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  • rootsrat's Avatar
    Today, 12:00 PM · 8 replies and 137 views.
    rootsrat replied to a thread Murder? in Newcomers Forum
    Not the system, but the jurisdiction. The ruling faction (Faction A) sets the jurisdiction over a whole system, but if a different faction (Faction B) controls an asset (a station for example) in that system and the target is not wanted by Faction B, they will not show as Wanted in the vinicity of their assets, even though it's in the same system.
  • rootsrat's Avatar
    Today, 12:57 AM · 33 replies and 3214 views.
    Just to let you know guys - Cmdr Dirk Brabeen decided to only use half of his 20 GBP prize in the FDEV store and together we've decided to donate the other half to Special Effect charity. Very noble of him - so thank you Commander!
  • rootsrat's Avatar
    Today, 12:57 AM · 225 replies and 14149 views.
    rootsrat replied to a thread COMPLETED CG Winged Hussars Appeal (Rares) in Community Goals
    Just to let you know guys - Cmdr Dirk Brabeen decided to only use half of his 20 GBP prize in the FDEV store and together we've decided to donate the other half to Special Effect charity. Very noble of him - so thank you Commander!
  • rootsrat's Avatar
    Today, 12:26 AM
    Popełniłem film z pierwszej odnalezionej bazy INRA. Kolejne części w przygotowaniu :) Do filmu dodałem też polskie napisy. Miłego!
    0 replies and 50 views.
  • edgepixel's Avatar
    Today, 12:06 AM · 6 replies and 180 views.
    Well, people use what they have, I guess. But I wouldn't want a Holoship for paintjobs. There are bigger fish still to fry.
  • edgepixel's Avatar
    Yesterday, 11:34 PM · 24 replies and 761 views.
    Well, I see the main color of that scheme is still orange. I don't see the point of getting a worse default :) but we each have our own tastes.
  • edgepixel's Avatar
    Yesterday, 11:26 PM · 70 replies and 4491 views.
    Looks to me like you don't trust the sheer skill and talent of the digital artist who painted that stuff right out of his brilliant imagination
  • edgepixel's Avatar
    Yesterday, 10:51 PM · 56 replies and 1710 views.
    Nasty piece of work to get yourself into, I'd say. Imagine doing the same in a Corvette. Ugh! I shudder at the mere thought! On a more serious note now. I love my Asp. I bought the game back in 2014 and took long breaks from it. Now I have money for a Python or an iClipper, but not both yet. And not in a really big hurry. Yeah, I like getting money, and I ground trading until sparks jumped out in the beginning, but I did other stuff besides. I did rares trade, exploration, driving mindlessly, shooting drones, scanning data, mining, just drifting about in rings, piracy, combat, CGs, sucking at combat in a haz res in a fresh Vulture I could barely afford, jumping back in an Asp, T7, whatever was better for the task at hand and I could afford. I'd say do in a Cutter what you did in a Clipper. What the heck did you do in a Clipper? Grind for more credits? And bought a bigger ship to grind for even more credits? Heck. There's game beyond that. If you can't find something to do in a Cutter, maybe start back...
  • rootsrat's Avatar
    Yesterday, 10:37 PM · 112 replies and 1843 views.
    EIite games were always at the top of my "best game ever" list. So nostalgia, mostly. Plus, I love sci-fi.
  • rootsrat's Avatar
    Yesterday, 10:34 PM · 7 replies and 153 views.
    You need to point the ship's nose exactly at the link and be at a very specific distance, about 150m. They're extremely sensitive and equally annoying piece of kit.
  • edgepixel's Avatar
    Yesterday, 2:39 PM · 6 replies and 180 views.
    I said that in 2014 - let a few schemes be free for each ship - and players called me entitled or something, while crying on the shoulder of the dirt-poor devs, boo-hoo-hoo. Well, I guess, in an ideal world. But frankly, that would be a bit too much to ask, considering the planets themselves (a core feature) needed a lot more diversity (a feature to be thankfully released next year). Regarding paintjobs, heck, let them ask money for each color variant, but at least put a bit more effort into it.
  • edgepixel's Avatar
    Yesterday, 2:20 PM · 24 replies and 761 views.
    The difference is in the title itself. Do you care about friends and foes being as distinct as possible in your HUD? Then you can get that here. If you just want some new colors, you can get them anywhere else. Regarding NO2O, I checked that whole thread beginning to end, and the enemies are usually blue, or at best some very pale reddish/purplish. So there.
  • edgepixel's Avatar
    Yesterday, 2:18 PM · 24 replies and 761 views.
    Thank you. Wouldn't have even started without your groundbreaking work. That was the idea, giving the community some other options. The desire for better friend or foe color separation in custom HUDs, that I personally had, and other people seemed to share, didn't look very well served by the HUD schemes available to the community. So I thought that was an area where I could make a contribution.
  • edgepixel's Avatar
    Yesterday, 2:01 PM · 24 replies and 761 views.
    Short answer is, you can surely get either one the way you want (main color, warning colors, friendlies colors, shields color, ship color), often two, very rarely three, but definitely never all of them at once. The best you can hope is getting a desired main color + distinct enough other colors (but it's a gamble as of what you can get), as you're not affecting individual elements, but the whole lot, through manipulating the RGB color components.
  • rootsrat's Avatar
    Yesterday, 12:18 AM · 366 replies and 6624 views.
    rootsrat replied to a thread Aliens are ruining PvP in PvP
    Well, the CG's as a story progression is not a bad tool at all - I'm fine with that. But somehow these particular ones were a little bit meh in my opinion. More than a bit actually. They were just plain boring and dull. There was no real challenge, just "haul as much stuff as you can". Most of the items were just ordinary stuff you can get at any starport. They could have been thought out a bit better IMHO. Remember the Cerberus Plague? Where players had to choose which starports to save? There was a choice to be made - we either try to help all and fail or focus our efforts on a single starport and win. That was engaging. It forced the community to actually cooperate to achieve a common goal. I personally loved it. I still think this was the best CG storyline to date. The Aegis ones could possibly ditch the ordinarily available goods and focus purely on Thargoids tech instead. Let the players use all that new content that was introduced to the game. We have Barnacles, we have Meta Alloys, we have...
  • rootsrat's Avatar
    19/10/2017, 11:40 PM · 366 replies and 6624 views.
    rootsrat replied to a thread Aliens are ruining PvP in PvP
    I think people are possibly getting fed up with progressing the story via boring CG's and manual searching of bases on planets... That's one of the reasons I didn't get involved in any of the CG's, they were pretty dull stuff unfortunately.
  • edgepixel's Avatar
    19/10/2017, 8:41 PM · 87 replies and 4531 views.
    Then again, if I were already in Colonia, I’d be “Awww, look, they did something nice for us”
  • edgepixel's Avatar
    19/10/2017, 8:12 PM · 118 replies and 2999 views.
    Seriously, Frontier. It’s the “arrow to the knee” in space.
  • rootsrat's Avatar
    19/10/2017, 8:10 PM · 7999 replies and 805728 views.
    Goid The grass is always greener... Sister's Refugee
  • edgepixel's Avatar
    19/10/2017, 7:46 PM · 24 replies and 761 views.
    You know, you can push red-to-red up to 35 before it starts to overpower the main color. To keep enemies red then you have to never push red-to-green and red-to-blue over zero. They can be only negative or zero. I have a HUD with purple enemies; didn’t publish it though, thinking HUDs with purple foes were already made. They have the advantage of being more bright overall, as you don’t have to cut so drastically the red input from the blue output. Also there’s more red than green into orange; cut the red-to-green output to keep enemies red and you’re left with less “juice” to change the main color; you can do it now only through the green inputs, resulting in less brightness overall. But you can never have it all. Depending on what you want, something else has to be compromised. With purple foes I saw poor visibility in station menus, so I prefer red. With darker HUDs (dark blue/purple especially) there is also the problem of contrast over light ambiance; you can’t read your HUD. So for...
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10 Visitor Messages

  1. View Conversation
    Thanks for the rep Cmdr
    Fly safe- Fly sober
  2. View Conversation
    Gelukkige verjaardag! :-)
  3. View Conversation
    Tkanks for the Rep Cmdr
    And keep up the good work with site
  4. View Conversation
    Thanks for the Rep Cmdr
    Very little hope and no faith
    Fly safe
  5. View Conversation
    Thanks for the Rep Commander
    I guess we only have hope and faith left now...
    Fly safe Commander
  6. View Conversation
    Thanks for the rep
  7. Here your can find the TD EMDN data.
  8. View Conversation
    Hi fella, you wanted a reminder to share your market data dump on Dropbox

    Thanks again,

  9. Missed your post as I was away from Ed and the forums for a few days. Thanks for your kind words. Good to see that I'm not the only one with 'frustation'. Thanks for your trade routes, I will try them, if/when I have the money for them as they are quite expensive iirc. As I said in the OP or later on I'm using slopey's trade tool atm but even that doesn't get me going. Luckily next week on the 24th PB2 will be released with a 3 systems. I guess the market will flatten quit quickly again after that so I MUST play it directly on that evening.

    I will start this evening again if I can manage it. I will keep you informed. Thanks for the offer of flying with me in the future. Would be nice. But for that to happen 'communication' must be in the game first. I think comm. will change ED quit a bit.

    Cmdr Wolverine
  10. View Conversation
    Hi Wolverine,
    I just wanted to say thanks for posting your 'frustration' message on the forums. Your comments and the following replies have helped me a lot to stay calm and think clearly. I'm also PB-frustrated as an 80's speccy Elite player :-)
    I've been grinding on the Chango-Dahan route, making a relatively safe 343 profit per unit for trading Tantalum from Dahan to Chango and then with Domestic Appliances from Chango to Dahan for 79 unit profit. Not great, but good for docking training!
    Please let me know if you have any success gaining monies from the comments in that forum thread or elsewhere. I'd be very happy to fly with you into a scuffle in the future - but need to get a stick and brush up on my dogfighting skills first!

    Trader Ted (Ed.)
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About wolverine2710
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Java software engineer



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