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  • NeilF's Avatar
    Today, 10:03 AM · 568 replies and 14877 views.
    It's about as easy to grasp as the fact a game that allows players in dedicated combat ships to repeatedly destroy other players not interested in combat (at the time), and not even outfitted for combat, for no ingame reason/outcome, might need "improving"... Especially when said issue has now been going on for approaching three years and is quite probably driving more and more players out of OPEN. It's about as easy to grasp as the premise that a sensible outcome/penalty for habitually "illegally" destroying other CMDRs (& NPCs?), even in anarchy systems, is as fair as it is realistic ;)
  • NeilF's Avatar
    Today, 9:30 AM · 124 replies and 12068 views.
    Do you remember spending days typing in programs from magazines, including all the data for machine code elements, and then it never working? When I got my assembler cartridge for my Commodore 64 it was wonderful being able to actually program in machine code in a nice friendly way and debug it!
  • NeilF's Avatar
    Today, 8:26 AM · 124 replies and 12068 views.
    That takes me back! Hand compiling machine code onto my Commodore 64, running it, the machine freezing, and then trying to debug where the issue was by going through each hand compiled piece of code... Sheesh!
  • Riverside's Avatar
    Today, 12:46 AM · 24 replies and 607 views.
    Nailed it. Having all missions (with different destinations) complete from one location is just another one of those bugs that frustratingly doesn't get fixed for ages, and players get used to it being part of the game. Just fix the (major) bugs first, then see if the mechanism actually needs to be drastically changed. What the OP describes is probably how it's supposed to work for all we know.
  • Obsidian Ant's Avatar
    Yesterday, 10:39 PM · 1945 replies and 69595 views.
    Makes me wonder if different setups are affected in a different way. I haven't seen a planet like that since 2.1.
  • Obsidian Ant's Avatar
    Yesterday, 10:30 PM · 159 replies and 6465 views.
    Well it doesn't really make any difference "who in Frontier", as the answer would have been the same from anyone there in the know. :) But in this case it was Zac.
  • Riverside's Avatar
    Yesterday, 9:05 PM · 19 replies and 708 views.
    That's what exploration is for ;)
  • NeilF's Avatar
    Yesterday, 4:45 PM · 31 replies and 1729 views.
  • NeilF's Avatar
    Yesterday, 4:06 PM · 10 replies and 190 views.
    And that's fine... But it takes us back to a good way of downloading the video then... Which is what I'd prefer to do I think.
  • NeilF's Avatar
    Yesterday, 3:54 PM · 10 replies and 190 views.
    Doesn't Whirligig requrie you to have downloaded the video first?
  • Obsidian Ant's Avatar
    Yesterday, 3:49 PM · 159 replies and 6465 views.
    I got this information directly from Frontier. Like many others here I wanted clarification, so asked for confirmation on this. The sales do not include paintjobs or any of the other extras, the 2.75m copies sold is purely Elite Dangerous and Horizons units. :)
  • Obsidian Ant's Avatar
    Yesterday, 3:37 PM · 1945 replies and 69595 views.
    Here are a bunch of examples. None of these look the same any more: The first moon is Assellus Primus it's a starter system and very easy for you to go and check (these blue/green planets no longer exist). The moon in the middle of the clip is Merope 5C, it's a very popular location, this moon now looks completely different and has lost all the dramatic details. The three moons at the end of the clip are a great example. That was taken in the Orrere system, if you go there now, you will see all the moons are brown and far less detailed.
  • NeilF's Avatar
    Yesterday, 2:10 PM · 10 replies and 190 views.
    Ok... I'll download "Bigscreen" and give it a go...
  • NeilF's Avatar
    Yesterday, 1:41 PM · 568 replies and 14877 views.
    Understood... But I do wonder how much of that view is based on the fact that currently in OPEN you can be illegally attacked and destroyed anywhere with little/no deterrent/penalty. I wonder if illegal/mindless destruction was significantly penalised, such that it was significantly reined in, how much that opinion/view might change. I do understand it wouldn't for some... But many I'm sure would live OPEN if it was simply more "sensible" and less toxic. ps: I resigned myself to doing any major location/event in Mobius earlier this year due to the toxic minority using any such locations/event as an excuse to simply club any/all other CMDRs they could for their own cynical entertainment. What's gained by CMDRs in exploration vessels being allowed to be destroyed by fully engineered combat ships in truth for no reason... over and over... with no negative outcome for these individuals... Daft! Especially three years into the game!
  • NeilF's Avatar
    Yesterday, 1:16 PM · 10 replies and 190 views.
    Thanks... My monitor is 16:10... If I have to change my resolution to 16:9 just to watch a video that sounds a bit of a faff? There's obviously various dedicated video players for the Oculus so just using those to watch the video directly (or downloaded) from places like youtube sounds more straight forward?
  • NeilF's Avatar
    Yesterday, 1:06 PM · 24 replies and 625 views.
    NeilF replied to a thread My Rift just broke! in Virtual Reality
    Hope it gets repaired/replaced OK! I'll also make sure I treat mine more carefully now! They do tend to get bent around a bit during putting the headset on...
  • NeilF's Avatar
    Yesterday, 1:02 PM
    Anyone able to comment on how to watch/download videos for an Oculus? eg: From youtube - https://www.youtube.com/watch?v=ocvuEI0w0g8 I went to install/use JDownloader but noticed it installing loads of "other things" so didn't want to risk it.
    10 replies and 190 views.
  • NeilF's Avatar
    Yesterday, 11:09 AM · 568 replies and 14877 views.
    IMHO, we should only have OPEN... There should be a solid C&P (karma) mechanic heavily penalising repeat illegal destruction of CMDRs (& NPCs). The game should offer clear easy to access to activities for PvP should you be interested, via Powerplay, missions and/or certain CGs. If you're interested in PvP, undertake one of those activities that will expose you to it. If you're not, don't. Destroy other CMDRs illegally, prepare for some significant outcomes. The resultant game would surely be better for most, especially without the current huge elephant in the room whereby CMDRs can simply disappear from any consequence by ducking into solo/group mode and being untouchable by other CMDRs. This makes a mockery of some PvP related activities (such as Powerplay and some CGs). But as you say, that's all an impossible dream now :( The best we can hope for now is for Powerplay, missions and dedicated Open only CGs to at least offer some PvP orchestrated gameplay (in OPEN) for those interested.
  • NeilF's Avatar
    Yesterday, 10:54 AM · 568 replies and 14877 views.
    Given the past two+ years of development choices I unfortunately fear you're right. When development effort is repeatedly thrown at questionable outcomes (eg: CQC, Powerplay and Multi-crew) instead of actually improving core gameplay to move PvE and PvP forwards, then that's worrying IMHO. Will the new C&P (karma) mechanic truly penalise the repeat illegal destruction of CMDRs (& NPCs)? Well I don't believe it's aimed at NPCs - The moment any mechanic treats NPCs and CMDRs differently I wonder why! For a solid gameplay reason, or because mechancis are flawed! And when Sandro has already said anarchy systems will remain outside the remit of this new mechanics instead suggesting something else will have to come into play for alien ruins etc... Why? So straight away - especially given the past two+ year track record - I'm worried about what this new C&P (karma) mechanic will actually deliver/achieve!
  • NeilF's Avatar
    Yesterday, 10:48 AM · 568 replies and 14877 views.
    As appealing as hiring CMDRs to escort you is, it just won't work with the current mechanics. Why would a CMDR - interested in fighting - escort you resulting in most likely very little fighting? Until the game actually orchestrates some solid interesting PvP via Powerplay, missions and/or Open only CGs, PvP will continue to be the limp vapid experience players have had to make the best they can of for the past three years... A C&P (karma) mechanic needs to solidly penalise illegal destruction of CMDRs (and NPCs?) anywhere and everywhere, and the game needs to offer/orchestrate/promote more interesting PvP via hot spots of meaningful gameplay via Powerplay, missions and Open only CGs.
  • NeilF's Avatar
    Yesterday, 10:13 AM · 568 replies and 14877 views.
    Let's not get wrapped up in terminology. Yes "griefing" is repeat intentional harassment, but when a CMDR is destroying other CMDRs for in truth no in game reason and isntead simply to enjoy the notion of causing another player aggravation and grief, you can see why the term is still used for this sort of behaviour... What the C&P (karma) mechanic should be dealing with is (IMHO) any habitual/repeat illegal destruction of CMDRs (and ideally NPCs). And IMHO this should even include out at anarchy system, which if we don't needlessly get wrapped up in some emotional bond to "lore", makes total sense from a realist point of view, as well as a resultant gameplay point of view. Destroy another CMDR illegally evey now and then, and you'll probably not get noticed. Sit at a star and illegally destroy CMDR after CMDR, or go to a alien ruin and mow down explorers? Then don't be surprised if you find yourself denied docking at more and more stations. And what's unfair or unrealistic about that? If the C&P...
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7 Visitor Messages

  1. View Conversation
    NeilF, I just saw a post, and saw your signature, and I think it's great for those making/reading suggestions. I was trying to think of a way, maybe having profiles include a suggestion section, since ultimately, everyone could/should have suggestions. Your way makes that very convenient. Thanks!
  2. View Conversation
    Thank you for the rep Cmdr, yet
    again )
    Fly sober
  3. View Conversation
    Thank you for the rep Cmdr
    Fly safe - fly sober
  4. View Conversation
    Nelif, I just perused your links at the bottom of your message here and found them most helpful. +1 Rep to you and thank you. -- Cybermykl
  5. View Conversation
    Railguns were not removed or completely reworked (as I would have preferred), but they were brought down to an acceptable level of nuisance. I can't see the shield potions being "adjusted" like that though. The very concept is terrible, and Sandro seems to think they will work as a kind of quick-time-event... Which is a horrible idea from bad console games
  6. View Conversation
    It's pretty painful to see how several people will angrily defend the status quo. Any status quo.

    Especially those who feel they have found the current cheese, and I suppose are unhappy about the idea that now that they have mastered the game, something would change. How anybody can be happy about the mess that is shield cells, I'll never know. I have noticed that many of those defending them have turned up so late that they have always been there for them.
  7. View Conversation
    Trimming Edtracker board to fit in Maplin project box. Can you show how you modded the Edtracker cicvuit board?
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