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  • Vingtetun's Avatar
    Today, 1:57 PM · 162 replies and 6720 views.
    I think a rethink related to the relevance of missions in the bgs is important. During war, combat, evacuation and military supply missions should assist your faction in all their systems. Bringing in material and war supplies to the war zone etc. During unrest, similar missions to assist security improvements Boom should spawn lucrative trade The only one that appears to be working is outbreak where medical missions arrive.
  • Ben Ryder's Avatar
    Today, 1:56 PM · 162 replies and 6720 views.
    No ire. If the rule applies to super powers it something similar should apply to independents too. Otherwise it is skewing results in one direction. based on nothing more than random traffic. My concern is about the players experience. EDIT - The super powers have plenty of tangible BGS effects. Do missions for them and get the most powerful ships in the game is the first that comes to mind.
  • Jack Schitt's Avatar
    Today, 1:37 PM · 113 replies and 3217 views.
    Got attacked yesterday by an NPC called "Alpha Q", which made me wish I'd thought of that as a ship name. Guaranteed to slide past the filter.
  • Vingtetun's Avatar
    Today, 1:11 PM · 162 replies and 6720 views.
    My concern is rather that the ONLY way to combat drops during war is via bounty hunting as suitable combat related missions don't spawn. The reversion back to 2.3 bounty influence will stop superpower bounty vouchers causing as much of a drop but will also hamper the ability to prevent surrounding owned systems to be bolstered during war. The superpower bounty spread should maybe be shared between them but giving them all a boost from 1 hand in at a system they don't own is OUCH. I fully agree that a federal owned system should be strong and benefit from federal bounties but independent owned systems with multiple non asset owning superpower are at a massive disadvantage.
  • Ben Ryder's Avatar
    Today, 12:19 PM · 162 replies and 6720 views.
    Hello Adam. The majority of player faction are independent. Skewing stuff to the super powers is rail roading the game play and also does not make sense. It's not good for the player communities in general especially those who have set -up independent groups and factions because they have no interest in the super powers and want to create their own narrative. The weight towards super powers is basically turning a sandbox in to a one way street with a super power at the destination for any one interested in being independent and defeats the spirit of free from free play. Well that just my observation from what Ive gathered so far. Thank you for your time. o7 Please roll this bias back. Your virtual pal Ben
  • Vingtetun's Avatar
    Today, 11:59 AM · 162 replies and 6720 views.
    Thank you for the feedback. As and when it happens could you let us know which bits have been rolled back. I.e. is it going back to identical to pre 2.3 or is the fix for tanking factions staying and it is just a more subtle change. Keep up the good work. Vingtetun
  • CaptainKremmen's Avatar
    Today, 11:41 AM · 855 replies and 72495 views.
    CaptainKremmen replied to a thread Update 2.3.01 in Patch Notes
    Stars look like stars again on hyperspace exit. Good stuff - that was really quite horrible looking before.
  • Winterwalker's Avatar
    Today, 10:41 AM · 855 replies and 72495 views.
    Winterwalker replied to a thread Update 2.3.01 in Patch Notes
    Which is I think, more or less exactly, how Culloden happened !?
  • Winterwalker's Avatar
    Today, 10:22 AM · 1 replies and 34 views.
    iEagle ! (For some reason I don't get on well with Vipers) I use mine as an interceptor, with virtually zero jump range and bounty hunt locally, interdicting, going into CZ's and it's a total blast. Of course you have to watch it with keeping rebuy money in the bank but it's such a fun little ship, fast and with the medium hardpoint (and two small ones) a fair upgrade from standard Eagle. I run a medium beam and a pair of heat seeker missile racks which are really satisfying to use. Welcome back Cmdr o7
  • Winterwalker's Avatar
    Today, 10:14 AM · 855 replies and 72495 views.
    Winterwalker replied to a thread Update 2.3.01 in Patch Notes
    Did you know : Humour is so difficult to translate, that common advice given trainee translators is for instance when Barak Obama made a joke, the translator may not even try to translate but will say to President Xi (Jinping, China) .. "Mr Obama just said something funny, please laugh". Yup. It's another true story!
  • Winterwalker's Avatar
    Today, 10:08 AM · 855 replies and 72495 views.
    Winterwalker replied to a thread Update 2.3.01 in Patch Notes
    Back on topic mind, booted up 2.3.01 on my ridiculous underspec lappy this morning and found a much smoother flight and massively improved experience from 2.3. Finding NPC crew images not loading in crew lounge (will monitor) and a minor audio bug in Commodities, with missing sound effect on tons being added to sell/buy (with hold mouse). Haven't gotten through everything yet but at 2.3 I thought I might have to put ED down for good. Nope, it still runs! (which is still amazing to me).
  • CaptainKremmen's Avatar
    Today, 9:50 AM · 3 replies and 109 views.
    CaptainKremmen replied to a thread Broken game... in Xbox One
    Raise a support ticket. You will be prioritised if you cannot play. Edit: Is this problem (and support workaround) relevant to your issue?... https://forums.frontier.co.uk/showthread.php/347525-Game-dropping-to-main-menu
  • CaptainKremmen's Avatar
    Today, 9:45 AM · 115 replies and 9596 views.
    "We want more content!" "There is nothing out there in the proc gen Galaxy!" "How about having something to do other than just grind grind grind!" "There is no lore the players ever see in the game! It is all on websites and in books and ARG hints!" "Space is too empty! Add some things to discover!"
  • Jack Schitt's Avatar
    Today, 8:13 AM · 93 replies and 2218 views.
    Showing my ignorance here but I'd always assumed that thing wasn't real, beyond being a full-sized movie prop. I remember watching Damnation Alley and being impressed by the innovative wheel arrangement but thinking that it probably wouldn't survive real-world conditions. The story about the 25ft jump (technically a drop according to the PopSci archive referenced) shows how wrong I was. OT, but +1 for the links.
  • Jack Schitt's Avatar
    Today, 8:01 AM · 93 replies and 2218 views.
    How do I find these lobbies I keep hearing about? Played this game for years and never seen such a thing.
  • Jack Schitt's Avatar
    Today, 7:54 AM · 90 replies and 2941 views.
    I wonder if that's contextual depending on mission type? During the beta I had several follow-on (then called "chain") missions from a particular faction in the refinery at which I was dropping off mined ores, and they were all delivery missions for shipments of semiconductors and other materiel that the givers said had been manufactured from my ores. Notwithstanding the gamified, sped-up supply chain for which Apple would sell their collective souls, this worked really well and added to the sense that there were NPCs doing things in the background that occasionally needed the player's assistance. I hope this is still the case for these sorts of missions and that they only spawn at the relevant station or outpost. If I started to see delivery missions related to stuff I dropped off at a refinery 50 light years away it would be very odd. Obviously things like assassination missions, or other activities that are "chained" by reputation rather than something physical, should have a wider scope and be...
  • Winterwalker's Avatar
    Today, 6:48 AM · 855 replies and 72495 views.
    Winterwalker replied to a thread Update 2.3.01 in Patch Notes
    Funny though.
  • Winterwalker's Avatar
    Today, 6:41 AM · 19 replies and 656 views.
    This is a really interesing point. Though I can see why you might want engineered scanners on a fighter, it's good for explorers (and miners) too, so would think either the blueprint needs to be available at Farseer too, or only, or different types of upgrade blueprints across engineer bases, depending on what it's likely wanted for. An explorer's scanner could eat power or have really low integrity and so on ... Python into a CZ though Cmdr?? An armed trader, mining vessel, handy in a USS but CZ .. just no? The canopy is really exposed and the rebuy, high. Suggest Imperial Eagle, on sorties into CZ's and you'll have way more fun; one single trade delivery mission in Python, funds about ten Eagle rebuys.
  • Winterwalker's Avatar
    Today, 5:33 AM · 71 replies and 1438 views.
    Isn't the trick to it to get out of gun range (4km) and wait for the Feds to arrive? They do arrive in a high security system (don't in an Anarchy) but does take them some time to get to you. Would it not be really weird if wherever and whenever you got interdicted, there's ALWAYS a bunch of security ships, sitting there waiting, just to save your sorry backside? Improvements to C&P (ppl suggest a lot) could really wreck ED's dangerousness if not handled with care imo, even a single solar system is a big place? (+ I swear sometimes, it's not a world of men).
  • Winterwalker's Avatar
    Today, 5:14 AM · 71 replies and 1438 views.
    Sympathies to the OP though I can't help thinking, your stream stays more hardcore and more interesting, if you stay in the wild wild west of open play? Yes rebuys happen but an NPC can do that to you too and I'd be more interested to watch a streamer who, if you like deliberately put themselves in harm's way. If you're flying an Eagle you've got every justification to be wary of hollow square blips on radar, so cat and mouse evasion is something to talk about (or hairy fly-by's, to show your viewers a griefer's paintjob before getting the heck out of there, a game of chicken) sounds to me more entertaining than a PvE stream. Riskier, but there's the rub. Good luck anyway whatever you decide.
  • Ben Ryder's Avatar
    Today, 3:28 AM · 57 replies and 1812 views.
    I liked it when flying with fligh assis off was a true measure of skillful flying. I was rubbish at it but used it on my T9. I enjoed havning to find black markets rather than just looking them up. I liek the dagressive and acutally dangerosus NPC hunter killers that tested both comabt and flying. I i liked the slow credi progression becasue gaining something like a paython was a real big deal, PLayer wirten articles ion Galne made the gaem more alives rather than the meaingless feed about ecnomc booms etc in systems that no one cares about and empty CGs that boild down to go grind over here for x thsi week. DOnt worry it wil be a win and teh narriative wil be pointless or predetermiend. Im goig to bed. Im clearly jaded
  • CaptainKremmen's Avatar
    Yesterday, 11:30 PM · 855 replies and 72495 views.
    CaptainKremmen replied to a thread Update 2.3.01 in Patch Notes
    Well, CMDR Thrust from Bradford has managed to download 2.3.01 on XBox, and thinks it's great. Just sayin'.
  • Jack Schitt's Avatar
    Yesterday, 9:47 PM · 180 replies and 10428 views.
    Yeah, I've done a few jumps now and... well I guess the kindest thing I can say is that it's an improvement on 2.3. To be fair, the "blending" effect FD are obviously going for to mask the LOD loading does work quite well on the larger, brighter stars. To the point where, if I'm being honest, had it been like that since launch I'd likely never have questioned that it could be any other way. And the popping / smearing as I fly around the various stars isn't nearly as prevalent as before, unless I skim the corona at really high speed where some smearing and popping is evident. And when I do that I'm usually concentrating on not frying, or on dragging an interdictor into the star, so a few wobbly textures aren't as critical. But the Class M dwarf stars, of which there is an abundance throughout the galaxy, still look poor to me. The blending effect is working as intended but the initial low resolution textures, coupled with the relatively high contrast between the red and orange portions of the...
  • Slopey's Avatar
    Yesterday, 8:43 PM · 29 replies and 839 views.
    You need to take the DDF topic in context regarding ship ownership at the time. Ships were supposed to be very very expensive, there could be only one (Macleod) - you could only own one at any one time, the resell value was going to be a tiny proportion, and FD were trying to foster an emotional connection between the player and their (expensive, difficult to obtain, singular, and low value to sell) ship. These days, when you can have a whole pile of ships in any station with a shipyard, the more intricate rules around fees/reputable ports/bonus rep just aren't needed - it's no longer applicable in the context of the actual game. When trawling up stuff from the DDF - remember it was all written many, many moons ago, in a galaxy far, far away, before even Alpha 1!
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18 Visitor Messages

  1. View Conversation
    Thanks for the rep ! Commander !

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    Your signature sent me on a two hour adventure, lol.
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    Thanks for the rep ! Commander !

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    Thanks for the rep commander
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    Thanks for the rep.
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    It's absolutely brilliant. If I can't have my cow painted like that I'm going to be making a complaint to the management!
    ;-)
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    Hehe, thanks for the rep Fenris
  8. View Conversation
    Hi Fenris

    Thank you very much. I use a site called http://signavatar.com/ to randomly display 1 of around 14 sigs.

    A lot of the artwork is adapted from what I could find, (example I didnt draw the cobra in the "leave home" one but cut it from a old wiki pic of oolite).

    Regards

    Cruel

    PS: ALL 14 (1 & 2 are my favorite)

























  9. View Conversation
    Your welcome
  10. View Conversation
    Thanks for the rep!
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About Fenris Wolf

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Age
111
About Fenris Wolf
Biography:
Iconographic Capturer of Ætheric Personalities
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London'ish
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Photographer

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