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  • goemon's Avatar
    Today, 4:33 PM · 5 replies and 46 views.
    goemon replied to a thread Combat Dolphin? in Elite Retrofitting
    class 3b shieldcellbanks are a joke.... i definetly would go hrp + MRP as with all small ships, you gain much more hitpoints.
  • goemon's Avatar
    Today, 4:22 PM · 5 replies and 46 views.
    goemon replied to a thread Combat Dolphin? in Elite Retrofitting
    somebody used it with double railguns. i can imagine that being great, as for its yaw and pitch. something like this:
  • goemon's Avatar
    Today, 4:15 PM · 2 replies and 0 views.
    goemon replied to a thread Hi there in Introductions
    welcome to these forums :-) when i started to play, exploration was the only thing i was interested about ... for several hundred hours .... than i took interest in the backgroundsimulation and rare goods ... ... it took me really long to get into combat at all, didn't know whether i was flying forward or backwards in the beginning, and no idea where to point my ship. beam laser turrets helped me by acting as a laser pointer. from the three ranks combat was the last i made elite in, and while i still can't stand more than an hour in res or CZ, i can now take down nearby all NPC in an eagle and appreciate how much one can learn and experience by simply shooting stuff :D - but still prefer the more slow paced way of playing by exploring the galaxy in and out of the bubble. make sure not to miss the exploration subforum here: it is the most wonderfull corner of the forums, but don't tell anyone!
  • goemon's Avatar
    Today, 2:56 PM · 84 replies and 5684 views.
    might be the moment where you are really really happy to have the whole cockpit in front of your pilots seat ... :)
  • goemon's Avatar
    Today, 2:54 PM · 6 replies and 64 views.
    goemon replied to a thread SALT in PlayStation®4
    see patchnotes, General Fixes & Tweaks ;-) dooh, ninja'd
  • goemon's Avatar
    Today, 2:42 PM · 24 replies and 334 views.
    I'm sceptical about your suggestions as from experience after fsd range increase engineering was introduced. if you "just want to be there", 3 times FSD charging will feel as long as previously 7 times FSD charging... no matter how long/short any sequence is. it's perceived duration, not measurable time. the 20 minutes landing on a 9,8 G world is an adventure, and doesn't need to be any shorter. departing from a body while flying towards an amazing combination of rings and a nebula isn't too long, but a reason to breath in the view. the 15K ls to a station flying a shieldless mining ship full of painite, platinum and palladium is an adventurous travel. but flying several times a day to that 2000 ls station to pick up more missions .... or doing 6 jumps to that engineer base because you just need to get two more ammo increased cargo racks ... or starting from a base after finishing a mission just to dock before calling it a day, destination obscured, another 2 minutes spent supercruising out of...
  • goemon's Avatar
    Today, 2:01 PM · 84 replies and 5684 views.
    ty for this information :-) yay! my FDL reaches 550 m/s in what is a full PVE combat build :D
  • goemon's Avatar
    Today, 1:40 PM · 165 replies and 14025 views.
    goemon replied to a thread Diamondback Explorer Diamondback Explorer Owners Club in Ships of Elite
    beam: highest DPS, but worst DPE (damage per energy) - anyway, an efficient mod will take care of that, and the DBEs class 4 powerdistributor can handle it, more so as missiles draw next to nothing. - you might even try a (grade 1) longrange beam, as for the seekers you want some distance... Thermal Cascade won't help you much PVE, but at least it won't cost you DPS. i can imagine that build being quite effective against small ships - sideys, Adders, eagles... against anything larger, you'll run into the problem of missiles not doing much hulldamage. i know what i'm talking about as i had some fun last week with a viper mkIII seeker missile boat in CZ ... maybe shoot out thrusters (and shieldgenerator?) with them, and than use the beam to kill the powerplant. anyway, will be interesting to hear your experience! heat will be close to no problem on a DBE wth that loadout.
  • goemon's Avatar
    Today, 12:43 PM · 84 replies and 5684 views.
    +39% = 139% ;-) ... i got a 139,42% roll ... on the d-class thrusters of my trading cutter. dooh! my assumption is that secodary caps out at +10%, which would make 139,9% the best you can get. but i have not seen somebody doing 500 dirty drive rolls in beta, like zieman has done with FSD rolls in live...
  • goemon's Avatar
    Today, 12:22 PM · 1 replies and 32 views.
    nope, that's pretty much it. i go trading in boom systems and scan any system security anaconda of dangerous and elite rank from sc. i also jump into enconded USS for private data beacons. Unexpected Emission Data spawns very rarely. searching for it can be frustrating - make a habit out of scanning high ranked system security vessels in systems you are not allied, to collect a stash (i currently have 17).
  • goemon's Avatar
    Today, 11:35 AM · 84 replies and 5684 views.
    i have not seen a dirty drive G5 roll above 139% optimal multiplier - is more even possible?
  • goemon's Avatar
    Today, 10:49 AM · 84 replies and 5684 views.
    i suggest visiting skardee 1 and after that re-think clean drive vs. dirty drive. or HD 49368 if you are more up for an exploration trip. the heat-increase is noticeable under extreme outer heat or when the thrusters are working heavily because of higher-G, or both. skardee 1 is for heat (and some G-force) what achenar 3 is for high-G testing in the bubble. generally resting heat will be higher with clean drive because of upped power usage - which is a bit counter-intuitive - but it makes quite a different in extreme conditions. i couldn't take neither my surface exploration courier nor my DBE to skardee 1 without heatdamage with dirty drives.
  • goemon's Avatar
    Today, 10:25 AM · 17 replies and 375 views.
    note to us: a personal trainer explained to me some year back, that it is a myth you have to do at least 20-30 minutes every second day - any activity is better than no activity! it's true for elite as well as for excercises....
  • goemon's Avatar
    Today, 8:30 AM · 18 replies and 440 views.
    you won't. max cabin size is 32, there is no mission requiring more than ~20 passengers.
  • EdzUp's Avatar
    Today, 8:03 AM · 28 replies and 357 views.
    People hide behind their keyboards and don't realise that IP addresses are logged and can be traced if they overstep the mark.
  • goemon's Avatar
    Yesterday, 11:14 PM · 14 replies and 330 views.
    goemon replied to a thread FDL from Deadly to Elite in Xbox One
    yes, i have one corrosive ... probably the courier hardpoints are misplaced for frags, as those are on the nacelles and one below the belly... i have to test it on a FDL. or similar.
  • goemon's Avatar
    Yesterday, 9:57 PM · 14 replies and 330 views.
    goemon replied to a thread FDL from Deadly to Elite in Xbox One
    totally not my experience with 3 frags on a courier, but maybe the hardpoint placement of a FDL is so much better? the two central medium hardpoints are probably better placed... i have more problems to kill an eagle with my frag courier, than to kill an AspE.
  • goemon's Avatar
    Yesterday, 6:41 PM · 14 replies and 330 views.
    goemon replied to a thread FDL from Deadly to Elite in Xbox One
    frags are great, but not against eagles, sideys and adders because there cone is more spread out than the hitboxes of those ships are. for rank increase cnb farming i wouldn't recommend frags, while i love my all frag courier in haz res and combatzones. that's actually an inetersting turnaround. probably would even work with a longrange beam.
  • goemon's Avatar
    Yesterday, 3:02 PM · 2911 replies and 685743 views.
    well, bug is alwas possible. legality will only show in the jurisdiction, and looking at the influence of that brotherhood they will only extend their jurisdiction around their outpost ... possibility of an easteregg, like volkhab bee drones have been illegal at jaques... it would be amazing if hutton mugs would be illegal with (some) pirate factions ... is it consistent? or did you sell already?
  • Edward Lewis's Avatar
    Yesterday, 3:01 PM
    Hi everyone, Please see the 10 winners of phase 5 of the Colonia Initative. These 10 groups will receive a place in Colonia: Infinity's End Deep Space Company - 3736 Browncoats - 3530 Earth Expeditionary Fleet - 3270 Nomads of Nevermore - 2774 Simple ELITE Corps - 2554 Order Of The Wests - 2461
    9 replies and 836 views.
  • goemon's Avatar
    Yesterday, 2:52 PM · 12 replies and 297 views.
    nope. total mass or unladen mass afaik. ramming clipper uses prismatics for this. your numbers sound strange. i'll check next time i'm at selene.
  • goemon's Avatar
    Yesterday, 2:45 PM · 20 replies and 272 views.
    maybe also to add, as i have a habit of returning from longer travels after a patch ... you never know what the next patch will bring. i'm more relaxed about it since i made elite in exploration, which was important forme, but for exampel i have a lightweight pointdefence on my non-fast (<400 m/s boostspeed) exploration vessels, as i had an unlucky pirate lord spawn after the 1.4. patch, when missiles were buffed... luckily i just returned from a 1 week short tour, so it wasn't too bad... just putting this here as dangers to returning explorers change from patch to patch. currently it is very safe, i'd evdn say foolproof without cargo and using high security systems, where you easily could return sagetly with a shieldless slowboat - but if you don't know how long you'll be out, you might want to invest into a bit of basic defense. that said - returning after engineers with the bugged op NPC in a badly damaged AspE, i had a friend picking me up in a combat vessel with cargo to drop for the last 5 jumps....
  • goemon's Avatar
    Yesterday, 2:04 PM · 20 replies and 272 views.
    it is only true in ~95% of all cases in my experince. you get some npc's with an archetype opening fire not matter whether you have cargo or not. very rarely, but happened again yesterday to me.
  • goemon's Avatar
    Yesterday, 1:29 PM · 4 replies and 174 views.
    goemon replied to a thread player groups in Xbox One
    i would check BrettC posts in this thread: ... you won't get an email if your faction is in game, and there have been people pleasently surprised by finding their faction ingame without warning... also check the lists of rejected groups and the reasons etc. that said, the thread is currently locked, so there are no more recent news since 2.3.
  • goemon's Avatar
    Yesterday, 1:19 PM · 14 replies and 330 views.
    goemon replied to a thread FDL from Deadly to Elite in Xbox One
    well, i did the final part of combat elite by farming npc 2 times a day 45 minutes at a comp nav beacon ... lots of elite eagles, sidey and adders, and imho the most efficient way (probably not the most fun way to do it, if doing it efficiently isn't your fun. i just wanted to have it done as it was the last rank of the triple missing). i went with 3 efficient beams, huge MC + corrosive (additional 20% damage for all weapons) and an efficient pulse emissive (makes gimbal tracking of small ships and fighter easier). that louadout is very good at shooting small ships very fast. the efficient pulse is probably not too helpfull at a comp nav beacon, but nice in CZ against fighters. but if you don't want to re-engineer your huge MC with corrosive, maybe put a medium MC + corrosive on it instead of the pulse - best with ammo increased mod.
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    Thanks for the rep, Commander o7
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    Thanks for the rep Commander!
    Fly safe! o7
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    Thank you for the Rep Starman

    Fly safe
  4. no worries
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    Thanks very much for the rep ! Commander !

  6. no worries
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    Thanks for the rep ! Commander !

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