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  • Cosmo's Avatar
    Today, 7:12 PM · 314 replies and 10145 views.
    Player interaction in the form of guilds with guild housing (base building) would be a nice addition.
  • Cosmo's Avatar
    Today, 6:36 PM · 15 replies and 457 views.
    Cosmo replied to a thread Alien races in Dangerous Discussion
    We only know 2 alien species atm: Thargoids = they look hostile, very alien and cool. I hope we can also interact with the Oresrians in a friendly manner. Guardians = apparently they are extinct so we can't do much with them. The galaxy needs more aliens such as Mammalian, Reptilian, Avian, Arthropoid, Molluscoid, Fungoid, Plantoid and robots in the game Stellaris there's many species:
  • the100thmonkey's Avatar
    Today, 5:53 PM · 12 replies and 199 views.
    Not really - they can also push to 60% and trigger the conflict that way.
  • the100thmonkey's Avatar
    Today, 5:47 PM · 12 replies and 199 views.
    The first post, however, is. Every one of the OP's questions are answered in the first post.
  • Stachel's Avatar
    Today, 5:17 PM · 158 replies and 4745 views.
    News: All FD's long-serving executive directors selling FD shares - David Braben's holding to fall to 37.1%
  • the100thmonkey's Avatar
    Today, 1:05 PM · 12 replies and 199 views.
    There's a sticky at the top of this forum. Start there. https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
  • Cosmo's Avatar
    Today, 12:20 PM · 314 replies and 10145 views.
    Yes it would make the sandbox deep.
  • Stachel's Avatar
    Today, 12:06 PM · 51 replies and 1502 views.
    I'd hope they did all that before they promised Space Legs. I wonder why you seem to think they didn't. And on "how many new customers it would bring in", consider the customers that have already been brought in by new feature promises, and are still waiting for the game to make good on those promises.
  • Cosmo's Avatar
    Today, 11:51 AM · 65 replies and 2199 views.
    I found the source: https://forums.frontier.co.uk/showthread.php/371082-2-4-beta-changes-to-Holo-Me-customisation-and-in-game-livery Well, I wonder if it changes the view.
  • the100thmonkey's Avatar
    Today, 11:24 AM · 24 replies and 7298 views.
    I'd put pitch and yaw on the left stick, roll on the triggers/bumpers, vert/lat thrust on the right stick and forward/backward thrust on the triggers/bumpers. I'd invest in a scuff pad so that I could still use the square/triangle/x/circle buttons. Of course, if I were to buy a new controller for the PS4, I'd just buy the T-flight HOTAS 4 and save myself the pain. In FA-off, the throttle sets the impulse provided by the thrusters. In FA-on, it sets the speed. Setting your throttle to 50%, for instance, will give you about 100m/s in a Sidewinder at 2 pips to ENG in FA-on. In FA-off, you will accelerate from 0m/s to maximum speed half as quickly as you would if you set the throttle to 100%. As for your dust issue, you have to be away from the station for it to show. If it's still not showing, you might have to tweak the contrast settings on your TV.
  • Morbad's Avatar
    Today, 8:07 AM · 7 replies and 300 views.
    Last time I checked it was behaving like plasma. Plasma repeaters have middling DPS and atrocious projectile speed. They also have enough thermal load to make firing them continually very difficult. Even if they are 60% absolute, they are pretty well balanced against the other variants.
  • Stachel's Avatar
    Today, 1:52 AM · 226 replies and 7535 views.
    Does ED let players fun a faction, now?? How? Last time I looked, the program runs every faction and players just get to role-play around it. But what measure do you determine the size of a faction? Manage systems??
  • Ziljan's Avatar
    Today, 1:23 AM · 18 replies and 556 views.
    Right, and the major reason that multipurpose isn't practical on a Corvette is the abysmal jump range. 23-24LY multipurpose build-range would be fine imo.
  • Ziljan's Avatar
    Yesterday, 9:15 PM · 126 replies and 14856 views.
    Ziljan replied to a thread [PLEASE READ] Powerplay 2.4 Un-Pledge Notice in News and Updates
    Meh, if you don't participate in PP enough to get a single Merit then having to click "pledge" again on the 26th is a minor inconvenience at worst.
  • jasonbarron's Avatar
    Yesterday, 6:07 PM · 54 replies and 1338 views.
    Has anyone mentioned the Hauler yet?
  • Morbad's Avatar
    Yesterday, 5:59 PM · 71 replies and 6539 views.
    Oddly enough, the bigger the ship I happen to be using, the more likely lower rank/less experienced CMDRs are to shoot me first in a CZ. It's the usually reverse trend with smaller ships. Unedited/uncut session at the high CZ nearest the station (best watched in 4K), fighting for the Empire, with my Corvette: To be honest, when it comes to battles between superpower factions, I'm pretty indifferent to the outcome so I usually just join the losing side for more interesting engagements. Otherwise, I usually back independent groups.
  • Stachel's Avatar
    Yesterday, 5:50 PM · 486 replies and 17150 views.
    One game you already paid for that has Space Legs on the list of later additions is Elite Dangerous. Space Legs is a promised ED feature.
  • Stachel's Avatar
    Yesterday, 5:39 PM · 2181 replies and 93055 views.
    Recognise that these words are from member of the Frontier PR dept. and it becomes clearer what "content for various aspects of the game" means. It's content of promotions for the game, not content in the game itself. Think trailers, live streams, newsletters etc. Given the current state of the game as a product, dev time spend promoting the game gives Frontier a much greater return on investment that dev time spend trying to fix it. More dev time spent explaining the reasons the planets are beige, and hopefully quelling the existing players' complaints that do little but discourage newcomers from buying the game.
  • Stachel's Avatar
    Yesterday, 5:31 PM · 249 replies and 10852 views.
    What I've seen is somewhere in between. "Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements!" However this comes from a source having an accuracy rating of 'Mixed' , so make of it what you will. I think it was supposed to be damning. The key point being: "I terms of gameplay, the main problem for me is that time-invested is rarely worth the outcome."
  • Cosmo's Avatar
    Yesterday, 2:20 PM · 130 replies and 4172 views.
    How would that work, cause you're human. lol.
  • Stachel's Avatar
    Yesterday, 12:37 PM · 249 replies and 10852 views.
    No we don't. Some people think there's some cool stuff to come. Just as they did a year ago. And we've all seen what actually arrived.
  • Cosmo's Avatar
    Yesterday, 11:28 AM · 106 replies and 2480 views.
    This is good improvement. I'm in favor of having an option to drop out of hyperspace: above, below or far away from a star. Because exiting right infront of a bright star can hurt your eyes and it's very annoying. This is because the contrast between the darkness of space and a bright star is too much. Repeatedly doing the same can cause serious issues with eyesight. They should make space exploration dangerous in other ways such as the black holes should do damage when getting too close. I've commented on this in the 2.4 beta subforum.
  • Cosmo's Avatar
    Yesterday, 8:33 AM · 130 replies and 4172 views.
    The Thargoids would need to become a major faction/power in Powerplay for players to align with. They need to retain their alien-ness though.
  • Goose4291's Avatar
    Yesterday, 7:37 AM · 25 replies and 1212 views.
    Or it could just be another example of how the lore and game are disconnected from each other.
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