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  • _Flin_'s Avatar
    Today, 5:28 AM · 2 replies and 61 views.
    Thanks for the feedback! Clarified or added the suggestions. Only pledged players should see it. A basic level of operational security would be nice. On the other hand... Custom Visibility Levels corresponding to member level would be nice. E.g. make a vision to attack another faction only visible for top ranked pledgees, but a trade mission visible for all.
  • _Flin_'s Avatar
    Yesterday, 10:07 PM · 7991 replies and 542241 views.
    Hi there, i wrote a proposal on how to improve the core gameplay in regards to factions https://forums.frontier.co.uk/showthread.php/360243-Concept-to-improve-BGS-and-Faction-gameplay With - aligning yourself to a faction (pledging) - a detailed influence tool - custom player generated missions - a merit based advancement system
  • _Flin_'s Avatar
    Yesterday, 9:33 PM
    Document Purpose This document shows a concept to improve the long term gameplay with factions in the game Elite Dangerous. It includes - pledging to a faction - additional and precise information about the faction with a Faction Interface and additional API triggers - additional ways to interact with other players by using the Faction Command Center - player generated faction related missions 1.1. Basic Assumptions
    2 replies and 61 views.
  • Schlack's Avatar
    Yesterday, 8:15 PM · 41 replies and 1264 views.
    Schlack replied to a thread [ED64 - 2.3.02] Massacre Missions in PC & Mac Bug Reports
    Unless it has been changed recently, massacre missions do not have an influence effect. They had an indirect effect where the ease and availability attracted mercenaries after a quick buck. The cashing of the combat bonds had the effect.
  • Schlack's Avatar
    Yesterday, 5:34 PM · 41 replies and 1264 views.
    Schlack replied to a thread [ED64 - 2.3.02] Massacre Missions in PC & Mac Bug Reports
    Ohh report from one of my fellow AEDC cmdrs that massacre missions are now spawning for the faction that never did before, so something has changed in 2.3.10 but by the looks of this bug report - not perfectly. Still, only good for cash and not for influence.
  • Schlack's Avatar
    Yesterday, 12:44 PM · 41 replies and 1264 views.
    Schlack replied to a thread [ED64 - 2.3.02] Massacre Missions in PC & Mac Bug Reports
    Are you confusing Faction rep with Superpower rep? And massacre missions don't give superpower rep?
  • Schlack's Avatar
    Yesterday, 8:57 AM · 41 replies and 1264 views.
    Schlack replied to a thread [ED64 - 2.3.02] Massacre Missions in PC & Mac Bug Reports
    Not sure that this is a bug. Missions are generated on the basis of faction type and station economy. We have a number of factions that massacre missions never spawn for. Those missions do not count for influence during wartime anyway. Combat bonds and bounties are effective.
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    Thanks for the rep!
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10/12/2014

5 Friends

  1. erwincole  erwincole is offline

    Mostly Harmless

    erwincole
  2. Sanctuary1952  Sanctuary1952 is offline

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    Sanctuary1952
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