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  • Watcher's Avatar
    Today, 9:24 AM · 13 replies and 131 views.
    To be fair I do like using pencil and paper a bit... I've done that out exploring for noting things down :) It too reminds me of the before times. Still, it is 2017, I think the computer ought to be able to help with that a bit. Even an in game notepad to type things on would be useful. I'd love that actually, a captains log sort of thing. Actually a categorised travel log with prices populated at stations with visit various other notables and the ability to add your own notes would be lovely. I guess some of that would be a bit like the existing journal system the game uses to record events but this would be a more player focussed and available in game... Hmm.
  • Watcher's Avatar
    Today, 9:12 AM · 13 replies and 131 views.
    Yes, I entirely agree with you, that would be great and very sensible. If there is an issue with central server storage (which I wouldn't expect but maybe) then use local storage (with the understanding this is won't be available if you play from another machine). A history of prices would, perhaps, be better but for sanity sake perhaps just last prices you saw is enough. Then make the information searchable, a bit.
  • Watcher's Avatar
    Today, 9:08 AM · 13 replies and 131 views.
    I don't mind not knowing what an engineer can do until we've unlocked them, that's fine. Once we have though we should be able to access information about all the mods at the levels we've unlocked. This is information you've seen at that point and forcing people to write it down or use an external website (which may give you _more_ information) is just silly. Being able to pin a blueprint so you can quick reference something you are after right now is fine, useful even, but don't block access to everything else and allow pinning of blueprints from your available information pool. The navigational equivalent being only ever being able to see the planets of a system you are currently in with the exception of a single external target marker in another system. I don't think that would be a great idea either and fortunately we don't have that!
  • Watcher's Avatar
    Yesterday, 3:35 PM · 282 replies and 9164 views.
    I hate trade hubs. Having a non-localised clearing house for resources globally while very convenient destroys the importance of locality for trade. Sure you now have one place or a very few but that destroys more general diversity, not what we want in the Elite universe I suspect. That's me though, I've had negative experiences in this regard before.
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01/02/2013