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  • Mad Mike's Avatar
    Today, 3:12 PM · 196 replies and 11522 views.
    Mad Mike replied to a thread PiMAX 8K VR in Virtual Reality
    i have not been for the last couple of years but if ever i start going back to the retrogaming convention down that way i may take you up on it :) thanks
  • Globusdiablo's Avatar
    Today, 3:09 PM · 196 replies and 11522 views.
    Globusdiablo replied to a thread PiMAX 8K VR in Virtual Reality
    Looks sweet!
  • Mad Mike's Avatar
    Today, 3:01 PM · 462 replies and 13338 views.
    to each their own...... but i will never agree :) btw you may find the pimax 8k more interesting next year my 70 inch gaming telly hardly gets used to be honest.
  • Mad Mike's Avatar
    Today, 2:42 PM · 462 replies and 13338 views.
    if they implement vr i will pick it up for sure.
  • Mad Mike's Avatar
    Today, 2:04 PM · 196 replies and 11522 views.
    Mad Mike replied to a thread PiMAX 8K VR in Virtual Reality
    lol i suspect they may be too busy for that. back in the day before FD had announced DK2 support i offered to loan them mine to get it added..... they didnt take me up on it.
  • Globusdiablo's Avatar
    Today, 1:53 PM · 3111 replies and 245080 views.
    Show off...
  • Globusdiablo's Avatar
    Today, 1:24 PM · 56 replies and 1937 views.
    Sorry, I don't have any use for Voicemeter so won't be testing the feature for you. :) But I double checked on the LFE. As I said earlier, my sub is digitally calibrated via my Denon receiver to only receive audio below 100 hz and till its drop off at around 33 hz. I did some initial testing (holding my hand on the woofer to register any activity) and found no activity while entering and exiting the hangar. So no audio frequencies below 100 hz in that scenario. I also tried boosting outside the dock; no activity from the sub. And then I tried the FSD. WHAM! Visceral kick in the pants! Plenty of activity from the sub. So. There is an audio signal via LFE. But not much going on below 100 hz. Audio working as intended, but mix and boost needed for buttkicker to work properly (via LFE). You can't boost what isn't there. So you need a mix signal with more audio frequencies. Say up to 5.000 hz? I'm in the blind here. :) Good luck Commander. Edit: As I recall, LFE is only intended for the very lowest...
  • Mad Mike's Avatar
    Today, 1:00 PM · 165 replies and 3334 views.
    oh sure... I agree... but it it where on that scale to put the pin in which is the problem... and I would say the current direction is far far closer to fantasy than the scifi genre that i hoped for ("engineers" esp with the sideeffects were a massive shock to me personally)
  • Mad Mike's Avatar
    Today, 12:37 PM · 196 replies and 11522 views.
    Mad Mike replied to a thread PiMAX 8K VR in Virtual Reality
    has anyone in cambridge area ordered one of these? i really would love to have a go once it ships :D in the mean time i would happily demo my rift in advance if the pimax is going to be their 1st hmd
  • Mad Mike's Avatar
    Today, 12:20 PM · 165 replies and 3334 views.
    sandro's bloody hand grenade ;) I will go so far as to say Sandro does seem to be a more muliplayer focussed, less Elite lore / role play focussed dev than say, Mike Brookes or than David Braben. Whether this is a good thing or a bad thing does of course depend on the type of player you are. an example for me which was horrific, which for others will just not "get" why i am bothered was the "What you talking about?" look sandro gave when asked on a live stream why imperial slaves were cargo and not passengers in cabins. I think i died a little bit inside when he said that "of course all slaves are commodities and not passengers". I also wonder how much sandro was the primary voice behind the notion of instant ship transfer (later rescinded), 3D printing of ships and holome for multicrew because to me, these all make total sense in multiplayer fantasy games, but ZERO sense in a role playing space sci fi game.
  • Mad Mike's Avatar
    Today, 11:52 AM · 340 replies and 5645 views.
    Mad Mike replied to a thread Aliens are ruining PvP in PvP
    i agree with you... the modes should not be the reason for not trying to make ALL modes work within the game lore.
  • Mad Mike's Avatar
    Today, 11:48 AM · 40 replies and 1047 views.
    truth is i would like the karma system expanded to all modes..... if i want to roleplay a bad guy i would like the game to treat me as such even if i am in solo.
  • Mad Mike's Avatar
    Today, 11:44 AM · 165 replies and 3334 views.
    a valid point.. at which point one needs to go back to the design documents, and see if it is working as intended, and if you think it isnt and that the other modes were never meant to be allowed to affect the BGS, only open then ask the devs if THEY feel it is working as intended or if it should be changed......
  • Mad Mike's Avatar
    Today, 11:23 AM · 42 replies and 747 views.
    nope! ;) I started in open, played there for 1st 6 months and it was great... then it changed, so i left.... I may go back one day, but it is at a point now where i need to be convinced open is more immersive and closer the the lore of the game i am roleplaying than where I play is... frankly i do not believe FD can close pandoras box again, but i hope they can...... but (and no offence meant) it wont be a post from the likes of you who gets me back in. when i can watch a live stream with Ed Lewis in open and see the game working as advertised by DB, with him being pirated and what not but still living to fly another day and still ultimately going about his play, then i may go back in. when the devs are visibly not enjoying an experience in open you know something is inherantly broken. PS I get all of 1-4 from your list in my game play.
  • Mad Mike's Avatar
    Today, 11:10 AM · 196 replies and 11522 views.
    Mad Mike replied to a thread PiMAX 8K VR in Virtual Reality
    because pimax are going all out out the high end.... where as the new MS HMDS as well as the new 2018 HMDs from oculus are aiming at getting VR to a wider audience. the pimas 8k is pretty damn expensive (if you dont already have a vive) from oculus' point of view they already have their high end of VR users covered with the rift, their marketing is now at the lower end. YES this means that for a time oculus will not be top dog with the BEST HMD (arguably they are not now, but they are in the ball park at least) but oculus WILL be working on a CV2.... when that comes out i am hopeful that it will raise the bar again.** its a game of cat & mouse / leapfrog but it is looking like oculus want their rift to have a shelf life of 3 years or so, and they seem content that if that means that for a small amount of that time they are not out and out the best they are ok with that. as for the vive..... HTC are probably not in the best place right now to be building a new HMD ** that said design descisions...
  • Mad Mike's Avatar
    Today, 10:45 AM · 196 replies and 11522 views.
    Mad Mike replied to a thread PiMAX 8K VR in Virtual Reality
    i didnt know this, however, when is it coming out? the cynical part of me wonders if the attachment will only come out once someone else has done the leg work in designing it, then they can copy it. is this true? if so that is cool as well, but the images i saw definitely had the wands..... but even so however, its still copying the knuckles i presume and not developing them. I question how much grass roots development they are doing rather than copying what others have developed? (which again is fine, but i was just commenting on when someone asked why is it that pimax can potentially produce a superior headset than the vive, and the rift.)
  • Mad Mike's Avatar
    Today, 10:12 AM · 196 replies and 11522 views.
    Mad Mike replied to a thread PiMAX 8K VR in Virtual Reality
    1) its coming out 2 years after the vive. Tech moves on 2) its easier to copy what is already out there and just improve on it, than it is to be the 1st. (what does the pimax 8k offer that has not been done already? sure it has higher res screens and wider FOV but this is just because the tech has moved on since when the vive came out (i do not think releasing a hmd needing a gtx 1080 to run it 2 years ago would have been a good idea!) note i am not knocking the pimax (not really) 8k at all, and its possible i will end up with one...... but i am just saying how it is possible to "beat" the competition. i dunno about the steamvr side of things but for instance oculus are working on foveated rendering, full inside out tracking (tho they are far from 1st out of the door on this) and on full tracked "VR gloves" (whether they make it out who knows).. plus presumably more stuff as well we do not know about. At the same time they are working on 2 other headsets to appeal to a huge range of purses...
  • Ziljan's Avatar
    Today, 9:50 AM · 26 replies and 390 views.
    For the people wondering how their ship could sustain damage even with "low speed" realize your ship is MASSIVE, which means even a slow impact carries a huge amount of energy. Eg, Even an impact at 5m/s of a 2000 T space ship is like getting hit with 25 MJ (KE = 1/2mV^2) of absolute hull damage to your unmodded integrity. Why unmodded? In Elite the game doesn't seems to care how much hull you have when colliding with immovable objects. Hence the game seems to model these collisions as inelastic, which means that all of the energy is converted into deformation of the ship's core frame. This is different from two colliding ships where both objects are movable and of somewhat comparable mass. For the people wondering why their gear isn't buffering the impact, realize that if your gear isn't lined up with the terrain, then you're potentially damaging your landing gear / impinged hull. It would be like jumping into the air, flopping like a fish, landing with your legs at a funny angle, and wondering...
  • Mad Mike's Avatar
    Today, 9:32 AM · 446 replies and 20985 views.
    raises hand ........ right now S42 is what is keeping me from hitting the cancel button. the game i wanted alongside S42 is no longer going to exist (primarily an update to privateer but with the option of some multiplayer but the ability to set a slider to keep it mostly single player if i wanted)
  • Mad Mike's Avatar
    Today, 9:23 AM · 8 replies and 156 views.
    its free to play, risk free, everyone is essentially on an even keel (according to stats my most used "build" is still my starting loadout) I do not consider CQC to be elite.... its an arcade shooter game played within elite if that makes sense.... and scratches a different itch (for me) of course if you are not interested in pure arcade arena shooters with power ups etc, then it wont interest you, and when all is said and done its content is limited, but the elite flight model fits so well with this kind of game (way better than eve valkyrie imo). I would say you have nothing to lose.. unless you are one of the players who likes to make a point of being 0% helpless on the CQC elite rank as some form of sign of protest ;)
More Activity

32 Visitor Messages

  1. View Conversation
    Thanks for your rep Commander o7 Let's hope NPC crew make it in the game sooner or later
    Have fun out there in the black.
  2. View Conversation
    Thanks again o7
  3. View Conversation
    Thanks for the rep, Commander o7
  4. View Conversation
    Thanks for the rep Commander, glad to help Fly safe o7
  5. View Conversation
    Thanks again o7
  6. View Conversation
    Thanks for the rep Commander, Crew members overload!
  7. View Conversation
    Thanks for the rep, commander o7
  8. View Conversation
    Thanks for the rep Commander Always nice to sharing ideas about this genuine game.
  9. View Conversation
    Thanks for the rep Cmdr
    Fly safe
  10. View Conversation
    Thanks for the rep mate - nice avatar - albeit goodbye 'sleep' ;-)
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About Mad Mike

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About Mad Mike
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Fiat Coupe 20VT+ Gone..... Nissan 350Z Gone. Replaced with dirty nappies, no sleep and sicky shirts. Thank god for my Cobra MK III. Fast, practical AND child friendly

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