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  • FuzzySpider's Avatar
    Today, 7:40 AM · 142 replies and 2827 views.
    The Express. It makes things up.
  • Robert Maynard's Avatar
    Today, 7:29 AM · 10 replies and 76 views.
    Fair point. No. I oppose the idea of the OP because travel is fundamental in this game and players being able to pop-up anywhere in the galaxy (that has a dock and that they have previously visited and left a teleport beacon) just by logging out of one ship and back in to another ship in a different location would detract from the game, in my opinion. The size of the galaxy is a strength of the game, not something to be trivialised by implementing player teleport, again, in my opinion.
  • Deggial's Avatar
    Today, 7:09 AM · 7 replies and 317 views.
    A nobel but unnecessary enterprise. Reliable sources from Palin's inner circle have leaked, that the professor actually has found a way to communicate with the Thargoids and took care of his situation himself already: He made a deal with them to free him and the price for his freedom are just a bowl of milk, cookies and the death of the entire human race. Entirely fair, if you ask me. By the way ... may I ask: anybody visited the professor and let him tinker with the ship's thrusters? Well ..., you know what will happen, don't you? Funny to think, that the last hope for our species will lie on the shoulders of some cheaters who managed to get their engineered thrusters removed in time ... And no, I am not making this up! Who would lie in such a matter of life and death?
  • Robert Maynard's Avatar
    Today, 6:02 AM · 10 replies and 76 views.
    It would to a large degree - a player would only need to travel to a place once, buy a Sidewinder as a teleport beacon, and move on.... The destination, by definition, would be a place that the player had already visited - however no travel would be required to select a session starting point. It would, once the player had been there once (and left a Sidewinder there). Not at the moment, no. As and when a dock is discovered somewhere nearby, yes.
  • kofeyh's Avatar
    Today, 5:45 AM · 20 replies and 645 views.
    I think someone worked out that the pitch rate of an Anaconda would kill an occupant due to excessive G, if they were in the front seat when pitching at the highest velocity possible (FA-Off); so oh yeah, paste. Human paste everywhere. I wonder if that was more due to lag, than intentional. Also, a huge ship moving quickly is more dramatic than a ship that moves at imperceptible speeds, even if the latter is far more likely. So I'm thinking "game reasons". Like most of the flight model. If you've ever watch modules docking to the ISS, it's like watching molasses flow. We move way too quick in just about every ship. :)
  • kofeyh's Avatar
    Today, 5:33 AM · 20 replies and 645 views.
    Sort of. Inertia is a relative force, as I understand it. Whilst it takes the same force in space, as not in space, there is no external factors such as air density to contend with (so no resistance, but equally nothing to push back against). But I am no physicist and I have no idea how the gravity generated on Majestic Class interdictor, would affect it versus the Farragut, for example. I don't know how these giant ships are supposed to be propelled, or what sort of thrusters they use.
  • kofeyh's Avatar
    Today, 5:27 AM · 164 replies and 4387 views.
    It's okay, one day a hull-tank and many-SCB stocked beluga, with five class 2 highly experimental multi-canons that are a mixture of thermal, corrosive with efficient/ reload specials will find you and teach you the true meaning of christmas. ;) OMG. Exploiter! What have you done? ehehe. ;)
  • kofeyh's Avatar
    Today, 5:03 AM · 82 replies and 2847 views.
    Frontier have already pre-defined the next steps. The are likely to be hostile under defined circumstances. Which is to be expected; because they have all but told us that. They are another sentient race, and to expect them to be friendly, and that not shooting them will magically keep them that way, is beyond naive. ;) "don't shoot them or we are all screwed!" - game development doesn't work like this; it's pretty much never worked like this. They may make some aspects definable by the commander, but most are built and will occur, regardless of particular desire.
  • kofeyh's Avatar
    Today, 4:59 AM · 20 replies and 292 views.
    Sort of, long range missions can add up pretty quick.
  • kofeyh's Avatar
    Today, 4:56 AM · 20 replies and 645 views.
    Inertia doesn't work the same when the bulk of the gravity is essentially inside the ship, rather than something external acting on it alone. Space is weird. So is gravity in space.
  • kofeyh's Avatar
    Today, 4:44 AM · 20 replies and 292 views.
    Passenger missions; that baby will haul derrière, look amazing doing it, and offers an incredible, and very very secure once in a lifetime experience for passengers. Or? human resourcing. It's amazing how many indentured highly motivated imperial slaves staff you can transport place in hard labour fantastic job opportunities! So many job positions, so little time to cram 'em in the back. Look, it's fine. They want to work. Also ignore all the haters, flight-assist off and that baby is a dream to fly. They just be jelly, mate. ;) Corvette is great in a CZ, but nothing is as much fun in a CZ as a cutter; that boost, with efficient weapons the CAP is no longer a concern and if you focus on obscenely high optimal mass (over anything else) it'll turn on a dime. Even with D rated thrusters.
  • Jenner's Avatar
    Today, 4:02 AM · 9 replies and 95 views.
    Ditto on everything. Lol
  • Jenner's Avatar
    Today, 3:54 AM · 33 replies and 668 views.
    Jenner replied to a thread Thargoid Base!? in Xbox One
    Exciting stuff! I'll have to see if I can get over there with a UA tonight. :)
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45 Visitor Messages

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    Thanks for the rep ! Commander

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    I think you and I think a lot a like
    Cheers
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    Thank you yet again for the rep Cmdr
    Fly safe
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    Thank you for the rep Cmdr
    Fly safe - Fly sober
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    Thank you for the Rep....I appreciate it....
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    Thank you for the Rep Cmdr
    Fly safe: Cheaterfree
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    Thanks for the rep ! Commander !

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    Aye, question for you. Just started playing this game, and saw this video of yours: https://www.youtube.com/watch?t=72&v=7txixfOI0tE

    I'm actually at this exact black hole, but I'm unable to get it to distort it as much as you. Any tips?
  9. View Conversation
    Thanks for the Rep.
  10. View Conversation
    Changed!

    But not back. I have to stay with the crap movie motif.
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About Mephane

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About Mephane
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30/06/2016 5:26 PM
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Yesterday 10:38 PM
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04/10/2013
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