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  • Ziljan's Avatar
    Today, 1:10 PM · 244 replies and 4611 views.
    This has been the case for a long while now, and was uncovered during the Salome event. It's pretty well documented. Denying it won't speed up the fix either ;)
  • Ziljan's Avatar
    Today, 12:34 PM · 161 replies and 4129 views.
    Has frontier said whether spacelegs will include VR support? I imagine that if they do have VR in FPS mode, that will be a major hurdle to the release, since creating a viable platform for FPS VR where you can reorient and translate in 6 degrees of freedom (x,y,z,φ,θ,ψ). Granted we can already do this in ships and in an SRV, but even that view is fairly anchored, and driving in VR already gives even the strongest stomachs a case of the willies.
  • Ziljan's Avatar
    Today, 11:52 AM · 6 replies and 165 views.
    In space, there are no walls. Or borders! :D Unless you count the exclusion zone, but hopefully Frontier are working on a cure for that too. ;)
  • Ziljan's Avatar
    Today, 11:38 AM · 244 replies and 4611 views.
    Indeed, that is one slow courier build. In reality, a well flown Courier even one that only went 540 should have zero problems evading any FDL. Even a rinzler type like in the video above. But yeah, as for the OP's plan, the idea to interdict is good, but if you are simply dying every time, then you will only slow them down maybe 10%. In these little "nothing ships", it takes them only 30 seconds to submit, kill you, and then jump back to SC. That leaves them with about 5 minutes of uninterrupted murder spree while you fiddle with the rebuy screen, and jumping back to SC and trying to reacquire a target. Now, if you instead build a ship that can actually chain interdict the snot out of them, and also lead them on a merry chase, or even fight them until you choose to wake away, then you are tying up a nearly unlimited amount of their time, the more gaankers involved in chasing you the bigger your multiplier effect. Remember, it's important to let them think they have a chance to kill you so...
  • Mephane's Avatar
    Yesterday, 7:13 PM
    Severity Minor Frequency All of the time (100%) Time of occurrence 20:07+0200 Date of occurrence
    0 replies and 40 views.
  • Ziljan's Avatar
    Yesterday, 6:36 PM · 421 replies and 14266 views.
    Sandro, this may be the best Exploration focused dev post I've read to date. When I heard you were reviewing the scan mechanic, I was thrilled, but reading this list fills me with renewed hope that Exploration could be a complete and vital game unto itself. I can see you have the design concepts well in hand, and tbh I'm even more glad now for having dropped an expansions worth of money in the store this week. As much as I love the kits and paint jobs, the main reason I buy them is to say: Thank you! to everyone at Fdev. Very excited to see what comes next. :)
  • Ziljan's Avatar
    Yesterday, 6:16 PM · 113 replies and 2663 views.
    Beat me to it :)
  • Ziljan's Avatar
    Yesterday, 1:30 PM · 74 replies and 1997 views.
    I would say any of the big 3 are fine for PVE. For big ship PVP, I would say the Anaconda is on the no-fly list, but if PVP is your thing, an FDL or Vulture will do just fine vs any ship out there. So don't do a grind just for PVP superiority. But if you're up for a grind, I would say the Cutter is a straight upgrade from the Anaconda. The only downgrade is the jump range, but the Cutter can still jump nearly 40 LY, so not a huge loss. The Corvette on the other hand, is an upgrade for shields only, and a downgrade for everything else, so you pay a hefty price. So the Corvette isn't really worth the grind. Many people like it because it looks like a small star destroyer and has those 2 huge guns. Imo, it's a bit of a lemon, but one with enough covfefe to make it interesting to fly. For PVP, all of the gankers worth their (dry-eyed) salt fly a Cutter over the other 2 big ships, if that's any indicator of which ship is the king of kings.
  • kofeyh's Avatar
    Yesterday, 8:31 AM · 244 replies and 4611 views.
    You can block the entire world if you like, but that won't stop anything, just cause instancing to preference them last. But not never. So even if you block 99.99999999% of the player base, matchmaking is going to toss them into your sessions occasionally. So you go ahead and shut the world out if that's what you want. But if it's that much blocking? Why bother. Solo or PG with friends seems more logical. It also means far less instancing issues down the track. What, you think a matchmaking blacklist of hundreds of players will somehow process in moments? every time it has to be processed? hah, okay then. Best of luck with that. People are going to do what they're going to do. This is why solo even exists. So that you don't have to care. It's not that I am telling you to play in solo, play whatever mode you want, I don't really give a crap - it's that solo makes blocking the vast majority of the player base, pretty much irrelevant, and will not potentially lead to instancing issues down the track. ...
  • kofeyh's Avatar
    Yesterday, 8:02 AM · 233 replies and 5331 views.
    Oh my god that burn! I'm going to need some cream, stat. Don't mind me - I'll just spend 12 hours getting Modular Terminals for the engineer that can help me with that.
  • kofeyh's Avatar
    Yesterday, 7:58 AM · 1350 replies and 37656 views.
    Without trying to sound offensive, you quite literally have no idea what you are talking about. Community managers offload from the development team, interaction that would otherwise cause lost hours of development work. They don't slow jack. They help keep productivity up, and act as a buffer. If the dev team spent all their time listening to the community, they would become community managers, not developers. Or? They'd not listen at all. Be thankful Frontier have very very energetic and infernally happy community managers. Be happy. Be very thankful. And stop making baseless accusations that make you, frankly, sound like an idiot. It'll save everyone time. To whit, welcome to the ignore list. Don't bother responding, I won't see it. :) Fly safe!
  • kofeyh's Avatar
    Yesterday, 7:53 AM · 244 replies and 4611 views.
    There is an irony explosion in this thread. It's okay to endless interdict to interrupt players, but not okay to endlessly interdict to interrupt players. Pick which one is which. ;) You just can't make this stuff up.
  • kofeyh's Avatar
    Yesterday, 7:50 AM · 244 replies and 4611 views.
    lol, it's more that both sides endlessly interdicting each other are essentially doing so for the same reasons. The whole thing is hilarious.
  • kofeyh's Avatar
    Yesterday, 7:26 AM · 421 replies and 14266 views.
    Not really getting offended. :) Sure, improve the audio, but that's it though. Expanding the experience. That's really what Frontier could learn to do. When they try (thargoid stuff) they can add really cool experiences. But I think a lot of the time they are a bit terrified and decision challenged around how to do that, despite there being eleventy million options presented to them at this point. Sure, skill can be part of it, but the mechanics still have to be approachable. And driving audio-only changes, does cut out a portion of the player base (man if they'd let us add an external playlist in game, I'd love them for life) so I'd prefer to see a broader approach, using both sound and vision cues. There's a lot that can be done; but I don't think that's ever actually been the problem. It's the willingness of the developer to do so. They are not short for ideas, or for mechanics, or for solutions. They just seem to be short on actual execution. I don't know why a lot of good ideas haven't gone...
  • kofeyh's Avatar
    Yesterday, 7:14 AM · 233 replies and 5331 views.
    Nonsense Robert, why I combat-logged to a greifing asteroid chunk just last week! It had engineering G5 hacks! It would have killed me in five seconds if I hadn't! Nerf asteroid chunks frontier!!!1 > please don't hurt me. I am sorry. It was funny. I just.. noooooo-
  • kofeyh's Avatar
    Yesterday, 7:06 AM · 233 replies and 5331 views.
    Nope, I said no such thing. I suggested it be more rewarding. And that's it. If it was more rewarding, then there would be more on the journey, and less just about the destination, right? But, today, it's just not overly enjoyable or rewarding. There's still a lot of repetition. But it doesn't really keep me awake at night, to be fair. There are so many other things I actually care about. How people make credits - just isn't one of them. I can't even make myself care. A lot of other mechanics are broken or limited in scope; those are the things I care about, because they form part of the experience, and, ironically, serve to make the progress to larger ships (and many other things) far more rewarding.
  • kofeyh's Avatar
    Yesterday, 6:22 AM · 233 replies and 5331 views.
    .. that is how people start. With cheap ships. So apart from stating the obvious, I am lost as to what that means? No, people exploit mechanics (as apposed to the game itself; there's a difference) because frontier have decided more expensive ships can do more. This isn't entirely unexpected. Most games have some sort of concept of higher level gear requiring more work than lower level gear and that higher level stuff tends to be better. Also "fair amount" is personal observation; I have over 2 bil in one account, and I barely consider that a "fair amount". At the end of the day, there's no inflation and credits are essentially meaningless. They are a gateway to activities, nothing more. As a side note, I also have a hard-mode account, so "100 mil" is currently the goal and if I hit that, then I reckon that's a fair amount for that play style, as on ship-loss it's a save clear. ;)
  • kofeyh's Avatar
    Yesterday, 6:10 AM · 421 replies and 14266 views.
    This is because a lot of people confuse cause and effect; and assume the solution is to simply remove the outcomes, and ignore the cause, and we're all good. This is called the process of reduction. This can sometimes be beneficial, eg in design, massively reducing clutter or complexity can create beauty in simplicity. But it's exceptionally difficult to do well. Because, there's a certain point whereby you can remove enough functionality, that the outcomes are no-longer elegant simplicity; rather it becomes basic mechanics, with mindless repetition. We can have different outcomes, with different causes; so look at adding mechanics and shifting how things work, to me will always lead to better outcomes. But yes, we were told black planets would solve everything, despite essentially being reduction, that would create greater cherry picking and less actual exploration occurring. Again; folks here have major issues linking cause and effect. Thankfully, the developer is a little less challenged in that...
  • kofeyh's Avatar
    Yesterday, 6:02 AM · 421 replies and 14266 views.
    Yes, unless you disable the system map sing-song because you use external music and it's jarring as hell not to, and then suddenly you can't hear it. Neither can hearing impaired (which I am not) so good work with massive assumptions. And black planets would not have improved anything as cherry picking would be worse not better. I'm all for adding, I detest the notion of just endlessly ripping stuff out; there isn't much left to remove. Perhaps if we try adding mechanics, that might improve the experience a tad; just a thought. ;)
  • Ziljan's Avatar
    Yesterday, 5:49 AM · 95 replies and 1968 views.
    Avoid Saitek like the plague. Logitech or no, the saitek acquisitions will take time to rectify. I am using the Thrustmaster FCS. Pretty good, the centering on my unit is a bit inconsistent, but that can be fixed simply by unplugging it and plugging it back in. Great stick and throttle, even better price. Probably the most agile stick on the market. Would pick it over a Warthog for the price and the features.
  • kofeyh's Avatar
    Yesterday, 5:26 AM · 74 replies and 1997 views.
    It really comes down to what you'll use it for. Combat wise, Corvette is a monster for PVE, in a CZ it's pretty crazy, but a well configured Anaconda can clear HAZRES instances like nobodies business and are pretty survivable in CZ as well. Anaconda has no rank lock, and has essentially the same damage potential as Corvette. Unlike the corvette, Anaconda is more practical. Corvette, is essentially the answer to "how do I camp out in a HAZRES or CZ all day", but that's about it. Shocking jump range, that makes it impractical. Cutter, however, is actually pretty similar to Anaconda, it's exceptional for trading, but can well stand tall in a CZ or HAZRES. It's less maneuverable, but it's not as terrible as people like to claim. It also has half-decent jump range. Engineered, it's just a monster and is highly self-sufficient in PVE. PVP it's pretty respectable and it has a bit of a love/ hate thing going on in that Community. But it's expensive as heck to fit out and most people find the old-school endless...
  • kofeyh's Avatar
    Yesterday, 5:03 AM · 244 replies and 4611 views.
    ..
  • kofeyh's Avatar
    Yesterday, 4:44 AM · 244 replies and 4611 views.
    This is already happening, only via the speed freak platoon that use insane fast-movers (couriers, i-eagle, etc) to do the same thing. But, careful, though, repeatedly harassing the same player (as apposed to single encounters) might run foul of the ToS, in that it's essentially anti-social harassment. Don't get me wrong; I'm sure there is a ton of fun* to be had. But, if it's repeatedly the same CMDR? Might want to consider the consequences. Best of luck, though!
  • kofeyh's Avatar
    Yesterday, 4:37 AM · 233 replies and 5331 views.
    You understand that's a combat rank we see? What if they are much higher exploration or trade rank. No, you're right, let's just lock away a ship behind more grind, that just encourages even more exploiting of in-game functionality (in the original sense, not the game specific sense). Yes that should end well. If they are harmless, they may die endlessly if challenged, and then clog the forums with endless irrelevant posts about their feels on the matter of the Anacond--oh.
  • kofeyh's Avatar
    Yesterday, 4:07 AM · 89 replies and 2658 views.
    Hi, I represent an interest that has asked if, kindly, you happen to die, can they have all your stuff?
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cmdr kofeyh | http://twitch.tv/kofeyh | "The universe is run by the complex interweaving of three elements: Energy, matter, and enlightened self-interest." Citizen G'Kar

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