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  • Ziljan's Avatar
    Today, 5:22 PM · 26 replies and 292 views.
    I am not sure it would be possible to model it accurately
  • Ziljan's Avatar
    Today, 5:16 PM · 59 replies and 808 views.
    Right, there should be quite a few planets that are as black as coal.
  • bitstorm's Avatar
    Today, 2:25 PM · 10194 replies and 686810 views.
    At HG, Alpha and Gamma have data points, Delta does not.
  • bitstorm's Avatar
    Today, 2:10 PM · 15 replies and 257 views.
    Oh god yes. Surface scanning generally involves going debug cam, and yes at that point you can't see the radar. Having to keep flipping every few mins for 4 hours? From a frustration point of view, yes that would be a step backwards. As bad as the current brute force eyeball system is, at least you can just put it on debug cam and sit back and watch.
  • bitstorm's Avatar
    Today, 12:44 PM · 10194 replies and 686810 views.
    It's not that the game removes it. It's that it's next to impossible to see. ie exgoaltender said he flew right over that previously and didn't spot it, he then made a sad face. It's very frustrating. Would be useful if people add their thoughts here about their experiences trying to find these things. https://forums.frontier.co.uk/showthread.php/324053-Exploration-Planetary-surface-search-improvement-requirement-amp-suggestions
  • Ziljan's Avatar
    Today, 10:57 AM · 44 replies and 1820 views.
    You can out turn them, but you have to use the flanking technique I described earlier in the thread. Or some other similar Jockeying method. If you simply stay aligned with them and try to out pitch their pitch then they will usually win because every time they turn a few degrees while backing up a hundred meters, they increase the distance you need to move to flank them by several hundred meters. This isn't cheating, it's just geometry. They augment their ability to face you by backing up, thus...
  • Ziljan's Avatar
    Today, 10:43 AM · 44 replies and 1820 views.
    The only way that the NPCs cheat in combat is by high waking when when their engines are malfunctioning and they're spinning out of control. And also in being able to track us, when we can't track them. Other than this, the NPCs play by the same set of limitations that we do, except that we get engineered weapons. They don't. So really, it's we PVE player CMDRs that are "cheating" ;)
  • bitstorm's Avatar
    Yesterday, 8:24 PM · 15 replies and 257 views.
    I'd like to add this post : https://forums.frontier.co.uk/showthread.php/252932-So-you-want-to-know-about-the-Formidine-Rift-(Part-3)?p=5047709&viewfull=1#post5047709 The current site seeking mechanic is a frustrating and poor experience. Players are now faced with turning off all detail so the landscape is as bland as possible in order to explore. Players have to do this to work round the lack of exploration discovery game mechanic. Really, what on Earth does graphic detail have to do with...
  • Ziljan's Avatar
    Yesterday, 8:06 PM · 44 replies and 1820 views.
    To be clear this isn't an exploit, it's a clever result of pitch/yaw differential. It took a while to figure it out, and even longer to hone the wrestling skills to pump fake the NPCs in a rolling match. Even if you understand what I wrote, if you're a pilot of average agility like me, it will take you a month to get the technique down required to use it. It also usually requires a light weight paper-hull build to pull off, with plenty of engineering mods to lighten and speed up your ride. So while I...
  • bitstorm's Avatar
    Yesterday, 7:46 PM · 10194 replies and 686810 views.
    Has link?
  • bitstorm's Avatar
    Yesterday, 6:17 PM · 10194 replies and 686810 views.
    Heh really? :) I added another image into the spoiler in my post.
  • bitstorm's Avatar
    Yesterday, 6:10 PM · 10194 replies and 686810 views.
    Yes that for me. I do actually like the act of surface scanning, flying over a planet looking for stuff. It really gives the planetary procgen a chance to shine (especially so in VR). But when you have to turn off all the details to do it? Or even if you do you still can fly over and miss it? The planets are big enough as it is, we should not be put in a position where someone flies right over the top of it and can't see it (in 3300).
  • bitstorm's Avatar
    Yesterday, 6:04 PM · 10194 replies and 686810 views.
    Here's an example for one of the Hawkin's Gap sites... Can you see the site? Look closely, I promise you it's right there below you! Now look at this... This is with shadows disabled. You can see it now.
  • bitstorm's Avatar
    Yesterday, 5:23 PM · 10194 replies and 686810 views.
    I think so. If you think of it this way. Right now we are put in a position where we have to search 16 moons/planets running something around 120,000,000km^2 each. We are being asked to find what is effectively a tiny dot on a surface with shadows and surface textures which hide such tiny dots. So you sit there for 4 hours watching a barren landscape flyby. And in all honesty because of how monotonous it is, and how small the thing you are looking for is, there's a good chance you fly over it...
  • bitstorm's Avatar
    Yesterday, 4:47 PM · 10194 replies and 686810 views.
    The peed me off a bit on last Friday's Kerrash stream.. https://youtu.be/GkUi4krJPwg?t=6880 Yes because people have been asking for something on every single planet. Meanwhile another beta for combat balance and new combat related features. Explorers have crazy expectations apparently.
  • bitstorm's Avatar
    Yesterday, 2:45 PM · 17066 replies and 1627630 views.
    On the other sites, did anyone follow this line of thinking? Given the Guardians fascination with geometric shapes (see Culture 12) and the predominance of tetrahedrons/triangles at the site, could the other ruins be here :
  • Ziljan's Avatar
    Yesterday, 2:23 PM · 44 replies and 1820 views.
    That is only true if you use FA off, otherwise side thruster speed is limited. NPCs do not use FA off. They use pitch and reverse. So their reverse vector is limited to about 2/3 of max forward speed. Seems faster I know, but it's not. The less you hammer the boost button, the more obvious this becomes.
  • Ziljan's Avatar
    Yesterday, 2:18 PM · 44 replies and 1820 views.
    I've tested this thoroughly. NPCs do not go backwards at 330 or 440. They pitch while backpedaling, usually at very slow speeds of ~260. Watch their contrails. It's an arc, not a straight line. Your arc is on the outside track, because you're going faster. It's physics. If you actually understood what I saying, bravo. Wasn't sure how well I explained it. But try aiming at the side on inside of their turning arc. This will be a short cut to catching and flanking them.
  • Ziljan's Avatar
    Yesterday, 2:07 PM · 44 replies and 1820 views.
    NPCs don't need to go backwards at 440 to defeat your boost. They just need to turn while going backwards. Then you are effectively turning on a wider circle to try and match them because your momentum is so high. It's like record player, and you're on the outside edge of the record and they're near center. They only need to move a centimeter to cover the same angle that you do in several inches. I will tell you a secret that I've kept to myself for several months. But maybe will help advance...
  • Ziljan's Avatar
    Yesterday, 1:10 PM · 41 replies and 1559 views.
    You don't need to "equal" a combat ship to survive an encounter with a real adversary. The most you need to survive PVP is either SPEED, or a good shield and some shield boosters, 4 PIPs to SYS and a high wake target. These are things that pretty much mandatory for PVE anyway, or should be. And this leaves plenty of room for cargo and non-combat internals. Now if you've been relying on docile NPCs and sporting a paper shields to min-max your cargo capacity to "actually play the game" then you...
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    Thanks for the rep Commander!
    Fly safe! o7
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