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  • Ozram's Avatar
    Today, 12:38 AM · 18 replies and 243 views.
    Ozram replied to a thread Cobra weapons in Newcomers Forum
    You may wish to consider making one of those smalls a seeker and the other a rail. Keep the multicannon and maybe swap the beam for a pulse. Still easy to use but will give you some extra punch, versatility and a single fixed to practice.
  • Ozram's Avatar
    Yesterday, 11:51 PM · 55 replies and 691 views.
    It's a great idea and should be widely implemented within the game.
  • Ozram's Avatar
    Yesterday, 11:46 PM · 208 replies and 7886 views.
    Yep. I pvp and I don't use any exploits. I don't mode swap to "flip the board" or anything else that might be considered as such so I don't have gazillions and sure, it puts me as a disadvantage against those who do. I also won't use broken mechanics. No taking advantage of powerplay just to be able to shoot some players with impunity at CGs, no use of broken weapons, no logging during combat (menu or otherwise) and I'm in a player group that gets to put its vote in for what's OK and isn't within TAOL.
  • rrobes's Avatar
    Yesterday, 10:36 PM · 28 replies and 404 views.
    I decided a while back ro keep a small number of ships. They are all done. Now if I fine tune a particular characteristic, I will ask wing mates about experience/opinion on the mod and the response is great. Also there are CMNDR's on the forum that I read regularly and gain from their suggestions. I will then go out and gather the mats at my leisure while I do other stuff at the same time. My two ships of choice for this are the Corvette or Python, if there is long rang flying, then the Anaconda. I am currently awaiting to burn up some 50+ rolls on a DD5 mod, maybe more, after the update. That's it, no pressure. One thing, I may not be looking for something, but by this time I know what stuff to grab when it pops.
  • EvE4evah's Avatar
    Yesterday, 6:11 PM · 327 replies and 10572 views.
    I see no problem in allowing mat/data exchange. We have a horrible low inventory cap already. Might as well value my time spent gathering mats by allowing me to exchange the ones that are useless to me right now, but useful to someone else, for ones I'm in dire need. Good for me, good for my trading partner.
  • Don Alvarez's Avatar
    Yesterday, 6:04 PM · 18 replies and 364 views.
    You need to give any new show some time while it finds its legs. For me, that's usually about four episodes.
  • EvE4evah's Avatar
    Yesterday, 4:59 PM · 5 replies and 194 views.
    Nope, your idea is still very good.
    Yesterday, 3:44 PM · 6 replies and 87 views.
    I've just checked and as of 16 minutes ago they are still selling them. 104,826 credits each
    Yesterday, 3:33 PM · 10 replies and 336 views.
    CMDR MRMAURICE replied to a thread Is This A Joke ? in Xbox One
    Alot of threads and comments are stating it is getting fixed in 2.4, but I can't find reference to it anywhere. An official response would be good
    Yesterday, 3:29 PM · 6 replies and 87 views.
    Darnelles progress in MAIA sell them I think Or I'll be in game around 7pm in game time, I can grab some then??
  • Ozram's Avatar
    Yesterday, 3:02 PM · 55 replies and 691 views.
    Those changes would make an excellent addition to the game.
  • Ozram's Avatar
    Yesterday, 2:42 PM · 18 replies and 243 views.
    Ozram replied to a thread Cobra weapons in Newcomers Forum
    Rails that far apart? And gimballed bursts? What exactly would you be taking on with that?
  • Ozram's Avatar
    Yesterday, 12:22 PM · 132 replies and 3028 views.
    Point is you won't. From the big three on down to Sidey/eagle, it will get crushed with minor effort by a mid tier pvp engineer fit ship. And as for taking cargo from me, a pvp fit won't have any. You are unlikely to take a full ring off any of my shields before your powerplant goes boom. That's not because I'm such a great pilot it's because the difference is severe between a moderately engineered pvp fit ship and any unmodded ship. Also... iEagle? Unmodded iEagle? Yeah... good luck outmaneuvering anything engineered in that, or outrunning it. Also... how should you get to the generator if you can't get through the shields? I have a feeling you don't know what you're talking about.
  • Ozram's Avatar
    Yesterday, 9:43 AM · 132 replies and 3028 views.
    If you are under the impression engineers is not a requirement for pvp then I suggest you meet ANY of my medium fit pvp ships in combat against anything non modded. If you can survive ten minutes (because winning is out of the question) without having to wake out or your ship destroyed then I'll concede your point. I'm more than happy to pass you the build and effects first so you can prepare. It will not make a difference. I have fdl, Clipper, FAS and Python (which is basically a pve fit) for you to choose from (against ANYTHING unmodded).
  • Ozram's Avatar
    Yesterday, 9:09 AM · 132 replies and 3028 views.
    Not exactly. Certain things, Like jump range can be pure upgrades or even upgrades with downsides that effect combat more than other things (like a distributor draw on jump), but other things like weapons and dirty drives should have definitive drawbacks making a straight A grade thruster viable and a clean drive also desirable). Weapon mods should definitely have drawbacks that are more pronounced with emphasis on either alpha or dot (where A grade is a balanced middle). Armour should focus resistance OR HP, not ever both and with negatives where appropriate (again with the base model being the middle balance). Lightweight should come at the cost of integrity and no other side things. And... no RNG at the shops for any weapons, thrusters or armour related mods. Finally, weapons effects should be unrelated and appropriated separately (perhaps as a powerplay element in space so base players also have access). That's a brief concept of what I'm saying off the top of my head.
  • Ozram's Avatar
    Yesterday, 7:57 AM · 55 replies and 691 views.
    If it is a bobble head I want it to spill when it bobbles.
  • EvE4evah's Avatar
    Yesterday, 6:57 AM · 5 replies and 194 views.
  • Ozram's Avatar
    Yesterday, 6:33 AM · 208 replies and 7886 views.
    I tend to agree, but I don't believe this is what that's about. So far as I understand it exploits will be frowned upon by TAOL and its member groups as well. This is certainly true of CK. more to the point they are referring to rules of engagement in general, so: Playing as the "good guys" they use cops to their advantage, SLFs, and weapons/mechanics that are not broken. Among the nitty gritty you have things like the high wake to be discussed. I think the high wake is fine during a wing fight. I think coming back to the fight after the high wake is not. If you are aligned with a specific power and it affords you advantages at your location, so be it. If you are swapping powers to use that advantage at every CG, that's an exploit. Those issues will be discussed internally and people within the member groups will form a concensus. If I understood incorrectly, someone please correct me.
  • rrobes's Avatar
    Yesterday, 4:17 AM · 47 replies and 1243 views.
    Wherever they hit, you won't be there and there will be many complaints as to why it didn't happen to you. Or when they do hit, you aren't there and you are so relieved that you didn't lose all your ships when they blew up planet XYZ.
  • rrobes's Avatar
    Yesterday, 3:56 AM · 7 replies and 248 views.
    Someone has compiled a list of CNB and it's fairly comprehensive. This is link. As far as findings missions as you describe, that may be more involved unless someone has done them recently.
  • rrobes's Avatar
    Yesterday, 3:42 AM · 73 replies and 2410 views.
    I'm still waiting for my bifocals, so "I see" is mocking me! Have you no pity for the sight impaired?
  • Ozram's Avatar
    Yesterday, 2:52 AM · 55 replies and 691 views.
    Yeah huge gameplay opportunity missed out with the ship kits. Could have been a been an excellent visual reference as to the actual capabilities of the ships. Same goes for weapon and thruster colours. An oddity as well because engineered effects do change the color of weapons (something you can now hide). They should have stuck to paintjobs. I like the cosmetics but I'd have liked the gameplay they could have represented a lot more.
  • EvE4evah's Avatar
    Yesterday, 2:45 AM · 15 replies and 314 views.
    Great story! I feel sorry for you, bud Now, that's awesome. If it were the skimmer rain, or losing a ship to some bug like that. Respectfully bow to you, CMDR.
  • EvE4evah's Avatar
    Yesterday, 2:41 AM · 327 replies and 10572 views.
    I like it. Also, we desperately need a higher inventory cap. 1000 for mats, 500 data, what for? So that we have to frequently dump stuff, just to farm the same stuff a month later, and monthly afterwards? So dull
  • PEREGRINUS19's Avatar
    Yesterday, 2:26 AM · 72 replies and 6707 views.
    Tier 5 status... post #1 updated att
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    Thanks for the rep ! Commander

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  7. Thanks for the rep. Keep running into your posts and having to comment myself. Appreciated. Fly safe Commander.
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    Thanking you again o7
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    Thanks for the rep commander, fly safe!
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    Thank you for the rep CMDR!
    Safe and fun adventure in space
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