Tab Content
Cosmos's Activity
About Me
Friends
Tab Content
  • Morbad's Avatar
    Yesterday, 11:12 PM · 324 replies and 10393 views.
    I've flown all the big three, at least 100+ hours each, and done a fair mix of PvP and PvE in them. I don't think the Corvette needs a buff. I most certainly don't think the Anaconda is a better combat vessel. I think all those fussing over nonsense like DPS and arbitrarily weighed figures on a spreadsheet are probably the ones lacking sufficient experience with the vessels.
  • Morbad's Avatar
    Yesterday, 11:00 PM · 39 replies and 582 views.
    I'll provide the same reasons I always do: First and foremost, I value the game making sense. I wouldn't change the rate I'd pay for a job because the person I hired decided they wanted to bring more people along. To do so would be idiotic and everyone being idiotic is greatly disruptive to my suspension of disbelief, which is a key part of my enjoyment of games like this. Likewise, costs not increasing with money supply is equally absurd. Everything should cost 20-50 times as much now because that's how much rewards for various actions have increased. Yet, prices remain static, which is another slap in the face to believability. Secondly, money being easy to get has made manipulating the BGS easier, even unwittingly, and has resulted in the BGS progressing in a different direction, at a different rate, than would have been possible had incomes remained plausible. This is, in my view, a decidedly negative gameplay effect. Lastly, it encourages players to behave in absurd ways. I was winged with a...
  • Ziljan's Avatar
    Yesterday, 10:25 PM · 861 replies and 18972 views.
    Sounds entirely reasonable to me. It's not just that new players shouldn't be bypassing the learning curve, but also that veteran players should be rewarded for earning their spot on a crew. We already pay NPC crew members based on their rank because lets be honest, an Elite SLF pilot is going to be A LOT more effective than a brand new player. If that effort isn't rewarded, then ranking up loses its meaning. So thanks Ed, and please stick to your guns on this one :) You're on the right side of history here.
  • jasonbarron's Avatar
    Yesterday, 9:40 PM · 3 replies and 226 views.
    I always enjoy watching your videos, Nightshady. I'll have a look at it this evening after work. Im finding it hard though to believe anybody would target you for assassination btw:)
  • Morbad's Avatar
    Yesterday, 9:00 PM · 2060 replies and 105083 views.
    Frontier decided that SLFs needed to be really good to be fun/viable. Not particularly the direction I would have gone, but I suppose this was easier than allowing ships to launch scads of SLFs at once. Anyway, each hardpoint on an SLF is competitive with a standard large hardpoint weapon, not a small...just porting them over to small hardpoint weapons anyone can buy would depreciate most other weapons in the game.
  • Morbad's Avatar
    Yesterday, 8:50 PM · 58 replies and 1234 views.
    Average players are really, really, bad though...which is fine...and it's just as plausible that lower rank NPCs are equally bad, or worse. However, the demographics of NPC skill and loadouts stop dead so far short of the higher reaches of CMDRs that NPCs are a complete joke to many. Also, it's difficulty to find a credible challenge, even in a small non-engineered ship, that doesn't also require deliberate tactical error. Yes, I can get myself into trouble in a CZ if I tag everything in my unengineered Viper Mk III and try to fight them all at once, or take on wings of 3-5 vastly more powerful ships...but having to both use a vessel that is 0.5% of the cost of the one I'm most commonly in and play dumb at the same time, is asking far too much, in my opinion. Potent NPCs should exist, and for those that lack the skill or tools to engage them successfully, they should be avoided. I feel it's a grievous design error that the average player must be capable of breezing through every PvE challenge. ...
  • the100thmonkey's Avatar
    Yesterday, 8:35 PM · 58 replies and 1234 views.
    Do you have anything to add to the conversation?
  • the100thmonkey's Avatar
    Yesterday, 8:32 PM · 58 replies and 1234 views.
    I concur, but would depend very much on what "to me" means, surely? What kind of loadout would pose a threat to you in a conflict zone, and would that loadout actually be sustainable? Sure, and all-frag Anaconda would pose a threat to me, for example, but would it make sense in context? Part of the problem, of course, is that the contexts where combat happens are somewhat less elaborate than we might like.
  • the100thmonkey's Avatar
    Yesterday, 8:27 PM · 58 replies and 1234 views.
    I love these vids. The multicannon plasmas and the beamlaser railguns are immense weapons, and I demand that FD make them available to mere mortals normal players.
  • Morbad's Avatar
    Yesterday, 8:25 PM · 58 replies and 1234 views.
    I don't find outfitting limitations, unless very well explained and rationalized, without bringing balance into it, to be immersive. I would find it more immersive if AI was improved and higher rank NPCs were using the same sort of loadouts I see on CMDRs that pose a threat to me. I don't ever remember having difficulty with NPCs, unless I was obviously biting off way more than I could chew. Of course, I made sure I could complete the entire combat tutorial, including taking down Big Mama with that horrible sidewinder loadout, before I dared start playing the real game. Took three or four tries, and that last fight took 45 minutes, but I did it, and I viewed being able to do it as a prerequisite to actual play. I like to be prepared, and knowing how to fly my ship is the very first step in that.
  • the100thmonkey's Avatar
    Yesterday, 8:23 PM · 11 replies and 348 views.
    This did make me chuckle. Proper utopian communists would never do such a thing, of course. ;)
  • the100thmonkey's Avatar
    Yesterday, 8:18 PM · 58 replies and 1234 views.
    No, but you're being disingenuous. Clearly the whole world would be a better place if everyone was as gud as you.
  • Morbad's Avatar
    Yesterday, 8:12 PM · 39 replies and 582 views.
    Personally, I consider bounties far too high for the time and difficulty involved in collecting them. If I use the least expensive vessel viable for the task at hand, I can pay for the whole thing in fifteen to twenty minutes, at most. This is utterly absurd from my perspective.
  • the100thmonkey's Avatar
    Yesterday, 8:09 PM · 54 replies and 1460 views.
    Not something I have to deal with, fortunately. The point I was making is that there's only so much a lens can correct - the pixels are very close to your eyes, and this restricts the amount of correction that's possible. Distant pixels obviously allow a much wider range of corrections. As for the rest of the comments on the thread, there's a certain... religiosity to them that I find difficult to join in with. VR just isn't that great at current resolutions and technologies. I suspect there's a bit of my-side bias (or buyer's blindness; I don't know the appropriate terminology, although I'm sure there's a specific term for it.) I mean, it's all right, impressive even, but there are too many little annoying things that really detract from it.
  • Morbad's Avatar
    Yesterday, 8:00 PM · 39 replies and 582 views.
    Credits aren't experience points. Experience points are an abstraction that represents exactly that, experience. People can share and contribute to the same experience, often to their mutual enrichment. People cannot multiply units of currency without simultaneously devaluing it. That's not proof. That's an entirely different argument. Experience is experience. Money is money. They are not interchangeable forms of rewards. An MMO that has experience 'points' is abstracting experience. Elite doesn't need to abstract experience as your character has no statistics...you control your ship directly.
  • the100thmonkey's Avatar
    Yesterday, 7:59 PM · 112 replies and 1779 views.
    Why am I so angry? Because, frankly, there are so many eedjits, both on the forum and in the 'verse. There are diamonds, both in the rough and in the places you choose to go to find them, but the eedjits can really get you down if you spend too much time reading the forums.
  • the100thmonkey's Avatar
    Yesterday, 7:56 PM · 57 replies and 1126 views.
    Some great answers and the usual babies on this thread. It's Risk. In space. With a highly idiosyncratic first person piloting interface. Or it's a pewpew game, if you aren't of a mind to work out what the hell is going on.
  • Morbad's Avatar
    Yesterday, 7:40 PM · 2060 replies and 105083 views.
    Damage type is only a small part of that equation. I'd argue that the vanilla balance was upended by increasing ammo counts (rails and frags have too much ammo now, IMO) and synthesis far more than engineering.
  • wstephenson's Avatar
    Yesterday, 7:13 PM · 861 replies and 18972 views.
    Do you assume that other experienced players aren't helping out new players like you are too? It's a big community, there's plenty of room for parallel efforts.
  • Cosmos's Avatar
    Yesterday, 4:56 PM · 92 replies and 3388 views.
    I happen to think that what people really want is a much more improved and deeper game experience beyond the present one dimensional tedium. A few planets to land on with atmospheres or wondering around interacting with brain dead bots isn't going to cut it. The potential for this game and where it could truly excel is re player emergent content, if Frontier offered that in combination with their own content I reckon we'd could be looking at a masterpiece. Instead, I suspect they'll continue on in the same way, catering to a carebear style of gameplay. Which might be great for the peeps at the old folks home who enjoy that but its never going to result in a stellar game. Frankly I just don't see things moving beyond the crying griefer wolf mentality. Just my opinion.
  • Cosmos's Avatar
    Yesterday, 4:30 PM · 16 replies and 620 views.
    I like the title..
  • Ziljan's Avatar
    Yesterday, 4:06 PM · 39 replies and 582 views.
    I'm referring to the bad old days of winging. When we used to split rewards rather than each getting a full share. This is the flawed system that the OP is proposing we necro for Multicrew.
  • Ziljan's Avatar
    Yesterday, 3:44 PM · 324 replies and 10393 views.
    The two biggest issues with Corvette: 1) it's terrible for Multicrew because the best Gunner options for turrets are on the bottom of the ship... Otherwise the Gunner is stuck using Peashooters. 2) it's way too massive for no good reason. Dropping the mass has very marginal flight characteristic changes and primarily serves to make the jump range less toxic. Hull mass needs to be dropped by a minimum 300T.
  • Cosmos's Avatar
    Yesterday, 3:40 PM · 861 replies and 18972 views.
    I agree entirely. Yet I do wonder if the whole credits issue and those exploiting for vast riches is a result of the progression being too slow and grindy. I've spoken to some people in the past who've said they really didnt want to exploit but found it too much of a chore not to. Of course its easier to make credits now than ever. I had a look at multicrew last night for the first time and it was pretty amusing chatting to some random dude in a Corvette. It was kinda fun to just sit back and view someone else playing whilst being in the cockpit. It was a laugh.
  • wstephenson's Avatar
    Yesterday, 3:33 PM · 861 replies and 18972 views.
    Why not scale crew payouts according to min(MC crew member's total assets, Helm's total assets) / (Helm's​ total assets)?
More Activity
About Cosmos

Basic Information

Signature


‘It was a bright cold day in April, and the clocks were striking thirteen.’

Statistics


Total Posts
Total Posts
9,208
Posts Per Day
5.91
General Information
Join Date
22/12/2012

29 Friends

  1. blubbber  blubbber is offline

    Above Average

    blubbber
  2. BoldRover  BoldRover is offline

    Competent

    BoldRover
  3. Caribou  Caribou is offline

    Dangerous

    Caribou
  4. Carsten  Carsten is offline

    Dangerous

    Carsten
  5. Cosmo  Cosmo is offline

    Deadly

    Cosmo
  6. Goose4291  Goose4291 is offline

    Dangerous

    Goose4291
  7. Hellhawk666  Hellhawk666 is offline

    Deadly

    Hellhawk666
  8. jasonbarron  jasonbarron is offline

    Deadly

    jasonbarron
  9. JeffRyan  JeffRyan is offline

    Elite

    JeffRyan
  10. Johnny Kelso  Johnny Kelso is offline

    Competent

    Johnny Kelso
  11. jontycampbell  jontycampbell is offline

    Dangerous

    jontycampbell
  12. Kazacy  Kazacy is offline

    Dangerous

    Kazacy
  13. Kroy  Kroy is offline

    Dangerous

    Kroy
  14. Morbad  Morbad is offline

    Elite

    Morbad
  15. Nazarene  Nazarene is offline

    Competent

    Nazarene
  16. Ned Starwind  Ned Starwind is offline

    Competent

    Ned Starwind
  17. Novastar  Novastar is offline

    Competent

    Novastar
  18. RangerThunder  RangerThunder is offline

    Average

    RangerThunder
  19. RaynMaykr  RaynMaykr is offline

    Competent

    RaynMaykr
  20. Riandor  Riandor is offline

    Dangerous

    Riandor
Showing Friends 1 to 20 of 29
Page 1 of 2 12 LastLast