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  • QA-Mitch's Avatar
    Today, 4:31 PM · 1 replies and 40 views.
    Hey Turnspit, Thanks for the report. This sounds like its working as intended.
  • QA-Mitch's Avatar
    Today, 4:28 PM · 1 replies and 43 views.
    Hey kjnpbr, Thanks for the report. I'll check this out.
  • goemon's Avatar
    Today, 4:22 PM · 4 replies and 46 views.
    goemon replied to a thread Combat Dolphin? in Elite Retrofitting
    somebody used it with double railguns. i can imagine that being great, as for its yaw and pitch.
  • goemon's Avatar
    Today, 4:15 PM · 2 replies and 0 views.
    goemon replied to a thread Hi there in Introductions
    welcome to these forums :-) when i started to play, exploration was the only thing i was interested about ... for several hundred hours .... than i took interest in the backgroundsimulation and rare goods ... ... it took me really long to get into combat at all, didn't know whether i was flying forward or backwards in the beginning, and no idea where to point my ship. beam laser turrets helped me by acting as a laser pointer. from the three ranks combat was the last i made elite in, and while i still can't stand more than an hour in res or CZ, i can now take down nearby all NPC in an eagle and appreciate how much one can learn and experience by simply shooting stuff :D - but still prefer the more slow paced way of playing by exploring the galaxy in and out of the bubble. make sure not to miss the exploration subforum here: https://forums.frontier.co.uk/forumdisplay.php/117-Elite-Exploration it is the most wonderfull corner of the forums, but don't tell anyone!
  • QA-Mitch's Avatar
    Today, 3:49 PM · 1 replies and 54 views.
    Hey Loophole, thank you for the report and sorry for the delay getting back to you. We're aware of this issue and currently working on it.
  • QA-Mitch's Avatar
    Today, 3:45 PM · 1 replies and 16 views.
    QA-Mitch replied to a thread [ED64 - 2.3.02] uszkodzenia in PC & Mac Bug Reports
    Translation: "Costly repairs 185,000 credits for no reason normally boils, and after leaving and entering the gre are powerful damage already 2 times with a vengeance Peter," Hey Piotr.sz1964, sorry for the delay in my reply. If your ship was destroyed please contact our customer support team for help: Customer support]
  • QA-Mitch's Avatar
    Today, 3:42 PM · 1 replies and 68 views.
    Hey TinyLewis, Very sorry for the delay getting back to you about this. If you're still having these issues can you please contact our customer support team for technical assistance: Customer support]
  • QA-Mitch's Avatar
    Today, 3:35 PM · 1 replies and 37 views.
    QA-Mitch replied to a thread [ED64 - 2.3.02] Intermittent weapons in PC & Mac Bug Reports
    Hey CMDR_Turdblossom, Thanks for the report and sorry for the delay getting back to you. If this is still causing an issue for you can you please provide a video of this to assist in the investigation. I've not seen any other reports of this on the forums.
  • QA-Mitch's Avatar
    Today, 3:29 PM · 1 replies and 71 views.
    Thank you for bringing this to my attention. I've passed this back to get checked out again.
  • QA-Mitch's Avatar
    Today, 3:18 PM · 1 replies and 21 views.
    QA-Mitch replied to a thread [ED64 - 2.3.02] Died at LoadGame in PC & Mac Bug Reports
    Hey haps, Thanks for the report and sorry for the delay getting back to you. If you've not already, please contact our customer support team who can reimburse you for the loss of your ship: Customer support]
  • MottiKhan's Avatar
    Today, 3:15 PM · 35 replies and 774 views.
    +1. NPC use of heatsinks and their ability to break weapons lock makes things more interesting. Especially in CZs where you now need to pay attention. They can still be hit with fixed weapons while they're dark. I find that Thermal Shock lights them back up again.
  • QA-Mitch's Avatar
    Today, 3:14 PM · 1 replies and 61 views.
    Hey Turd Ferguson, Thanks for the feedback. We're aware of this and currently looking into it.
  • QA-Mitch's Avatar
    Today, 3:11 PM · 1 replies and 58 views.
    Hey Time Streamer, Thanks for the report and sorry for the delay getting back to you. We're aware of this issue and currently working on it.
  • MottiKhan's Avatar
    Today, 3:04 PM · 23 replies and 334 views.
    I'm ok with the time thing, but would like a real pause button in the game. Maybe it can be disabled when another CMDR is in the same instance to keep it from being exploited, but there are multiple times that I need to answer the door or attend to my disabled wife quickly. It doesn't need to pause the whole game, just take the CMDR out of the picture until RL allows time to waste.
  • QA-Mitch's Avatar
    Today, 3:04 PM · 1 replies and 31 views.
    Hey loki12345, Thanks for the report. Can you please ensure your graphics card driver is up to date. If you continue to have this issue, can you please send me over your Dxdiag and a video of it happening.
  • QA-Mitch's Avatar
    Today, 2:59 PM · 1 replies and 15 views.
    QA-Mitch replied to a thread [ED64 - 2.3.02] Planet not spawning in on approach. in PC & Mac Bug Reports
    Hey Sir_Spaniard, Sorry for the delay getting back to you. Can you please ensure your graphics card driver is on the latest version. If you continue to have this issue can you please use Imgur.com to link me to a screenshot of this issue.
  • goemon's Avatar
    Today, 2:56 PM · 84 replies and 5684 views.
    might be the moment where you are really really happy to have the whole cockpit in front of your pilots seat ... :)
  • QA-Mitch's Avatar
    Today, 2:56 PM · 1 replies and 48 views.
    Hey Cmdr. Heavenly, Thanks for bringing this to my attention and sorry for the delay getting back to you. I'll get this checked out.
  • goemon's Avatar
    Today, 2:54 PM · 6 replies and 64 views.
    goemon replied to a thread SALT in PlayStation®4
    see patchnotes https://forums.frontier.co.uk/showthread.php/347283-Update-2-3-01, General Fixes & Tweaks ;-) dooh, ninja'd
  • QA-Mitch's Avatar
    Today, 2:53 PM · 1 replies and 82 views.
    QA-Mitch replied to a thread [ED64 - 2.3.02] No more alien interdiction (?) in PC & Mac Bug Reports
    Sorry for the delay getting back to this. Do you have an unknown probe or unknown artefact when doing this? More information about this topic here: https://forums.frontier.co.uk/showthread.php/319815-Effect-of-UP-UA-on-Triggering-Thargoid-interdiction-%28A-Survey%29
  • QA-Mitch's Avatar
    Today, 2:51 PM · 1 replies and 63 views.
    QA-Mitch replied to a thread [ED64 - 2.3.02] engineer not random in PC & Mac Bug Reports
    Hey Jim Falcon, Thanks for the report and sorry for the delay getting back to you. I've not seen any other reports of this happening. Please let me know if this is still happening 100% of the time.
  • QA-Mitch's Avatar
    Today, 2:48 PM · 1 replies and 72 views.
    Hey Plysovej_Kaktus, Thanks for the report. If you're still having this issue please contact our customer support team for technical assistance: Customer support]
  • QA-Mitch's Avatar
    Today, 2:42 PM · 1 replies and 90 views.
    Hey blaster1112, Glad to hear this is working as intended.
  • goemon's Avatar
    Today, 2:42 PM · 23 replies and 334 views.
    I'm sceptical about your suggestions as from experience after fsd range increase engineering was introduced. if you "just want to be there", 3 times FSD charging will feel as long as previously 7 times FSD charging... no matter how long/short any sequence is. it's perceived duration, not measurable time. the 20 minutes landing on a 9,8 G world is an adventure, and doesn't need to be any shorter. departing from a body while flying towards an amazing combination of rings and a nebula isn't too long, but a reason to breath in the view. the 15K ls to a station flying a shieldless mining ship full of painite, platinum and palladium is an adventurous travel. but flying several times a day to that 2000 ls station to pick up more missions .... or doing 6 jumps to that engineer base because you just need to get two more ammo increased cargo racks ... or starting from a base after finishing a mission just to dock before calling it a day, destination obscured, another 2 minutes spent supercruising out of...
  • QA-Mitch's Avatar
    Today, 2:38 PM · 1 replies and 53 views.
    Hey Pupazz, Sorry for the delay getting back to you. This could be a delay in the information processing on the server. If this is still an issue for you please could you contact our customer support team who can check your account to see what it is supposed to be: Customer support]
More Activity

17 Visitor Messages

  1. View Conversation
    Thank you for the rep commander
  2. View Conversation
    Thank you for the rep CMDR!
    May you mod stick never fall to heavy, nor to light ...only just appropriately (from what I've seen that is your normal way of doing it anyway)
  3. View Conversation
    Thanks for the rep. Have some in return for your contributions to the BGS thread.
  4. View Conversation
    Thanks for the rep CMDR!
  5. View Conversation
    o7 Cmdr, your favour is appreciated
  6. View Conversation
    Thank you for the rep Cmdr
    Fly safe
  7. View Conversation
    Hi mate,I wanted to rep you for being very helpful to players who need help on the forum's,you are always ready to help and I've never read a negative post from you...respect Cmdr o7.
    P.s I will rep when I get back on my laptop-))).
  8. View Conversation
    Thanks Commander o7
  9. thanks for fixing my error Goeman, mod safe!
  10. View Conversation
    Thank you for the rep CMDR!
    Safe & fun adventures in space
Showing Visitor Messages 1 to 10 of 17
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About goemon

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02/03/2017 10:23 PM
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