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  • Morbad's Avatar
    Today, 3:32 PM · 41 replies and 606 views.
    It sounds like a reasonably plausible system to me. The fact that it isn't always fair does nothing to detract from that.
  • Morbad's Avatar
    Today, 3:27 PM · 210 replies and 4137 views.
    We know it was the intention, but I highly doubt they've fully grasped how it's being abused now that it really works and is easy to access. With enough time and enough Stigbobs out there, Open is going to be barely functional as Open, for anyone. I fully expect it to eventually be reduced to a collection of small private groups, with only the newest of CMDRs not having been blocked by enough people to be reliably instanced with those not on their friends lists. This will take a while of course, but since they've added the networking page to settings my average rate of successful connections (which I check at the end of most sessions) has declined from 60% to 40% and my CMDR hasn't bad mouthed anyone, attacked anyone without provocation, or even so much as equipped an interdictor in that time. I'm also encountering some malefactors far more commonly than before at CGs, probably because as a player I refuse to block them, even if my CMDR despises them, while many others are all too ready to do so. ...
  • Morbad's Avatar
    Today, 2:56 PM · 60 replies and 1996 views.
    That's like saying someone can't be a great fighter if they aren't willing to make it an occupation. In this game there are plenty of skilled CMDRs that avoid organized PvP.
  • Morbad's Avatar
    Today, 2:46 PM · 210 replies and 4137 views.
    Your recollection of the history of the block feature has largely been accurate. I used to have about 60-70 people on my block list from the days when it only blocked comms, but once I realized it was working the way it was originally announced, and thus harming both my experience and that of others, I stripped the list bare. I'm hopeful that Frontier will come to realize that blocking affecting instancing is a far more severe issue than anything it was ever intended to solve and alter the feature to only block comms, friend requests, and the like, or at the very least adjust the weighing of the block vs other factors and add a separate block for comms. This isn't true. No one ever on my block list was ever on my friends list, and I had blocked people before launch. They just needed to be in an instance with you at the time of the block.
  • Morbad's Avatar
    Today, 2:31 PM · 41 replies and 606 views.
    Having the victim targeted or not is irrelevant. The ship in question took fire from both you and the FDL. Both you and the FDL would have been flagged if the ship was destroyed. That's absurd. How do you propose the authorities divine intent? All they can tell is that the crime transponder on the victim registered incoming fire from your vessel.
  • Morbad's Avatar
    Today, 2:03 PM · 12 replies and 324 views.
    Steel isn't going to be made obsolete, plenty of areas where you'd want to use it instead of anything else, even more advanced composites or alloys of other metals. It would be like saying copper would become obsolete 5000 years ago...yeah, for making edged weapons, but not a million other things. However, I can certainly see iron being cheap, abundant, and low demand enough not be worth shipping through space as a commodity.
  • Morbad's Avatar
    Today, 1:43 PM · 60 replies and 1996 views.
    I don't agree. There is no stalemate implied by a turning fight. If I'm fighting a pilot/ship with less ability to keep me in their cone of fire, I will deliberately attempt to force a turning competition. As time on target stacks up in my favor, I win, unless I screw up somewhere else. In the opposite scenario, where I am at the disadvantage in maneuverability, I try to break the circle and open up distance as often as possible, or use other tools/attributes to my advantage. Same can be said about any overly specialized setup and any faster ship struggles to be shot down by any slower ship.
  • the100thmonkey's Avatar
    Today, 1:41 PM · 16 replies and 301 views.
    And you have to go back to work on Monday.
  • Ziljan's Avatar
    Today, 1:10 PM · 210 replies and 4137 views.
    This has been the case for a long while now, and was uncovered during the Salome event. It's pretty well documented. Denying it won't speed up the fix either ;)
  • Cosmo's Avatar
    Today, 12:35 PM · 160 replies and 4059 views.
    We know they're working on space legs according to Braben since 2016. We don't know how far in development it is though. That's the speculative part. The first iteration could be walking indoors, in specific ship sections, station hangar and/or social area like a bar on a station. They will cross use technology of their other games like Planet Coaster and the new Hollywood IP which have the COBRA Engine. This drastically reduces development time. So I think that can definitely be released during season 3 (December 2017 or in 2018). More complex features like boarding other ships could require more time. This would include first-person combat.
  • Ziljan's Avatar
    Today, 12:34 PM · 160 replies and 4059 views.
    Has frontier said whether spacelegs will include VR support? I imagine that if they do have VR in FPS mode, that will be a major hurdle to the release, since creating a viable platform for FPS VR where you can reorient and translate in 6 degrees of freedom (x,y,z,φ,θ,ψ). Granted we can already do this in ships and in an SRV, but even that view is fairly anchored, and driving in VR already gives even the strongest stomachs a case of the willies.
  • Cosmo's Avatar
    Today, 12:11 PM · 9 replies and 398 views.
    Cosmo replied to a thread Newsletter #184 in Newsletters
    What happened to Peekson McWeekson? When is this special event?
  • Ziljan's Avatar
    Today, 11:52 AM · 4 replies and 116 views.
    In space, there are no walls. Or borders! :D Unless you count the exclusion zone, but hopefully Frontier are working on a cure for that too. ;)
  • Ziljan's Avatar
    Today, 11:38 AM · 210 replies and 4137 views.
    Indeed, that is one slow courier build. In reality, a well flown Courier even one that only went 540 should have zero problems evading any FDL. Even a rinzler type like in the video above. But yeah, as for the OP's plan, the idea to interdict is good, but if you are simply dying every time, then you will only slow them down maybe 10%. In these little "nothing ships", it takes them only 30 seconds to submit, kill you, and then jump back to SC. That leaves them with about 5 minutes of uninterrupted murder spree while you fiddle with the rebuy screen, and jumping back to SC and trying to reacquire a target. Now, if you instead build a ship that can actually chain interdict the snot out of them, and also lead them on a merry chase, or even fight them until you choose to wake away, then you are tying up a nearly unlimited amount of their time, the more gaankers involved in chasing you the bigger your multiplier effect. Remember, it's important to let them think they have a chance to kill you so...
  • Sole Hunter's Avatar
    Today, 5:24 AM · 282 replies and 6787 views.
    we will have cmdr slots. In 9 months.
  • Morbad's Avatar
    Today, 3:08 AM · 34 replies and 895 views.
    44 seconds is probably a new record. They only went faster than that in like five episodes of Star Trek.
  • Morbad's Avatar
    Today, 3:04 AM · 60 replies and 1996 views.
    That applies to aircraft, not Elite: Dangerous spacecraft. With no drag, no altitude, no gravity, and virtually no situations that are appreciably expensive in terms of delta v, combat in ED is totally different from what actual combat pilots do in actual aircraft, or what would occur with actual spacecraft. Even the most fundamental flight maneuvers work quite differently.
  • Morbad's Avatar
    Today, 2:46 AM · 60 replies and 1996 views.
    Nightshady had rails and force cannon, the later probably meant to interfere with rail aim. His loadout was much less effective in a pitched 1v1 against Potter's frag setup than vice versa. I think synthesis is one of the worst things to happen to combat in this game as it generally removes the core limitation of several weapons (frags included) from relevance. That said, if you have the materials to do it and hadn't agreed not to, why wouldn't you?
  • Morbad's Avatar
    Today, 2:16 AM · 41 replies and 606 views.
    I don't see anything wrong or unfair about being flagged when stray shots hit unintended targets.
  • jasonbarron's Avatar
    Today, 12:41 AM · 60 replies and 1996 views.
    Ok guys, about what I thought: the forum usual.
  • jasonbarron's Avatar
    Today, 12:25 AM · 60 replies and 1996 views.
    In all seriousness, though: Nightshady is a great combat pilot, as are a number of other members of his team. So is Harry, obviously somewhat better. Of course there are many other top pilots out there that are arguably "better" than these two, but for all practical purposes either one of these guys would be your death sentence if you were unlucky enough to cross paths. I get your derision though, loud and clear. Is it because you personally think of some other pilots as being the heavy weight champs, or is it the usual forum practice of being disrespectful to PvPers?
  • jasonbarron's Avatar
    Today, 12:13 AM · 60 replies and 1996 views.
    Um, yes?
  • Cosmo's Avatar
    Yesterday, 11:35 PM · 30 replies and 2354 views.
    Cosmo replied to a thread [ANNOUNCEMENT] gamescom 2017 - Frontier Community Meet in News and Updates
    So when is this super duper special event? Soon TM.
  • Cosmos's Avatar
    Yesterday, 11:28 PM · 113 replies and 2543 views.
    I was in the DDF.. And the general debate was over pay to win or have some cosmetics paid for some we play for. Its beside the point though. A bit of goodwill and fairness goes a long way. I never wanted anything but for the game to reach its potential and be successful, no one works for nothing and financial success for FD is fine by me. Yet charging for basic customisations just seems a little bit unfair, particularly for those who backed in KS and made this all possible. Even if we accept the present status quo I'm not really seeing the evidence of the apparent 100 odd people working on the game. Many of the gameplay loops havent changed since the first multiplayer alpha. Perhaps the next expansion will be full of wonderful stuff. Thing is, we always seem to be waiting on the next thing which rarely really delivers.. And as for subs vs cosmetics.. Er, the networking costs are mostly shifted to the player given the questionable p2p system.
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