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  • Winterwalker's Avatar
    Yesterday, 11:09 PM · 121 replies and 3193 views.
    Is this right? Pips to shields and approaching the pad at somewhere under 100 m/s limit .. is out of the question? ---
  • Winterwalker's Avatar
    Yesterday, 10:48 PM · 4 replies and 99 views.
    Nice one Commander. Doing as much research as you can is a really good step. You'll find lots of help on forums too, with groups doing everything from finding the best ringed systems to go mining in, to getting the best jump range for your ship. Passenger Missions too, are a really good way to explore with a purpose, and because ED isn't exclusively an exploration game, as you'll find out .. though hopefully NOT by finding an Alien on your six o'clock! Welcome .. and see you in the big bad black.
  • Cosmo's Avatar
    Yesterday, 10:35 PM · 24 replies and 634 views.
    Gratz :cool:
  • Winterwalker's Avatar
    Yesterday, 10:24 PM · 7 replies and 114 views.
    Ouch. Hmm. Yeah. By the time you've got 0% thrusters, chances are your hull is hanging by a pretty thin thread I guess .. And on top of that, with 1% health, thrusters are unlikely to be very, trustworthy. Sorry about your bounties, nearly got you home, but not quite .. but think of it this way, 'I accidentally hit boost inside the station' is a rite of passage in ED. Welcome to the club! o7 :D
  • Winterwalker's Avatar
    Yesterday, 10:09 PM · 74 replies and 1674 views.
    Exactly my point really .. kickstart backer too .. at game release EVERYTHING was an exploration. Genuinely feel here that 2.3 was a much more serious update than it appeared. It even sent the station flight controllers into a spin (welcoming you when you were leaving) work THAT one out! I've no doubt Frontier are well aware of areas that took a hit when avatar creation added another level of networking though. (Or even material compositions, generating planet surfaces? That's AWESOME! Seriously, I can live with a little medium term beige for that upgrade, too). But if it helps, I truly don't think we'll ever see another update again, as deeply fundamental and backend heavy, as 2.3 was.
  • Winterwalker's Avatar
    Yesterday, 10:00 PM · 7 replies and 114 views.
    Reboot / Repair, it's a life saver .. Not ideal in a weapons hot situation but needs must and it has saved me once or twice, even if it is totally counter-intuitive, to drop your shields in a combat zone ..
  • Winterwalker's Avatar
    Yesterday, 9:46 PM · 74 replies and 1674 views.
    Hate to say this but 222, out of a poll of 468, does not constitute the vast majority, even of those polled (Not even a small majority). I ONLY point this out - ( and I'm sorry, this seems to be driving you to distraction OP ) - because the nature of exploration is that you can only discover something, once. For this reason, good content for explorers is extremely asset heavy and, though it may suck, and though everyone loves explorers and the milky way galaxy I think it's a mistake in the long term, to kick up too much of a stink in the short. Slightly chicken and egg .. do you want improved ways to explore the same content, or the same old ways to discover new content? Can you have both come concurrently? Maybe .. but it's twice the job. If you add Scientist/ Puzzle/ Mystery Solving to Exploration (in that occupations poll) then you do get your majority. But slated for 2.4 is the ultimate puzzlebook really, Thargs. For peace of mind OP, I'd really urge you to engage with content that IS being...
  • Bounder's Avatar
    Yesterday, 8:13 PM · 89 replies and 3125 views.
    You're confused between spaceflight and flight assist - all motion is "fully Newtonian", on land, sea or air, as it is in space. All it means is that a body's motion remains constant until a force is applied, at which point it either accelerates or decelerates. "Flight assist", in the context of ED, means that some or all of these forces are applied automatically to stabilise your ship's rotation. If ED was "fully Newtonian" then your ship would allow you, as pilot, to control your own thrusters, regardless of your speed relative to anything else, and regardless of whether flight assist was on or off. Unless of course you'd programmed your flight assist to limit your speed - which would be perfectly acceptable, if that's what you wanted to do. In ED however, flight assist is always enabled - actively damping your speed whether you like it or not. You cannot switch it off. Instead, you have to spend silly money buying bigger engines and thrusters, and then the flight assist lets you...
  • Winterwalker's Avatar
    Yesterday, 1:38 PM · 63 replies and 1645 views.
    I have .. in Python and it was .. SCARY. Only half a dozen flights but woah mama. Let us know if your bug report gets fixed OP .. so we can get stuck in to teasing your silly silliness. Until then; It's not your fault. There there. Aww .. :D and meanwhile ..
  • wstephenson's Avatar
    Yesterday, 12:12 PM · 16 replies and 633 views.
    Long time Virus player on the Amiga. And V2000 on PC, which (I believe) shared its engine with Infestation, which I keep getting vibes of when I'm down on a planet surface in Elite... Anyway, I'd like it if some more bits of Lander/Zarch/Virus leaked into Elite: mostly the skimmer as a low-altitude flying SRV (with a cargo hoist facility?), but also destroyable sensor networks that would influence how ground defences react to your approach. Although I wouldn't say no to fire breathing dragons on some atmospheric planets, just to liven things up a bit.
  • Winterwalker's Avatar
    Yesterday, 10:39 AM · 12 replies and 343 views.
    There's been discussion in mining about having limpets that filter, don't collect stolen items and so on. I guess that's interesting on a 'special limpet' level but I kind of love how the basic ones are "nice but dim" .. and can get you into trouble because I also think they're R2D2 level of cute, in the noises they make too. Vvvt. Kang. Weoweow. Khgg. When they kill themselves (by crashing into something, asteroids especially) it's always a slightly tragic moment for me .. Sad I know .. but little troopers basically and really handy, in lots of situations.
  • wstephenson's Avatar
    Yesterday, 10:36 AM · 80 replies and 2354 views.
    This isn't actually the case - I use VESA AV pole mounts to place the bases of my CH hotas in front of and below the level of the armrests, pretty much level with my knees. The grips are therefore exactly in the resting positions of my hands on the arm rests, and my shoulders are in a neutral position. Placed on the desk, I had to lift my shoulders to hold the hotas grips, and started getting shoulder pain. It's gone away now it's in an ergonomic position. BTW, for SRV piloting, I use the somewhat unorthodox combination of pedals: steering, pedal toe brake: thrust, CH throttle ministick: pitch/roll thrusters, main joystick: turret. Perhaps this would reduce your hand workload in most situations too?
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4 Visitor Messages

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    Thanks for the rep Commander!
    Fly safe! o7
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    Cheers bud
  3. View Conversation
    Thanks for the rep ! Commander

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    Thanks for the rep ! Commander

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