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  • vindelanos's Avatar
    Today, 6:30 PM · 4 replies and 51 views.
    Funny, I thought we weren't starting any new political discussions.
  • WR3ND's Avatar
    Today, 4:58 PM · 104 replies and 2505 views.
    Yeah, this. ↑ Wondering where the game is going, how it's going to get there, and how it will account for the LEPs is one thing, and can be reasonable depending on the LEP owner. Paranoid speculation for the sake of it kind of misses the mark though and takes away from the more reasoned outlook most LEP owners seem to have regarding this. In general, people seem to take sides and paint with too wide of a brush regarding their perceptions and opinions of others, which doesn't really help things either.
  • Gully_Foyle's Avatar
    Today, 3:03 PM · 10 replies and 199 views.
    https://www.wired.com/2007/06/darpas_sonic_pr/ DARPA sound weapons.
  • Obsidian Ant's Avatar
    Today, 1:30 PM · 66 replies and 4659 views.
    Stations are actually full of oxygen! :)
  • Marc_Hicks's Avatar
    Today, 12:29 PM · 2 replies and 78 views.
    Marc_Hicks replied to a thread [ED64 - 2.4.01] Mission text error in PC & Mac Bug Reports
    For the record, I've seen this same text error in 2.4.03.
  • wstephenson's Avatar
    Today, 10:43 AM · 38 replies and 1486 views.
    So did you settle on VoiceMeeter, Frank? How have you got it set up? I'm in the process of setting up Vive+headphones+Buttkicker and can't decide between the following constellations: A) Voicemeeter Virtual Input configured as a stereo device Outputs: HDMI audio with headphones
  • Ziljan's Avatar
    Today, 9:34 AM · 99 replies and 1764 views.
    Ed does in fact do live streams in PG with certain groups like Canonn or Elite Racers just to help instancing and avoid interference from griefers ;) But that's because there's something actually happening. A live stream of a CG just doesn't work in Solo/PG. CGs are already repetitive and uneventful enough when you're slogging through them in Open! Frankly, I'd rather watch a livestream of a DMV waiting room than a solo/PG CG livestream, where there is absolutely no chance of anything unexpected happening. Or just cut out the middle man and mix some ambien with whiskey and call it a night.
  • Marc_Hicks's Avatar
    Today, 9:06 AM · 50 replies and 1404 views.
    Not quite that extreme, when the next patch (2.4.04?) Comes out, I will give it another whirl.....but it is Q1 that I am *really* hanging out for now.
  • Marc_Hicks's Avatar
    Today, 9:04 AM · 50 replies and 1404 views.
    The ranks for these missions were the same as the ones I did just last week-when it was working as intended. Also, if I pick a Civil War or Wartime surface scan, then I do expect more than just a milk-run.
  • Marc_Hicks's Avatar
    Today, 6:40 AM · 29 replies and 757 views.
    I think the two systems could work together side by side.
  • Marc_Hicks's Avatar
    Today, 3:25 AM · 50 replies and 1404 views.
    Yes, Civilization VI is looking very attractive to me again-especially as their Fall Patch is due for release. Might spend a couple of weeks playing that instead :).
  • Marc_Hicks's Avatar
    Today, 12:17 AM · 50 replies and 1404 views.
    Yes, Assassination Follow-on missions really do need to draw from a deeper well. They could spawn Massacre Missions ("the assassination of <$target_name> has sparked a call for retribution from <$faction_name>, we need you to conduct a preemptive strike to dissuade them from that"), Passenger Mission ("with the removal of <$target_name>, it is now safe to transport <$passenger_type(s)> to their meeting in <$system_name>), Haulage Mission ("with the removal of <$target_name>, it is now safe to export this valuable consignment of <$commodity_name> (just *not* biowaste :p)") or salvage mission ("based on recent information, we believe that <$target_name> was responsible for destroying a ship carrying <$salvage_type>, we'd like you to find it for us). That could make assassination follow-on missions much more interesting :). I have moved, I started around Alioth then moved down to Wolf 397. No change in the trigger rate.
  • Marc_Hicks's Avatar
    Yesterday, 11:47 PM · 50 replies and 1404 views.
    What frustrates me is that, during Beta, follow-on missions, off board missions & alternative missions were triggering left, right & centre. Yet though Adam Waite swears the trigger rates are the same as during beta, I am getting barely 1-2 follow on missions out of over a dozen missions....& mostly only donations. Salvage has produced none, & nor have data courier or surface scans. Oh, & very few off board/alternate contract missions. So sad :(. So it must be me then. I was finding more follow on missions back when 2.3 dropped....even without the aid of the inbox message system.
  • Marc_Hicks's Avatar
    Yesterday, 10:12 PM
    I really don't want to do it, but at the moment the missions just haven't been quite as enjoyable since 2.4.03. The incredibly low levels of follow-on mission spawning was already bad enough, but the latest patch has seemingly turned all the surface scans back into milk runs again :(. As well as a handful of other reasonably trivial mission bugs (like garbled mission text). I'll do one more session to confirm, but after that I might take time off until 2.4.04? is released......hopefully that will fix the problems. Out of interest, is anyone else seeing these problems, or is it really just me?!?!
    50 replies and 1404 views.
  • Marc_Hicks's Avatar
    Yesterday, 9:55 PM · 36 replies and 1026 views.
    Nope, this is from one continuous session.
  • WR3ND's Avatar
    Yesterday, 7:47 PM · 9 replies and 404 views.
    Personally, I'd tend to prefer real visible light coloring, brought up to visible light levels, where possible. It seems kind of strange that we can just see Andromeda's core while also seeing these nebulae in-game. But anyway, this is a bit of a tangent. Mostly I just wanted Frontier to maybe have a revisit to the nebulae I mentioned and update their graphics to be more unique and/or fitting. I'm singling them out in particular since they all look the same, or very similar in the game. I'm not asking for a total visual overhaul here, though I suppose if they're up for it, I wouldn't complain. ;) ...
  • WR3ND's Avatar
    Yesterday, 7:29 PM · 43 replies and 1067 views.
    David Braben even mentioned it during an interview he did afterward. Somewhat embarrassing to the Elite community as a whole, I think. https://go.twitch.tv/videos/181870841 I wasn't there, so I didn't witness this firsthand.
  • WR3ND's Avatar
    Yesterday, 6:37 PM · 9 replies and 404 views.
    Yeah, it very well might be. I was just somewhat surprised they'd bother to hand craft a planetary nebula we can't reach over some of the other nebula, I mean, other than it being the Lemon Slice Nebula, if that makes any sense. I didn't remember that it was a planetary nebula offhand.
  • WR3ND's Avatar
    Yesterday, 6:34 PM · 9 replies and 404 views.
    Ferrets of Creation. Hmm, alright. I haven't visited the Eagle Nebula yet in the game, but it'll be interesting to see how it looks.
  • Ziljan's Avatar
    Yesterday, 6:17 PM · 14 replies and 479 views.
    My Corvette boosts to ~330 and I have zero issues getting 5+km from a Thargoid for a low wake egress. You just have to use their momentum against them, and fly smart. Btw, you can do the same thing in PVP to ditch someone who is marginally faster than you without high waking. You can't use 2 flak on a Corvette, so good aim is more critical taking out the Thargons. On the plus side it only takes a few shots from one flak cannon. On the minus side, my heart sniping aim is good but my ToT timing sucks. So I'm back to running out of missiles. Funny thing is, I think I was doing better without using flak cannons even with the AI/Thargon upgrade. They're time not spent killing hearts.
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66 Visitor Messages

  1. View Conversation
    I can't agree more on that Marcus That's definitely the backbone.
  2. View Conversation
    Thanks for the rep Marcus o7 Nice to see your involvement for the mission system. Lot's of improvement have been done there. i do them a lot too
  3. View Conversation
    thanks for the rep, commander o7
  4. View Conversation
    Thanks for the rep Marcus. Missions are the backbone of the game and you did a great job.
  5. View Conversation
    Thanks for the rep, commander o7
  6. View Conversation
    Thanks for the rep Marcus Can't wait to see those nice bunch of people from Frontier and all the nice commanders
  7. View Conversation
    Thanks Marcus for the rep
    Things are moving nice for the game. Nice to see people sharing good vibes and nice ideas
  8. View Conversation
    Cheers for the rep! o7
  9. View Conversation
    Thanks for the rep, Commander o7
  10. View Conversation
    Hi Marcus, Glad to see you're fine
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About Marc_Hicks

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09/01/2015

11 Friends

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