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  • Mohrgan's Avatar
    Yesterday, 8:43 PM · 382 replies and 11605 views.
    Shooting, anything, is only a portion of what the game offers. In the simplest view, something on the order of a third. Combat, Trade, and Exploration. Not even accounting for all of the activities that can and do go on, other than shooting. Fixating on combat, and PvP in general blinds you to the other opportunities for entertainment.
  • Mohrgan's Avatar
    Yesterday, 5:12 PM · 382 replies and 11605 views.
    Your views are completely focused on PvP, so of course you will see that stuff as PvP oriented. I look at the stuff you mentioned as combat focused, rather than PvP focused. Everyone wants more power. Speed is fun for everyone, it's certainly not specific to combat, nor PvP. Many of the engineering options are not combat focused, like the ones that drop mass, or extend functionality. Expand your vision beyond the tunnel vision of PvP. With that, why are all of the PP and Engineer stuffs dependent on PvE content, if they are PvP based? PvP is there for those that enjoy it, but it is hardly the focus of the game.
  • Mohrgan's Avatar
    Yesterday, 5:05 PM · 31 replies and 839 views.
    I am not trying to evangelize for the FAS, but one fight with a tough opponent shouldn't be your guide. I never advise for the FdL. I hate that thing. Mine is collecting dust. Mostly due to it's flight characteristics. Venturing out of the blue zone murders the agility of the thing. But, if you are married to shield tanking it is the way to go. My success, even against Elite 'Vetts, and 'Condas stems from circle strafing. Thank you TrueSilver. It is not uncommon for me to finish off an Elite in one of the big ships, one on one, without my shields breaking. When I do end up taking some hull/mod damage, the bounties always make up for the cost easily. For me, the bigger threat is wings of more than two. The death of a thousand cuts is more dangerous than one big threat.
  • Mohrgan's Avatar
    Yesterday, 4:48 PM · 382 replies and 11605 views.
    Thanks for your help in making my point. o7
  • Mohrgan's Avatar
    Yesterday, 4:40 PM · 31 replies and 839 views.
    With the addition of MRP's and dedicated combat slots, the FAS has re-emerged as a great combat ship. It was never nerfed, but missiles were buffed and made shieldless FAS's a problem. And, they all become Shieldless at some point. You just have to accept some hull/Mod damage as you go. I am quite successful in an all-'rounder FAS build, even in CZ's and HRES's.
  • Mohrgan's Avatar
    Yesterday, 4:30 PM · 382 replies and 11605 views.
    There is absolutely no reward for PvP. None. Not within the BGS, PP, nor CG's. None. The only way to succeed in Elite is by filling PvE buckets. All of the rest is just a figment of one's imagination. Open is not the yardstick of E|D play. It's simply a matchmaking choice a player makes as he/she logs in. Right from the beginning the game offered equal access from all modes. The game was designed for PvE play, with the ability to PvP, but some people only see/saw the potential to shoot other players, and jumped in. Not realizing how futile PvP is. Research before a purchase could have saved a lot of bent noses out there, as people adjust their choices to get the experience they, individually, are interested in. As to the ganking, it started with release. I was there, and no one was bored. People just use boredom to justify being HoBro's.
  • Mohrgan's Avatar
    Yesterday, 4:19 PM · 382 replies and 11605 views.
    On it's own, this sounds like a nice idea. But, it can't work. There is no mechanism to hire others. There is no way to ensure instancing. In short, the idea is a pipe dream. More wishful thinking. Do a test. Try this idea out with some of your friends and see if it even works. I'm betting it won't be effective.
  • Mohrgan's Avatar
    Yesterday, 4:11 PM · 31 replies and 839 views.
    The FAS and Vulture have nearly the exact same speed. The FAS has a slightly higher Boost. FAS: Speed = 210, Boost = 350 (Base) Vulture: Speed = 210, Boost = 340 (Base)
  • Mohrgan's Avatar
    Yesterday, 4:00 PM · 31 replies and 839 views.
    I have and love both ships. I have the Vulture set up for pure combat. It can't do much else, so no complaint there. I have my FAS set up as a Combat/BGS Raider. The FAS allows me to do a number of missions for my Faction, and still dominate the NPC's. So, if you expect to use other ships for other tasks, get the Vulture. If you can see some utility in having a more flexible combat ship, get the FAS. I enjoy the extra flexibility in load outs of the FAS over the Vulture in combat as well. The FAS has nearly the same level of agility as the Vulture, with more firepower and flexibility. There is a bunch of fun involved with building your Vulture within its limitations, just as there is a lot of fun having more fire power, and flexibility. If you are used to Shield tanking, the FAS will be a shock. If you add the HRP's and MRP's on the FAS, hybrid builds are very effective. As long as you can accept some hull damage during your sorties. If you can't abide some hull/mod damage, stick with...
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4 Visitor Messages

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    Thanks for the rep Cmdr
    Fly safe
  2. View Conversation
    Thank you for the rep CMDR!
    Safe & fun adventures in space
  3. Yeah seen that. Though now that im up to date in the soontil thread i probably stay there
  4. Hey! I saw your post on the soontil thread about the hoaxes. If you would like to know the hard facts please check out this thread here:
    Thnx! Feel free to post any questions or ideas you have on that thread and I'll do my best to bring you the latest info
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