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  • V'larr's Avatar
    Today, 10:46 AM · 80 replies and 2937 views.
    Seems neat. I wonder if we'll get facemasks next? Perhaps bolder helmet style variations?
  • Morbad's Avatar
    Today, 8:37 AM · 70 replies and 2202 views.
    Just because real spacecraft are fragile and wouldn't withstand much external pressure doesn't mean Elite's need to be. It's clear from even a cursory glance at the properties of the ships we already have that 34th century technology in the game's universe makes many of the conflicts of design trivial. If we had cheap, reliable, propulsion systems that could accelerate craft at dozens of g with tiny fuel fractions and trivial reaction masses, we'd have armored submarines in space right now. Freed from the limitations of the flight system's arbitrary speed limit, an engineered FDL would be capable of ~15g of constant acceleration while only burning 1.5 tons of fuel an hour. This is millions of times more efficient than the best chemical rockets we have in reality and even without the utterly fantastical materials ships in Elite must be made of, we could easily increase the mass (and strength) of our spacecraft by orders of magnitude with engines like these. Just strap a small Elite engine on a bathyscaphe...
  • Morbad's Avatar
    Today, 7:37 AM · 1319 replies and 201017 views.
    Morbad replied to a thread Fer-de-Lance Fer-de-Lance Owner's Club in Ships of Elite
    I've used them in various configurations on the FDL (two fixed medium efficient 5 thermal vent beams in the center, medium gimbaled OC 5 corrosive/emissive on the sides, and a huge focused 5 TLB PA was among the most successful of the setups), but medium beams are really rather lackluster. Damage on beam lasers doesn't really scale until the bigger sizes and mediums seem to underperform relative to plenty of other weapons, in my experience.
  • Ben Ryder's Avatar
    Yesterday, 7:56 PM · 5 replies and 118 views.
    Hello Commander Check these chaps out https://www.reddit.com/r/EliteAntal/
  • Morbad's Avatar
    Yesterday, 7:23 PM · 72 replies and 6906 views.
    Both Anaconda CMDRs I engage in the video log out, seemingly via menu (timing is a little iffy on the second one, but severing connection usually results in several seconds of 'frozen' undamageable ship), rather than be destroyed.
  • Morbad's Avatar
    Yesterday, 8:07 AM · 7 replies and 313 views.
    Last time I checked it was behaving like plasma. Plasma repeaters have middling DPS and atrocious projectile speed. They also have enough thermal load to make firing them continually very difficult. Even if they are 60% absolute, they are pretty well balanced against the other variants.
  • Ben Ryder's Avatar
    Yesterday, 4:11 AM
    How do you feel about them?
    35 replies and 1037 views.
  • V'larr's Avatar
    Yesterday, 1:17 AM · 150 replies and 9837 views.
    Oh that? I think that's just down to connection/internet speed. Which sometimes can be down to Fdev servers, but more often than not are out of their hands. I do have this bookmarked, though: https://www.reddit.com/r/EliteDangerous/comments/3xw8qw/instancing_and_you_what_every_player_can_do_to/ I've personally had little issue with it; having a hardwired (powerline) connection to my router helps tremendously.
  • V'larr's Avatar
    Yesterday, 1:15 AM · 420 replies and 13992 views.
    This will be brief... ha! Just remember discounts affect insurance as well. ;) Since when do people "own" trade routes? This isn't a goat trail up a mountain path owned by trolls we're talking about here, this is interstellar market trading we're on about. In fact, this goes further to serve my point that the ingame tools are nonfunctional: they're so bad that when you *do* stumble on something profitable, it feels like finding a gold nugget while panning for dust. The fact that there are players who get paranoid and secretive about such things, only exists because these ingame tools are that bad.
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3 Visitor Messages

  1. View Conversation
    Thanks for the rep Morbad, glad you liked the animation.

    Fly safe o7
  2. View Conversation
    Thanks for the rep ! Commander

  3. View Conversation
    Thanks for the rep, commander o7
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