Tab Content
wolverine2710's Activity
Visitor Messages
About Me
Friends
  • Winterwalker's Avatar
    Today, 12:07 AM · 149 replies and 3480 views.
    More a case for me that a New Save can progress something like as quickly as any other who's under the law and see variety in doing so. HAVE to say though you DO need a standard market BEFORE you can add a hookey one .. as hookey is by nature less logical and not great to build in. Always bound to be a secondary 'mechanic' then, with inevitably at least some delay whether the goal is parity or not .. but yes to keeping the eye on, for 100% sure.
  • Winterwalker's Avatar
    Yesterday, 11:13 PM · 6 replies and 134 views.
    It would be unconventional but here are credits to make, collecting salvage, data point scans and mixture things you find in space (signal sources) while jumping from one planet to the next but it's going to be hand to mouth. Geysers fumeroles can sometimes be found too but basically as long as you don't go backwards. If you have less than I'd say three rebuys worth of cash on you, then probably a few standard trades to get that back up, but you should progress (exploration rank) and increase your cash slowly but steadily. As long as not too many crash landings to recoup is (always) key.
  • Winterwalker's Avatar
    Yesterday, 10:25 PM · 149 replies and 3480 views.
    Two lines I reckon plus one look up. Agree to an extent. Only problem for me is a little predictable still. Small issue though, fun inside and with tip offs added - the mechanics work well already but ideally skirmishes will end up being a shade more transient.
  • Winterwalker's Avatar
    Yesterday, 6:31 PM · 149 replies and 3480 views.
    Trouble (for me) is it's all stick .. and if ED get's too much of a reputation for being too care bear, then that could stick, permanently too. It might even help the situaion if people who want to play on the wrong side of the law are given at least some cannon fodder. Spitballing; An upside down RES area. Enter and security are shooting at pirates as per usual, only here your only legitimate targets are the security ships. Firing on them earns you ONE murder bounty (so murderball doesn't become a money making exploit, through selling your bounty to other players) and each security ship kill gives you a payout (with pirate assist if that's possible), somewhere in line with a regular, bounty per ship found in a regular RES?
  • Winterwalker's Avatar
    Yesterday, 6:01 PM · 165 replies and 7451 views.
    Winterwalker replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    Sandy. There's a thread open that I'd like to flag up, seeing as the PF Bounty is basically an anti-pirate measure. Realise it's a bit more than that, but obviously the suicide-winder exploit is used versus active bounties. With Piracy being a legitimate form of gameplay, I hope there might be room for balancing measure. No idea if there's anything in the pipleine but would link you to the interesting OP of the thread quoted below. The quote is my answer to that OP and if not being considered I'd suggest the pirate's bounty (idea) at the bottom (a form of bounty on security ships) might be payable in blackmarkets, and would offset the bounties incurred in bagging them. I'm sure not the only idea in his thread, hopefully the quote will explain but I have put here so I hope it gets spotted. I think that thread an interesting and legitimate concern esp. given the PF Bounty change.
  • Winterwalker's Avatar
    Yesterday, 5:21 PM · 149 replies and 3480 views.
    Nah. I definitely get where the OP's coming from. Basically I'm law abiding in game but count me in. Firstly, I do think post #2 is wise .. being a pirate IS going to be difficult but that's why there's a ton of kudos to anyone who plays the route, start to finish. In other words someone who doesn't rank up as a trader, only to turn round and 'become a pirate' (that's basically a kind of ganking, in a way). The route is open to extent that you can start out as a small time crook, smuggling narcs and so on, working your way up to homicide for cargo, if you can do it. Obviously some nefarious missions too but quite linear and slow going if you compare it to the target opportunities available to a bounty hunting combat pilot harvesting in a RES. I'd put forward the idea of some form of pirate's mechanic that pays you for every security ship you can take out. For a start. +1
  • Winterwalker's Avatar
    Yesterday, 4:46 PM · 44 replies and 1370 views.
    Second one first, I don't think it's your flight computer (necessarily) that's deciding this new enrty point so much .. more likely lore-wise it would be the shape of the gravity well, deeper if there are two stars (unless you're noticing the same thing at single star arrival too but single neutron stars throw you further out). If you're testing .. is there any lumpiness in your supercruise flight at all, if you fly in to scoop fuel from one of a binary pair? (that would be mint) Especially if you're in a hurry, I find myself more likely to make a mistake if I start a little further out than the standard 2.3 arrival point to scoop. Now try it with netflix in another window? At 3 o'clcok in the morning to simulate the chances of a brown trouser moment from this new arrival point?
  • Winterwalker's Avatar
    Yesterday, 4:26 PM · 39 replies and 1319 views.
    I think there's plenty of strategic choices already in the ship loadout you use for the liberation mission in this case. Report crimes is a more tactical choice for me, akin to fight or submit to interdiction, fight or run, choose to fight alone or quick, help .. call the police! If there's a link between how quickly the call goes out to the cops and the time you sent distress signal, as Sandy has mentioned though, the game can potentially even accelerate average security response time .. while maintianing the flow, that stops them arriving the second you call out.
  • Winterwalker's Avatar
    Yesterday, 4:00 PM · 35 replies and 1334 views.
    lol ^^^^^ Time dilation and future echoes I thought .. either that or someone's been putting aspirin in my tea again!
  • Winterwalker's Avatar
    Yesterday, 3:30 PM · 13 replies and 232 views.
    For me the favour to reputation drop, really is heavy handed and actually not all that satisfactory even if mitigated by handing over more materials (chances are you might have tried several times already). If anything your rep should go up by calling a favour in this sense because you already paid your materials, so what now? It's a massive shame commodities got dropped in this sense, though what if you "happened to have" (regular) commodites that you could call favours in with; Could use your rep + mats + data modifier to randomise (and by that I mean demonetise) the value of say 3 commodities you happen have with you, by way of giving those commodities a value, to the Engineer. Obviously simplified, say today the Engineer wants 'some food', tomorrow Engineer might be more interested in a metal. Has to be 1 unit only though because sidewinder and pew-pew builds, based on smallest cargo rack. But is why I mention 'go get it missions' because a blueprint is a bit predictable if it's always a...
  • Winterwalker's Avatar
    Yesterday, 3:20 PM · 13 replies and 232 views.
    ++ Yes, you would do it by Grade (absolutely right, hadn't thought about that) especially if you were to go by the pure haggling (exchange this for this) route. Are there 5 grades of data too? (I forget, and also not sure how data (grade) gathering is distributed, across say pew-pew and peaceful activites. I assume for now general activity will bring you into contact with an even spread of stumbled upon 1-5 grades). Then yes, you have your Engineer Rep level, 1 - 5 again , so there's your 8-bit (5mats x 5data x 5rep) permutaion set of 125 permutations (Binary: 01111101). Nice n granular if combined (probably overly granular) .... but aka. Sky's the lmit.
  • Winterwalker's Avatar
    Yesterday, 2:43 PM · 35 replies and 1334 views.
    .. and in a shockbounce (?) ex-plosion ... .. powerful enough to fuse anything under Iron (26) into all the heavier elements, from Cobalt (27) ALL the way up to Plutonium? (94 !!!!!!). And you thought a star was hot. That really is going to be .. quite a bang. hehe. So for 'collapse' of the local Faction Economy .. I think we might have to read, vapourisation? Still, quite good fun to go salvaging the debris field. That should raise a tidy sum.
  • Winterwalker's Avatar
    Yesterday, 2:21 PM · 13 replies and 232 views.
    It would be good to see this expanded yes. I suspect most of the 'material assignation' effrort this time around has gone into the synthesis system, what material is right for repair limpets, heat sinks and so on. Not quite the sort of thing you can do in a heartbeat at engineer favours either because there would be a similar balance to strike between swaps that fit with pew-pew careers, and things explorers engineer too, FSD etc. (what materials does each career tend to have in their pocket?) This is still being finalised a bit I think in the synthesis system. (Also UI flow to consider too of course so (like most things) even though a seemingly minor system in game, would take some thinking through to develop I think). Strikes me you 'could' go one different way and get a mission to complete in return for your favour, with your roll held in abeyance until you return? (but again not totally trivial to do, even with a pre-scripted mission, as the favour would have to be held in memory + UI flow to do...
  • Winterwalker's Avatar
    Yesterday, 2:04 PM · 16 replies and 566 views.
    You know, that really is cool. When he said,"Hi Guys and Guwls" I was a bit concerned .. and then after a few seconds thought, why WOULD all the announcers be archetypes? .. yeah!!! I don't know about the OP because I can only imagine most of it being badly recorded filth. But the occasional, competition winners, or name like OA, invited to record at Frontier Heights, works for me.
  • Winterwalker's Avatar
    Yesterday, 1:50 PM · 6 replies and 224 views.
    ... while singing Hi-Ho Hi-Ho I hope !!? :D Actually, Song of the Volga Boatmen, pwease ... Perhaps development effort is > quite a bit bigger > than gameplay attached on this one (as funky as it really would be). Keep buying the paintjobs, and who knows I guess.
  • Winterwalker's Avatar
    Yesterday, 12:50 PM · 9 replies and 599 views.
    I got a bit sidetracked too by a silly joke about carrots! I actually meant, if FD came up next week with "gold paintjob the 24 carat one" I'd personally think it was hilarious .. but a number of people, many of whom who don't like micro-transactions in the first place, would probably lose their rag a bit! :D Is the gold flightsuit limited to 2.4 Beta at the moment by the way? I assume it might be .. having bought one but not seeing in 2.3.
  • Winterwalker's Avatar
    Yesterday, 12:43 PM · 39 replies and 1319 views.
    No. If you want to duel in good faith, you can arrange to. Being able to turn report crimes on / off mid-flight is also useful if you get interdicted while smuggling (maybe you salvaged something mid-flight), want to kill the attacker but can't (with report on) in case the feds show up and scan you. Basically it's a good plan if I get to decide whether I want to send a distress call, or not, at any time imo. I like this. Especially the warning that links to the feds are being established. Looks both robust and good roleplay to me too.
  • RedWizzard's Avatar
    Yesterday, 12:21 PM · 21 replies and 519 views.
    It's not only issues with getting locked out when logging out on the surface. I've never been able to log in to either the 2.4 or 1.9 betas, even after a save reset.
  • Winterwalker's Avatar
    Yesterday, 12:13 PM · 165 replies and 7451 views.
    Winterwalker replied to a thread [PROPOSAL DISCUSSION] Ship Rebuy Penalty Cost Discussion in 2.4 Beta General Discussion
    +1 it's ubiquitous. Agree this penalty should also apply to PvE combat and for the rest, suck it up.
  • Winterwalker's Avatar
    Yesterday, 11:58 AM · 25 replies and 423 views.
    It's a good plan but I had trouble getting into Python too because the rebuy is high. Before I'd really worked out how to make money in it, and after a couple of rebuys in quick succession, suddenly found myself out of cash. Didn't go to a RES but I did end up flying half a dozen delivery missions and taking a few interdictions without said rebuy .. so, there but for the grace of God go I OP. Agree with - and repped - for a fine, space-farer attitude after a set back like that. +1 and Good Luck Out There, Commander o7
  • Winterwalker's Avatar
    Yesterday, 11:16 AM · 8 replies and 367 views.
    Yeah. It would be good to see multicrew extend over time though I still think the feature is important for the game architecture, as much as for 2.3 / 2.4 gameplay. I'd like to see holo-crew stay but for me it would be cool if you got a bonus (of more things to do) by meeting at the same space station and physically crewing, if you see what I mean. Whether or not it gets played much at this stage, I'm still really glad it was added when it was and I'm sure it paves the way for greater things. I struggle with it a bit myself playing as I do on an naughtily (ridiculously) underspec laptop. As such the fighter role is OK but having the ship rendered in the foreground kills my FPS. I would really like an option to push the view camera forward, to take the ship out of view, partly for my FPS and partly as it gives a purer gunnery view. A matter of taste that is, though.
  • Winterwalker's Avatar
    Yesterday, 9:14 AM · 14 replies and 443 views.
    I love the Git Gud Guides, just subbed to Cmdr Tony Curtis (brilliant), The Fateful Eight and Destruction Derby, for me is a classic one.
  • Winterwalker's Avatar
    Yesterday, 8:31 AM · 44 replies and 1370 views.
    I wonder if it's - at least a signal - of a different change? Right or wrong gameplay wise .. in 2.3 and before every star you arrive at is the same size, because you're dumped at a certain distance from each star centre. So a Red Giant looked the same as a regular M class, apart from it's colour. The only exceptions to this so far have been high density neutrons and white dwarfs. Is there any noticeable change (not playing this beta) between arrival at single stars of different densities then? Could it be the 'combined gravity wells' .. of binary or trinary stars is throwing you further out, or is this change restricted only to binaries? If it is a change to an automatic, gravity driven arrival point, for me it could have repurcusions for improving black holes .. and I still think can make life interesting when setting up for fuel scooping because the temperature of the scoop star can come into play more.
More Activity

10 Visitor Messages

  1. View Conversation
    Thanks for the rep Cmdr
    Fly safe- Fly sober
  2. View Conversation
    Gelukkige verjaardag! :-)
  3. View Conversation
    Tkanks for the Rep Cmdr
    And keep up the good work with site
    Cheers
  4. View Conversation
    Thanks for the Rep Cmdr
    Very little hope and no faith
    Fly safe
  5. View Conversation
    Thanks for the Rep Commander
    I guess we only have hope and faith left now...
    Fly safe Commander
  6. View Conversation
    Thanks for the rep
  7. Here your can find the TD EMDN data.
  8. View Conversation
    Hi fella, you wanted a reminder to share your market data dump on Dropbox

    Thanks again,

    Mike
  9. Missed your post as I was away from Ed and the forums for a few days. Thanks for your kind words. Good to see that I'm not the only one with 'frustation'. Thanks for your trade routes, I will try them, if/when I have the money for them as they are quite expensive iirc. As I said in the OP or later on I'm using slopey's trade tool atm but even that doesn't get me going. Luckily next week on the 24th PB2 will be released with a 3 systems. I guess the market will flatten quit quickly again after that so I MUST play it directly on that evening.

    I will start this evening again if I can manage it. I will keep you informed. Thanks for the offer of flying with me in the future. Would be nice. But for that to happen 'communication' must be in the game first. I think comm. will change ED quit a bit.

    Cmdr Wolverine
  10. View Conversation
    Hi Wolverine,
    I just wanted to say thanks for posting your 'frustration' message on the forums. Your comments and the following replies have helped me a lot to stay calm and think clearly. I'm also PB-frustrated as an 80's speccy Elite player :-)
    I've been grinding on the Chango-Dahan route, making a relatively safe 343 profit per unit for trading Tantalum from Dahan to Chango and then with Domestic Appliances from Chango to Dahan for 79 unit profit. Not great, but good for docking training!
    Please let me know if you have any success gaining monies from the comments in that forum thread or elsewhere. I'd be very happy to fly with you into a scuffle in the future - but need to get a stick and brush up on my dogfighting skills first!

    Trader Ted (Ed.)
Showing Visitor Messages 1 to 10 of 10
About wolverine2710

Basic Information

About wolverine2710
Location:
The Netherlands
Occupation:
Java software engineer

Signature


Statistics


Total Posts
Total Posts
2,487
Posts Per Day
2.11
Visitor Messages
Total Messages
10
Most Recent Message
09/06/2016 10:00 PM
General Information
Last Activity
Yesterday 11:14 AM
Join Date
01/06/2014

13 Friends

  1. AnthorNet  AnthorNet is offline

    Dangerous

    AnthorNet
  2. BoggiBlanko  BoggiBlanko is offline

    Competent

    BoggiBlanko
  3. captun easy  captun easy is offline

    Mostly Harmless

    captun easy
  4. edgepixel  edgepixel is offline

    Above Average

    edgepixel
  5. Errantthought  Errantthought is offline

    Tutorial & Guide Writer

    Errantthought
  6. Johnny Kelso  Johnny Kelso is offline

    Competent

    Johnny Kelso
  7. Khelder  Khelder is offline

    Dangerous

    Khelder
  8. Normalguy  Normalguy is offline

    Above Average

    Normalguy
  9. NoTones  NoTones is offline

    Competent

    NoTones
  10. RedWizzard  RedWizzard is online now

    Deadly

    RedWizzard
  11. rootsrat  rootsrat is offline

    Elite

    rootsrat
  12. Serpentstar  Serpentstar is offline

    Dangerous

    Serpentstar
  13. Winterwalker  Winterwalker is offline

    Elite

    Winterwalker
Showing Friends 1 to 13 of 13