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  • Arindor's Avatar
    Today, 10:00 AM · 58 replies and 1772 views.
    I play in solo because I believe that's how the game should be played and I haven't been griefed yet. ;) :D
  • Arindor's Avatar
    Today, 9:09 AM · 34 replies and 818 views.
    Keep up the good work! IMO you're RP'ing, just like you would if you chose to fight against an NPC faction whose morals/ethics you don't approve of. So just hide behind the RP moniker and you'll be fine. No one on the receiving end would be able to tell the difference anyway. :)
  • Ziljan's Avatar
    Today, 12:52 AM · 343 replies and 13433 views.
    Allitnil certainly has the experience, but I haven't heard his ideas on exploration revamps. Erimus just listed his ideas a page or so back, and they are genius. They don't necessarily require a change to the existing base mechanics and would dramatically enhance the experience of exploration.
  • Ziljan's Avatar
    Yesterday, 11:49 PM · 15 replies and 388 views.
    true. The only advantage of the T-9 is that it costs about 200 Million less to outfit in trade mode and can use a C8 biweave for super fast regen. However, the shielded cargo capacity is nearly identical, and the jump range, shield strength, weaponry, module protection, boost speed, agility, hull are all weaker to MUCH weaker on the T-9. Still love the T-9 though, mostly for the amazing (wasted?) cockpit, and the feel of flying a massive-behemoth that actually feels like a massive behemoth ship. Really hope they use the reuse the T9 cockpit on the T10 defender, or something similarly awesome. :)
  • Ziljan's Avatar
    Yesterday, 10:44 PM · 343 replies and 13433 views.
    As much as I like Obsidian as a person and an Elite newscaster, I would prefer to have a more technical expert like Erimus to be a player adviser to Frontier. Obsidian is a great YouTuber and promoter, but Erimus is an Explorer's Explorer with unsurpassed knowledge and experience and quite frankly a richer and deeper source of ideas for mechanics.
  • Ziljan's Avatar
    Yesterday, 10:23 PM · 343 replies and 13433 views.
    This is something I have been wanting for a long long time. I think it fits in perfectly with the current high wake jump boost mechanics, and imo should be applied to every kind of boosted jump. The bigger the boost, the more difficult the "interdiction type tunnel" should be. I would even be Ok with having a 20kLY jump range as long as the interdiction tunnel was vitually impossible to beat and failure meaning being thrown 20kLY off course and severely crippled ship, possible completely disabled if the AFMUs are too badly damaged. White dwarf binaries should be quite rare for a variety of reasons. 1) WD precursors are not all that common Pop I&II: B,A,F and Pop II: G 2) stars don't age at the same rate, lower mass stars burn slower and live longer lives on the main sequence (hence Sirius B was initially higher mass than sirius a) 3) stars in the future-WD mass range expand when they die, and this mass can accrete upon the companion star potentially altering its lifespan, or causing it to go...
  • Ziljan's Avatar
    Yesterday, 9:18 PM · 15 replies and 388 views.
    I would go with something like this for combat: You can use this shield build with any kind of build though (trade/blockade runs/bounty hunting/etc). The beauty of it is that the regen is so fast that all an NPC needs to do is run out of WEP for a few secs and you almost don't even need the SCBs. It can take quite a lot of punishment, even going toe to toe with the biggest baddest ships you'll find in a high CZ.
  • Arindor's Avatar
    Yesterday, 7:25 PM · 281 replies and 14697 views.
    Because this doesn't take into consideration those who play on a console but not have an online subscription. :)
  • Ziljan's Avatar
    Yesterday, 6:32 PM · 26 replies and 980 views.
    Not if you're already Elite.
  • Ziljan's Avatar
    Yesterday, 6:24 PM · 343 replies and 13433 views.
    I agree 100%. Furthermore, I think the entire scan/discovery/jump/route-plotting mechanics need to be thrown out and started over from scratch so exploration is more hands-on and travel itself requires actual planning and benefits from group effort. Going anywhere humans never been before should feel like edge-of-the-galaxy exploration does. If this means throwing out all previous data, I'm more than fine with that.
  • Ziljan's Avatar
    Yesterday, 10:13 AM · 343 replies and 13433 views.
    Dr Kaii, long time no see. I agree with your conclusion that proc gen lacks believable diversity. In fact I agreed with it a long long time ago. Before Distant World's was a twinkling in an Erimusian eye, I felt that exploration was already dead since it was purely photo tourism with a very limited palette and absentee mechanics. I'll say it again because it bears repeating. The thing that is lacking is not just variation or "content", it's the way we interact with this content. I mean really who cares if a planet is shinier, or transparent, or a unique shade of red? Unless that color/texture variation indicates some tweak to a gameplay element, then the color variation itself is meaningless lipstick on the same underlying lifeless mannequin ad nauseum. As for having played 1000s of hours and cheerleading Exploration, I am not sure whether that helped generate more necessary attention on Exploration or served to stall advancements for Exploration by giving the illusion that players were happy...
  • Arindor's Avatar
    Yesterday, 6:37 AM · 158 replies and 5749 views.
    "Pinch of salt" should be FD's, and the forum's, motto. ;) :D
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About Arindor

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About Arindor
Elite fan from 1984 on my mate's BBC Micro, and started to play in '85 on the ZX Spectrum 48K. ED backer from PB, May 2014.
Space, the final frontier.
CEO of Durante Enterprises.



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