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  • Gully_Foyle's Avatar
    Today, 1:53 AM · 3 replies and 64 views.
    To wreck and to wreak are two different things of course: Wreak means inflict vengeance, to cause harm, to unleash anger. Wreak is a verb, related words are wreaks, wreaked, wreaking, wreaker. Wreak comes from the Old English word wrecan, which means to avenge, to punish. Wreak is pronounced with a long e sound. Wreck means to cause or be involved in the destruction of something, to spoil or damage something or be involved in spoiling or damaging something. Wreck may be used as a noun or a verb, related terms are wrecks, wrecked, wrecking. Wreck is derived from the Anglo-Norman French word, wrec. Wreck is pronounced with a short e sound.
  • Gully_Foyle's Avatar
    Today, 1:41 AM · 86 replies and 2618 views.
    Excellent question! - - - Updated - - - Thats not what he said. He said pledged to the Feds. You are pledge to the Imps and therefore safe unless you have a Imp bounty on ya. - - - Updated - - -
  • Gully_Foyle's Avatar
    Today, 1:34 AM · 86 replies and 2618 views.
    Sorry for your loss Cmdr. I lost mine too from Alzheimers two years ago and am still dealing with it. Long live The Code and the 13th and any other group that spices up our game. o7
  • Jmanis's Avatar
    Yesterday, 11:19 PM · 53 replies and 1165 views.
    The relogging to get more missions as a general rule... well... whatever. I do it literally once usually to get more missions for my faction, and I wouldn't disagree that the way missions are generated still needs some tweaking. There's two problems with massacre mission stacking though. - One kill counts for twenty, if you have twenty massacre missions stacked. This is broken, pure and simple. No "Oh, it's clearly a different agent then" stuff... the way people stack these missions (always conflict zones targetting the same ships from the same faction) is *patently* from the same mission giver. The best fix for this using already-ingame mechanics is to award tokens for mission targets in much the same way as you earn merits for CZ kills in powerplay. You then hand in tokens. That way, when you have 20 missions to kill 10 ships, you need to kill 200 ships, not just 10, and get paid 20 times by the same contact. FD chose to just stopgap this instead because they're constantly firefighting. - The...
  • DNA-Decay's Avatar
    Yesterday, 10:02 PM · 234 replies and 6146 views.
    This^^ I'd be happy if there was a time gate to Pledge to an in game Minor Faction. Allied plus a month cool off. = Pledge. Defect = two month cool down. That should be a deterrent to any but the most hardcore of False Flaggers. Countdown to "Pledge Day"
  • Gully_Foyle's Avatar
    Yesterday, 9:34 PM · 19 replies and 534 views.
    Or evidence of probing. I don't think they are Thargoids, they fly hardware not bio ships. That's my theory, which is to say it is mine and I own it. o7
  • Gully_Foyle's Avatar
    Yesterday, 7:50 PM · 19 replies and 534 views.
    You have something they want Lemny. It's your Motorhead tapes of course.
  • Gully_Foyle's Avatar
    Yesterday, 7:46 PM · 8 replies and 253 views.
    That should get a rise out of them. The best is when amateurs challenge our mods. There should be duels or something in-game.
  • Gully_Foyle's Avatar
    Yesterday, 7:42 PM · 25 replies and 527 views.
    Awesome CMDR! Way to bounce back!
  • Gully_Foyle's Avatar
    Yesterday, 7:35 PM · 61 replies and 1425 views.
    Didn't know we could ticket that. I won't post any of my name's, someone will steal them. One of their best too!
  • Gully_Foyle's Avatar
    Yesterday, 7:29 PM · 15 replies and 468 views.
    Wrong forum. Should be in the SC thread OP. - - - Updated - - - I thought they pay cash for jpegs of ships?
  • DNA-Decay's Avatar
    Yesterday, 6:10 PM · 86 replies and 2618 views.
    No God except Mammon.
  • Jmanis's Avatar
    Yesterday, 3:40 PM · 30817 replies and 3252089 views.
    Nobody claiming to hear morse in the background noise yet?
  • Jmanis's Avatar
    Yesterday, 3:33 PM · 78 replies and 1750 views.
    Put simply. Less needle/haystack methods and more skill-based exploration activities. Less laying prostrate before the altar of RNG. Actually tie exploration and mystery discoveries into playable mechanics and not just "Oh, look what I randomly stumbled across" discoveries.
  • DNA-Decay's Avatar
    Yesterday, 1:18 PM · 86 replies and 2618 views.
    Chest pounding is exactly what Dangerous Discussion is for. And while you might feel you have access to the News Feeds - there's really only you and Corrigendum that feel that way. Rubbernuke has managed to get half a dozen in and he's happy about that. Many of us have abandoned GalNet as a dead channel. The way it used to be moderated was not much good. Serious groups over think their submissions and suffer from flavourless "death by committee" posts. New groups would step on some minor bit of lore and be denied without explanation.
  • Jmanis's Avatar
    Yesterday, 11:45 AM · 56 replies and 1599 views.
    Edited that post to emphasise it's a beta picture. - - - Updated - - - Correct. So somebody should've seen one by now after literally hundreds of missions.
  • Ziljan's Avatar
    Yesterday, 11:09 AM · 446 replies and 13107 views.
    The issues with Piracy like the issues with rock rat rescue all have player solutions. The piracy mechanics are plenty deep with multiple options for disabling ships and counter tactics. Making money at PVP Piracy isn't impossible either, but it's not the reason people do it. I do agree though, that C&P needs a big overhaul, including incentives to be a criminal if the punishments become more realistic! Is combat logging a problem? You bet. But the solutions seem to also be player driven (for better or worse!) And quite effective so far. Imo, if someone doesn't buy game expansions, then they don't really have the right to complain about a lack of depth. But I'll agree 100% that adding the ability to dock at someone else's ship should definitely be added, for the simple reason that some people have actually been stranded inside their SRVs, and that needs a solution.
  • Jmanis's Avatar
    Yesterday, 10:48 AM · 10 replies and 267 views.
    Until you meet me, in my facetanking python. EDIT: At which point you can laugh yourself to death at my pitiful PvP capabilities ;)
  • Ziljan's Avatar
    Yesterday, 10:38 AM · 446 replies and 13107 views.
    So I will start by quoting myself since you missed it apparently: 1) If you want pirate bases, fun and challenging and highly lucrative pirate missions, etc, then just head to the Pegasi sector of Archon Delaine. It's a rich pirate haven with plenty of opportunities. You can also choose to raid other players who are actively engaging in lucrative trade missions if you want deeper mechanics and interactions. Piracy is one of the deepest mechanics in the game! It doesn't take an Asteroid base to make piracy fun. But if you want it to be a pirate base, then make a PMF pirate faction and take the thing over. It will get pirate logos on it, and pirate missions galore. Those are the game mechanics. Use them! 2) To answer your question about the "stranded" player. Yes there actually are EXISTING game mechanics to rescue such a player that doesn't have an SRV. If you were a little more curious and took ownership of such rescue efforts like the somewhat famous Rock Rats, then you would know about...
  • Ziljan's Avatar
    Yesterday, 10:24 AM · 78 replies and 1750 views.
    Would love to see: 1) deeper scanning mechanics with more visible HUD results and active mechanics in the cockpit 2) results of scans giving us meaningful/branching choices about how to proceed 3) more danger/reward on hot/cold/primordial/volatile planets 4) deeper tie-in/mechanics of exploration scan results with goings on in the bubble besides just reducing outbreak or increasing influence/boom 5) mining hotspots in Asteroid Belts (not rings) of lucrative rare ores/minerals that can be discovered and exploited temporarily for massive gains 6) super (cryo) volcanoes that spew stuff into orbit 7) landable comets that can be exploited for scientific data on early system formation mechanics 8) meteor storms on primordial planets in young systems that are still in the "bombardment era" with the added danger being offset by a high number of metallic meteorite nodes.
  • Ziljan's Avatar
    Yesterday, 9:47 AM · 446 replies and 13107 views.
    The game, much like life, doesn't owe you meaning. That's something you have to create for yourself. Expecting something else to make you happy or curious is a bit like someone else making you fall in love with them. It's pretty much impossible, because curiousity, much like love, comes from within. Frontier provided plethora of mechanics and back ground simulations needed for meaning, but they can't force you to use them. Maybe the problem is their reticence to allow for more conspicuous player ownership? So instead people see random systems and never put down roots or understand what drives the rules that govern the existing game? Idk. All I know is that I am an intensely curious person, and the only part of the game that seems truly shallow and disappointing is exploration. Ironically this is because, unlike the rest of the game which is rich in mechanics and poor in pre-packaged content, Exploration has almost no mechanics and is entirely based on pre-packaged choreographed content. So it's...
  • Jmanis's Avatar
    Yesterday, 9:40 AM · 56 replies and 1599 views.
    That's not confirmation. That's a beta screenshot. - - - Updated - - - For me, it was a good way to keep getting missions from the one faction. These missions were offered in addition to the usual 20-mission board limit. Theoretically, there's other more interesting stuff that could've continued on from these missions.
  • Jmanis's Avatar
    Yesterday, 9:18 AM · 56 replies and 1599 views.
    https://forums.frontier.co.uk/showthread.php/341916-2-3-The-Commanders-Changelog - - - Updated - - - Last time I checked in Beta, you'd do a mission, then go back to the faction (not necessarily the station) who issued it to you, and in the mission list would be a "chained mission"
  • Jmanis's Avatar
    Yesterday, 9:13 AM · 56 replies and 1599 views.
    During Beta, you didn't know which missions would chain and which wouldn't, though only certain types chained (which was most of them).
  • Jmanis's Avatar
    Yesterday, 9:05 AM · 69 replies and 2952 views.
    I see the problem here...
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    Thanks for the rep Commander!
    Fly safe! o7
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The Thargoids are not the enemy
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