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  • Cdr Voorheez's Avatar
    Today, 7:19 AM · 29 replies and 801 views.
    My work here is complete:)
  • goemon's Avatar
    Today, 12:52 AM · 41 replies and 445 views.
    Kaiko (Diamondback Explorer) MS Bloom (Anaconda) Lauryn (Eagle) Kaiko3000III (2nd Diamondback Explorer) The Bee's Gee (DBS) Enkomion (CmkIV) Jia O. (Asp Explorer) Murasaki Shikibu (Orca)
  • iconoclypse's Avatar
    Today, 12:45 AM · 1472 replies and 142376 views.
    Devilsgun, I believe you might have seen my colleague, JT442, reply in the Dangerous Groups sub. However, you'd both, CMDRs, be welcome in Deep Recon X. We're multi-platform, and very friendly. We're primarily an exploration team, but we have other stuff going on too, like hosting regular CQC nights (You'll get a game, basically, unlike trying pot-luck!). You can check us out at: https://forums.frontier.co.uk/showthread.php/335410-DEEP-RECON-X?p=5251225#post5251225 We'd be happy to have you on the team.
  • Mephane's Avatar
    Yesterday, 10:55 PM · 14 replies and 286 views.
    Imo uninhabited systems should be its own type, i.e. "uninhabited". When showing the galaxy map in the mode "by government type" previously you saw all uninhabited systems in the color of low security, but showing them as anarchy instead doesn't help, either. Because when looking for anarchy, you may want to look for actual, inhabited anarchy systems, not just any random system without any people at all.
  • Cdr Voorheez's Avatar
    Yesterday, 10:24 PM · 29 replies and 801 views.
    The NS plotting idea is excellent. It means definitive, efficient and more importantly personalised NS 'bridge routes can be plotted on the Gal Map. Can't wait to give it a try. On the Ferry back from Le Havre to Portsmouth drinking a rather nice red in sea state 6 at the moment.
  • Cdr Voorheez's Avatar
    Yesterday, 10:10 PM · 41 replies and 445 views.
    My Anaconda explorer is called the 'Terra-Nova'. She got me to Beagle point and back on DWE and will be used on the Dead Ends Circumnavigation exped in mid September 3303.
  • EdzUp's Avatar
    Yesterday, 9:54 PM · 33 replies and 1508 views.
    maybe he defected from the human race so they put a bounty on him ;)
  • EdzUp's Avatar
    Yesterday, 9:51 PM · 47 replies and 1102 views.
    This is the best idea imagine a pirate letting out a fake distress call or something that chucks a USS for all players to see. Enter at your peril and it works for NPC pirates why not players?
  • Marra's Avatar
    Yesterday, 5:55 PM · 101 replies and 3493 views.
    Awww :(
  • goemon's Avatar
    Yesterday, 4:19 PM · 97 replies and 7384 views.
    they are not illegal at the CG station. you get the message, as other jurisdictions in secoya make them illegal. no sneaking into the station required.
  • goemon's Avatar
    Yesterday, 4:14 PM · 20 replies and 670 views.
    CMDR goemon Date: 14 August 3002 Location: Diamondback Explorer KAIKO3000III, Scheau Eaec Sector, on way to Rho Cassiopeia While travelling slowly towards Rho Cassiopeia with much differing length per jump due to the low star density in this sector, I’m re-reading the logs of my fellow explorers. All this proud talk about their modules, about their ships makes me smile. I would like to call to them, and say: “You do know, that a maximum jumprange increase from, let’s say, 56,76 ly to 59,13 ly will save you approx. 5 hours flight time on a circumnavigation? I have done the calculations...” - but they know the calculations as much as i do and probably even better, and i was just the same before leaving the bubble for what was meant to be a shake-down run. So, instead, let me record a story. Hero Dot - what a silly nickname! -, this data dealer of mine, had many, many years ago bought a sidewinder, which he had parked in a hangar. He is quite a bit older than me. He always said, that one day he...
  • Marra's Avatar
    Yesterday, 4:03 PM · 101 replies and 3493 views.
    I like this, I hope it is not a bug and an intended thing! :)
  • Cdr Voorheez's Avatar
    Yesterday, 3:57 PM · 28 replies and 6175 views.
    Anyways back on the subject OP so eloquently began: Engineering and the way people can get those higher tier blueprints. I am hoping we see more engineers post 2.4 who will open up blueprints to countering thargoid weapons and armour
  • Marra's Avatar
    Yesterday, 3:47 PM · 28 replies and 598 views.
    Then you're doing it wrong :D
  • Mephane's Avatar
    Yesterday, 3:43 PM · 287 replies and 9574 views.
    I think the very premise is is rather illogical. Why would the faction offer multiple missions to kill different numbers of ships of the same other faction? A more logical system would put out a contract of the form "kill as many (at least N, at most M) ships of faction X, get Y credits per kill".
  • Raiko's Avatar
    Yesterday, 3:30 PM · 106 replies and 2875 views.
    Yes. I agree to disagree. :) And I certainly agree that my thoughts about danger aren't something that everyone else agrees with.
  • Raiko's Avatar
    Yesterday, 3:12 PM · 106 replies and 2875 views.
    This would be great, but unfortunately has the same problems that I'd forgotten to consider for existing ships. You'd need to have both the internal and utility versions of the scanner in game, as many existing ships will have both scanners fitted and all their utility slots filled.
  • Raiko's Avatar
    Yesterday, 2:56 PM · 106 replies and 2875 views.
    Well, I am an explorer when I'm not being a racer. I'm certainly not a pvp player. Yes, agreed that a proper internal module wouldn't work out for explorers already out-there, I hadn't properly thought about that. :o A freebie module like the planetary landing module, as suggested by others in this thread would be fine though, as it could be patched into existing ships. I disagree with you that needing to recall your ship would be impractical to repair / refuel your SRV though. And I'd be 100% happy about that making some terrain dangerous. There's too little danger when exploring currently, and these changes while welcome all make exploration even safer.
  • Raiko's Avatar
    Yesterday, 1:17 PM · 29 replies and 801 views.
    How does the boost jump plotting work? Can it string several NS jumps together in a plot? Or J3 jumps? I've not had chance to play the beta yet. :(
  • Raiko's Avatar
    Yesterday, 1:00 PM · 106 replies and 2875 views.
    I like the new limpets and synthesis and agree that synthesising life support supplies will make for much more epic stories than being able to repair breached canopies. This way a lightweight class A life support might be a worthwhile module for explorers, whereas it was pretty useless before. I agree with everyone who'd like some sort of delay and power/heat cost to all synthesis. Personally I'd like synthesis to require an proper internal module (rather than a free module), even if that meant that SRV synthesis could only be done by recalling your ship. I've never liked that SRVs are instantly repaired and rearmed by your ship, but not refuelled - so I'd be fine if synthesis (on your ship) was required for all three - or docking at a station to do it without synthesis. I've done a bit of SRV racing (I'm rubbish!) and repairing the SRV while flying at 200m/s or while somersaulting down a cliff is dumb. Needing to recall your ship for a 'pit stop' would be great. My only regret would be that it would...
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20 Visitor Messages

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    Thanks Commander o7
  2. thanks for fixing my error Goeman, mod safe!
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    Thank you for the rep CMDR!
    Safe & fun adventures in space
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    Ooo just noticed you're a Mod now!
    Well deserved, you've always been very fair, knowledgable and helpful from what I've seen.
    Congrats and good luck with it
  5. View Conversation
    thanks for the +rep man if you have a story of meeting an E D player I would love to read it
  6. View Conversation
    Thanks! I might join the grey side eventually!
  7. View Conversation
    Thanks for the rep ! Commander

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    Thanks Cmdr.
  9. View Conversation
    Thanks for the rep!
  10. View Conversation
    Thanks for the rep commander

    Fly safe, trade smart
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About goemon

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