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  • glynie's Avatar
    Today, 1:18 PM · 199 replies and 9460 views.
  • FrogsFriend's Avatar
    Today, 12:42 PM · 3 replies and 57 views.
    In that case, shouldn't the Black Market be 'unavailable' in the menu, rather than available but not accepting that the goods are illegal? I noticed a similar case in Themiscrya. The System Map listed Tobacco as illegal at the only station in the system (controlled by the system controlling Faction), but Tobacco could be bought and sold on the normal commodities market.
  • Cosmo's Avatar
    Today, 12:20 PM · 295 replies and 9563 views.
    Yes it would make the sandbox deep.
  • Cosmo's Avatar
    Today, 11:51 AM · 65 replies and 1933 views.
    I found the source: https://forums.frontier.co.uk/showthread.php/371082-2-4-beta-changes-to-Holo-Me-customisation-and-in-game-livery Well, I wonder if it changes the view.
  • Winterwalker's Avatar
    Today, 11:20 AM · 61 replies and 902 views.
    Nice tip. I like NeilF's idea of a quick link button in Station Services (though depends what else is planned to go on that page) and as far as the OP goes, a shipyard that can store but doesn't sell ships .. maybe? I get the convenience of it obviously but I think people will start to use engineer bases as a home base and even on a purely roleplaying level .. not sure he/she would appreciate that. I get the feeling Engineers are quiet, keep to themselves hermit types and the fact they're slightly remote kind of resonates with me. Besides how often do you visit an Engineer really? Not all that often in the grand scheme of things I think. Neither do I really. I have a bookmark for any unlocked engineer (eg. ENGINEER WEPS, ENGINEER SHIELDS) and also a bookmark for, ideally a Hi Tech or other shipyard next door (ENGINEER BASE WEPS, ENGINEER BASE SHEILDS) Scouted once, named like that, they sit together in the alphabetical bookmark list, very quick to find.
  • Winterwalker's Avatar
    Today, 10:48 AM · 49 replies and 758 views.
    Been there! Obviously bad for your ship but good, in that engineering can go wrong on you. Reminds me of deploying hardpoints and the rest of your ship shutting down, for lack of power, when surrounded by a wing of Vipers, on your first trip out, and so on .. eek! You can remove the mod of course - I think in any outfitting shop (don't think you can do from ship right panel)
  • Winterwalker's Avatar
    Today, 10:36 AM · 49 replies and 758 views.
    Yeah. You CAN skip through it though. <spacebar> works for me on my set up, once you've started the sequence. Sub-optimal I agree though. I think a bribe the engineer shortcut maybe - BUT I do like and would hope to preserve - that you can choose which blueprint you're going to take to push your tier up. Obviously you choose materials you don't intend to use later, saving those for the mod you really want, and the game wouldn't be able to predict which is which eg. by taking random materials to artificially tier up. He could maybe ask you to jettison, 20 materials for Grade 5 access but .. messy (and to program I expect).
  • Winterwalker's Avatar
    Today, 10:28 AM · 49 replies and 758 views.
    +1 I also repeat that I think the sound effects make a huge difference to the perception here, especially so because the sliders aren't shown to scale. I've also suggested before a basic read out of your ship's new basic stats (jump range, mass and power up/down) with the modification, before accept.
  • Winterwalker's Avatar
    Today, 10:24 AM · 49 replies and 758 views.
    Off topic Cmdr Zeeman but it's not a random setting .. ! When you choose the blueprint you KNOW power will go up by 5 - 10 % but intergrity will go down by 5 - 10% .. or vice versa but you are choosing the bias and that bias is what you get! The exact setting only brings into effect a fundamental truth - engineering tolerances.
  • Winterwalker's Avatar
    Today, 10:20 AM · 131 replies and 2831 views.
    OK .. +1 As an extension - maybe - that's (1) more expensive, 3 of each material per blueprint not 1 (2) uses benefit/drawback balancing (eg. if power goes up this much, integrity goes down by that much) .. based off the experience FD gain from the system we have now. I wouldn't remove the RNG entirely - that's a shipyard - I would include ONE unexpected benefit and ONE unexpected drawback (possibly on different modules altogether) for the fact .. that engineering is NEVER an entirely exact science.
  • Winterwalker's Avatar
    Today, 10:11 AM · 49 replies and 758 views.
    I do as well .. I'm kind of concerned that all the belly-aching might wreck it when it's "worked on" at update 3.0 - as rumour has it. For me all Engineering needs is a less game like UI but I actually like the UI .. I really mean improved sound effects. The tick tick and roulette wheel let it down but improve those sounds (a couple of quick suggestions here) and I don't think it's very far from the mark. I think there are legitimate - questions at least - on whether the blueprint outcome balances and recipes are exactly bang on .. and, suggestion 2, if you apply mods you intend to discard to tier up, maybe a shortcut that skips the generation animation (eg. "engineer training" button or "bribe engineer") - for me that adds some polish. The whole thing though? Good!
  • Winterwalker's Avatar
    Today, 9:58 AM · 131 replies and 2831 views.
    A challenge like this - I think - expects the reply that I'll see you in Anaconda but that's the sort of arms race that - again I think - engineering in the form it is tries to get around. I might see you in iEagle, getting around you no matter how good your thrusters are (if you FA off I'd call that a successful flight defence), hammer your modded shield generator (pimped for power) but with loss of integrity. While you're rebooting that, I nail your FSD then thrusters, again given that chances are you went for a long jump range, and thrust power but lost integrity. Either way, I limpet borked your hatch .. in other words if you're talking tournament fighting, fine, more powerful ship has an edge, earned through engineering work but in game terms - working the background sim - I don't think it's as cut and dried if I don't have to kill you but nicking your cargo is enough for me to call it a successful encounter?
  • Winterwalker's Avatar
    Today, 9:34 AM · 8157 replies and 587594 views.
    Under promise .. and over deliver - it's tried and tested :) Thanks all for the Multi-Various Pointers .. to MVP.
  • Fosdyke's Avatar
    Today, 9:34 AM · 10 replies and 307 views.
    Fosdyke replied to a thread Alien races in Dangerous Discussion
    Can bring new perspectives ;) i am in.
  • Winterwalker's Avatar
    Today, 9:31 AM · 131 replies and 2831 views.
    Thing is lightweight does come with exactly that .. cost of integrity. Other drawbacks (and boosts) just add spice. I do think though if there was no overall increase in the modification, people wouldn't use it - other than hobbyist - and then only maybe. It can be done to death but if you went to the trouble to collect materials and travel to the engineer, a benefit is not a silly idea .. you could have spent that time making credits. It might seem you HAVE to have mods to make PvP viable - that's not ture though, you only lose a few viable targets and PvP users getting mods is a player driven thing. Question, why should all these be identical?
  • Patrick_68000's Avatar
    Today, 8:58 AM · 5 replies and 96 views.
    A few months ago, I bought SATA extension cables that I bought on a Chinese site, for cheap. No problem with them and very useful for the connections outside the case
  • Winterwalker's Avatar
    Today, 8:23 AM · 8157 replies and 587594 views.
    Sadly the 'media' probably won't .. yet. What does MVP stand for again?
  • Winterwalker's Avatar
    Today, 7:12 AM · 131 replies and 2831 views.
    Are you sure you're using the right blueprint? :p I think first visit to an Engineer can be like you say because there's a certain skill in using Engineers, takes learning. You want level five access, so to raise your tier without spending the critical materials - you spent time finding - skipping through some low tier blueprints, with some wastage of less useful mats is a mini game.. your apprenticeship / training. Then all you need to do is bear in mind the purchase of any special effects .. which will cost you some tier unlocking obviously. So while I don't think you can mindlessly arrive with materials and expect good results - that you do need to work the system - to be honest I think that's a good thing (game). Where it falls for me is on the UI / sound effects which do scream "game" at you. The sliders (sounds at least) should be hammers, drills, milling machines and lathes .. the spinney spinney thing an oscilloscope.
  • Winterwalker's Avatar
    Today, 6:02 AM · 65 replies and 1933 views.
    SRV's supersonic decompressions cause driver blackouts. Thought to be a known issue at Remlok.
  • Ben Ryder's Avatar
    Today, 4:11 AM
    How do you feel about them?
    10 replies and 307 views.
  • Asp Explorer's Avatar
    Today, 3:19 AM · 17 replies and 316 views.
    It'll probably need a re-dub if it ever does attempt to make it into other markets :D It's just so, self-centric.
  • Patrick_68000's Avatar
    Yesterday, 11:12 PM · 444 replies and 13555 views.
    God hear you
  • Patrick_68000's Avatar
    Yesterday, 11:09 PM · 4 replies and 114 views.
    Each man has his personal challenges. Small or large, these are challenges which bring great victories. Even in failure, take a challenge is a victory
  • Asp Explorer's Avatar
    Yesterday, 10:38 PM · 8157 replies and 587594 views.
    Didn't they have huge problems years ago with being unable to track transactions and match assets against accounts? I don't imagine that has been a must-fix for them :D
  • INaeem's Avatar
    Yesterday, 9:40 PM · 5 replies and 77 views.
    INaeem replied to a thread Hi there in Introductions
    Welcome home Commander! Jubilant for your return and thank you for contributing to Elite. Human players can be found in 'open mode' and human players are hollow on the scanner. You'll probably need to stick to busy star-ports and or systems within the bubble. Thankfully Dangerous is shaping up to be the signature Elite in the making and rightfully pays plenty homage to the originals beyond just game-play and aesthetics. Fly safe, fly dangerous and good luck with cosmic reminiscing. The Galactic AcademyMentors will set you up for initial play-through and beyond. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awesome gamepad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with...
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204 Visitor Messages

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    Thanks Patrick for the rep. Have a nice weekend o7
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    Thanks for the recent reps Commander. Hope you have great fun with the game as i am Fly safe o7
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    For you there will always be rep.
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    My pleasure CMDR. o7!
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    Anytime
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    You're most welcome.
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    You're welcome!
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    Well deserved, spend it wisely.
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    Thanks for the rep, commander o7
  10. View Conversation
    Hey mate yeah funny wasn't it with Fuzzy ranting on about the criminal Churchill and then others joining in! shame on them, but hey makes for a good laugh, their views mean nothing to me, keep the French and British flags flying high bud
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About Patrick_68000

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