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  • AnthorNet's Avatar
    Today, 4:25 PM · 1448 replies and 149379 views.
    Yes, the maintenance was done on Thursday morning. We have successfully migrated to a whole new server, and everything seems to work very well :) As for the login, with a new server, yes you may need to log in again, but it should stay logged as usual. If needed I can add some debug and monitoring to check what is happening.
  • Winterwalker's Avatar
    Today, 2:15 PM · 6 replies and 609 views.
    Winterwalker replied to a thread Newsletter #197 in Newsletters
    Thanks for the newsletter!
  • rootsrat's Avatar
    Today, 1:50 PM · 8012 replies and 806939 views.
    Wow, that's some find!
  • rootsrat's Avatar
    Today, 1:49 PM · 666 replies and 87660 views.
    Thanks for all your contributions and creations Drew! Hope to see you back with another Elite book at some point in time or maybe in game storyline similar to the Premonition one. Loved it! :) All the best sir.
  • rootsrat's Avatar
    Yesterday, 10:36 PM · 3530 replies and 242242 views.
    Musisz odpowiednio podejść do planety. Zaznacz bazę jako cel. Po zbliżeniu się do planety, jeśli ten okrągły znacznik jest pokazany linią przerywaną, to znaczy, że cel jest za linią horyzontu. Obleć planetę dookoła, aż linia przestanie być przerywana. Do bazy podchodź pod kątem nie mniejszym niż 10 i nie większym niż 60 stopni (podziałka na środku ekranu, taka jakby "drabinka" - to jest kąt nachylenia dziobu statku w stosunku do horyzontu). Wtedy przy odpowiedniej wysokości (około 30-50 km) wejdziesz w tzw. glide - już nie będziesz w Orbital Cruise, ale w normalnej przestrzeni, tyle że Twoja prędkość będzie wynosiła 2500 m/s. W ten sposób szybko dolecisz do bazy, którą cały czas powinieneś mieć przed sobą. Pamiętaj o przedziale kąta nachylenia: 10-60 stopni, inaczej wyjdziesz z glide'a i dolot zajmie Ci znacznie dłużej.
  • rootsrat's Avatar
    Yesterday, 10:31 PM · 3530 replies and 242242 views.
    To są materiały, a nie cargo - Prawy panel > Inventory > Materials.
  • edgepixel's Avatar
    Yesterday, 9:27 PM · 8 replies and 219 views.
    Yeah, I imagine it would be easy to let you customize paint jobs with color sliders, like Euro Truck Simulator already does
  • rootsrat's Avatar
    Yesterday, 12:00 PM · 8 replies and 164 views.
    rootsrat replied to a thread Murder? in Newcomers Forum
    Not the system, but the jurisdiction. The ruling faction (Faction A) sets the jurisdiction over a whole system, but if a different faction (Faction B) controls an asset (a station for example) in that system and the target is not wanted by Faction B, they will not show as Wanted in the vinicity of their assets, even though it's in the same system.
  • rootsrat's Avatar
    Yesterday, 12:57 AM · 33 replies and 3221 views.
    Just to let you know guys - Cmdr Dirk Brabeen decided to only use half of his 20 GBP prize in the FDEV store and together we've decided to donate the other half to Special Effect charity. Very noble of him - so thank you Commander!
  • rootsrat's Avatar
    Yesterday, 12:57 AM · 225 replies and 14191 views.
    rootsrat replied to a thread COMPLETED CG Winged Hussars Appeal (Rares) in Community Goals
    Just to let you know guys - Cmdr Dirk Brabeen decided to only use half of his 20 GBP prize in the FDEV store and together we've decided to donate the other half to Special Effect charity. Very noble of him - so thank you Commander!
  • rootsrat's Avatar
    Yesterday, 12:26 AM
    Popełniłem film z pierwszej odnalezionej bazy INRA. Kolejne części w przygotowaniu :) Do filmu dodałem też polskie napisy. Miłego!
    0 replies and 63 views.
  • edgepixel's Avatar
    Yesterday, 12:06 AM · 8 replies and 219 views.
    Well, people use what they have, I guess. But I wouldn't want a Holoship for paintjobs. There are bigger fish still to fry.
  • edgepixel's Avatar
    20/10/2017, 11:34 PM · 25 replies and 843 views.
    Well, I see the main color of that scheme is still orange. I don't see the point of getting a worse default :) but we each have our own tastes.
  • edgepixel's Avatar
    20/10/2017, 11:26 PM · 81 replies and 6286 views.
    Looks to me like you don't trust the sheer skill and talent of the digital artist who painted that stuff right out of his brilliant imagination
  • edgepixel's Avatar
    20/10/2017, 10:51 PM · 65 replies and 2273 views.
    Nasty piece of work to get yourself into, I'd say. Imagine doing the same in a Corvette. Ugh! I shudder at the mere thought! On a more serious note now. I love my Asp. I bought the game back in 2014 and took long breaks from it. Now I have money for a Python or an iClipper, but not both yet. And not in a really big hurry. Yeah, I like getting money, and I ground trading until sparks jumped out in the beginning, but I did other stuff besides. I did rares trade, exploration, driving mindlessly, shooting drones, scanning data, mining, just drifting about in rings, piracy, combat, CGs, sucking at combat in a haz res in a fresh Vulture I could barely afford, jumping back in an Asp, T7, whatever was better for the task at hand and I could afford. I'd say do in a Cutter what you did in a Clipper. What the heck did you do in a Clipper? Grind for more credits? And bought a bigger ship to grind for even more credits? Heck. There's game beyond that. If you can't find something to do in a Cutter, maybe start back...
  • rootsrat's Avatar
    20/10/2017, 10:37 PM · 140 replies and 2687 views.
    EIite games were always at the top of my "best game ever" list. So nostalgia, mostly. Plus, I love sci-fi.
  • rootsrat's Avatar
    20/10/2017, 10:34 PM · 7 replies and 159 views.
    You need to point the ship's nose exactly at the link and be at a very specific distance, about 150m. They're extremely sensitive and equally annoying piece of kit.
  • edgepixel's Avatar
    20/10/2017, 2:39 PM · 8 replies and 219 views.
    I said that in 2014 - let a few schemes be free for each ship - and players called me entitled or something, while crying on the shoulder of the dirt-poor devs, boo-hoo-hoo. Well, I guess, in an ideal world. But frankly, that would be a bit too much to ask, considering the planets themselves (a core feature) needed a lot more diversity (a feature to be thankfully released next year). Regarding paintjobs, heck, let them ask money for each color variant, but at least put a bit more effort into it.
  • edgepixel's Avatar
    20/10/2017, 2:20 PM · 25 replies and 843 views.
    The difference is in the title itself. Do you care about friends and foes being as distinct as possible in your HUD? Then you can get that here. If you just want some new colors, you can get them anywhere else. Regarding NO2O, I checked that whole thread beginning to end, and the enemies are usually blue, or at best some very pale reddish/purplish. So there.
  • edgepixel's Avatar
    20/10/2017, 2:18 PM · 25 replies and 843 views.
    Thank you. Wouldn't have even started without your groundbreaking work. That was the idea, giving the community some other options. The desire for better friend or foe color separation in custom HUDs, that I personally had, and other people seemed to share, didn't look very well served by the HUD schemes available to the community. So I thought that was an area where I could make a contribution.
More Activity

10 Visitor Messages

  1. View Conversation
    Thanks for the rep Cmdr
    Fly safe- Fly sober
  2. View Conversation
    Gelukkige verjaardag! :-)
  3. View Conversation
    Tkanks for the Rep Cmdr
    And keep up the good work with site
  4. View Conversation
    Thanks for the Rep Cmdr
    Very little hope and no faith
    Fly safe
  5. View Conversation
    Thanks for the Rep Commander
    I guess we only have hope and faith left now...
    Fly safe Commander
  6. View Conversation
    Thanks for the rep
  7. Here your can find the TD EMDN data.
  8. View Conversation
    Hi fella, you wanted a reminder to share your market data dump on Dropbox

    Thanks again,

  9. Missed your post as I was away from Ed and the forums for a few days. Thanks for your kind words. Good to see that I'm not the only one with 'frustation'. Thanks for your trade routes, I will try them, if/when I have the money for them as they are quite expensive iirc. As I said in the OP or later on I'm using slopey's trade tool atm but even that doesn't get me going. Luckily next week on the 24th PB2 will be released with a 3 systems. I guess the market will flatten quit quickly again after that so I MUST play it directly on that evening.

    I will start this evening again if I can manage it. I will keep you informed. Thanks for the offer of flying with me in the future. Would be nice. But for that to happen 'communication' must be in the game first. I think comm. will change ED quit a bit.

    Cmdr Wolverine
  10. View Conversation
    Hi Wolverine,
    I just wanted to say thanks for posting your 'frustration' message on the forums. Your comments and the following replies have helped me a lot to stay calm and think clearly. I'm also PB-frustrated as an 80's speccy Elite player :-)
    I've been grinding on the Chango-Dahan route, making a relatively safe 343 profit per unit for trading Tantalum from Dahan to Chango and then with Domestic Appliances from Chango to Dahan for 79 unit profit. Not great, but good for docking training!
    Please let me know if you have any success gaining monies from the comments in that forum thread or elsewhere. I'd be very happy to fly with you into a scuffle in the future - but need to get a stick and brush up on my dogfighting skills first!

    Trader Ted (Ed.)
Showing Visitor Messages 1 to 10 of 10
About wolverine2710

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About wolverine2710
The Netherlands
Java software engineer



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