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  • Erimus's Avatar
    Today, 12:26 AM · 355 replies and 13822 views.
    Distant Stars? That one was to the Cancri Cluster. It was the Distant Suns expedition that discovered Beagle Point (CMDR Kamzel) :p
  • Eisen's Avatar
    Yesterday, 10:56 PM · 355 replies and 13822 views.
    He was playing on a second account when he did the Distant Stars Expedition to Beagle Point. ;)
  • Andrew Gaspurr's Avatar
    Yesterday, 5:33 PM
    Hi folks, I try and reflect some events and elements from ED gameplay in a Blog called "Event Horizons". I have redesigned parts of the blog for better readability and access and separated these events in a number of chapters for reading convenience. Most of the events shaped the evolvement of my Commander character to a certain degree. Not all the chapters are finished. In fact, there's still a heavy load of writing ahead of me but that's okay. The Chapters are categorized in the follwing order: 01 - Early Days ...representing the stage setting for Andrew Gaspurr entering the tumultuous galaxy after a rather abrupt end of his Navy career.
    0 replies and 31 views.
  • Ziljan's Avatar
    Yesterday, 12:52 AM · 355 replies and 13822 views.
    Allitnil certainly has the experience, but I haven't heard his ideas on exploration revamps. Erimus just listed his ideas a page or so back, and they are genius. They don't necessarily require a change to the existing base mechanics and would dramatically enhance the experience of exploration.
  • Ziljan's Avatar
    22/09/2017, 11:49 PM · 20 replies and 513 views.
    true. The only advantage of the T-9 is that it costs about 200 Million less to outfit in trade mode and can use a C8 biweave for super fast regen. However, the shielded cargo capacity is nearly identical, and the jump range, shield strength, weaponry, module protection, boost speed, agility, hull are all weaker to MUCH weaker on the T-9. Still love the T-9 though, mostly for the amazing (wasted?) cockpit, and the feel of flying a massive-behemoth that actually feels like a massive behemoth ship. Really hope they use the reuse the T9 cockpit on the T10 defender, or something similarly awesome. :)
  • Erimus's Avatar
    22/09/2017, 11:32 PM · 355 replies and 13822 views.
    You could be right. I only remember it being a bit of a surprise when it was announced. I do remember MB posting a link to a database he created that players could type their commander name into, and it would list all the systems that player had level 3 scanned during gamma and pre patch 1.0 - this gave an indication as to who would get their name on what when the discovery tag mechanic was added in the upcoming patch. Edit : A bit if trivia... After it was introduced there was also a bug that put your name on every single body in a system just by pressing the buzzer, so the surface scanner wasn't needed, nor individual planetary scans either.
  • Erimus's Avatar
    22/09/2017, 11:18 PM · 355 replies and 13822 views.
    I don't recall them being asked for. They were introduced around 8 weeks after gamma started and were partially retroactive (meaning that some of the earliest discoveries were never credited to those who were first). IIRC Michael Brookes made a post out the blue in January 2015 mentioning they were introducing discovery tags in an upcoming patch. Although they could have been mentioned in the kickstarter? It was such a long time ago! :D Heh, thanks for the vote, but there are a lot of old timers still lingering here with a wealth of ideas to throw at FD. :)
  • Erimus's Avatar
    22/09/2017, 10:53 PM · 355 replies and 13822 views.
    I agree with this. The foreknowledge this playerbase now has, with the recorded histories, mapping projects, videos, historical blogs and third party apps would make a reset pointless. Everywhere of significance would be tagged and bagged within days. We can't recapture the mystique the galaxy had in the early days with a blanket reset. It would need a whole new gameworld and mechanics for that I think. I love the idea of hardcore Elite. :) Elite: Deadly. Complete with a fog of war that has been mentioned. Only when you have reached a specific region of space is that regional map opened up to you. Agree also that first discovery tags are something that could be left behind with Elite Dangerous, and not be a part of Elite Deadly. On one hand, yes its nice to see our names in game for achieving something, on the other hand it can often put a dampener on visiting some far off place only to see a thousand other names there (Formidine Rift is a prime example. It loses that little bit of mystique...
  • Ziljan's Avatar
    22/09/2017, 10:44 PM · 355 replies and 13822 views.
    As much as I like Obsidian as a person and an Elite newscaster, I would prefer to have a more technical expert like Erimus to be a player adviser to Frontier. Obsidian is a great YouTuber and promoter, but Erimus is an Explorer's Explorer with unsurpassed knowledge and experience and quite frankly a richer and deeper source of ideas for mechanics.
  • Ziljan's Avatar
    22/09/2017, 10:23 PM · 355 replies and 13822 views.
    This is something I have been wanting for a long long time. I think it fits in perfectly with the current high wake jump boost mechanics, and imo should be applied to every kind of boosted jump. The bigger the boost, the more difficult the "interdiction type tunnel" should be. I would even be Ok with having a 20kLY jump range as long as the interdiction tunnel was vitually impossible to beat and failure meaning being thrown 20kLY off course and severely crippled ship, possible completely disabled if the AFMUs are too badly damaged. White dwarf binaries should be quite rare for a variety of reasons. 1) WD precursors are not all that common Pop I&II: B,A,F and Pop II: G 2) stars don't age at the same rate, lower mass stars burn slower and live longer lives on the main sequence (hence Sirius B was initially higher mass than sirius a) 3) stars in the future-WD mass range expand when they die, and this mass can accrete upon the companion star potentially altering its lifespan, or causing it to go...
  • Ziljan's Avatar
    22/09/2017, 9:18 PM · 20 replies and 513 views.
    I would go with something like this for combat: You can use this shield build with any kind of build though (trade/blockade runs/bounty hunting/etc). The beauty of it is that the regen is so fast that all an NPC needs to do is run out of WEP for a few secs and you almost don't even need the SCBs. It can take quite a lot of punishment, even going toe to toe with the biggest baddest ships you'll find in a high CZ.
  • Erimus's Avatar
    22/09/2017, 9:07 PM · 355 replies and 13822 views.
    There's some great ideas on this thread, and its great to see Dale from FD respond here. My 2 credits worth... Introducing Layers to 'Discovery' Travelling the Galaxy Hyperspace Probing - Warning - long post ahead -
  • Ziljan's Avatar
    22/09/2017, 6:32 PM · 38 replies and 1396 views.
    Not if you're already Elite.
  • Ziljan's Avatar
    22/09/2017, 6:24 PM · 355 replies and 13822 views.
    I agree 100%. Furthermore, I think the entire scan/discovery/jump/route-plotting mechanics need to be thrown out and started over from scratch so exploration is more hands-on and travel itself requires actual planning and benefits from group effort. Going anywhere humans never been before should feel like edge-of-the-galaxy exploration does. If this means throwing out all previous data, I'm more than fine with that.
  • Ziljan's Avatar
    22/09/2017, 10:13 AM · 355 replies and 13822 views.
    Dr Kaii, long time no see. I agree with your conclusion that proc gen lacks believable diversity. In fact I agreed with it a long long time ago. Before Distant World's was a twinkling in an Erimusian eye, I felt that exploration was already dead since it was purely photo tourism with a very limited palette and absentee mechanics. I'll say it again because it bears repeating. The thing that is lacking is not just variation or "content", it's the way we interact with this content. I mean really who cares if a planet is shinier, or transparent, or a unique shade of red? Unless that color/texture variation indicates some tweak to a gameplay element, then the color variation itself is meaningless lipstick on the same underlying lifeless mannequin ad nauseum. As for having played 1000s of hours and cheerleading Exploration, I am not sure whether that helped generate more necessary attention on Exploration or served to stall advancements for Exploration by giving the illusion that players were happy...
  • CMDR -=REAPER=-'s Avatar
    22/09/2017, 2:40 AM · 6 replies and 318 views.
    Hello, Maybe it was missed but I did give you credit in the very first line. I'm not sure how you can claim copyright infringement, as any game related information/assets related to Elite belong to FDev, and you never had a copyright claim to be infringed in the first place since you do not "own" this information. It's fair to say the info contained herein does not belong to you specifically, but to the community as a whole, and is free to be discovered, discussed, and written about, by anyone who plays Elite. I also believe any info related to elite should be here, on Frontier's forums. Anyways, I have reformatted, and re-written parts, and added some from other sources to make it a bit more comprehensive, and will continue to add and tweak as I come across new information. If anyone comes across errors, or any new information, please post, and I will do my best to keep this up to date. Cheers
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    Thanks very much for the rep ! Commander

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    Thanks again for the rep ! Commander

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    Thanks for the rep ! Commander

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About Andrew Gaspurr

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About Andrew Gaspurr
Elite, Elite: Frontier, Privateer, Freelancer, X-Universe Series, Wing Commander Series, EVE Online, you get the picture :-)
Tau Ceti
Astronomy, Ancient History


In this universe there are only three conditions for you: You are either part of the solution, part of the problem or part of the landscape.
This system is accompanied by only two choices: You accept it or you change it.


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