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  • Ozric's Avatar
    Yesterday, 11:48 PM · 1905 replies and 127627 views.
    Go to the crash sites, positions on the Front Page, you can scoop them from there.
  • Ozric's Avatar
    Yesterday, 11:23 PM · 1905 replies and 127627 views.
    I'd say the scavengers have been sent from an active base, to get stuff from these inactive/derelict ones.
  • Ozric's Avatar
    Yesterday, 11:09 PM · 1905 replies and 127627 views.
    They grow there :)
  • Ozric's Avatar
    Yesterday, 10:34 PM · 1905 replies and 127627 views.
    You can see it from as soon as you enter OC at least
  • Ozric's Avatar
    Yesterday, 10:05 PM · 1905 replies and 127627 views.
    *pokes head in* Normal day at the office I see ;)
  • Ozric's Avatar
    Yesterday, 9:10 PM · 15 replies and 1365 views.
    Awesome news, great job Frontier. Also a massive, round of applause to the team responsible for that trailer, it's brilliant! I don't know Stormy they give you what you want and you still want more :p
  • Ozric's Avatar
    Yesterday, 8:51 PM · 6 replies and 109 views.
    You sir are a legend and a genius :) I had actually remembered when the visitedstars cache was first put in Howard explained how the information could be gathered and put into a file to be imported. One of the 2 external things I use is EDDiscovery and Finwen has automated the process you have just described, there is an option in there to create an export file of visited systems and it outputs it into the correct folder with the right name. I just opened the game and it added over 11.5k systems to my Visited Systems list :D The only thing neither of them will do (I believe, certainly the EDDiscovery way won't) is to import systems from the early days when you had to have verbose logging in your AppConfig file, which is annoyingly stripped out every time there's an update to the game! I did mention it to Howard and he said they'd add a note to try and get the path changed for future Beta releases so they don't use the same file. If QA could make a note of that too it would be great!
  • Ozric's Avatar
    Yesterday, 7:38 PM · 86 replies and 3402 views.
    Sorry I must have missed the part where you said how you know that Frontier don't track player movement. It's worth pointing out that it was Steve's idea as I did mention in my first post, though not as detailed. Shame you don't like fun though, because the "guy wearing a wig" was hilarious! No it's not the same issue, how do you plan to hand in your tracked movements to a CG? How do tie in tracked movements to actually scanning certain types of objects, or how many objects within a certain system? As Furrycat said CGs rely on actively handing things in, whether that's by selling commodities, cartographic data, or materials/data to a contact. Your derision and dismissal does you no favours, so sorry no hug yet :)
  • Ozric's Avatar
    Yesterday, 4:38 PM · 461 replies and 84397 views.
    Ozric replied to a thread Update 2.3.10 in Patch Notes
    I just wanted to say
  • Ozric's Avatar
    Yesterday, 3:45 PM · 6 replies and 109 views.
    I'm a bit gutted you haven't replied to this to be honest. I had an idea what it might be and Dav confirmed my fears when I spoke to him at Lavecon (caveat of he said he wasn't 100% sure). It would appear as though clearing my save in the Beta has actually wiped my visitedstarcache file... If this is the case then you really need to look at this to make sure it doesn't happen at the next Beta, while I try and work out how on Earth I'm going to repopulate it, if indeed it's even possible!
  • Sir T.j's Avatar
    Yesterday, 3:40 PM · 72 replies and 1876 views.
    Handbeggery to the extreme in here. Closing :)
  • Ozric's Avatar
    Yesterday, 3:28 PM · 86 replies and 3402 views.
    The lack of streaming was intentional I imagine as they have no idea what kind of colourful language may be used in the questions :p Actually they did answer quite a few question. Sandy was a bit self conscious as most of the questions especially near the start were for him and he felt like he was monopolising them. I think he may have actually only said "No ETAs, no guarantees" 3 or 4 times :D At Lavecon it does seem that most of the things are suggestions and requests, rather than direct questions about things in the game currently. There were a few Powerplay questions, a couple of PvP ones and a piracy one. Some of them Sandy thought were interesting ideas and something to look into more. I imagine the Lave Radio team will do a round up at some point as I'm sure they would have been taking notes. The main reason I don't remember them all is that I was 5th in the queue for questions and stood right in front of one of the speakers and Sandy's mic was really loud :D Oh and the...
  • Sir T.j's Avatar
    Yesterday, 3:07 PM · 215 replies and 2902 views.
    Sir T.j replied to a thread The Final Countdown in PlayStation 4
    Just popped in to say... Have fun everyone, remember that sometimes new launches i.e. platforms can have a few teething troubles, but FD are very good at getting on top of them. And again, have fun and welcome to the community. :D Oh and none of it will be my fault...
  • Javert's Avatar
    Yesterday, 2:57 PM · 461 replies and 84397 views.
    Javert replied to a thread Update 2.3.10 in Patch Notes
    Quite probably they are implementing all the server side support the PS4 version so that it's ready tomorrow - hence the long server downtime.
  • Ozric's Avatar
    Yesterday, 2:45 PM · 86 replies and 3402 views.
    I don't know how on earth you got that from what I wrote, but you've completely got that wrong. In fact I don't think you understand how the game works. Fortunately Furrycat and Alec have already pointed that out :D
  • Sir T.j's Avatar
    Yesterday, 2:05 PM · 461 replies and 84397 views.
    Sir T.j replied to a thread Update 2.3.10 in Patch Notes
    Cue romantic music and candlelight....
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