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  • Zulu Romeo's Avatar
    Yesterday, 11:33 PM · 313 replies and 31159 views.
    Zulu Romeo replied to a thread [ANNOUNCEMENT] Frontier Expo: October 7, 2017! in News and Updates
    Awesome news. I hope to get hold of a copy when I get there. Yep, everything is confirmed - I am indeed coming to the Expo :)
  • Dogeh's Avatar
    Yesterday, 5:45 PM · 8493 replies and 610425 views.
    Or as someone else pointed out on SA, Miles Eckhart's AI will eventually have him demanding to be in a better game.
  • Genar-Hofoen's Avatar
    Yesterday, 3:06 PM · 1261 replies and 120253 views.
    Thanks for the feedback, it's appreciated. I'm busy working on a 2.1.2 release at the moment - more issues and wrinkles being sorted out, I'll include another pass at my implementation of the value calculation with that, and see where it's going amiss. Maffs. I hate maffs.
  • Genar-Hofoen's Avatar
    Yesterday, 11:53 AM · 9 replies and 128 views.
    It's planets. Planets all the way down ;)
  • Cosmo's Avatar
    Yesterday, 8:16 AM · 27 replies and 982 views.
    Damage modeling is a cool idea. Maybe it's coming during season 3.
  • Cosmo's Avatar
    Yesterday, 8:10 AM · 512 replies and 73688 views.
    If it's not available when 2.4 comes out then maybe we can datamine the new ship.
  • Genar-Hofoen's Avatar
    Yesterday, 2:42 AM · 1261 replies and 120253 views.
    As per title, version 2.1.1 is released, hot on the tail of 2.1.0, for which a few issues were reported. If you have already upgraded to 2.1.0, then simply install this over it. If you are still using 2.0.0, remember to uninstall that one beforehand. Download link :
  • Genar-Hofoen's Avatar
    Yesterday, 1:51 AM · 355 replies and 13822 views.
    I think it's MUCH better for Frontier to do as they've always done - that is, to keep an eye on threads like these and pick what they think are the best ideas and concepts which suit Frontier's aims for the game. I think it's an extremely bad idea for one player to have any kind of influence, regardless of their perceived status within the community. I'd rather Frontier read the points and counterpoints and opinions of the many and decide for themselves.
  • ianw's Avatar
    22/09/2017, 11:50 PM · 8493 replies and 610425 views.
    See I just don't get that - what kind of idiot would go for $40 when $50 is clearly better? That's your problem right there.
  • Genar-Hofoen's Avatar
    22/09/2017, 8:09 PM · 1261 replies and 120253 views.
    Heh. :P
  • Kerenn's Avatar
    22/09/2017, 4:10 PM · 5664 replies and 486204 views.
    For once I wasn't talking about me, but damn if I felt stupid at the time. :D
  • Genar-Hofoen's Avatar
    22/09/2017, 2:32 PM · 355 replies and 13822 views.
    I'd simply uninstall the game and take away all my toys if the galaxy was wiped in any manner whatsoever. The (few compared to a lot of other esteemed explorer colleagues) star systems and discoveries I've already made, I want to keep. I did the work to get those. The pioneers who had firsts (like being first to get to Sag. A* for example) would have their records erased as well. I do not count some kind of erasure option any viable option at all :)
  • Genar-Hofoen's Avatar
    22/09/2017, 1:21 PM · 1261 replies and 120253 views.
    Said this to you on Discord, but for the benefit of everyone else: I plan to do a complete revamp and overhaul of the Overlay system - it's a whole project unto itself, I have a ton of ideas I'd like to implement, and there was no way I could fit that work in before ED 2.4 is unleashed - it's also why the Jumponium and AFMU indicators are unaltered from the previous version ;) Regards o7
  • Cosmo's Avatar
    22/09/2017, 12:32 PM · 67 replies and 2255 views.
    Many people don't want more Grind. So by making it easy we can finish it faster.
  • Genar-Hofoen's Avatar
    22/09/2017, 12:31 PM · 116 replies and 9997 views.
    Just to let you know - the current formulae have gone live in the latest release of Captain's Log 2.1.0 ;) I suspect the formulae will change as you clever people figure out Frontier's Secret Sauce. Keep up the great work!
  • Cosmo's Avatar
    22/09/2017, 12:26 PM · 83 replies and 2003 views.
    I think it could be doable by a single player. It would be less difficult with a wing or multicrew. Not everything has to be playable for 1 player and multiplayer. There's many things people can do in the game so if they don't like something then do something else. We really need challenging, difficult Boss Tier NPCS and the Thargoid ships appear to fill that role. There's variants of the Thargoid Interceptor. So maybe some are harder than others.
  • ianw's Avatar
    22/09/2017, 11:32 AM · 35 replies and 593 views.
    I rarely get into series like these but I've binged watched both one and two and interested to see how three pans out.
  • Genar-Hofoen's Avatar
    22/09/2017, 11:21 AM · 1261 replies and 120253 views.
    As per title, I am now releasing Captain's Log, version 2.1.0 "The Return Of Gravitas?" This is a new feature and bugfixes release. Do read the post and especially the Upgrade Note at the bottom before upgrading! :) New/Headline Features 1) Estimated Planet, Star, System, and Trip Values.
  • Winterwalker's Avatar
    22/09/2017, 9:10 AM · 124 replies and 11000 views.
    Good for roleplaying .. though yes, agreed - not very profitable on this particular CG. I suspect the lore is, it's normal explosives with some alien material mixed in to make them effective. It would be an interesting experiment to deliver some alien stuff to the CG. What you lose on the trade you MIGHT make up on the CG rewards table. I've no evidence for this .. and I'm a little surprised alien wares haven't been given a rare goods value .. but the introduction of aliens into ED is a one off thing and somewhere there's a database of who delivers what to CG's (you got a decal in the beta from this dbase). I wouldn't rule out at least a chance that a hand-crafted element could be added to your game this time around. Either that or someone needs to call Canonn Research and get them over to Eurybia, fast (not me, I'm away now for the weekend). Please if you can get this CG completed - and Thargoids wiped out - by the time I get back? Think of the children!
  • Winterwalker's Avatar
    22/09/2017, 9:08 AM · 253 replies and 9856 views.
    I'm of the opinion that taking commodities away from engineering game design caused a problem .. because it meant a rapid proliferation of the mods. If a larger percentage of the people you meet have upgrades, you need them too. If it had been left as it was, engineering would have stayed relatively niche. It's a thorny one obviously and OK fair enough, commodities were removed so people could use the feature and ED is developing a range of features - but I'm a bit worried that rumours of engineering being made even easier after 2.4 will mean yet more proliferation and that soon, having engineer mods will be a 100% necessity no matter what role you play in the game .. which is not so much blazing your own trail I think.
  • Winterwalker's Avatar
    22/09/2017, 8:57 AM · 489 replies and 14841 views.
    I heard on the radio last night that, apparently, following the end of the Korean War (25 Jun 1950 – 27 Jul 1953) an official cessation - and declaration of peace - never took place, meaning that technically USA and North Korea have been in a perpetual (legal) state of war, ever since. I only just caught the piece on radio but although the current situation doesn't exactly promote drawing a line under the Korean War, sounded to me like it might be at least partial explanation of Pyongyang's beligerency towards the USA and nuclear program (self-defence). Not saying it's a nice regime but regime change is a slightly different issue unless official cessation of hostility is dependent on it I suppose (though regime change is not strictly permitted by UN convention iirc). Maybe the USA should declare end of Korean War (ended 50 years ago) so we at least know where we are. A nuclear armed North Korea is probably inevitable anyway by now - I think.
  • Winterwalker's Avatar
    22/09/2017, 7:10 AM · 124 replies and 11000 views.
    Do Thargoid materials work like rare goods does anyone know - a bonus for delivering over distance? I've delivered a couple of thousand tons of explosives but I'm interested in trying to track some weird stuff down. Any Thargoid experts in here?
  • Winterwalker's Avatar
    22/09/2017, 6:52 AM · 67 replies and 2255 views.
    Like I say .. I think over thinking, and maybe worrying a little unecessarily. Neither fo us know for sure whether any hidden payout for Thargoid mats, giving a bonus over the explosives / computer components, so that's finger in the air but it is technically feasible (I don't know much about Tharg materials - are they a rare trading good?). Engaging with the CG might lead some people to ask, "where would I get Thargoid materials from anyway" so they might haul purely for interest and the point about the tech being developed, being 'mostly explosives' with a homeopathy level 'touch of unknown stuff added' still stands really. Elephant in the room being .. Thargoids are coming and we're all going to die horribly anyway.
  • Winterwalker's Avatar
    22/09/2017, 6:37 AM · 67 replies and 2255 views.
    5. Thargoid materials probably give a better trading profit per run ... explosives aren't a very profitable commodity. aka. I get what you're saying OP but not everyone plays exclusively for money and we can't really comment until knowing what actually happens at the end of the CG. For all I know anyway - 100,000 tons of explosives might only put you in the top 50% but delivering 1t Thargoid materials might put you straight into the top 10.
  • Winterwalker's Avatar
    22/09/2017, 6:26 AM · 67 replies and 2255 views.
    Thargoid storyline is pretty new (ie. it goes mainstream next week really, not even out yet) and though the OP throws out an interesting variant for CG's, like rare goods trading, where distance would be as important as tonnage in completing the CG, maybe the OP is over thinking just a bit? 1. The CG offers a way for people new to the Thargoid storyline to begin to engage with it. 2. The alternative commodities allow people without Horizons to engage with it. 3. What's to say the Engineers won't be adapting human technologies to work against Thargoids? (explosives with a dash of unknown DNA mixed in unknown technologes not compatable with human ships but hybrid systems are.) 4. The 2.4 beta offered a decal for people involved in the CG so there is obviously a way for |FD to search a database of participants. As part of ED development in general - or this storyline specifically - I wouldn't rule out something going on under the hood.
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    Thanks for the rep Commander!
    Fly safe! o7
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    Cheers bud
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    Thanks for the rep ! Commander

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    Thanks for the rep ! Commander

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