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  • jasonbarron's Avatar
    Today, 3:22 PM · 52 replies and 1182 views.
    My experience is the lighter the ship, the easier to control and get the hang of how long to press a key for opposite thrust to control your direction and momentum. Also, the lighter ships are less expensive to learn from mistakes that put you at the rebuy screen. But ultimately it really comes down to your preference, and what ship you're comfortable flying. One thing I did when I was first learning was park at a station and then swap between multiple ships trying all of the same maneuvers to see how the button press durations were compared to ships of differing mass & thrust capabilities. I know that it might seem as if I'm a glutton for punishment, but it's really more a case of I'd played the game for a total of 2500 hours and had amassed wealth and expertise and was now looking for that undiscovered country to keep the gameplay going and growing. Now that I've discovered fixed weapons, FA Off flying and PvP, the game has countless hours of longevity to look forward to:)
  • jasonbarron's Avatar
    Today, 3:02 PM · 52 replies and 1182 views.
    Your earlier description of trying to control the game with your feet on the keyboard and your brain rewired with dyslexia is very apt. That's just how the process works, I think. It's a very steep learning curve. When I first started playing I had maybe 500 hours on an xbox 360 controller, then I switched to an x52 Pro HOTAS and flew for another 2000 or so. On the day I decided to learn FA Off flying, I also decided to tackle using fixed weapons for the first time, and control it all with a keyboard & mouse. Complicating things was the fact that I never used a keyboard & mouse to control any other games before, and I had no fine motor control or muscle memory of my left hand to make the transition easier. That part alone was a big hurdle for me. So, as you could imagine, controlling my ship was a frustrating experience where all I could manage the first week was navigating asteroids in a res. Gradually, veeerrrryyyy gradually I muscled through that initial barrier to learning and it began to click. One...
  • Ziljan's Avatar
    Today, 2:29 PM · 11 replies and 389 views.
    Um, if the ship lands upside down then isn't down up and up is down? Which means the ship is right side up... :D Good try though.
  • Cosmo's Avatar
    Today, 1:28 PM · 39 replies and 907 views.
    Cosmo replied to a thread I'm about done. in PlayStation 4
    They confirmed it would be Q3 2017 so August or September.
  • the100thmonkey's Avatar
    Today, 1:11 PM · 52 replies and 1182 views.
    Rinzler uses m/kb, as does Jason Barron, IIRC.
  • the100thmonkey's Avatar
    Today, 1:10 PM · 52 replies and 1182 views.
    Are you using Joystick Curves? That will give you much better fine control over rotation. You could also try low-RoF-high-DPShot weapons like plasma accelerators; it's super-hard to module snipe with FA-off at the best of times anyway.
  • Ziljan's Avatar
    Today, 10:49 AM · 319 replies and 6351 views.
    Just to be clear, if you ever hear me use the word "griefer" it's really because of a lack a better term. Tbh, I think these guys are doing a community service by being willing to be branded as Wanted. I mean, without them the game would be pretty boring. I was at the CG tonight, ran interference with some other relative PvP-neophytes, while in my Corvette and Vulture. Was a blast. I got my butt handed to me on several occasions when we were massively outnumbered, and came back for more every time. Died 3 times, killed as many. Was great fun, and learned a lot! Mostly that I have some more engineering to do, lol. So honestly, I give you a hard time sometimes, but thanks SDC for being you. Some of you may be gruff and others may actually work hard at milking salt, but you put on one hell of a show. And one hell of a fight!
  • Morbad's Avatar
    Today, 10:09 AM · 16 replies and 265 views.
    I'm not even wearing underpants.
  • Morbad's Avatar
    Today, 9:13 AM · 41 replies and 1495 views.
    Contrary to popular belief, rats predate the invention of cheese!
  • Morbad's Avatar
    Today, 9:10 AM · 244 replies and 8419 views.
    Also: Imperial Eagle Viper Mk III Asp Scout Pretty much every trade ship Condor Fixed weapons Cannons Engineering in general and many recipies, especially in terms of cost
  • Morbad's Avatar
    Today, 8:53 AM · 52 replies and 1182 views.
    I like to fire up the training missions any time I come back from a break or at random intervals to practice FA off fine thruster control: Sometimes I bump into stuff, but it doesn't matter cause it's a training scenario.
  • Morbad's Avatar
    Today, 8:05 AM · 1 replies and 107 views.
    Stored hangars will retain the SLFs you had in them. However, any livery will need to be reapplied and any custom module priorities and firegroups on the SLFs will need to be reset next time you install the module. There is also no way to see which hangar (of the same class and rating) is which so it can take a few swaps to get the SLFs you want.
  • the100thmonkey's Avatar
    Today, 6:48 AM · 254 replies and 12016 views.
    If turning them off didn't also turn off the solar exclusion lines and the orbital cruise lines, I'd have them off permenently.
  • the100thmonkey's Avatar
    Today, 6:47 AM · 15 replies and 535 views.
    The Cobra Mk. III can also stack hull reinforcement packages. With just 4 HRPs, it can have 50% more hull health than a vanilla Anaconda. In my experience, the NPCs are never configured in ways impossible for a human to replicate.
  • Morbad's Avatar
    Today, 6:16 AM · 5 replies and 127 views.
    Beam lasers, other than long range, have significant fall off which starts at 600m. Most thermic damage weapons also have relatively low armor penetration values. Falloff, plus hull hardness, plus solid resistances, plus a large pool of hull integrity can result in a shieldless Python class vessel being able to absorb extreme amounts of laser fire. No ship is invincible, but a competently configured and flow one can seem like it to the inexperienced.
  • jasonbarron's Avatar
    Today, 5:15 AM · 12 replies and 524 views.
    Great work, Zarek. Now that Quince exploiting scrub knows for an absolute fact that chaff does nothing useful when the opponents gun barrels are literally making contact with his hull. Carry on.
  • Cosmos's Avatar
    Today, 2:14 AM · 22 replies and 697 views.
    They couldn't even do anything against NMS..
  • jontycampbell's Avatar
    Today, 1:36 AM · 145 replies and 4499 views.
    Whether folk like/dislike or use/not use DC it MUST always be an option, to keep ED as accessible to as many folk as possible.
  • jontycampbell's Avatar
    Today, 1:29 AM · 20 replies and 1010 views.
    Ah fair enough. On the other hand however, as a former tailor's assistant I have a lot of issues with Daniel Craig's dodgy over tight tailoring and things that are off in his James Bond films, but at the same time I can set that aside and realise it's a film it's fantasy - not realism to any significant degree. Besides, on ED, surely in the future we'd have 'inertial dampers' by then?
  • Cosmos's Avatar
    Today, 1:25 AM · 319 replies and 6351 views.
    Im not making fun of anyone. I'm just rather tired of this one sided narrative. With all of this alleged 'griefing' going on I do wonder how I've never encountered it once in all these years of playing exclusively in Open.
  • jontycampbell's Avatar
    Today, 1:21 AM · 29 replies and 1138 views.
    I posit they were expressly designed that way using specific soundscapes and frequencies from nature: 1. Bull elephant infrasound 2. Tiger and lion roars. 3. earthquake infrasounds. All of these have been found to evoke a predator response reaction in primates AND humans!
  • Morbad's Avatar
    Today, 1:20 AM · 20 replies and 682 views.
    Just need to implement a population/demographic model...RESes will become depleted relatively quickly.
  • Cosmos's Avatar
    Today, 1:19 AM · 319 replies and 6351 views.
    I dont presume, I know for a fact.
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