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  • Cosmo's Avatar
    Today, 6:14 AM · 69 replies and 2114 views.
    Well I'd rather have them make water worlds landable and no underwater gameplay than nothing at all. It's a lot of work to populate underwater. Although many water worlds would be lifeless. That's like a major expansion. I prefer to land on an Earth-like planet with alien jungles.
  • Cosmo's Avatar
    Yesterday, 10:27 PM · 69 replies and 2114 views.
    It would be very cool to explore water worlds. This is easier to generate procedurally than an atmospheric world with lush forests. I don't mind if we can't go underwater. We could dock at cool bases above sea-level. Such as Tipoca City of the Kamino in Star Wars.
  • Cosmo's Avatar
    Yesterday, 10:22 PM · 34 replies and 983 views.
    Cosmo replied to a thread Alien races in Dangerous Discussion
    They're called Trumbles in Elite.
  • Cosmo's Avatar
    Yesterday, 10:20 PM · 8 replies and 150 views.
    I wonder if it'll be available on release day of update 2.4. Because it would be lame to wait for it longer.
  • Cosmo's Avatar
    Yesterday, 7:45 PM · 347 replies and 11135 views.
    The notorious grind for engineer upgrades would still be there. It'd be less boring and dull if we can get the necessary materials via trading. Grinding in the form of spending hundreds of hours searching for materials is NOT fun gameplay imo. Credits (capital) shouldn't be meaningless. Just like in real-life, someone with a lot of money (credits) should have stuff to buy or trade at that spending level. That's why things like base-building and guilds are interesting, because it would be a money-sink and provide something interesting for rich players to spend on + improve multiplayer/socialization. Being able to trade materials and commodities with players opens up a new level and deeper layer of gameplay. Because trading is also a form of gameplay. The grind for materials is what caused many people to stop playing.
  • Cosmo's Avatar
    Yesterday, 7:12 PM · 347 replies and 11135 views.
    Player interaction in the form of guilds with guild housing (base building) would be a nice addition.
  • Cosmo's Avatar
    Yesterday, 6:36 PM · 34 replies and 983 views.
    Cosmo replied to a thread Alien races in Dangerous Discussion
    We only know 2 alien species atm: Thargoids = they look hostile, very alien and cool. I hope we can also interact with the Oresrians in a friendly manner. Guardians = apparently they are extinct so we can't do much with them. The galaxy needs more aliens such as Mammalian, Reptilian, Avian, Arthropoid, Molluscoid, Fungoid, Plantoid and robots in the game Stellaris there's many species:
  • Toumal's Avatar
    Yesterday, 2:58 PM · 1137 replies and 115469 views.
    I'm curious to see whether they implemented some form of bubble system or are using reduced precision and/or update rates for far away ships. Either way, quite impressive. The only other game that really nailed this so far is/was Planetside 1 and 2.
  • Cosmo's Avatar
    Yesterday, 12:20 PM · 347 replies and 11135 views.
    Yes it would make the sandbox deep.
  • Cosmo's Avatar
    Yesterday, 11:51 AM · 79 replies and 2847 views.
    I found the source: Well, I wonder if it changes the view.
  • Toumal's Avatar
    Yesterday, 11:23 AM · 26 replies and 264 views.
    Oh don't get me wrong, I think the Expanse is one of the best scifi shows right now. It took a bit to find its bearings in the beginning, but it's interesting and most importantly tries to tell a story. And that's the most important thing. If you don't have a story to tell, you end up like "Space: Above and Beyond" where the writers had the brilliant idea of maybe trying to get a coherent storyline going about 2 episodes before the season finale and the show wasn't renewed for another season.
  • Toumal's Avatar
    Yesterday, 10:58 AM · 26 replies and 264 views.
    It's more like BSG than Babylon 5. I kinda miss that kind of show... you know, where you could actually get to know the places and the people. The biggest issue I have with the Expanse is that often characters have to do stupid things in order to progress the plot, and you basically go "why?". Or when the writers make rather big logical mistakes. Like when a character finds that he has to keep pushing a button on a bomb every 30 seconds to prevent it from going off. He could've just taken the bomb with him to the ship that would've fetched him, instead he was convinced that he just has to die. All because the writers needed him to remain there.
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21 Visitor Messages

  1. View Conversation
    Thanks for the rep ! Commander

  2. View Conversation
    Thanks again, at this stage its either laugh at it or cry!
  3. View Conversation
    Thanks for the rep, still shaking my head over that TOS... what were they thinking?
  4. View Conversation
    Ohh a fuzzy who actually still plays, all my fuzzy friends seem to given up on game because they feel its too hard lol. Do you play on mobius at all if so give me a poke. Woof woof ^..^
  5. View Conversation
  6. View Conversation
    Had to rep you for the sig alone. Deep.
  7. View Conversation
    i for some reason, cant give you any rep, so here, have a nice visitor message instead!

    +1 for being great.
  8. View Conversation
    lol :-) You're welcome :-)
  9. View Conversation
    Yes that's me. Wish that Gaea Mission had been less of a disappointment. Elite, so far, over delivers ... See you in space some time.
  10. View Conversation
    Ta for rep.
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About Toumal

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About Toumal
I'm a whale. The whale thing is just my online identity however. Actually I'm an orca.
Behind you.
Whispering trigger words while at the airport.
I do stuff that shoots, stuff that flies, and sometimes stuff that goes to space



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