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  • jontycampbell's Avatar
    Yesterday, 11:54 PM · 514 replies and 14612 views.
    Are you Joey Deacon?
  • Ziljan's Avatar
    Yesterday, 6:15 PM · 6 replies and 373 views.
    Ziljan replied to a thread No 5th Aegis CG in Aliens
    Yeah I was thinking guardian tech may be next too. I'm not sure we have everything we need though. We don't have an adequate defense against swarm missiles or the yellow lightning. Though the flak seems to take out missiles, and the lighting can sort of be dodged and may be subject to thermal resists (needs testing). Also we don't have any corrosion resistance or way to remove the ongoing effect in combat. Nor do we have a way to follow their wakes, which could require an updated xenoscanner and possibly a new jump drive.
  • Ziljan's Avatar
    Yesterday, 5:52 PM
    Ziljan started a thread No 5th Aegis CG in Aliens
    Looks like our human tech innovation has stalled. If the Thargoids continue to adapt while we stagnate, will humanity be doomed? What are we gonna do about this CMDRs?
    6 replies and 373 views.
  • Ziljan's Avatar
    Yesterday, 5:50 PM · 233 replies and 17070 views.
    Ziljan replied to a thread COMPLETED CG Fourth Aegis Initiative (Trade) in Community Goals
    Because most sane people like getting new toys?
  • Ziljan's Avatar
    Yesterday, 5:45 PM · 233 replies and 17070 views.
    Ziljan replied to a thread COMPLETED CG Fourth Aegis Initiative (Trade) in Community Goals
    Uh oh, are we gonna get a 5th Aegis CG, or did all of the complaints about boring CG mechanics have the unintended consequence of stopping the flow of goodies?
  • Ziljan's Avatar
    Yesterday, 9:50 AM · 40 replies and 648 views.
    For the people wondering how their ship could sustain damage even with "low speed" realize your ship is MASSIVE, which means even a slow impact carries a huge amount of energy. Eg, Even an impact at 5m/s of a 2000 T space ship is like getting hit with 25 MJ (KE = 1/2mV^2) of absolute hull damage to your unmodded integrity. Why unmodded? In Elite the game doesn't seems to care how much hull you have when colliding with immovable objects. Hence the game seems to model these collisions as inelastic, which means that all of the energy is converted into deformation of the ship's core frame. This is different from two colliding ships where both objects are movable and of somewhat comparable mass. For the people wondering why their gear isn't buffering the impact, realize that if your gear isn't lined up with the terrain, then you're potentially damaging your landing gear / impinged hull. It would be like jumping into the air, flopping like a fish, landing with your legs at a funny angle, and wondering...
  • Ziljan's Avatar
    Yesterday, 8:06 AM · 40 replies and 648 views.
    The trick is to line up perfectly on a nice flat area, and then toggle FA until you drift via gravity to the surface and the landing gear engages. Eg, NEVER use down thrust or even slow momentum to reach the ground. Toggle only. Ideally you should finish with FA on and the barest passsive downward vector. Speed should still read 0 the whole time. 1 at the most. EDIT: For this to work, FA button must be set to HOLD. Not TOGGLE.
  • Ziljan's Avatar
    Yesterday, 8:04 AM · 27 replies and 1084 views.
    Cool theory. Until I see evidence, ammonia based life forms are still KOS. Wouldn't surprise me if it were true though. Would be a nice twist.
  • Ziljan's Avatar
    Yesterday, 8:01 AM · 40 replies and 648 views.
    Hull damage from landing without shields? What speed are you landing??? No need for hull damage if you fly it right ;).
  • jontycampbell's Avatar
    Yesterday, 2:59 AM · 22 replies and 1076 views.
    Thargs require cool to cold environs. Flower Thargs and Retro Thargs may differ.
  • jontycampbell's Avatar
    Yesterday, 2:57 AM · 128 replies and 2423 views.
    Yes the "Git Gud" folks seem to be missing a trick it seems to me: I'd argue that ED is like Chess, in that it is good practice to help out others novice to the game to get the most from it, as gunning after absolute beginners for the sake of it is a hollow victory in which you learn little.
  • jontycampbell's Avatar
    Yesterday, 2:53 AM · 514 replies and 14612 views.
    You know mate, that is exactly my sentiment. I backed SC with much excitement on the back of ED, yet, now, with a heavy heart I fear Derek Smart was right and Chris Roberts bit off more than he could chew. I do not think SC will ever see the light of day, but it's nothing compared to the 120 I invesrted in PopSlate 2. Anyway, sorry...that's a bit of a tangent to the OP...carry on chaps.
  • jontycampbell's Avatar
    Yesterday, 2:42 AM · 27 replies and 507 views.
    Guys, you know you just posted two big blank black posts? (Am using Opera latest Browser if that helps) Regan had Alzheimer's.
  • jontycampbell's Avatar
    Yesterday, 2:40 AM · 128 replies and 2423 views.
    My bad, yes. I meant Mobius & Fozza are PvE areas that are essentially PvE with humans and NPCs
  • Ziljan's Avatar
    18/10/2017, 11:19 AM · 44 replies and 1674 views.
    Maybe so, but I remember that docking with rotational correction and FA off used to take me a minute or two just to line up, and now it's like there's a magnet that nixes the side rotation + centrifugal acceleration. Likewise, the landing speed conditions for surfaces seem a bit more forgiving. But yeah, maybe I am just more use to my new hotas because lining up for the mail slot is easier now too. Could also be because I was using a X52 Pro before, ha! Yeah that could explain it. That stick is very clunky and inaccurate by comparison.
  • Ziljan's Avatar
    18/10/2017, 11:09 AM · 44 replies and 1674 views.
    Just checking, is FA off easier now? I remember it being a bit hard. The Isonona video inspired me to try once again to go full FA off, and it seems like no big deal anymore to fly through canyons, land on planets, scoop cargo (off planet surfaces even), or dock at a rotating station with rotational correction off as well. I use Hotas and Pedals as well. ThrustMaster T.16000M FCS + MFG Crosswind Pedals. Stick is for Pitch + Yaw, Pedals are for Roll.
  • Ziljan's Avatar
    18/10/2017, 10:53 AM · 180 replies and 6507 views.
    While I sincerely hope that the OP's quote of SJA was in reference to the run of the mill NPCs we encounter in Human space, I suspect that this is yet another adaptation of the Thargoids' AI and that they will be getting some cool new moves. Luckily I am parked in the Pleiades so I can enjoy this new marvel first hand either way. Tbh, I haven't been able to kill a Thargoid solo since the last round of updates with the dodging Cyclops and more aggressive Thargon swarm. If they are being buffed even further, then the Thargoids will definitely become a Wing-necessary event! Which is fine with me, because I am sure I can find a wing if I need to in Aegis Core or some other Thargoid fighting group.
  • jontycampbell's Avatar
    18/10/2017, 6:52 AM · 22 replies and 1076 views.
    also take a tissue sample, they are worth 14,000 a ton at least.
  • jontycampbell's Avatar
    18/10/2017, 6:44 AM · 514 replies and 14612 views.
    Are Microsofts Server farms the same virtual affair? The disconnects, I note only occur during blue wind coming out of SC disengaging, which means missions cant be completed as you never get to port. If FD managed to stop the mission timers during several minute entering jump lags or disconnects, it wouldn't be so bad.
  • jontycampbell's Avatar
    18/10/2017, 6:38 AM · 110 replies and 2583 views.
    You know...they used to!
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About Arindor

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About Arindor
Elite fan from 1984 on my mate's BBC Micro, and started to play in '85 on the ZX Spectrum 48K. ED backer from PB, May 2014.
Space, the final frontier.
CEO of Durante Enterprises.



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