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  • goemon's Avatar
    Today, 9:59 PM · 83 replies and 4589 views.
    goemon replied to a thread ACTIVE CG Expanding Maia - Empire in Community Goal Discussions
    a war will block lockdown, minimum duration 4 ticks/days after it went active (not sure when that was) you can always transfer moduls and ships to another station, even when the station where the module or ship are is in lockdown.
  • goemon's Avatar
    Today, 7:33 PM · 120 replies and 20249 views.
    Are non-pmf imperial rebels gone with the extinct of emperors dawn? if not, any exampels? those given by eddb.io are just corrupt data.
  • goemon's Avatar
    Today, 3:01 PM · 11 replies and 562 views.
    goemon replied to a thread FDL or Gunship in Xbox One
    i own both. FDL is a beauty, and surely excells at bountyhunting, but also every other way of combat. it's the largest ship which still is a small fighter ;-) FGS is my preferred fighter carrier. if you like to pilot larger ships (like python and conda), get both.
  • goemon's Avatar
    Today, 2:51 PM · 113 replies and 3717 views.
    I'm pretty sure that the effect you are experiencing is not down to the buffed influence effect of bounties, but an effect of multiplying positive actions per superpower aligned minor faction. as the number of actions goes up, the effect of each action goes down ... to back that up, here quoted a carefully worded support answer: "lots of positive influence effects" and "actions for other factions" are the important words here imho, as the system mentioned has 4 superpower aligned minor factions. each single superpower bounty redeem would count as 4 actions, creating 4 "positive influence effects" - at least that is what i believe is the case. so reducing the influence effect of bounties wouldn't be a solution to the underlying problem.
  • goemon's Avatar
    Today, 1:58 PM · 113 replies and 3717 views.
    reducing the influence effect of bounties would be no solution to the multiplication of actions via superpower bountie redeems, which leads to diminuishing effects for any other action in system, and is a large part of the current frustration of many player groups. i'm with schlack here, basically, the superpower bounty effect as we probably see it currently requires a lot of cmdrs and random traffic. i still remember the original implementation of powerplay, when only after beta the effect of that many crimes in systems were visible (and FDEV later on changed powerplay action to non-crime in BGS terms).
  • goemon's Avatar
    Today, 1:52 PM · 113 replies and 3717 views.
    well, i also can't really have a good suggestion... as said before, i think there are 3 problems with the implementation. - multiplication of actions (superpower bounty redeem) by number of factions leading to diminuishing effects (if that is the case, which i belive). I have no idea, how FDEV fixed the 1-t trading exploit, but i assume that they somehow collect several small transactions per cmdr per instance or something, counting several actions as one action. maybe they have introduced a gate, like only trade actions of 10 t counting... i don't think that could be a solution for superpower bounty redeems, as those are redeemed by different commanders, though. if the BGS algorythm can work with fractions of actions, that would be another way (in a 3 superpower alligned minor faction system with 60%, 30%, 10% give them a 0,6 action, 0,3 action, and a 0,1 positive influence action)... but i assume, that both things aren't possible with the current way influence is calculated, so i simply would suggest to...
  • Irie 3030's Avatar
    Today, 4:44 AM · 540 replies and 19734 views.
    u gots another vote...
  • Irie 3030's Avatar
    Today, 4:36 AM · 73 replies and 3045 views.
    Big Up Obsidian Ant! Whenever i hear that calm voice, i feel peace.
  • Irie 3030's Avatar
    Today, 4:13 AM · 66 replies and 1120 views.
    to be fair, both version of the Asp are frequently found in Combat Zones... but so is a T9!! An Asp X can be pretty sturdy afaik. Also it was originally a military vessel, and the civil version isn't much different from the military version, again afaik.. Should be ok for bounty hunting imho. OP: "Easy" is a matter of ship choice as well... Example: I stay in conflict zones / hazres with my engineered Corvette until there's no ammo left, without popping 1 SCB, and get very causal doing so.. Same setting in my almost stock Vulture however provides a completely different challenge. However: Bumping up hazres / high intense conflict zones - having engineered player ships in mind - is something i'd hardly deny, though.
  • Ben Ryder's Avatar
    Today, 4:09 AM · 5 replies and 118 views.
    This should anser a lot of your questions with any luck ---> https://forums.frontier.co.uk/showthread.php/159940-Power-Play-HOSTILE-Explained-and-some-other-myths?highlight=hostile Should have pledge to Antal and been independent :D if you dont mind me say sir
  • Ben Ryder's Avatar
    Today, 2:49 AM · 9 replies and 184 views.
    This guide will help you farm them about 5 to 10 times quicker than random scanning or sitting outside a station https://forums.frontier.co.uk/showthread.php/343356-Community-Goal-Guide-1st-2-3-Special-with-Engineers-FSD-Boosting-tips
  • goemon's Avatar
    Today, 1:29 AM · 13 replies and 331 views.
    did you check/reset your filters in the left panel? you can filter out signal sources.
  • goemon's Avatar
    Today, 12:16 AM · 3 replies and 176 views.
    i intend to take my surface explorer out there.
  • goemon's Avatar
    Yesterday, 9:46 PM · 7 replies and 142 views.
    the bottleneck will be the corrosive.
  • goemon's Avatar
    Yesterday, 9:21 PM · 7 replies and 142 views.
    1 corrosive, rest auto-loader?
  • goemon's Avatar
    Yesterday, 9:00 PM · 55 replies and 1853 views.
    the point where we chime in and tell the op, that there are only sidegrades, no upgrades to a cobra mkIII pve (even if some rather interesting sidegrades), and he can enjoy and survive anything in game in his cobra, is the point where you can explain how one can finance the rich mans hobby pvp most efficiently without spending too much time on CR earning :D
  • goemon's Avatar
    Yesterday, 8:30 PM · 26 replies and 757 views.
    + FAS ... :-)
  • goemon's Avatar
    Yesterday, 8:16 PM · 26 replies and 757 views.
    fighter bay would be another option.
  • goemon's Avatar
    Yesterday, 8:09 PM · 26 replies and 757 views.
    can confirm. obviously it is easier in smaller and faster ships than a corvette, though. @OP as others have said, longrange weapons, and i'd add seeker missiles, if the AI doesn't throw themself into range of your slow, but very strong ship anymore. or get a faster ship. corvette isn't the ideal bountyhunter out there.
  • goemon's Avatar
    Yesterday, 8:07 PM · 16 replies and 258 views.
    the orca got a massive buff (actually mass reduction) in 2.3. ... unengineered something like 26 ly with 3 cabins. but if you plan to do some engineering, the python is the better ship for all the various tasks you need to do ... even if it could be fun doing so with an orca....
  • goemon's Avatar
    Yesterday, 8:01 PM · 14 replies and 184 views.
    check here https://coriolis.edcd.io/ ... the original coriolis isn't updated since some time.
  • goemon's Avatar
    Yesterday, 7:58 PM · 16 replies and 258 views.
    well, as somebody enjoying the dolphin, too - and if you like doing passenger missions - the orca is a great bigger ship of the same. more for general purpose a python, 120 mio will be enough to get you a mission running python, which you than can start engineering (if you have horizons).
  • goemon's Avatar
    Yesterday, 7:50 PM · 55 replies and 1853 views.
    - check out this thread on current state of rares trading. especially with markets in boom, that's a serious money maker: https://forums.frontier.co.uk/showthread.php/345782-Rares-Runs-Are-Recommended - kill stealing from system security in a high res does still work well - as above - planetary scan data missions, from quince or other systems spawning those (no, i won't name them...) - running missions from boom systems, after you have gained some intial rep
  • goemon's Avatar
    Yesterday, 3:55 PM · 7388 replies and 439768 views.
    problem is generally how to test mission influence properly.
More Activity

12 Visitor Messages

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    Thanks for the rep cmdr
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    Thanks for tht rep.
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    Thank you for the rep CMDR!
    Pilage dangerously
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    Thanks for the rep Cmdress
    Fly safe
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    Thank you for the rep CMDR!
    Safe & fun adventures in space
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    LOL thx - I used to use that avatar long long ago in another virtual world.
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    Thanks for the rep Commander!
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    ty! maybe i will be able to smuggle things in and out of this

    no, seriously, i have done this some years in another game, and i'm a big fan of ED forums most of the time, so i'm happy to help the mods and comm.
  9. View Conversation
    recon is going well. we got two escort missions done so far. so not alot of action, both of them helping the station cg. still need more pilots. but any experance we get now is helpful. and feel free to ask for a escort at any time. pretty sure the k crew could use help from time to time and while we cant directly get involved by hulling cargo ourself. we don't mind keep you guys safe while you do your work.
  10. View Conversation
    so how are you today?
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About Marra

Basic Information

About Marra
Biography:
Marrakech Imogen Morgan,
First of her Name,
Black Omega Spokeswoman,
Director of Propaganda,
Pegasi Roller Derby Champion 3294
Location:
Pegasi Sector
Interests:
Arms dealing, drug running, human trafficking, extortion, roller derbies
Occupation:
Outlaw

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The safety word is "Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch"

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