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  • Cosmo's Avatar
    Today, 6:44 AM
    Severity Minor Frequency All of the time (100%) Time of occurrence All the time Date of occurrence
    0 replies and 8 views.
  • the100thmonkey's Avatar
    Today, 5:35 AM · 4 replies and 56 views.
    The extra small hardpoint makes it a great little missile boat. Dumbfires in the three small hardpoints are extremely useful for base assaults.
  • the100thmonkey's Avatar
    Today, 5:31 AM · 8 replies and 124 views.
    With regard to your first question, it's still fundamentally the same game as it was back then, but there are additions and new mechanics that either enrich or break the game depending on the point of view of the poster. The 2.2 patch -- The Engineers -- is widely disliked, especially by PvP players, as it breaks combat balance for PvP. for PvE, even light mods can make it all but impossible to die. I personally don't mind it, and find gathering the resources for a set of mods for a new ship a nice distraction from my bread-and-butter play. Horses for courses and all that. This links nicely to your second question. Yes, the general level of the AI is now tied to your combat rank, although I generally find that unless you specifically go looking for combat, it's rare to be interdicted for no reason. Importantly, the combat rank of NPCs is now tied to the recommended pilot's federation rank of missions. Hence, if you take a misision to haul 100t of grain that's ranked at mostly penniless, you're unlikely...
  • jasonbarron's Avatar
    Today, 4:47 AM · 19 replies and 464 views.
  • jasonbarron's Avatar
    Today, 4:00 AM · 19 replies and 464 views.
  • Ziljan's Avatar
    Today, 12:49 AM · 679 replies and 68192 views.
    No matter where you land in the rings, you will always see other NPCs, either pirating or mining away. With that level of activity, there would definitely be resource reduction on time scales we could see. Resource "depletion" um no. No one ever said anything about resource depletion. Depletion would mean nothing left. No what we are talking about here is a rate of reduction, and this is not a straight-line process. If you think about it like the way we have oil on Earth, much of the easily accessible oil was diminished in the first few decades of drilling. We are now in a phase of oil reserves where is has become profitable to dig through low yield tar sands (a nearly inexhaustible supply) or under the ocean. Also, the easiest to get "pristine" resources are the ones that diminish the quickest: But you'll notice that even though production drops by ~350% in the first couple years, the rate of reduced productivity slows over the next decade. So the Pristine phase should be relatively...
  • jasonbarron's Avatar
    Yesterday, 11:27 PM · 81 replies and 2473 views.
    What do you mean you won't give up your secrets, GF? You just outed them as being mode invaders after all. In for as penny, in for a pound.
  • Ziljan's Avatar
    Yesterday, 9:44 PM · 679 replies and 68192 views.
    That's not how it works. If you've ever gone mining in a pristine system, you'd know it's only marginally better than a system with major reserves. Also, the % of high value rocks in a Pristine system is in the single digits, and this % also only marginally higher than a Major reserve system. So reducing a system from Pristine to Major is only a marginal shift, and should be doable on player time scales. Really it should also depend on the metallicity of the system, total mass of the resources within a system, the population of the system, the economy (higher depletion rates for extraction), and lastly player activity. Now bear in mind that the resource statuses should not all have the same thresholds. Pristine should be shortest status (lasting for a month or so of HEAVY activity), Major should last for a year of heavy activity (or decades of light activity), Common should last for decades, and Depleted should be nearly impossible to achieve by players just through mining. However, upgrading a...
  • Cosmo's Avatar
    Yesterday, 8:34 PM · 8 replies and 131 views.
    I think it's primarily intended for the new PlayStation audience who don't know much about ED.
  • jasonbarron's Avatar
    Yesterday, 8:26 PM · 152 replies and 2778 views.
    No, PvP players recognize that the engineers themselves are what's broken and seek to remedy the situation. Obviously, engineers aren't going anywhere and this is simply a theoretical excercise.
  • Cosmo's Avatar
    Yesterday, 8:13 PM
    The Elite Dangerous: The Legendary Edition is available on Amazon.
    0 replies and 47 views.
  • Cosmo's Avatar
    Yesterday, 7:54 PM
    The tech behind Elite Dangerous’s PS4 debut After years of PC exclusivity and the Xbox One getting first dibs on a console version, PS4 fans are finally getting some Elite Dangerous love. It has been a long time coming, but in just a few short weeks – June 27 to be specific – Frontier’s ambitious space sim will finally hit the PlayStation 4 and give you the chance to experience all the magic that this sprawling game has to offer.
    8 replies and 131 views.
  • Ziljan's Avatar
    Yesterday, 7:53 PM · 152 replies and 2778 views.
    Get rid of Engine engineering? Hell no. I loves my g5 dirties. They are the reason I still play!
  • Ziljan's Avatar
    Yesterday, 7:33 PM · 679 replies and 68192 views.
    There are only 4 factions that get influence​ bonuses and they only 3 of those have any significant bonus and only come into play at rank 5. Almost no one plays PP let alone maintains rank 5, nevermind also working the BGS! People do have to eat and sleep too. In fact those rank 5 people would get more BGS movement by ignoring PP and focusing only on the BGS. As for resource depletion, going from Pristine to Major or Major to Common should be possible after heavy player activity, especially if there are nearby mining CGs!! Remember, going down a step may not be a linear progression since the easily extractable stuff may not be nearly as plentiful and could quickly be removed by even a few hundred actors (nevermind a steady drip of NPCs). Also if the population became dynamic, then this should speed up or slow down the rate of background (NPC) depletion.
  • Cosmo's Avatar
    Yesterday, 7:33 PM · 17 replies and 392 views.
    That was back in late 2014, early 2015. It has changed quite a bit since then. Executive Controlled Capital ships (by players) have been confirmed. They're open to some form of guilds too afaik. What they don't want to make is a spreadsheet game. So if they can implement it without making it too much a spread-sheet then it should be good. During one live-stream Frontier basically said the sky is the limit and since they want to support the game for 10 years a lot could be added. Yes players would have much more vested interests in the game if they had their own factions that is managed and controlled by players. Because that's more player driven, emergent gameplay. I like how The Canonn is the first player group to own a Megaship. This should be an in-game feature so players can:
  • jasonbarron's Avatar
    Yesterday, 7:30 PM · 39 replies and 1365 views.
    Open sounds like fun and not at all scary from the description the OP gives it; I think I'll take the plunge and try it out, too!
  • jasonbarron's Avatar
    Yesterday, 6:28 PM · 203 replies and 6936 views.
    Seeing as how pretty much all there is to exploration currently is either fly around looking at things or drive around looking at things and snapping the occasional selfie, I think you can rest easy that if more mechanics are added you'll still be able to just do what you've always done.
  • jasonbarron's Avatar
    Yesterday, 5:21 PM · 203 replies and 6936 views.
    Are you serious? What is there to even "ruin?" Given the fact that there are almost literally no mechanics actually supporting it as a trade, it would seem that it can go nowhere but up.
  • jontycampbell's Avatar
    Yesterday, 3:14 PM · 119 replies and 4234 views.
    How do you know if it's shield-less?
  • jontycampbell's Avatar
    Yesterday, 3:10 PM · 119 replies and 4234 views.
    This is the problem with using analogies in trying to illustrate any argument made, as Scott Adams points out ("The Dilbert guy" @ScottAdamsSays ), debaters oft end up arguing about either: 1. the validity of the analogies used (and the persuasiveness of the argument is diffused) or more commonly 2. The analogy itself (and the argument is forgotten about).
  • jontycampbell's Avatar
    Yesterday, 2:52 PM · 1175 replies and 25526 views.
    Haha Jan Ravens is very talented, her and Rory Bremner together are outliers in impressionist showbiz in the ability to capture the essence of a person's mannerisms and body language. As for "... politically asserting the interests of business big or small ...", I do, yet I don't have any skin in the game. Her Diane Abbott is spooky:
  • jasonbarron's Avatar
    Yesterday, 2:34 PM · 152 replies and 2778 views.
    I've got in the neighborhood of a thousand G5 rolls. Maybe more. I'd give it all back today if Fdev would strip the engineers from the game.
  • jasonbarron's Avatar
    Yesterday, 2:08 PM · 120 replies and 3252 views.
    I like teasing you, Mengy, but it's not out of disrespect for your genuine feeling for the game. It's because teasing you is fun and hopefully lightens the mood.
  • Cosmo's Avatar
    Yesterday, 11:05 AM · 78 replies and 2643 views.
    Right the classic Boa looks like an Anaconda, but double the size. So It would not fit in the mailslot and require external docking. The classic Panther Clipper is about the same length as the Boa, but very bloated. It's like a flying brick.
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