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  • goemon's Avatar
    Today, 4:33 PM · 5 replies and 46 views.
    goemon replied to a thread Combat Dolphin? in Elite Retrofitting
    class 3b shieldcellbanks are a joke.... i definetly would go hrp + MRP as with all small ships, you gain much more hitpoints.
  • goemon's Avatar
    Today, 4:22 PM · 5 replies and 46 views.
    goemon replied to a thread Combat Dolphin? in Elite Retrofitting
    somebody used it with double railguns. i can imagine that being great, as for its yaw and pitch. something like this: https://eddp.co/u/jtZj9xmH
  • Alec Turner's Avatar
    Today, 4:18 PM · 7 replies and 29 views.
    Sadly I'm fairly sure you're right now. I must say, revealing PSVR support for ED at launch would have been a HUGE win but when I asked Ed about PSVR on a livestream recently he pretty much just cited the above line without the slightest hint of there being any other news he was holding back. Up until that point it seemed like such an obvious thing to do that I couldn't believe otherwise, now ... I wouldn't hold your breath if I was you.
  • drakhyr's Avatar
    Today, 4:15 PM · 94 replies and 2408 views.
    I think the fact that it took him 12km to finally come to a stop says it all, really!
  • goemon's Avatar
    Today, 4:15 PM · 2 replies and 0 views.
    goemon replied to a thread Hi there in Introductions
    welcome to these forums :-) when i started to play, exploration was the only thing i was interested about ... for several hundred hours .... than i took interest in the backgroundsimulation and rare goods ... ... it took me really long to get into combat at all, didn't know whether i was flying forward or backwards in the beginning, and no idea where to point my ship. beam laser turrets helped me by acting as a laser pointer. from the three ranks combat was the last i made elite in, and while i still can't stand more than an hour in res or CZ, i can now take down nearby all NPC in an eagle and appreciate how much one can learn and experience by simply shooting stuff :D - but still prefer the more slow paced way of playing by exploring the galaxy in and out of the bubble. make sure not to miss the exploration subforum here: https://forums.frontier.co.uk/forumdisplay.php/117-Elite-Exploration it is the most wonderfull corner of the forums, but don't tell anyone!
  • Alec Turner's Avatar
    Today, 3:53 PM · 473 replies and 15385 views.
    So you know how our average times for the 13km SRV section were around 9 minutes? ... well, you might want to see what our heroic Cmdr Tannik Seldon is capable of when it comes to racing 67km without a planet spanning shipyard diversion! https://forums.frontier.co.uk/showthread.php/352225-Candy-Crew-Guild-presents-the-Candyball-Rally-of-Plutarch!?p=5546214&viewfull=1#post5546214 :eek:
  • Alec Turner's Avatar
    Today, 3:37 PM · 94 replies and 2408 views.
    But ... that's faster than most of the 13km Aquarian job SRV times ... :O I guess that's what 3000km of SRV practice will do for you! :p ;)
  • goemon's Avatar
    Today, 2:56 PM · 84 replies and 5684 views.
    might be the moment where you are really really happy to have the whole cockpit in front of your pilots seat ... :)
  • goemon's Avatar
    Today, 2:54 PM · 6 replies and 64 views.
    goemon replied to a thread SALT in PlayStation®4
    see patchnotes https://forums.frontier.co.uk/showthread.php/347283-Update-2-3-01, General Fixes & Tweaks ;-) dooh, ninja'd
  • Alec Turner's Avatar
    Today, 2:45 PM · 6 replies and 64 views.
    Alec Turner replied to a thread SALT in PlayStation®4
    The most comprehensive definition I've managed to find for "salty" (which is where we get "salt" as a noun, meaning something that leads to things being "salty") is this one. http://knowyourmeme.com/memes/salty
  • goemon's Avatar
    Today, 2:42 PM · 25 replies and 334 views.
    I'm sceptical about your suggestions as from experience after fsd range increase engineering was introduced. if you "just want to be there", 3 times FSD charging will feel as long as previously 7 times FSD charging... no matter how long/short any sequence is. it's perceived duration, not measurable time. the 20 minutes landing on a 9,8 G world is an adventure, and doesn't need to be any shorter. departing from a body while flying towards an amazing combination of rings and a nebula isn't too long, but a reason to breath in the view. the 15K ls to a station flying a shieldless mining ship full of painite, platinum and palladium is an adventurous travel. but flying several times a day to that 2000 ls station to pick up more missions .... or doing 6 jumps to that engineer base because you just need to get two more ammo increased cargo racks ... or starting from a base after finishing a mission just to dock before calling it a day, destination obscured, another 2 minutes spent supercruising out of...
  • goemon's Avatar
    Today, 2:01 PM · 84 replies and 5684 views.
    ty for this information :-) yay! my FDL reaches 550 m/s in what is a full PVE combat build :D
  • goemon's Avatar
    Today, 1:40 PM · 165 replies and 14025 views.
    goemon replied to a thread Diamondback Explorer Diamondback Explorer Owners Club in Ships of Elite
    beam: highest DPS, but worst DPE (damage per energy) - anyway, an efficient mod will take care of that, and the DBEs class 4 powerdistributor can handle it, more so as missiles draw next to nothing. - you might even try a (grade 1) longrange beam, as for the seekers you want some distance... Thermal Cascade won't help you much PVE, but at least it won't cost you DPS. i can imagine that build being quite effective against small ships - sideys, Adders, eagles... against anything larger, you'll run into the problem of missiles not doing much hulldamage. i know what i'm talking about as i had some fun last week with a viper mkIII seeker missile boat in CZ ... maybe shoot out thrusters (and shieldgenerator?) with them, and than use the beam to kill the powerplant. anyway, will be interesting to hear your experience! heat will be close to no problem on a DBE wth that loadout.
  • Alec Turner's Avatar
    Today, 12:51 PM · 3 replies and 65 views.
    LOL - that's just awesome.
  • goemon's Avatar
    Today, 12:43 PM · 84 replies and 5684 views.
    +39% = 139% ;-) ... i got a 139,42% roll ... on the d-class thrusters of my trading cutter. dooh! my assumption is that secodary caps out at +10%, which would make 139,9% the best you can get. but i have not seen somebody doing 500 dirty drive rolls in beta, like zieman has done with FSD rolls in live...
  • Raiko's Avatar
    Today, 12:37 PM · 23 replies and 567 views.
    Been offline for a few days sorry. Intent to race: CMDR Raiko Intro Event - Hauler/Unlimited: Humbug (Hauler) Main Event - Medium/Unlimited: The Nomad (AspX)
  • Alec Turner's Avatar
    Today, 12:35 PM · 770 replies and 40051 views.
    Depends what you do with them I suppose. :rolleyes: Totally agree that atmospheric landings will bring a whole new level to it tho. Can't wait to race across a planet surface in the rain with a epic lightning storm going on all around me. Now THAT would be pretty damn awesome!
  • Alec Turner's Avatar
    Today, 12:25 PM · 25 replies and 3351 views.
    Excellent video!
  • goemon's Avatar
    Today, 12:22 PM · 1 replies and 32 views.
    nope, that's pretty much it. i go trading in boom systems and scan any system security anaconda of dangerous and elite rank from sc. i also jump into enconded USS for private data beacons. Unexpected Emission Data spawns very rarely. searching for it can be frustrating - make a habit out of scanning high ranked system security vessels in systems you are not allied, to collect a stash (i currently have 17).
  • Raiko's Avatar
    Today, 12:20 PM · 94 replies and 2408 views.
    I'm still going to have a go at this. Haven't been online since last Thursday. I should have time to make a run or two tonight.
  • Raiko's Avatar
    Today, 12:08 PM · 158 replies and 17320 views.
    The Lonnegan Brothers have received an entry from CMDR furrycat dated 20-May-3303 with a time of 39:58. They are currently validating the rest of the flight-recorder evidence and expect to update the leaderboard tonight. I've been offline for a few days, only just seen the private message, congratulations again furrycat. o7 Still haven't had time to sort out BR2. :( @Bruski - only 5 seconds faster!
  • Alec Turner's Avatar
    Today, 12:05 PM · 13 replies and 255 views.
    This still intrigues me. Given the OP's settings were 0.75 / 1.5 I was going to suggest increasing SS to get 1.0 / 1.5. I remain unconvinced that asking the game to generate less pixels just so the Oculus runtime can then upscale that even more seems so counter intuitive. Garbage in garbage out ... surely?
  • Alec Turner's Avatar
    Today, 11:53 AM · 233 replies and 35794 views.
    Nicely spotted, thanks - now added.
  • goemon's Avatar
    Today, 11:35 AM · 84 replies and 5684 views.
    i have not seen a dirty drive G5 roll above 139% optimal multiplier - is more even possible?
  • goemon's Avatar
    Today, 10:49 AM · 84 replies and 5684 views.
    i suggest visiting skardee 1 and after that re-think clean drive vs. dirty drive. or HD 49368 if you are more up for an exploration trip. the heat-increase is noticeable under extreme outer heat or when the thrusters are working heavily because of higher-G, or both. skardee 1 is for heat (and some G-force) what achenar 3 is for high-G testing in the bubble. generally resting heat will be higher with clean drive because of upped power usage - which is a bit counter-intuitive - but it makes quite a different in extreme conditions. i couldn't take neither my surface exploration courier nor my DBE to skardee 1 without heatdamage with dirty drives.
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