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  • Winterwalker's Avatar
    Today, 8:51 PM · 1 replies and 22 views.
    Mint. Congratulations on your Elite Explorer rank Cmdr. Many have tried, and quite few .. have died! :D If I hear distant singing on Comms, I'll be sure to check if the Mouse That Bit is passing by! o7
  • Winterwalker's Avatar
    Today, 7:50 PM · 11 replies and 236 views.
    If you want to take out FSD with seeker missiles, suggest spending some rep with (Liz Ryder) on Drag Munition special effect . (there's also a Penetrator Munition - module specialist - for dumbfire missiles)?
  • Winterwalker's Avatar
    Today, 7:26 PM · 61 replies and 1137 views.
    Rule number one in CZ for me is if you start taking hits from something on your six o'clock, stop whatever you're doing IMMEDIATELY and deal with ( or move away from ) any and all present threats, first. Really good fun. I never ever go into RES but love CZ's. Imperial Eagle myself, though I have had a whirl in FdL. Can get some 10 rebuys per one Python delivery mission on the iEagle, so small ship is definitely the way to go if you want to learn the ropes. Work up to something bigger fine but obviously don't break the bank, it's not worth the stress for some backwater faction. In PvE I tend to let ally ships choose the targets and attempt to assist them, definitely gets you more bonds. You might get a stray one to target but as said in rule number one, the tendency is to fixate on your target and ships can sneak up behind you, so kills aren't the be and end all (RTB for repairs is a major interruption). Break off, hopefully you can finish him later.
  • Winterwalker's Avatar
    Today, 6:03 PM · 84 replies and 890 views.
    I don't think Frontier can be expected to produce a second NPC spectrum for Solo mode, in fact .. if you think the NPC's are too easy, in solo, why not play in open and meet some high end players? edit: It's an evolving situation and Dale's post in your link highlights, Frontier are not unaware of the need for both playability and challenge.
  • Winterwalker's Avatar
    Today, 1:36 PM · 12 replies and 484 views.
    Winterwalker replied to a thread [Gameplay] is this an exploit? in Elite Dangerous Support
    4 to weps .. improves heat dissipation (so you don't overheat as quickly) I believe. -- The way the comms panel is set up he could have been messaging furiously, "I'm allied to Borthers of Aeron, leave that NPC alone!" for all we know really. Similar thing could happen if you were in a stock sidewinder versus a stock anaconda, sometimes you're horribly outmatched but if you don't check out who's in the instance with you, this can happen in two seconds or twenty, same outcome. People are right, we need to know your shield and hull strength before being able to score his guns really. And yes, you are all offense .. Put the NPC down, and pips to sys while you invetigate, the new contact in the area I think.
  • Winterwalker's Avatar
    Today, 12:42 PM · 29 replies and 1060 views.
    Yeah .. I would think you have some kind of adventure, SRV exploding sends a signal to your ship to get to your location, and you get to the landing spot either on foot or with your junior birdman rocket pack. If ship destroyed, surely you go into an escape pod chloroformed or in some kind of statiss. Your beacon is found and you're traded on several blackmarkets before being liberated and returned to your point of origin. Just because you've never failed to refind your last station on rebuy, doesn't mean thousands of pilots are never seen again, every day of the week?
  • Winterwalker's Avatar
    Today, 12:10 PM · 12 replies and 129 views.
    Some good ideas there Iskariot. Would be awesome in the long term to have SJA AI assistance in the side seat .. don't know if they do or not as part of their program but if NPC's manage pips, translate to my ship? Pretty indepth though, so your modifiers would be a good place to start and maybe the Crew Lounge lists NPC crew by specialism .. one catergory giving you one set of modifiers, another giving you a different set? Sure you've thought of that. Many out there wouldn't mind Zeeman's escorts either .. hire a crew person, stick them in the spare seat with no effect. I would, but ultimately people might see Frontier as selling themselves short unless escort crew were a catergory of their own and free to hire (maybe they'd pay you for the chance to intern seeing as all they're really good for is making a cup of tea?) +1
  • Winterwalker's Avatar
    Today, 11:44 AM · 151 replies and 6051 views.
    Interesting because DDF might have discussed before the game went live but perspectives might (might not) change when the feature goes into the wild .. and it does seem quite a few people (and I do) like the 2.4B effect, especially in open I would think. Can see why Mobius group might prefer the other way around, re: the social side of it. The social is good in open too, but there is at least your contact history and a list of players in your current instance with you already showing on your comms panel. Two things jump into my mind .. 1/ like report crimes, a Player Beacon that I choose use, to declare my presence (hollow square) or not. Mobius could have a rule that this must be on at all times. in open you're free to choose. 2/ a bandwidth indicator into the HUD, giving a "player ship detected" light. This is covered already in your comms panel, players in your instance are already showing. That could trigger a more visible proximity HUD indicator, giving you info you can already get in...
  • AnthorNet's Avatar
    Today, 8:51 AM · 139 replies and 20232 views.
    EDDN changed his address 12 days ago, so it may be that Thruud's site did not make the change.
  • Winterwalker's Avatar
    Today, 7:05 AM · 8 replies and 321 views.
    I think so too. The overall isn't likely to change overnight and the galaxy go on developing, along the lines we have with new variants each time that you don't see unless you drop in on a USS etc. When Aliens return too, I think there will be times when 'knowing your enemy' is less of a thing. (I basically know which ships I can take on at the moment, Thargoids I think might be less obvious).
  • Winterwalker's Avatar
    Today, 6:44 AM · 23 replies and 356 views.
    I think it is based on gravity but USS kind of illustrates what happening. I think pretty certain the FSD forms some sort of warp bubble that allows you to fly faster than light. Real world experience might lead you to think it takes vast effort to hold that bubble up but actually I think in ED it takes the engine effort to increase or decrease the bubble, almost as if space kind of plastic, push to open, push to close. There's a limit to how quickly the engine can grow a bubble (bigger warp bubble, faster speed) and this is affected by gravity, which tends to prevent a <change> in the warp bubble, making it harder to accelerate (when space is sticky) and harder to slow down, as when you target a USS and you're close in, the engine can't disassemble your warp bubble quickly enough (without imploding) and you overshoot. That's my theory anyway.
  • Winterwalker's Avatar
    Today, 5:36 AM · 57 replies and 1271 views.
    A bit smaller obviously but I'm at dangerous with Imperial Eagle so, another PvE option for you? One medium beam on top, pair of engineered missile racks under for me. Obviously as much hull tanking, thruster and power distributor engineering as you can. Mine has a 3Ly range (!) which you can do better these days because it's a cheap ship to transfer around. (Keeps you off the traffic reports too, all very hush hush). Good giggles in CZ's - I don't do RES myself, basically ever - I also play a slow-earning lifestyle, short range system patrol, interdicting ships with bounties on intercept sorties. You do have to stop to reload/repair so it's not the most credits per hour you can get .. but recommended by me because bagging your first gunship / clipper is a good feeling and in your Cobra (one ship class up) you can quicker earn back cash for rebuys if you have a bad run of luck.
  • Winterwalker's Avatar
    Today, 5:10 AM · 204 replies and 9093 views.
    Winterwalker replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    On this, and also speaking to having some pirate-player play in RES sites. One of the earliest features in ED to get you into contact with a battle, and places to 'farm', if there was to be tweaking of the RES make up (and a big subject / technical challenge I think) I'd love to see a discussion on whether RES's could be a bit more transient? Maybe lasting for a period of time, fading away (reintensifying) but eventually timing out, to be replaced by a new RES somewhere else. Fine, but acting a bit less like a single location where pirates and miners go to die, when ED launched you might have thought, 'hey I was enjoying that' and there weren't as many other game options. By now - I feel - there's enough ship traffic / USS / mission around to offer a few more alternatives, and RES on/off could (arguably) afford to be a bit more dynamic?
  • Winterwalker's Avatar
    Yesterday, 10:09 PM · 30 replies and 1056 views.
    One reason I'm not sure about this is that dinosaurs are an interest in themselves. The game only has to be a medium good builder game in a way; If the dinos are really well done, that can elevate the game to classic. JPOG still my example, the park management side was maybe nothing special but the creatures having their own fascination, fortifies.
  • Winterwalker's Avatar
    Yesterday, 9:33 PM · 27 replies and 726 views.
    Probably you're looking at the Power Play map (looks like this). On the left of the screen, in the map menu, select the View tab. You can choose to view Realistic (which represents the galaxy with stars), Map (which lists systems according to type of government, economy and local factions there) and Power play. This is specialist probably for advanced players. Powerplay works as a middle tier faction; with Alliance / Federation / Empire being the 3 Major Factions and groups that control individual stations being 'local factions' .. powers are a bit more like a regional mafia in between. Probably .. Map .. is the most useful view, speaking generally. The filters (in the pic filtered to show STAR CLASS) are powerful. You can filter for economy types, populations, states (of war, boom, bust expansion etc.), alliegance to Federal/Alliance/Empire superpowers and more.
  • Winterwalker's Avatar
    Yesterday, 9:17 PM · 588 replies and 88017 views.
    The first stage beta has now closed Commander. Some time in the next few days it is expected to reopen with phase 2.
  • Winterwalker's Avatar
    Yesterday, 5:15 PM · 69 replies and 3240 views.
    What's the Planco for, "spared no expense" ? :D
  • Winterwalker's Avatar
    Yesterday, 5:13 PM · 30 replies and 1056 views.
    For me Operation Genesis (surely the best) really nailed a few things. For example, though you had to park manage customers, stopping the dinosaurs from tearing each other to shreds (the dino-sim side of it) was for me the really good bit. I have a copy of the incredibly beautiful Planet Coaster and the idea of a more advanced people + creature simulation .. especially if mixed with a really snazzy dinosaur encyclopedia with EVERYTHING we know about dinosaurs to hand .. gives me a fair level of goosebumps. It would be nice to see PC lvel park design creativity available too but for me a big draw to JPOG was the people side build simplicity. You could quickly throw down paths and complete themed shops, instantly the park is open and looks good, so you can get on with what you want to be doing .. which is looking at the dinosaurs and building suicidal safaris through the Carcharodontosaurus enclosure. The Path system in Planet Coaster, while amazing for creatives, does take some getting to grips...
  • Winterwalker's Avatar
    Yesterday, 3:36 PM · 74 replies and 2386 views.
    A (-) sign gets inadvertently crossed with a (+) sign on upload (line, 23,746,675 of 48,756,686) When deployed, Repair Limpets systematically tear your ship into smaller and smaller pieces. edit: too scary?
  • Winterwalker's Avatar
    Yesterday, 3:21 PM · 27 replies and 726 views.
    Alliance does not allow slavery. Neither do the Federation, or Independent systems. You will find them traded though, smuggled in .. Search Slaves and Your Star System;
  • Winterwalker's Avatar
    Yesterday, 3:13 PM · 49 replies and 1076 views.
    /thread? /thread
  • Winterwalker's Avatar
    Yesterday, 3:05 PM · 81 replies and 12375 views.
    Evidently Quicksilver .. :D
  • Winterwalker's Avatar
    Yesterday, 2:57 PM · 49 replies and 1826 views.
    An eminently quotable quotation, quoted. I like the 75% autopilot too. With a kind waypoint programmer exec control that gets you off the stick and avoids cramp but keeps you at the helm. As for more tea vicar .. ? Could easily be, really funny.
  • Winterwalker's Avatar
    Yesterday, 2:42 PM · 27 replies and 726 views.
    True true. Though maybe still an idea to keep a fast picket, ship on standby. I myself have already scoped out a nice, out of the way earhlike world to hopefully dodge any press gangs - the big three factions have so much to lose you see. And no doubt interesting alien technologies, any survivors manage to blow off Tharg ships, could see a major scrap over. Interesting times ladies and gentle Commanders. Interesting times.
More Activity

10 Visitor Messages

  1. View Conversation
    Thanks for the rep Cmdr
    Fly safe- Fly sober
  2. View Conversation
    Gelukkige verjaardag! :-)
  3. View Conversation
    Tkanks for the Rep Cmdr
    And keep up the good work with site
  4. View Conversation
    Thanks for the Rep Cmdr
    Very little hope and no faith
    Fly safe
  5. View Conversation
    Thanks for the Rep Commander
    I guess we only have hope and faith left now...
    Fly safe Commander
  6. View Conversation
    Thanks for the rep
  7. Here your can find the TD EMDN data.
  8. View Conversation
    Hi fella, you wanted a reminder to share your market data dump on Dropbox

    Thanks again,

  9. Missed your post as I was away from Ed and the forums for a few days. Thanks for your kind words. Good to see that I'm not the only one with 'frustation'. Thanks for your trade routes, I will try them, if/when I have the money for them as they are quite expensive iirc. As I said in the OP or later on I'm using slopey's trade tool atm but even that doesn't get me going. Luckily next week on the 24th PB2 will be released with a 3 systems. I guess the market will flatten quit quickly again after that so I MUST play it directly on that evening.

    I will start this evening again if I can manage it. I will keep you informed. Thanks for the offer of flying with me in the future. Would be nice. But for that to happen 'communication' must be in the game first. I think comm. will change ED quit a bit.

    Cmdr Wolverine
  10. View Conversation
    Hi Wolverine,
    I just wanted to say thanks for posting your 'frustration' message on the forums. Your comments and the following replies have helped me a lot to stay calm and think clearly. I'm also PB-frustrated as an 80's speccy Elite player :-)
    I've been grinding on the Chango-Dahan route, making a relatively safe 343 profit per unit for trading Tantalum from Dahan to Chango and then with Domestic Appliances from Chango to Dahan for 79 unit profit. Not great, but good for docking training!
    Please let me know if you have any success gaining monies from the comments in that forum thread or elsewhere. I'd be very happy to fly with you into a scuffle in the future - but need to get a stick and brush up on my dogfighting skills first!

    Trader Ted (Ed.)
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