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  • Sole Hunter's Avatar
    Today, 11:07 PM · 20 replies and 563 views.
    Movie is based on Valérian and Laureline 1967, if anything they could easily argue that Frontier copied their original design and sue them.
  • Cosmo's Avatar
    Today, 10:30 PM
    Does anyone know the name of these salvage items? It looks great with all the details.
    2 replies and 41 views.
  • Morbad's Avatar
    Today, 10:11 PM · 11 replies and 314 views.
    In general it is. However, it's still absolute damage and if the target has significantly more total shield strength than hull integrity, it's still useful. Quite a few shield focused setups, even big ships, skimp on the hull protection.
  • Cosmo's Avatar
    Today, 9:56 PM · 213 replies and 20597 views.
    Frontier uses the COBRA Engine for all their games. This includes the new Hollywood IP. So it's upgraded and improved every year.
  • Morbad's Avatar
    Today, 9:56 PM · 38 replies and 520 views.
    Been further than that from my start system in a PvP fit Corvette and five times further again in a PvP fit FDL.
  • Cosmo's Avatar
    Today, 9:47 PM · 6 replies and 94 views.
    Cosmo replied to a thread Walk around ships? in PlayStation 4
    Yes, but that is not officially supported. It's some trick to move around in the cockpit.
  • Cosmo's Avatar
    Today, 9:38 PM · 412 replies and 17018 views.
    Why are your screenshots so small?
  • Cosmo's Avatar
    Today, 9:34 PM · 6 replies and 94 views.
    Cosmo replied to a thread Walk around ships? in PlayStation 4
    It's not possible to walk yet. Space Legs is under development since mid 2016, but we don't know when it'll be released. It'll probably be a series of major updates.
  • Cosmo's Avatar
    Today, 9:30 PM · 39 replies and 1350 views.
    Cosmo replied to a thread Why? in Dangerous Discussion
    We've asked Frontier 1000 times for a feature to trade materials. They sadly don't listen as far as we know.
  • jasonbarron's Avatar
    Today, 8:54 PM · 124 replies and 3029 views.
    I'm not concerned about whether or not I'm on the list. My concern stems from my concern for the overall health of the game, which I believe is already suffering from this poorly thought out, ill advised feature.
  • Morbad's Avatar
    Today, 8:32 PM · 124 replies and 3029 views.
    Perhaps some PvPers didn't like it because some others could fight back, but I doubt they were the majority. I didn't like it because I don't like pitched battles/staged fights in general and a virtual arena is possibly the least organic and most contrived version of PvP possible. Who are these people? Why are they my enemies? What do I have to gain from fighting them? The answers to those questions are what determines who my CMDR fights in the actual game. Many others simply didn't like the format...small ships playing by different rules than the main game when they wanted to have fun with the vessels they worked so hard toward in that game. It was all very tacked on and didn't synergize well. I don't think anyone but the cheats liked the fact that team stacking was common and that deathmatch was often just a secret and highly unequal TDM. Hell, even most of them probably didn't like it and were only bothering because Frontier dangled a few carrots in front of their faces to incentivise grinding...
  • jasonbarron's Avatar
    Today, 8:30 PM · 124 replies and 3029 views.
    That's one thing that gets me about this feature, Stig, and one of a number of reasons why I consider the widespread use of it "abuse." Because all that I'm seeing here is stuff like the poster above put out referencing the god roll exploit. First off, no one here knows who for sure that was outside of a very small handful of names, and when you talk about blocking known cheats I certainly don't believe you're just talking the one or two people who were publically flogged. A "cheat" list? Who exactly is on this list? Personally, I think if you want to talk exploits and get sanctimonious about cheats Quince should be on the table, as should Sothis/Ceos and all who made riches smuggling out of Robigo. Mode switching to refresh mission boards, stacking massacre missions in general (but mustn't forget 17 Draconis) etc. Because when I look at cheats and exploits, I see a mighty big pile of players that somehow I don't believe you're talking about. The hypocrisy of this thread is staggering.
  • Morbad's Avatar
    Today, 8:18 PM · 18 replies and 525 views.
    These aren't the tie-bombers you're looking for. Move along.
  • Morbad's Avatar
    Today, 8:15 PM · 9 replies and 114 views.
    While I wouldn't rule out the PSU, I'd expect the GPU to be the more likely culprit, especially if it's a pre-overclocked model. Quite a few GPU brands don't adequately validate the clocks they set at the full spectra of loads possible and many are released with unstable power management tables. Problems while changing loads, or with capped frame rates that keep the part from using the highest power profile, are common in such cases. Elite is also quite demanding in ways not many other games are, so can reveal different sorts of stability issues. I would try reverting GPU clocks to reference values if it's a pre-OCed part, or giving it a mild underclock, without touching voltages, if it's a reference model, and seeing if the problems go away or become less frequent.
  • Morbad's Avatar
    Today, 8:04 PM · 124 replies and 3029 views.
    It's the least logical way to interpret the statement I wrote. Someone tells me where I am and I can't can't find them in that location. If we assume that I'm correct and that this is because I was blocked, why would you then assume that the person I'm looking for has blocked me, rather than the others that were present in the instance? I can account for all of the variables you mentioned, and more, when testing block list functionality and the block list doesn't need to be the only factor at work in a more complex area for it to be a significant factor at work in a more complex scenario.
  • Morbad's Avatar
    Today, 7:51 PM · 261 replies and 9345 views.
    New players today have it easier than at almost any time it the past. The rough patching of a handful of exploits doesn't mitigate the fact that wholly legitimate means can still bring in orders of magnitude more money than was available in the early days of the game, often dramatically outpacing prior exploits. What some see as 'atrocious grind' I see as implausibly rapid progression fueled by virtual handouts.
  • Morbad's Avatar
    Today, 7:38 PM · 124 replies and 3029 views.
    I never implied the one telling me where they were was the one blocking me and I'm not sure why you'd assume such a bizarre scenario. I'm insulted that you think my standards of proof are so low. As I mentioned in the other thread, I would be happy to demonstrate how some of this stuff works to you, in game, in a controlled test that removes or seriously mitigates other variables.
  • Morbad's Avatar
    Today, 7:32 PM · 124 replies and 3029 views.
    You can block them, but it won't remove them from your instance, just make it much less likely you'll be instanced with them next time.
  • Morbad's Avatar
    Today, 7:24 PM · 124 replies and 3029 views.
    Because they told me. Because I was just in and out of their instance a half dozen times without any issues and they haven't left. Because I can see the damn wing beacon 300m in front of my face, but can't get placed in the same instance because everyone we are fighting has me blocked to split my wing up. Not when it's two or five blocks vs. one friend/wing.
  • Morbad's Avatar
    Today, 7:13 PM · 124 replies and 3029 views.
    This is completely false. If I go to a place where I know someone (who in this case could be a foe, a neutral contact, a friend, or a wingman...and yes enough blocks can split apart wings) is and they are not there because they are in a parallel universe, that's quite obvious, and quite contrary to verisimilitude. If someone you didn't know was there before you got there happens to be there, that's hardly a problem. CQC never took off because it had little context to tie it into the rest of the game and because there were great abuses by some people trying to grind their way through it for the permit and/or rank. The only mode I liked in CQC was capture the flag, which even at CQC's peak was nearly impossible to find a match with.
  • Morbad's Avatar
    Today, 7:03 PM · 124 replies and 3029 views.
    What's the more serious effect, an extra person in an instance? Or an extra instance? I'd argue that the latter is going to be vastly more impactful/disruptive.
  • Morbad's Avatar
    Today, 6:52 PM · 124 replies and 3029 views.
    From testing that is how it seems to work. If you can get a few people you know together, preferably from two distinct geographical locations, you can test it yourself. A block that actually works either puts someone in another available instance, or causes the creation of a whole new one. However, it absolutely will not force anyone out of an instance they are currently in (this is the easiest aspect to test), so in order for it to work at all it has to prevent matchmaking from placing someone blocking, or being blocked, in the same instance of the blocker/blockee. Unless there are other blockings or friendings at work, whatever default weight matchmaking uses seems to apply when grouping people (specifics are elusive here, except that connection quality seems to be a factor) would seem to be the dominant factor in who is paired with who. Since there are either more instances, or instances of different makeup than there would otherwise be, there isn't really any way to block someone without collateral...
  • jasonbarron's Avatar
    Today, 6:40 PM · 124 replies and 3029 views.
    Morbad just summed up why I consider this a broken mechanic. And when you factor in campaigns such as this one by the OP to encourage people to abuse it, you start ending up with a debacle
  • Morbad's Avatar
    Today, 6:30 PM · 124 replies and 3029 views.
    That's the thing. They don't have to block him to exclude him or those with him from their instance; they only have to block someone who is more preferentially paired with him than they are. A single block of one person by another out of a fairly large number of CMDRs in the same area of space at the same time could easily result in two sparsely populated instances rather than one well populated one. jasonbarron may not be the one blocked and may not be doing anything to the one doing the blocking, but if the game decides he's got a better connection to the person blocked, and there aren't other factors countering that, he's going to go into the blocked CMDR's instance, not the instance containing the one doing the blocking. This could radically change his experience as a side-effect.
  • Morbad's Avatar
    Today, 6:08 PM · 2117 replies and 47726 views.
    Only extra-legally. I was born and raised here and as best I can figure, the US has always been a pseudo-theocratic oligarchy. Not likely.
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