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  • Deggial's Avatar
    Today, 1:39 PM · 534 replies and 13361 views.
    I am afraid I live behind the moon (which is quite central in 3303 I guess, but not so much 2017) and while I know that there was an exploit and what it is related to, I still have no idea what happened and how it exactly worked. So, after it is finally fixed (I think?) - what is all this fuzz about? What exactly was the issue? And - most importantly - is there the slightest possibility that somebody (me, for example) incidentally used it and now lost the engineer upgrades? If all this was already explained at length (which is quite possible), I would appreciate a link to the related thread or - if it was mentioned in this long thread - a rough post number. Thank you from a player who currently lives in a self-imposed ED (game and mostly forum) abstinence. (Well, it's mainly due to the whether, so not completely self-imposed, I guess.)
  • Ziljan's Avatar
    Today, 11:13 AM · 83 replies and 3098 views.
    Definitely going to join you in supporting Frontier with some paint job purchases after this :)
  • Ziljan's Avatar
    Today, 11:11 AM · 534 replies and 13361 views.
    Wrong. I am going to buy a crapton of paintjobs now to show my support for this action of swift justice.
  • Ziljan's Avatar
    Today, 11:09 AM · 534 replies and 13361 views.
    Punishment for the crime. If all they did was remove the cheats, then there would still be incentive to cheat. A temporary benefit with no downside is still a net benefit. Frontier's choice was very mild imo. No one was banned. They got to keep their unrelated mods. That's extremely generous.
  • Ziljan's Avatar
    Today, 11:02 AM · 139 replies and 4073 views.
    Lol, yup. PvP should be a lot more satisfying now that things are a little cleaner! Though there is still plenty of imba stats left in the game. Progress is happening :)
  • Ziljan's Avatar
    Today, 10:45 AM · 191 replies and 7851 views.
    Excellent. Beautiful. Wonderful. Faith has been restored. Thank you Frontier!
  • Ziljan's Avatar
    Today, 10:35 AM · 83 replies and 3098 views.
    The screen shot is extremely encouraging. Would love to hear some official word from Frontier though. Preferably on a stickied thread with comments disabled. :). Or this one would be good!
  • Deggial's Avatar
    Today, 8:48 AM · 69 replies and 1484 views.
    Surprisingly, I learned to love the Dioamondback cockpits in VR. I love their raw look, the utilitarianism. All those visual, accessible vables. The little details. I don't like the really large bridges. The Python's is still ok, but the Anaconda's bridge is just too big. Even if we assume that size restrictions don't matter for space ships any more in the future, there is just no need for such a large command stand. A place in the dimensions of a soccer field and three seats placed in it? It's even harmfull for communications, if you have to yell at your crew members in order to be understood ... (disclaimer: I know we have internal coms. I ment it ironic. On the ther hand ... maybe not. Because even the ship's voice has an echo effect in the Anaconda in order to reflect the cockpit size and thus is transmitted via room speakers and not headphones.) By the way: reading through the thread and realizing that there seems to be a large variety in prefered cockpits, I have to come to the conclusion that...
  • Ziljan's Avatar
    Today, 3:32 AM · 8 replies and 228 views.
    They come in spurts at stations as well. One day I got 16 in a couple hours, the next 3 days... nothing. It's hit and miss, mostly miss unless you have hot tip on a loaded spot. And even then, that's no guarantee.
  • Ziljan's Avatar
    Today, 1:21 AM · 8 replies and 228 views.
    That's as good as any G5 dirties that I've gotten, but I haven't put my back into into it yet. Finding CIF is a PITA... but if you can get enough, then a roll of 140% should be possible. The optimal mass penalty mostly hurts if you're doing a tank build or if you're trying to build for speed. The Corvette isn't going to win any races though so it having +142% won't make a huge difference. For a "combat ship" it's pretty darn slow.
  • Ziljan's Avatar
    Yesterday, 9:19 PM · 27 replies and 1314 views.
    Supremely well done for great justice! Takes a long time to acquire a 1M CR bounty :D.
  • Ziljan's Avatar
    Yesterday, 7:23 PM · 16 replies and 749 views.
    Hogan Class Bulk Carrier - Tapirape A2
  • who?'s Avatar
    Yesterday, 6:45 PM · 169 replies and 9835 views.
    Interesting.. the Planet Coaster work could be a great basis for it.
  • Ziljan's Avatar
    Yesterday, 6:40 PM · 52 replies and 1498 views.
    Of course it would contribute, and with FA and RA off, it's only force that can. Imagine the station is a centrifuge filled with fluid. Any bit of dirt floating in that fluid would be moved by the rotational current of the fluid. Air is a fluid. And the ship is a massive bit of dirt. The rotation itself is what causes the appearance of "gravity". And without attitude or rotational correction the ship is subject to this "gravity" and the only force left that can transmit the spin of the station to the ship is the "wind" created by the difference in the inertial reference frames.
  • Ziljan's Avatar
    Yesterday, 5:59 PM · 52 replies and 1498 views.
    Sounds like a cool book. But that question precedes any scifi by at several hundred years and still hasn't been fully answered, since you can't answer the complete "why" of it without traveling outside the universe.
  • Ziljan's Avatar
    Yesterday, 5:54 PM · 52 replies and 1498 views.
    That answer was not entirely correct though, otherwise why would you still experience "gravity" inside a station with FA and rotational assist off. Hence why I bothered to chime in 3 pages deep since no one had gotten it right yet.
  • Ziljan's Avatar
    Yesterday, 5:42 PM · 32 replies and 1442 views.
    Cool idea OP. Back to the small ships! Love it
  • who?'s Avatar
    Yesterday, 5:32 PM · 169 replies and 9835 views.
    Best of luck! We'll miss the enthusiasm, the knowledge of things astronomical, the beard (NOT the axe, that was scary). Wish you well with the new project. Can we get involved as kickstarters or something? At least let us know.. wait. Did you say an IMPERIAL ship? On yer bike ya Imperial scum. p.s. Can it be a coincidence that you're leaving just weeks/months before the Aliens arrive? I'm not saying you're turning brave Sir Robin... but are they that bad?
  • who?'s Avatar
    Yesterday, 4:06 PM · 1406 replies and 85211 views.
    Really? I just took it as a non-printing character. Thargoids. Return. Exclamation mark. Question mark. Exclamation mark. In. Space. Space. Space. No-one. Space. Can. Space. Hear. Space. You. Space. Scream. Dot. Dot. Dot.
  • who?'s Avatar
    Yesterday, 2:32 PM · 69 replies and 1484 views.
    Yes please - though as said above it'd be great if they could fit slim seats as well, so those playing with head-tracking or in VR can look behind.
  • who?'s Avatar
    Yesterday, 2:22 PM · 69 replies and 1484 views.
    I know it'll never happen, because 'reasons'... but I'd love to see more cockpit variety in the game. - A narrow central console, with improved visibility low-down to either side of it. (like many helicopter cockpits) - The forward console split into two left and right, with improved visibility ahead and below. - A bubble canopy with rearward visibility (probably need narrower seats too) so you can see ships tailing you. - A downward facing cockpit, for surface scanning/operations. (the lower Asp seat is almost ideal for this - they should let us choose which seat to pilot from!) - Sidewards or rearwards facing crew seats (would that lead to motion sickness in VR?)
  • who?'s Avatar
    Yesterday, 12:55 PM · 19 replies and 745 views.
    And if you pre-announce details too far in advance, those features may have lost some of their lustre by the time they're in the game. Especially given we're talking about a multi-year process here. "Oh yeah, we knew all that was coming years ago. So is there nothing new?" I do think they could give a more high-level road-map, without stealing their own thunder. As it stands we don't really know what is going to be added to the game, or how many years of active development we'll see.
  • Ziljan's Avatar
    Yesterday, 10:04 AM · 104 replies and 4571 views.
    Open is apparently the most popular mode in the game, so no, I seriously doubt that Frontier are celebrating that Open player activity has fallen off a cliff.
  • Ziljan's Avatar
    Yesterday, 10:01 AM · 396 replies and 8846 views.
    It's funny that's not how I read this at all. It's not an excuse to legitimize Clogging. It's putting it on an even footing with the vileness of engineer exploits. Both are equally bad. And clogging in this case seems to be more of an unsavory protest move, like spicybois or heelies4feelies. My own protest option is a bit more benign. I just keeping pointing out how all of the PvP players and groups are now suspect as long as Frontier let's this farce of keeping cheat modules continue. And now all PVP is tainted and no one can claim bragging rights anymore for any accomplishments.
  • Ziljan's Avatar
    Yesterday, 9:49 AM · 52 replies and 1498 views.
    This is actually a really cool physics question and something of a philosophical debate among physicists of preferred inertial reference frames (google: Newtons bucket and Machs principle) But to answer your question, in the case of touching the ground, the rotational inertia is transmitted by the force of friction and whatever magnetic force is transmitted via the landing gear couplers. However, the dock is also filled with air. This air is being rotated as well, again because of friction with the inside surface. If you enter the docking bay without rotational correction and FA On, your ship will be buffeted by the "wind" of the rotating air since you will be entering via a different inertial reference frame. The wind is a friction force in the same way that the inside surface of the station is a rotating friction force. Does that answer your question?
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    Thanks for the rep, Commander o7
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    Thanks for the rep CMDR o7
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    Thanks very much for the rep... Wait.. Who Gave me rep? I can't remember anymore.
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