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  • rootsrat's Avatar
    Today, 3:52 PM · 26 replies and 682 views.
    Haha, now I'll be constantly looking over my shoulders when flying in VR!
  • rootsrat's Avatar
    Today, 1:29 PM · 3499 replies and 234375 views.
    Takie widoki to tylko w Plejadach, bo stamtąd będą atakować Thargoidzi, ale nie trzeba mieć żadnej misji, aby je zobaczyć, wystarczy poszukać.
  • rootsrat's Avatar
    Today, 12:53 PM · 3499 replies and 234375 views.
    Baton :D Ja mam X52 Pro i nie narzekam pki co. Jeśli nie chce się wydawać kasy za bardzo, to polecam Thrustmaster T.Flight X - nie znajdzie się lepszego HOTAS-a w takiej cenie.
  • Winterwalker's Avatar
    Today, 9:10 AM · 101 replies and 7424 views.
    Good for roleplaying .. though yes, agreed - not very profitable on this particular CG. I suspect the lore is, it's normal explosives with some alien material mixed in to make them effective. It would be an interesting experiment to deliver some alien stuff to the CG. What you lose on the trade you MIGHT make up on the CG rewards table. I've no evidence for this .. and I'm a little surprised alien wares haven't been given a rare goods value .. but the introduction of aliens into ED is a one off thing and somewhere there's a database of who delivers what to CG's (you got a decal in the beta from this dbase). I wouldn't rule out at least a chance that a hand-crafted element could be added to your game this time around. Either that or someone needs to call Canonn Research and get them over to Eurybia, fast (not me, I'm away now for the weekend). Please if you can get this CG completed - and Thargoids wiped out - by the time I get back? Think of the children!
  • Winterwalker's Avatar
    Today, 9:08 AM · 253 replies and 9639 views.
    I'm of the opinion that taking commodities away from engineering game design caused a problem .. because it meant a rapid proliferation of the mods. If a larger percentage of the people you meet have upgrades, you need them too. If it had been left as it was, engineering would have stayed relatively niche. It's a thorny one obviously and OK fair enough, commodities were removed so people could use the feature and ED is developing a range of features - but I'm a bit worried that rumours of engineering being made even easier after 2.4 will mean yet more proliferation and that soon, having engineer mods will be a 100% necessity no matter what role you play in the game .. which is not so much blazing your own trail I think.
  • Winterwalker's Avatar
    Today, 8:57 AM · 487 replies and 14687 views.
    I heard on the radio last night that, apparently, following the end of the Korean War (25 Jun 1950 – 27 Jul 1953) an official cessation - and declaration of peace - never took place, meaning that technically USA and North Korea have been in a perpetual (legal) state of war, ever since. I only just caught the piece on radio but although the current situation doesn't exactly promote drawing a line under the Korean War, sounded to me like it might be at least partial explanation of Pyongyang's beligerency towards the USA and nuclear program (self-defence). Not saying it's a nice regime but regime change is a slightly different issue unless official cessation of hostility is dependent on it I suppose (though regime change is not strictly permitted by UN convention iirc). Maybe the USA should declare end of Korean War (ended 50 years ago) so we at least know where we are. A nuclear armed North Korea is probably inevitable anyway by now - I think.
  • AnthorNet's Avatar
    Today, 7:41 AM · 1339 replies and 140458 views.
    Like iain666 said, the date comes directly from the game, fetched by third party tools and then transmitted to EDDN for everyone who want to use them.
  • Winterwalker's Avatar
    Today, 7:10 AM · 101 replies and 7424 views.
    Do Thargoid materials work like rare goods does anyone know - a bonus for delivering over distance? I've delivered a couple of thousand tons of explosives but I'm interested in trying to track some weird stuff down. Any Thargoid experts in here?
  • Winterwalker's Avatar
    Today, 6:52 AM · 66 replies and 1935 views.
    Like I say .. I think over thinking, and maybe worrying a little unecessarily. Neither fo us know for sure whether any hidden payout for Thargoid mats, giving a bonus over the explosives / computer components, so that's finger in the air but it is technically feasible (I don't know much about Tharg materials - are they a rare trading good?). Engaging with the CG might lead some people to ask, "where would I get Thargoid materials from anyway" so they might haul purely for interest and the point about the tech being developed, being 'mostly explosives' with a homeopathy level 'touch of unknown stuff added' still stands really. Elephant in the room being .. Thargoids are coming and we're all going to die horribly anyway.
  • Winterwalker's Avatar
    Today, 6:37 AM · 66 replies and 1935 views.
    5. Thargoid materials probably give a better trading profit per run ... explosives aren't a very profitable commodity. aka. I get what you're saying OP but not everyone plays exclusively for money and we can't really comment until knowing what actually happens at the end of the CG. For all I know anyway - 100,000 tons of explosives might only put you in the top 50% but delivering 1t Thargoid materials might put you straight into the top 10.
  • Winterwalker's Avatar
    Today, 6:26 AM · 66 replies and 1935 views.
    Thargoid storyline is pretty new (ie. it goes mainstream next week really, not even out yet) and though the OP throws out an interesting variant for CG's, like rare goods trading, where distance would be as important as tonnage in completing the CG, maybe the OP is over thinking just a bit? 1. The CG offers a way for people new to the Thargoid storyline to begin to engage with it. 2. The alternative commodities allow people without Horizons to engage with it. 3. What's to say the Engineers won't be adapting human technologies to work against Thargoids? (explosives with a dash of unknown DNA mixed in ..ie. unknown technologes not compatable with human ships but hybrid systems are.) 4. The 2.4 beta offered a decal for people involved in the CG so there is obviously a way for |FD to search a database of participants. As part of ED development in general - or this storyline specifically - I wouldn't rule out something going on under the hood.
  • rootsrat's Avatar
    Today, 3:15 AM · 21 replies and 648 views.
    I have a "regular" 1080 (well, it's ASUS Strix OG8, so not that regular ;) ) along with i7 4790K. GPU is clocked, but CPU is not. I also have 4K galaxy texutres turned on and more rocks on the planet surfaces for better visuals in the override options XML. These are my settings, with Steam VR (I have Vive) multiplier being set to 2.0: I guess with 7700 and Ti you can try cranking up the debug to 2.0 and see how that works. I personally prefer to lower some settings, like shadows, and instead crank up SS, be it the HMD or Steam VR. Guess it's down to personal taste, but I prefer sharper and clearer image to super shadows and other stuff, that you don't really notice that much in game. I mean, bloom, blur and DOF - I don't pay attention to that stuff and honestly I don't care about those effect when in VR. I do care about sharpness and clear image though! I have noticed however that I don't get much visual improvement with Steam VR being set to above 2.0, it really is marginal or maybe even...
  • rootsrat's Avatar
    Today, 2:54 AM · 260 replies and 13058 views.
    Again, please discuss the thread's topic, not the posters. Also, do not discuss moderators' actions here. Either use report button or Private Message one of us for that. Thanks.
  • rootsrat's Avatar
    Today, 2:46 AM
    ...these door: and these too: I really want to know what's behind that door in my ship! Any guesses? Just for fun :)
    26 replies and 682 views.
  • rootsrat's Avatar
    Today, 2:43 AM · 229 replies and 6618 views.
    Seriously, I don't even know what this thread is all about anymore... So they rent, not own. Boo hoo, what does it matter? Is it somehow a sign of FDEV going bust? (Not again, no, please not agaaaaain!). Is it a sign that they are going to stop working on Elite, Planet Coaster and other games they have in the pipeline? Is it the definitive end of our beloved space sim? (Been there, done that, 1/10, would not end ED again). Or maybe is it a sign that someone wants to argue just for the sake of it? (Not on these forums, surely! Impossibru!). Really, why is it SO important?
  • Winterwalker's Avatar
    Today, 12:32 AM · 12 replies and 120 views.
    OK, so on the post you want to quote from - different thread - 'reply with quote' opens your editor dialogue, with the original post ready in BB quote marks. Copy .. amd paste (include the BB identifier .. quote to /quote .. including all the brackets) into your reply on the thread you're writing into.
  • Winterwalker's Avatar
    Today, 12:21 AM · 12 replies and 120 views.
    This.
  • Winterwalker's Avatar
    Today, 12:18 AM · 154 replies and 3902 views.
    "Reducing the grind" will I think only make Engineer mods EVEN MORE obligatory because you can be sure a higher % of the playerbase will take them. example; The way Engineers were originally designed you needed commodities, this made engineering a special mission. Butthurt though, getting interdicted, after some whining that grind was removed and now "you HAVE TO HAVE Mods for PvP" (to quote the usual argument - because 99/100 other PvP players have modded ships). With the exception of a handful of difficult to find materials for grade 5 blueprints .. picking up materials after a battle, running some missions, especially mixing space based and surface missions, everyday stuff, will provide you with a ton of materials for some really useful engineering. If you want to grind for a near god-roll - go for it but at least that's a personal choice at the moment.
  • rootsrat's Avatar
    Yesterday, 8:19 PM · 139 replies and 3743 views.
    I agree with this, but remember that we're just at the beginning of the journey really :) Post 2.4 updates will focus on expanding and improving existing mechanics and foundations and I really hope to see stuff that will make the ED universe more believable. I think people often forget that ED is not a complete game, it's a work in progress.
More Activity

10 Visitor Messages

  1. View Conversation
    Thanks for the rep Cmdr
    Fly safe- Fly sober
  2. View Conversation
    Gelukkige verjaardag! :-)
  3. View Conversation
    Tkanks for the Rep Cmdr
    And keep up the good work with site
    Cheers
  4. View Conversation
    Thanks for the Rep Cmdr
    Very little hope and no faith
    Fly safe
  5. View Conversation
    Thanks for the Rep Commander
    I guess we only have hope and faith left now...
    Fly safe Commander
  6. View Conversation
    Thanks for the rep
  7. Here your can find the TD EMDN data.
  8. View Conversation
    Hi fella, you wanted a reminder to share your market data dump on Dropbox

    Thanks again,

    Mike
  9. Missed your post as I was away from Ed and the forums for a few days. Thanks for your kind words. Good to see that I'm not the only one with 'frustation'. Thanks for your trade routes, I will try them, if/when I have the money for them as they are quite expensive iirc. As I said in the OP or later on I'm using slopey's trade tool atm but even that doesn't get me going. Luckily next week on the 24th PB2 will be released with a 3 systems. I guess the market will flatten quit quickly again after that so I MUST play it directly on that evening.

    I will start this evening again if I can manage it. I will keep you informed. Thanks for the offer of flying with me in the future. Would be nice. But for that to happen 'communication' must be in the game first. I think comm. will change ED quit a bit.

    Cmdr Wolverine
  10. View Conversation
    Hi Wolverine,
    I just wanted to say thanks for posting your 'frustration' message on the forums. Your comments and the following replies have helped me a lot to stay calm and think clearly. I'm also PB-frustrated as an 80's speccy Elite player :-)
    I've been grinding on the Chango-Dahan route, making a relatively safe 343 profit per unit for trading Tantalum from Dahan to Chango and then with Domestic Appliances from Chango to Dahan for 79 unit profit. Not great, but good for docking training!
    Please let me know if you have any success gaining monies from the comments in that forum thread or elsewhere. I'd be very happy to fly with you into a scuffle in the future - but need to get a stick and brush up on my dogfighting skills first!

    Trader Ted (Ed.)
Showing Visitor Messages 1 to 10 of 10
About wolverine2710

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About wolverine2710
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