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  • Ziljan's Avatar
    Today, 1:35 AM · 335 replies and 10906 views.
    Ziggy makes a good point about balance/effort, but it should be noted that several player groups created highly successful in-game trade systems for engineering goods back when some of the ingredients were commodities. It was an interesting meta-game that created some fun drama and wild west type standoffs in a completely unregulated market where reputation and force of arms were the only mitigating factors (well... networking shenanigans played an unwelcome role as well). If you could trade engineering goods face to face (not in an anonymous hub) then it would spawn several kinds of emergent "mining" and "trading" meta-economies along with plenty of drama and player interaction. Goods could be traded for other goods or money or whatever people deemed was valuable. That seems like it would address both the balance/effort issue and creating more meaningful interactions/gameplay.
  • Ziljan's Avatar
    Yesterday, 1:23 AM · 18 replies and 579 views.
    Right, and the major reason that multipurpose isn't practical on a Corvette is the abysmal jump range. 23-24LY multipurpose build-range would be fine imo.
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    Hi there!
    I'm No. 11 on the C3E Roster,
    and unfortunately have to change the ship I want to bring.
    It's now an Anaconda, 57Ly, called Explonda instead of that Courier.

    o7, Rudi
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About Satsuma

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"I have loved the stars too fiercely to be fearful of the night"
Explorer with the FGE and member of the Colonia Citizens Network.
Avoid crashing! Easy landings with one control remapping!


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