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  • Winterwalker's Avatar
    Today, 11:20 AM · 61 replies and 960 views.
    Nice tip. I like NeilF's idea of a quick link button in Station Services (though depends what else is planned to go on that page) and as far as the OP goes, a shipyard that can store but doesn't sell ships .. maybe? I get the convenience of it obviously but I think people will start to use engineer bases as a home base and even on a purely roleplaying level .. not sure he/she would appreciate that. I get the feeling Engineers are quiet, keep to themselves hermit types and the fact they're slightly remote kind of resonates with me. Besides how often do you visit an Engineer really? Not all that often in the grand scheme of things I think. Neither do I really. I have a bookmark for any unlocked engineer (eg. ENGINEER WEPS, ENGINEER SHIELDS) and also a bookmark for, ideally a Hi Tech or other shipyard next door (ENGINEER BASE WEPS, ENGINEER BASE SHEILDS) Scouted once, named like that, they sit together in the alphabetical bookmark list, very quick to find.
  • Winterwalker's Avatar
    Today, 10:48 AM · 49 replies and 771 views.
    Been there! Obviously bad for your ship but good, in that engineering can go wrong on you. Reminds me of deploying hardpoints and the rest of your ship shutting down, for lack of power, when surrounded by a wing of Vipers, on your first trip out, and so on .. eek! You can remove the mod of course - I think in any outfitting shop (don't think you can do from ship right panel)
  • Winterwalker's Avatar
    Today, 10:36 AM · 49 replies and 771 views.
    Yeah. You CAN skip through it though. <spacebar> works for me on my set up, once you've started the sequence. Sub-optimal I agree though. I think a bribe the engineer shortcut maybe - BUT I do like and would hope to preserve - that you can choose which blueprint you're going to take to push your tier up. Obviously you choose materials you don't intend to use later, saving those for the mod you really want, and the game wouldn't be able to predict which is which eg. by taking random materials to artificially tier up. He could maybe ask you to jettison, 20 materials for Grade 5 access but .. messy (and to program I expect).
  • AnthorNet's Avatar
    Today, 10:29 AM · 2 replies and 95 views.
    I forget to update our traffic reports for some time and found out about that auto-lock too :D
  • Winterwalker's Avatar
    Today, 10:28 AM · 49 replies and 771 views.
    +1 I also repeat that I think the sound effects make a huge difference to the perception here, especially so because the sliders aren't shown to scale. I've also suggested before a basic read out of your ship's new basic stats (jump range, mass and power up/down) with the modification, before accept.
  • Winterwalker's Avatar
    Today, 10:24 AM · 49 replies and 771 views.
    Off topic Cmdr Zeeman but it's not a random setting .. ! When you choose the blueprint you KNOW power will go up by 5 - 10 % but intergrity will go down by 5 - 10% .. or vice versa but you are choosing the bias and that bias is what you get! The exact setting only brings into effect a fundamental truth - engineering tolerances.
  • Winterwalker's Avatar
    Today, 10:20 AM · 131 replies and 2867 views.
    OK .. +1 As an extension - maybe - that's (1) more expensive, 3 of each material per blueprint not 1 (2) uses benefit/drawback balancing (eg. if power goes up this much, integrity goes down by that much) .. based off the experience FD gain from the system we have now. I wouldn't remove the RNG entirely - that's a shipyard - I would include ONE unexpected benefit and ONE unexpected drawback (possibly on different modules altogether) for the fact .. that engineering is NEVER an entirely exact science.
  • Winterwalker's Avatar
    Today, 10:11 AM · 49 replies and 771 views.
    I do as well .. I'm kind of concerned that all the belly-aching might wreck it when it's "worked on" at update 3.0 - as rumour has it. For me all Engineering needs is a less game like UI but I actually like the UI .. I really mean improved sound effects. The tick tick and roulette wheel let it down but improve those sounds (a couple of quick suggestions here) and I don't think it's very far from the mark. I think there are legitimate - questions at least - on whether the blueprint outcome balances and recipes are exactly bang on .. and, suggestion 2, if you apply mods you intend to discard to tier up, maybe a shortcut that skips the generation animation (eg. "engineer training" button or "bribe engineer") - for me that adds some polish. The whole thing though? Good!
  • AnthorNet's Avatar
    Today, 10:01 AM · 22 replies and 450 views.
    Yes you're right, time for more coffee ^^ Yes Kenneth, VisitedStar cache is only since implemented and local, it don't use server data.
  • Winterwalker's Avatar
    Today, 9:58 AM · 131 replies and 2867 views.
    A challenge like this - I think - expects the reply that I'll see you in Anaconda but that's the sort of arms race that - again I think - engineering in the form it is tries to get around. I might see you in iEagle, getting around you no matter how good your thrusters are (if you FA off I'd call that a successful flight defence), hammer your modded shield generator (pimped for power) but with loss of integrity. While you're rebooting that, I nail your FSD then thrusters, again given that chances are you went for a long jump range, and thrust power but lost integrity. Either way, I limpet borked your hatch .. in other words if you're talking tournament fighting, fine, more powerful ship has an edge, earned through engineering work but in game terms - working the background sim - I don't think it's as cut and dried if I don't have to kill you but nicking your cargo is enough for me to call it a successful encounter?
  • Winterwalker's Avatar
    Today, 9:34 AM · 8157 replies and 587926 views.
    Under promise .. and over deliver - it's tried and tested :) Thanks all for the Multi-Various Pointers .. to MVP.
  • Winterwalker's Avatar
    Today, 9:31 AM · 131 replies and 2867 views.
    Thing is lightweight does come with exactly that .. cost of integrity. Other drawbacks (and boosts) just add spice. I do think though if there was no overall increase in the modification, people wouldn't use it - other than hobbyist - and then only maybe. It can be done to death but if you went to the trouble to collect materials and travel to the engineer, a benefit is not a silly idea .. you could have spent that time making credits. It might seem you HAVE to have mods to make PvP viable - that's not ture though, you only lose a few viable targets and PvP users getting mods is a player driven thing. Question, why should all these be identical?
  • AnthorNet's Avatar
    Today, 8:35 AM · 22 replies and 450 views.
    That a very odd thing indeed, My best guess, and note that it's only a guess, is that something in your xbox was removed, as from what I understand, the servers only stores what you have first discovered, and all visited systems are "on PC" on a local file, I suspect that this might be the same on xBox.
  • Winterwalker's Avatar
    Today, 8:23 AM · 8157 replies and 587926 views.
    Sadly the 'media' probably won't .. yet. What does MVP stand for again?
  • Winterwalker's Avatar
    Today, 7:12 AM · 131 replies and 2867 views.
    Are you sure you're using the right blueprint? :p I think first visit to an Engineer can be like you say because there's a certain skill in using Engineers, takes learning. You want level five access, so to raise your tier without spending the critical materials - you spent time finding - skipping through some low tier blueprints, with some wastage of less useful mats is a mini game.. your apprenticeship / training. Then all you need to do is bear in mind the purchase of any special effects .. which will cost you some tier unlocking obviously. So while I don't think you can mindlessly arrive with materials and expect good results - that you do need to work the system - to be honest I think that's a good thing (game). Where it falls for me is on the UI / sound effects which do scream "game" at you. The sliders (sounds at least) should be hammers, drills, milling machines and lathes .. the spinney spinney thing an oscilloscope.
  • Winterwalker's Avatar
    Today, 6:02 AM · 65 replies and 2013 views.
    SRV's supersonic decompressions cause driver blackouts. Thought to be a known issue at Remlok.
  • rootsrat's Avatar
    Today, 3:58 AM · 5 replies and 122 views.
    Yes, but it doesn't bother me at all :)
  • rootsrat's Avatar
    Yesterday, 9:35 PM · 4 replies and 115 views.
    Good for you mate! We don't know the struggle until we go through the same conditions, so it IS a biggie. On thing that life taught me is that while it may seem trivial to others, it is not trivial to YOU and that's what really matters. Congratulations on this little victory and I hope it's just one of the many to follow.
  • rootsrat's Avatar
    Yesterday, 9:30 PM · 63 replies and 1944 views.
    You can also cycle various channels with a Tab key on your keyboard, while the chat is active (aka cursor is ready to type in any channel).
  • rootsrat's Avatar
    Yesterday, 9:29 PM · 9 replies and 146 views.
    No, because I have them configured to permanently open with a key press. I use a dedicated "shift" key on my HOTAS + a hat switch (up, left, down, right - for the respective panels), so the multiple key bindings are not a problem for me.
  • rootsrat's Avatar
    Yesterday, 7:48 PM · 9 replies and 146 views.
    To be fair I never even knew such a feature existed. Fair enough, if you need it then. I also use Track IR, but I don't have a problem with any of the scenarios you've described, I just set my curves to be comfortable - aka I only turn my head a little, and the camera in game turns a lot more. This way I can still look comfortably at the screen, even when looking to the sides. I'll see if I can export my settings, maybe you'll find them useful.
  • rootsrat's Avatar
    Yesterday, 6:55 PM · 9 replies and 146 views.
    Personally I don't see the point of implementing that. I have switched off the automatic display of panels and bound them to keys on my HOTAS and I just look and... well, keep my head still for as long as I need. Out of curiosity, OP, can you describe a scenario where you need to focus entirely on one of the side panel for a long period of time, to the point where it becomes uncomfortable when keeping your head turned to one side?
  • Winterwalker's Avatar
    Yesterday, 4:48 PM · 131 replies and 2867 views.
    Well, hmm. For me it probably could come down to sound effects, all joking aside. At the moment it's a generic fast tick on the sliders, and literally a roulette wheel, in sound and vision. For the main sliders; 1m 40s For the wheel (to emulate oscilloscope);
  • Winterwalker's Avatar
    Yesterday, 3:09 PM · 131 replies and 2867 views.
    Yes, quite. I think there are drawbacks .. increase power means more weight less integrity and so on. Sure you might have a higher spec overall .. but you earned it by going through the enginering process. I'm really coming to think the only think that needs updating is the UI although you could argue that it's a shade over easy to climb the tiers. That's not necessarily an issue though, it might depend on your career. (and having lots of mats drop on you that you can clear out with an engineer). If you could buy tier unlocks with data - might help (if that's something combat players tend to end up with a surplus of)?
More Activity

10 Visitor Messages

  1. View Conversation
    Thanks for the rep Cmdr
    Fly safe- Fly sober
  2. View Conversation
    Gelukkige verjaardag! :-)
  3. View Conversation
    Tkanks for the Rep Cmdr
    And keep up the good work with site
  4. View Conversation
    Thanks for the Rep Cmdr
    Very little hope and no faith
    Fly safe
  5. View Conversation
    Thanks for the Rep Commander
    I guess we only have hope and faith left now...
    Fly safe Commander
  6. View Conversation
    Thanks for the rep
  7. Here your can find the TD EMDN data.
  8. View Conversation
    Hi fella, you wanted a reminder to share your market data dump on Dropbox

    Thanks again,

  9. Missed your post as I was away from Ed and the forums for a few days. Thanks for your kind words. Good to see that I'm not the only one with 'frustation'. Thanks for your trade routes, I will try them, if/when I have the money for them as they are quite expensive iirc. As I said in the OP or later on I'm using slopey's trade tool atm but even that doesn't get me going. Luckily next week on the 24th PB2 will be released with a 3 systems. I guess the market will flatten quit quickly again after that so I MUST play it directly on that evening.

    I will start this evening again if I can manage it. I will keep you informed. Thanks for the offer of flying with me in the future. Would be nice. But for that to happen 'communication' must be in the game first. I think comm. will change ED quit a bit.

    Cmdr Wolverine
  10. View Conversation
    Hi Wolverine,
    I just wanted to say thanks for posting your 'frustration' message on the forums. Your comments and the following replies have helped me a lot to stay calm and think clearly. I'm also PB-frustrated as an 80's speccy Elite player :-)
    I've been grinding on the Chango-Dahan route, making a relatively safe 343 profit per unit for trading Tantalum from Dahan to Chango and then with Domestic Appliances from Chango to Dahan for 79 unit profit. Not great, but good for docking training!
    Please let me know if you have any success gaining monies from the comments in that forum thread or elsewhere. I'd be very happy to fly with you into a scuffle in the future - but need to get a stick and brush up on my dogfighting skills first!

    Trader Ted (Ed.)
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Java software engineer



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