views.
    No. 20 million credits is the magnitude of the penalty, but that penalty is only part of risk. If the odds of having to face that penalty are near zero, the risk is near zero, irrespective of the potential penalty.
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