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  • Jenner's Avatar
    Yesterday, 8:46 PM · 112 replies and 1779 views.
    Ultimately only *you* can answer that question. :)
  • Cmdr Eagleboy's Avatar
    Yesterday, 7:08 PM · 861 replies and 18972 views.
    Way story unfolds impact everyone. It is not a hyperbole, it is just how it is. There's lot of real life evidence with ruined games that way. Also please stop attacking posters or else you will get reported.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:59 PM · 861 replies and 18972 views.
    Damn, can't rep you, so virtual +1000 will have to suffice.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:56 PM · 861 replies and 18972 views.
    Emmmm.... if it was true sandbox game, there would be perma death, ship insurance would cost insame amounts of money and you would hunt modules and ships across the galaxy (as beta intended). Of course, there are some progression which players can choose to follow. This progression is balanced towards intended tempo of players getting their ships. That's how most of open world games work. You can go almost everywhere, but you can't get everything right out the bat.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:47 PM · 861 replies and 18972 views.
    No, I don't care about other player progress, again stop translating what I actually mean. I play game once a week. Do I care about people playing it every day? No. What I worried about that *skipping* experience of the game becomes a standard because that can have huge impact how game is viewed and how player base views it. That's a slippery slope with all these complains. Again, it is up to FD devs to crunch numbers, weight arguments and decide how to proceed. If they reverse this decision, it's theirs to do that, because they have all information, neither us or you have it.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:33 PM · 861 replies and 18972 views.
    Actually, yes :D Almost all MMOs allow to buy 'end game' characters. Yes, this makes things difficult for games who want actually land gradual experience and progression. Pressures from 'majority of gamers' (LOL) to allow them jump straight into Anaconda - don't ask why - will just get stronger.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:32 PM · 861 replies and 18972 views.
    That's actually might be seen as positive thing, all things considered.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:22 PM · 861 replies and 18972 views.
    Because I have been on Internet for long time and know gamers very well. You are small, very loud and very annoying minority. You are just are :)
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:21 PM · 861 replies and 18972 views.
    Forum attack from guy with two forum accounts? Nice pitch there. Thanks for discussion, but now on to my ignore list you go.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:20 PM · 861 replies and 18972 views.
    It is not ONLY thing that games are designed around. Learn some actual stuff. Games are complex behavioural machines, progression is very important yet still small part of it. Also please don't put words in my mouth - while I might find progress less important than you, I also find it important for FD to balance game towards gradual experience of the game. One reason might be PvP, multiplayer parts of the game - I play Open all the time, but other reason is that it in the end it disbalances game and cheapens experience. It does leave an impact. It is not zero sum game though, and FD will always struggle to find right balance - every dev does - but overall skipping large parts of content in game can be off putting, and change game in lots of ways not intended by developer, and thus making it worse for everybody.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:13 PM · 861 replies and 18972 views.
    What about just 'I have strong opinion that MC monetary rewards doesn't provide iniciative for me to use that feature'? It kinda works as argument and hey, you actually would have said what you meant. If you think using emotional words and hyperbole convinces developers - it doesn't. In fact, attacking Sandro (not you but others), emotionally arguing something just ruins this for everyone and drowns your argument and it might not be even considered then. It is quite simple. Be less toxic, be more constructive in criticism. It is quite easy thing. Shouting won't help. It won't change dev's mind.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:05 PM · 861 replies and 18972 views.
    I hate to break it to you, but it is your opinion and world view, and not shared by all people who play games. Some people play games just to have escapable fun. They don't concentrate on progress that much, nor they care about their long term goals. For people like you everything that stands in your way of mighty progress is 'punishment'. Because that's how you approach games emotionally. Game design in general encircles all play styles, one of you is not that widespread. Sure, people with such play style are very loudly represented on web. But they are just - small but loud - part of gaming community.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:55 PM · 861 replies and 18972 views.
    You are talking emotions, I am talking facts. Youngsters these days feel 'punished' about everything. Sorry, but using this word you do disservice to all people who are actually punished for being different colour of skin, being poor, etc. Stop using hyperbole, or keep being ignored. Your choice.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:50 PM · 861 replies and 18972 views.
    But there's one issue though - if forum content is evidence, these players are mostly very hardcore progress motivated. Majority of players will take more casual approach and thus will find MC more relaxing and just extra fun on top of cake. This feature is not exactly built towards people wanting to skip ship experience and get straight to Anaconda. In fact, nothing should be built towards that in game, but that's another discussion. Sharing missions goal is same as with credits - to fasttrack people with rep gain. Seriously, if people claim they want them just for fun, I will do a virtual slap in face. I just don't buy that. As for MC limits they are first steps with avatar and new network stack tech. There's no seperation of avatars and ships fully yet. Despite that, again, I don't buy these arguments 'we grind because gameplay is boring'. People motivated by 'progress' will always feel hold down by 'grind'. It is just how psychology works.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:41 PM · 861 replies and 18972 views.
    People, you would find more agreement across the aisle if you would stop using hyperbole. It is not "punishment". You feel game doesn't provide initiative - ok, that's fair assessment. It is not a punishment though.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:35 PM · 861 replies and 18972 views.
    Emmmm, as it was in beta, not finished product, there was no removal of incentives. Also technically not being able to play ED on mobile phone removes incentive for someone to play it. Seriously, stop twisting it. Earning credits isn't only way to enjoy ED.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:33 PM · 861 replies and 18972 views.
    It is not obvious at all. Being able to jump into crew role is just deal breaker. Basically not being able to do that hurdles Wings for majority of casual players (and I actually like that for in-game consistency).
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:27 PM · 861 replies and 18972 views.
    Errr, no, it does not discourages players from participating in gameplay at all. What it does it doesn't provide initiative for monetary motivated players, yes. But MC isn't exactly built around being monetary motivating feature.
  • Cmdr Eagleboy's Avatar
    Yesterday, 3:39 PM · 861 replies and 18972 views.
    I think all 'profit sharing' causes so much issue because it is automatic. I find it big can of worms - and unfortunately I feel vindicated with these complains. I think game should look towards so called 'commander contract' - tweakeable contract system which would allow to strike deals between players, along with normal between player credits transfer to complete any mutual agreements. Automatic sharing will be always open to abuse and no amount of 'ease to use' will attract players. People co-oping usually either look for roleplay element or financial initiative. These initiatives I think should come from commanders themselves. It would add socializing element to the game and would bring certain real life balance to it.
  • Cmdr Eagleboy's Avatar
    Yesterday, 3:25 PM · 861 replies and 18972 views.
    Well, I can believe technical issues killed fun (and that has been bane of Wings feature for long time for many people). Progression argument - nope, I doubt it would matter if things would run smoothly. I just don't buy overall premise. But that's my opinion.
  • Cmdr Eagleboy's Avatar
    Yesterday, 3:14 PM · 861 replies and 18972 views.
    But they won't spend all their time in game with you. These games have both player verse, and environment verse sections - both offering ways to earn money. Sorry, not buying it. I know real reasons behind this push - and I understand some people like it. I in turn loath it. If you want feel advancement that fast, play Candy Crush.
  • Cmdr Eagleboy's Avatar
    Yesterday, 3:08 PM · 861 replies and 18972 views.
    They would find money as incentive to spend time with you in-game? Really? You guys know how fake this sounds right?
  • Cmdr Eagleboy's Avatar
    Yesterday, 3:07 PM · 861 replies and 18972 views.
    Sorry guys, I know you are used to fastracking things with friends, but that is stupid thing in MMOs and that shouldn't be part of ED.
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  1. Valkyrie shot the food!
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    Thanks for the rep.
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    Thanks for the compliment on my sig!
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