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  • Cmdr Eagleboy's Avatar
    Today, 10:40 AM · 123 replies and 4128 views.
    I never had issues with OP - I understand their frustration. I just wonder how we proceed overall with non-player changes in BGS. Let's say minor factions in general become more active, even those without player indirect steering. What then? I am also not having big stake in this one. Just curious how we would like to proceed there.
  • Cmdr Eagleboy's Avatar
    Today, 10:35 AM · 123 replies and 4128 views.
    Accept that sudden changes might come? I am not saying this is good example of that, but you know, don't get too salty because oyu come one day and turns out story has turned your system into sea of pain.
  • Cmdr Eagleboy's Avatar
    Today, 10:34 AM · 123 replies and 4128 views.
    Hand of God was actually pitched during KS and you can say it has been even one of their promises :) Yes, I am all about more subtle ways to influence from FD as grand GM of the game. And I guess this specific case is just honest mistake and overenthusiastic cleansing of CG backlog. And in the end of the day I don't want ED to be EvE clone, players influence groups they are created in-game by FD, not they own them - because they bear too much power for players to have. Squadrons will be more of that vein that could work in ED universe.
  • Cmdr Eagleboy's Avatar
    Today, 10:22 AM · 123 replies and 4128 views.
    I am not saying FD can't improve here, or they dropped the ball - they seemingly did, and I hope Brett will give us some update. I am just wondering will it be like this from now on - people being upset for any challenge coming from BGS that they can't control? I would hate FD being lock out from their own game, not being able to make interesting changes to challenge grindy ownership of 'player influenced minor factions'.
  • Cmdr Eagleboy's Avatar
    Today, 10:18 AM · 106 replies and 3327 views.
    Well for games without other teams programmers really can't do much though. For other types of software coding is having more important role. But well, for summary - all people working on game ED are important. I guess in the end lot of people raise these questions with idea that if FD would throw all their workforce to ED we would have space legs by now. That's not exactly true. Nor it would be financially sound investment.
  • Cmdr Eagleboy's Avatar
    Today, 10:10 AM · 123 replies and 4128 views.
    Why only how we play the game? What about external challenges?
  • Cmdr Eagleboy's Avatar
    Today, 10:03 AM · 123 replies and 4128 views.
    Reading other posts though start to feel like giving players minor factions might be wrong idea of long run, because it does not allow for FD to do interesting things with BGS. Because when 'ownership' takes hold in people's minds, you get salt mines like this. Yeah, definitely not only yours. What about thousands of NPCs living there?
  • Cmdr Eagleboy's Avatar
    Today, 10:01 AM · 123 replies and 4128 views.
    I might be a shiny white knight for FD, but I don't think in this case devs can do anything without upsetting anyone. Also I would vote against such 'don't disturb' approach against player backed minor factions. But I would prefer less direct intervention and less originally grown out of situation challenges. Question might be however if they can do better with their GM role? FD do care bout player groups and Brett is aware of situation and will post update. No need for protest, because there's no conflict.
  • Cmdr Eagleboy's Avatar
    Today, 9:57 AM · 106 replies and 3327 views.
    It is silly, because actual code crunching is small part of development, and most likely most straight forward/less costly one. QA? Support? Server support? For ED having reliable people in these positions are make or break, because it is not fire and forget game. Design? Art? Modeling? Sound design? You know, all things that actually make ED....ED?
  • Cmdr Eagleboy's Avatar
    Today, 9:53 AM · 106 replies and 3327 views.
    I guess question more is this - why are you so obsessed with idea that ED is dying and FD has given up on it? You know, you are allowed to not like ED. You are allowed to strongly dislike it. You can leave. If you will turn out right in the end, and we had have fun for 3 years just, sucks to be us I guess. You know that there's world outside yours? Much bigger one? Where things don't 'die', or no one wins really. It just moves...on.
  • Cmdr Eagleboy's Avatar
    Today, 9:49 AM · 106 replies and 3327 views.
    Can anyone explain this specific obsession over how many developers at FD work on game? It is not like they are your slaves, employees or something. If you don't believe when FD saying ED is their priority, and they are throwing their best minds at it - fine. But why then it is so important how many developers there are?
  • Cmdr Eagleboy's Avatar
    Today, 9:26 AM · 520 replies and 25550 views.
    Whatever Agent has been, it has been consistent on 'everything's in deep turd' message which has been turned out to be true so far. However, I just take all those scoops as popcorn material. Again, for long time I thought CIG might prove part of it's being wrong by starting act normally. It didn't happen.
  • Cmdr Eagleboy's Avatar
    Today, 8:12 AM · 123 replies and 4128 views.
    I personally see it as lore master action. If someone expected to player factions be left alone or unchallenged - well, it does not happen in any game. Also this is something that community requested. There's salt and there's game.
  • jontycampbell's Avatar
    Today, 7:57 AM · 456 replies and 10217 views.
    Indeed, it's circular.
  • Cmdr Eagleboy's Avatar
    Today, 7:15 AM · 123 replies and 4128 views.
    First of all, they all are NPC groups. There are just ones players give name and backs up. Second, it sucks, but it does feela bit of hyperbole to me. Considering existence of minor factions in Colonia in first place being Hand Of God result anyway.
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