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  • wstephenson's Avatar
    Today, 7:20 AM · 5 replies and 115 views.
    Dupe of https://forums.frontier.co.uk/showthread.php/334121-Right-side-of-starport-services-menu-behaves-strangely-given-certain-circumstances
  • wstephenson's Avatar
    Yesterday, 7:13 PM · 950 replies and 23080 views.
    Do you assume that other experienced players aren't helping out new players like you are too? It's a big community, there's plenty of room for parallel efforts.
  • wstephenson's Avatar
    Yesterday, 3:33 PM · 950 replies and 23080 views.
    Why not scale crew payouts according to min(MC crew member's total assets, Helm's total assets) / (Helm's​ total assets)?
  • wstephenson's Avatar
    Yesterday, 11:32 AM · 176 replies and 21725 views.
    Well argued, Lightspeed. It drags the whole game down. And these 'friends who will only buy the game if they can earn like an endgame player via Multicrew' will tire of it and leave again promptly, probably posting negative reviews on steam about how shallow the game is. Now consider whether the situation would be improved if the multicrew payouts were scaled by your total assets in game instead of combat rank :D:D:D.
  • wstephenson's Avatar
    Yesterday, 11:28 AM · 157 replies and 4161 views.
    Serious proposal time - banish them to the left UI panel alongside bounty amount, and send our own ship name to the right UI panel. https://forums.frontier.co.uk/showthread.php/340031-Feedback-Rethink-ship-name-placement-UI-UX-in-cockpit I love ship naming and don't really care how silly people get with them unless it's offensive, abhorrent or illegal, but I don't need to see them in my face while I'm flying the ship (as long as I'm not on a mission to find the ISS Needle-in-a-Haystack).
  • wstephenson's Avatar
    Yesterday, 11:13 AM · 1024 replies and 136331 views.
    Have you got any custom command line switches set for the executable on the desktop shortcut? ISTR there was something like a /VR or /HMD switch to tell the game to start in 2D mode.
  • wstephenson's Avatar
    Yesterday, 11:08 AM · 18 replies and 459 views.
    Just posted these in the Feedback/Suggestions forum but then realised they might get seen to have an effect for 2.3 here: Feedback: Rethink ship name placement UI/UX in cockpit The location of ship names in the main Forward view needs to be reexamined: Marked up image showing ship naming in 2.3beta5: http://i.imgur.com/z0n6mm9.jpg 1) Own ship's name (circled top left above Info panel) Why is this here, except as an obvious reminder that 2.3 adds ship naming? We are unlikely to forget our own ship's name. Ship name plays no role in moment to moment gameplay. The cockpit UI already has a location for non-urgent data about our own ship - the Functions tab of the right cockpit UI panel, and there is the name and ship ID again.
  • wstephenson's Avatar
    Yesterday, 9:19 AM · 5 replies and 145 views.
    Actually, your signature made me think of the old BBC test card. Waiting for a match of CQC is like watching that while waiting for the BBC to begin broadcasting kids TV in the afternoon.
  • wstephenson's Avatar
    Yesterday, 9:17 AM
    The target/location information given in the main forward UI can be streamlined. It presents some first order information which is not immediately useful: target vessel's faction and the polity of the current location. Both of which can be used to determine whether attacking a target makes sense, but they require additional thought to use. 1) For location information, the only use is "Do I want to get a bounty from XYZ Interstellar for doing this?" which doesn't influence gameplay much. The local polity/ruling faction does little to influence how the game is played moment to moment. Whether we are currently Wanted or carrying illegal goods (the useful information derived from the combination of local polity, legal state and cargo) is already shown above the right hand info box. A player playing the background simulation will know which faction is in control of in a given system, and can check the right hand UI panel if unsure. A more immediately useful piece of information would be whether the...
    0 replies and 58 views.
  • wstephenson's Avatar
    Yesterday, 9:12 AM
    Marked up image showing ship naming in 2.3beta5: The location of ship names in the main view could be improved 1) Own ship's name (circled top left above Info panel) Why is this here, except as an obvious reminder that 2.3 adds ship naming? We are unlikely to forget our own ship's name. Ship name plays no role in moment to moment gameplay. The cockpit UI already has a location for non-urgent data about our own ship - the Functions tab of the right cockpit UI panel, and there is the name and ship ID again. When joining a multicrew session we might confuse it with our own ship? Unlikely, and this UI is not visible when a player is actively flying a SLF or using the gunner view anyway. Many proposed UI elements (direction of travel vector, arrow to targetted contact) have been rejected with the rationale that FD want to keep Elite's HUD uncluttered, but this name seems to have been added anyway.
    0 replies and 66 views.
  • wstephenson's Avatar
    Yesterday, 8:30 AM · 9 replies and 173 views.
    wstephenson replied to a thread [Beta 4] Solar flares in 2.3 Beta Bug Reports
    It's how flames, explosions, smoke, UI etc have been done in almost every 3d game since textured 3D became a thing - put a 2D (animated) texture on a 'billboard' 3d surface and make sure it always faces the virtual camera and points up.
  • wstephenson's Avatar
    Yesterday, 8:26 AM · 42 replies and 734 views.
    Possibly related: https://forums.frontier.co.uk/showthread.php/339981-Galaxy-System-Map-Info-Pop-Ups-Offset
  • wstephenson's Avatar
    Yesterday, 8:22 AM · 42 replies and 734 views.
    Same here. Not VR, 1600x1200 screen resolution:
  • wstephenson's Avatar
    Yesterday, 8:17 AM · 406 replies and 24458 views.
    wstephenson replied to a thread [Multicrew] Multicrew feedback thread in 2.3 Beta Discussions
    Another effectiveness improvement would be to allow out-of-fire-arc turrets to be controlled by the AI to shoot at will at other hostiles.
  • wstephenson's Avatar
    Yesterday, 8:09 AM · 6 replies and 135 views.
    This is exactly what the game does if you click 'BUY GAME EXTRAS' from inside the livery panel - there is no reason it couldn't call whatever OS API this uses just with a file:// url pointing to the current Logs directory.
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About CMDR Richard Daystrom

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About CMDR Richard Daystrom
Biography:
Author of "Archimedes, It's All About The Spin!", available on Amazon and Smashwords.
Location:
United States
Interests:
Mathematics
Occupation:
Theoretical Physics

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