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  • Obsidian Ant's Avatar
    Today, 1:43 PM · 494 replies and 21828 views.
    I might have missed any specific posts you are referring too, but if you are talking about the video in the first post of this thread, I specifically say the game has come a long way since v1.0 and that by comparison v2.3 is massively improved. Like you, I also love this game and will continue to play it. As for the "hindsight" comment, is it really "hindsight" when people have been saying these same things since before v1.0 of the game?
  • Marc_Hicks's Avatar
    Today, 1:42 PM · 105 replies and 3186 views.
    As I said, if frequency & difficulty of interdictions were more directly tied to security level & system state, I don't think it would be nearly as big an issue if the overall level of interdiction competency got a buff-even for people who don't like them.
  • Marc_Hicks's Avatar
    Today, 1:34 PM · 105 replies and 3186 views.
    If I can evade interdiction whilst reading facebook, I think its fair to say its become too lenient ;).
  • WR3ND's Avatar
    Today, 10:13 AM · 536 replies and 34473 views.
    I mean, I'm not saying it's 10/10, but I did get this on 180 vinyl, and anyone else that doesn't that has a turntable and 5.1 stereo surround like me might possibly be an inbred fascist lover. Just sayin'... PS: Brother Ben, this cider is in your honor for this thread. :D Cheers.
  • WR3ND's Avatar
    Today, 9:51 AM · 2216 replies and 427788 views.
    WR3ND replied to a thread Elite Memes in Dangerous Discussion
    And PVE... Whoops! I mean, it's not like I haven't lost a ship since 3301 when I actually got too lazy farming RESs that I forgot to pay attention to how much damage I had taken after several hours of playing or anything... Ha ha, of course not!
  • Ziljan's Avatar
    Today, 8:17 AM · 1762 replies and 45008 views.
    Who said anything about calling the hall monitors? Actually my suggestion of heavy fines (instead of bounties) would involve less "hall monitor squealing" since the station guns wouldn't get involved until the 2nd unpaid ramming-murder infraction. And killing/dying would cost both parties equally since the fine would be equal to the rebuy. Makes sense, fair for both parties, still allows for complete freedom to be a ***k. Is there a freedom downside here?
  • Marc_Hicks's Avatar
    Today, 8:01 AM · 26 replies and 746 views.
    Given what they've been able to give us in regards to NPC Crew, I don't think it would be too difficult to extend the concept of "canned speech" & "canned reply" system into other areas of the game.
  • WR3ND's Avatar
    Today, 7:42 AM · 2216 replies and 427788 views.
    WR3ND replied to a thread Elite Memes in Dangerous Discussion
    Nah, that's when I'm in solo. Alt+F10 and all that. Actually, I'm not even sure they still have that since 2.3, with all the camera changes and whatnot. Was nice for taking 16K images. We'll see sooner or later. But anyway, let me see... Where was it? (Double posts go in spoilers in the memes thread, because, you know, no cheating.) Spoiler: This one is only 8K
  • Marc_Hicks's Avatar
    Today, 3:36 AM · 7 replies and 123 views.
    That is where we clearly differ. I like the RNG element, I just think that player actions should weight it one way or another.
  • Marc_Hicks's Avatar
    Yesterday, 11:39 PM · 2 replies and 43 views.
    I've had a few ideas within this area, which fits in with what you have suggested, & which would require little change in the existing game mechanics to make it work. 1. Scanning salvageable items (legal or illegal) can occasionally trigger a "mission critical update" that informs the Commander of who the salvage belongs to, & the reward for bringing it to a specific location. 2. Bringing in Salvage (legal or illegal) should occasionally trigger a mission using the same mechanic as Follow-On missions. 3. Salvage Permits. Can be obtained by the controlling faction in a system via the calling in of a favour. They do need to be renewed on a regular basis, however.
  • Ziljan's Avatar
    Yesterday, 11:36 PM · 87 replies and 1874 views.
    Fortune cookie. Z...
  • Marc_Hicks's Avatar
    Yesterday, 11:33 PM · 7 replies and 123 views.
    For me, the changes I want to see to Engineers, at least initially, are: 1. A "ship familiarity" bonus to upgrades (with some ship specific flavour text to explain it). 2. The ability to swap out 1 or 2 materials (or data) on a blueprint, for materials/data of higher/lower rarity, in return for a bonus/penalty to the upgrade outcome. 3. Nearly complete replacement of the current "craft & trash" rank progression method with a system that is more specific to each engineer. 4. The ability to Call in a Favour in order to tweak a single stat on a module upgrade.
  • Marc_Hicks's Avatar
    Yesterday, 11:13 PM · 7 replies and 123 views.
    Some of your ideas here would fit in well with the "Salvage Career" thread. I personally wouldn't mind having some kind of "salvage laser" that will allow you to carve up a ship into more managable pieces (scrap metal & modules), though all but the largest ships should probably only be able to carry one module at a time. Also, without a permit, being caught carryjng the salvaged module should carry a fine outside of Anarchy & Lo-Ssc systems.
  • Marc_Hicks's Avatar
    Yesterday, 11:02 PM · 82 replies and 3210 views.
    Since we now have proper pIracy AI in place, there really is no reason for non-combat types to hold back the AI!
  • Marc_Hicks's Avatar
    Yesterday, 10:59 PM · 82 replies and 3210 views.
    Nobody can replace MoM. Now, if only they'd let her bring back the 2.1 Beta 4 AI......& ramp up the aggressiveness of the Skimmers a bit more.....then the awesomeness scale of the game would increase exponentially!
  • vindelanos's Avatar
    Yesterday, 10:50 PM · 67 replies and 1224 views.
    Well it's my native language, and even I had trouble reading what you quoted :) The other part was a dig at some recent threads - ol' Vin is Mr. Comedy today.
  • vindelanos's Avatar
    Yesterday, 10:42 PM · 67 replies and 1224 views.
    if (x >= 98.5); then echo "Private joe married a stripper who is nailing the rest of the barracks and spending all of his money and so his senior crewmen have been yelling at him and smoking him for the past few days and he has an article 15 looming over his head for being AWOL those couple of days and so being in the state of mind he's in he didn't tighten down the bolts on your shield booster very well; shield_booster_integrity=90; fi
  • vindelanos's Avatar
    Yesterday, 10:33 PM · 67 replies and 1224 views.
    lol - poor typing. "I don't think that's an unfair stance on the matter" Is this the part where I get to talk about disabilities and how everyone is against me?
  • vindelanos's Avatar
    Yesterday, 10:32 PM · 67 replies and 1224 views.
    RNG is often what determines believable reasons in real life. Stuff breaks. It breaks when you expect it, it breaks when you don't expect it. Capacitors fry, and bolts strip, and gaskets wear. RNG has been used in thematic gaming to simulate "unpredictable" factors for a long, long time. Unless someone is going to code into the engine that 19 y/o spacepad mechanic snuffy stayed up all night playing XBOX, and was tired at work the next day and so didn't put enough adhesive on that engine seal, or that the factory unknowingly used substandard plastics on those power connectors, thus causing them to fracture and eventually make poor connections, or the myriad other reasons thing could go wrong, RNG is a good way to simulate those kinds of unforeseen circumstances. And that's the problem with making suggestions on these forums. Rather than people using their imaginations to think of how things could work and be made fun, they simply shoot them down because they aren't in context of the game as it...
  • Ziljan's Avatar
    Yesterday, 8:30 PM · 1762 replies and 45008 views.
    Or else you'll make me wear that silly hat? I relent. Mercy. Mercy!!
  • vindelanos's Avatar
    Yesterday, 8:25 PM · 87 replies and 1874 views.
    I recall reading a dev comment where they said that they had tried it and it wasn't fun.
  • vindelanos's Avatar
    Yesterday, 8:22 PM · 58 replies and 1105 views.
    Yeah, not condas, but one of my most memorable was when I took on two clippers in my mk III in an ice field. Pulling the second one was an accident - turning after a pass I shot the first clipper I saw. Turned out to be another NPC. I had them chasing me, and was using the rocks to cover while I would make quick runs on one of them. Finally got him down to zero, but by that time I was hurting enough that I had to bid the second adieu. Fun fight.
  • Ziljan's Avatar
    Yesterday, 8:10 PM · 87 replies and 1874 views.
    The Fifth Element
  • Ziljan's Avatar
    Yesterday, 8:09 PM · 1762 replies and 45008 views.
    I assume most people on the forums want some kind of meaningful C&P system that makes the game more fun overall. And Frontier can always revise any system they implement. HOWEVER, Frontier hates generating unnecessary controversy. So if it looks like any C&P system will create more salt than it dissolves, then very likely, Frontier will shelve the idea indefinitely, once again.
  • Ziljan's Avatar
    Yesterday, 8:04 PM · 1762 replies and 45008 views.
    Not. Ever.
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59 Visitor Messages

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    Cheers for the rep! o7
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    Thanks for the rep, Commander o7
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    Hi Marcus, Glad to see you're fine
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    I heard about a big storm in your country, hope you're safe Commander.
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    Why, thank you for the rep, kind Sir!
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    Thanks for the rep Commander Alien presence seems to be more and more accurate now, be cautious out there.
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    Thanks for the rep ! Commander

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    Thanks for the rep Commander o7 Be safe in the void
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    Thanks for the rep Commander
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    Thanks for the rep, commander o7
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