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  • GJ51's Avatar
    Today, 1:40 PM · 11 replies and 177 views.
    GJ51 replied to a thread Weekly store update. in Xbox One
    Ford design
  • GJ51's Avatar
    Yesterday, 11:23 PM · 38 replies and 1466 views.
    I did the same thing. All the questions on pitch are answered in one of the videos. I think it was like 3 secs. for a boosted 180. The 4 pips rotation was also timed in one of them.
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    Yesterday, 11:15 PM · 24 replies and 1144 views.
    Nobody goes there anymore ... it's too crowded.
  • GJ51's Avatar
    Yesterday, 5:18 AM · 38 replies and 1466 views.
    I don't recall offhand, but I would suggest looking for some of Kornelius Briedis' early videos on You Tube. There may be an earlier review as well. EDIT: This one will take you back to a different era
  • GJ51's Avatar
    Yesterday, 4:35 AM · 85 replies and 2693 views.
    Interesting idea, but how do you find that out when most of the play in Open centers around CG's and always attracts the PvP crowd. Are there many "average" players likely to be encountered in Open? I don't find many players of any kind unless I go looking at a known hot spot. YMMV
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    Yesterday, 4:24 AM · 487 replies and 14665 views.
    It's really a lot like football. When that 0 - 13 team beats the undefeated team and the announcer (now, rather predictably) states, "...and that's why they play the game." Everybody is a genius until the opening shots are fired. If we really could predict the future, we wouldn't be dawdling around on meaningless forums.
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    Yesterday, 3:54 AM · 487 replies and 14665 views.
    Yeah - they should wait until they actually get nuked again...
  • GJ51's Avatar
    Yesterday, 3:30 AM · 8 replies and 337 views.
    GJ51 replied to a thread Shield boosters in Elite Retrofitting
    I've been out exploring for some time now so I don't have access to my fleet, but as I recall I went to D boosters on the smaller ships as it was the best (most efficient) gain to weight ratio and you could use Res Augmented to boost resistances as effectively as an A booster without the mass penalty. On small ships the penalty to Jump range and speed seemed to make D boosters the best option on the smaller stuff. The worst choice seems to be an 2 E boosters as one D will give the same shield boost at the same mass but only use one util mount. Generally I tended toward Thermal Bi-weaves or A rated Thermal for the base shield and D Resist augmented boosters for the small ships. I'm just trying to highlight the advantages of considering D rated boosters on smaller ships so that you don't add to much mass and take too big a hit on speed and maneuverability typical of what happens when adding A's and then modding them to HD. Of course, each build is different. My rule of thumb is usually to aim for a...
  • GJ51's Avatar
    Yesterday, 3:00 AM · 5 replies and 306 views.
    Weren't we getting close to 40 back in the day? Before engineers I seem to remember exploraconda builds typically at 39+ Of course, that's also before SRV's and SLF's This looks about right
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Retired law enforcement
Oregon USA



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