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  • jasonbarron's Avatar
    Today, 3:50 AM · 377 replies and 8217 views.
    Come over to my house. My 11 year old daughter just made one from scratch and dear lord was it so good!
  • jasonbarron's Avatar
    Today, 3:31 AM · 377 replies and 8217 views.
    I like homemade pumpkin pie!
  • Ziljan's Avatar
    Today, 12:59 AM · 47 replies and 979 views.
    I am torn. Engineering vs Thargoids is likely to make it very difficult to balance the fights for all players and hence force Frontier to enact auto-leveling of the Thargoid AI difficulty. It would also just add a grind without adding gameplay that couldn't be better added by other things. If they do allow AX weapon engineering, it should only be under the conditions: - only to add secondary effects - only if the increase power is NOT RNG, but instead gives PREDICTABLE power increases. This is the ONLY way you could keep the fights vs Thargoids balanced.
  • Ziljan's Avatar
    Today, 12:46 AM · 16 replies and 539 views.
    Yeah but to be fair, the OP was asking for advice on a Corvette. The Cutter can slot an extra flak cannon and boost to 470+ so it's not quite the same thing. I've watched your videos with the Cutter and it's quite a bit different. Not necessarily easier, but the Cutter just has a different set of issues/benefits. Imo, the Anaconda might be the best of the three, if you can mod the engines and hull well enough.
  • Ziljan's Avatar
    Today, 12:37 AM · 15 replies and 511 views.
    Probably more likely, the two pilots tried to out run the Thargoid, and when the EMP hit them it acted like silent running on a ship at long range. Hence the Thargoid wasn't picking up any threats on it's radar and just left.
  • jasonbarron's Avatar
    Today, 12:26 AM · 13 replies and 401 views.
    God I love this forum, sometimes:)
  • Enexemander's Avatar
    Today, 12:06 AM · 50 replies and 507 views.
    I used to carry "testy cargo" like you once, but then I took an arrow to the knee...
  • Enexemander's Avatar
    Today, 12:00 AM · 58 replies and 977 views.
    That's what you're choosing to do, Yamiks. It's not required for credits. Rank grinding, you have a point. Credits? No. There are too many ways to do it. Practically everything in this game will give you credits. And to address your video, the game will give you more credits for doing things with more skill. Exploration pays extremely well if you pay attention to the goldilocks zone and hunt for terraformables, water worlds, and earthlikes. If you don't want to do that, bounty hunting is right there. Bored of killing lots of ships? Assassination missions right there throwing millions at you for killing ONE DUDE. I did one mission last night for 8 million. Skimmer kill base assault. There's trading, mining, and pirating. Mining and pirating in particular greatly reward skill over straight repetition. TBH, I don't think the game is really at all punishing in terms of cost to credit ratio. I took a trip to Sag A and came back with almost 200 million, and I was learning on the way- not doing it correctly from...
  • Enexemander's Avatar
    Yesterday, 11:52 PM · 58 replies and 977 views.
    From my viewpoint, acquiring ships is kind of how a new player sees progression. They think "bigger ship = better!" Okay, so they do that. Then what? That's the issue. People grind to "beat the game" but they don't. They barely understand the game at that point. For me, this game is about being a better space pilot. Different ships are just different flight models to master, new flavors to discover. But I've never been able to convince a newer player of this. The beautiful thing about this game is how you yourself develop in skill. That's the core to me. Buying new ships and outfitting them is fun. Playing with friends is fun. Manipulating the BGS is at times fun (sometimes just frustrating). etc. But the core of the game is unquestionably ascending to a higher level of ability. Remember how hard it was to dock your first time?
  • Frenotx's Avatar
    Yesterday, 11:14 PM · 38 replies and 517 views.
    Gotta love the black and orange / yellow look for all things industrial.
  • Frenotx's Avatar
    Yesterday, 11:12 PM · 38 replies and 517 views.
    Tough call. Since you're in the cobra mk iii, you have an outright disgusting number of choices. The raider paint and ship kit would look nice for a rough-and-tumble miner, though not very imperial.
  • Frenotx's Avatar
    Yesterday, 11:08 PM · 11 replies and 273 views.
    Frenotx replied to a thread Lasers in pvp? in PvP
    Lasers aren't really in a great place, right now. The engineers + synthesis gave multis a hell of an edge. That said, I still like to have at least one gimballed laser of some variety on board for "keeping the pressure on", preventing shield recharge, and / or healing wingmates. The huge fixed beam is a nasty weapon, too, when fit for long range. Highly accurate, with unmatched DPS past a few km out. I suggest giving long-range rails a try. I enjoy using the plasma slug variants. Good at module sniping, with solid overall damage and WEP efficiency. I don't suggest boating them, though- that heat gets brutal if you let your WEP cap get low.
  • Ziljan's Avatar
    Yesterday, 10:24 PM · 13 replies and 401 views.
    Pretty entertaining, yeah I'm not usually super impressed by isononas PVE FAOff videos either, but this one was PVP with fixed weapons + FAOff which is indeed quite impressive. Thermal may be the easiest fixed, but still he proved he can do it. Next up fixed MCs with FAOff. :D
  • Mohrgan's Avatar
    Yesterday, 8:55 PM · 26 replies and 249 views.
    Oh. Myopic, edge case definition. I got ya.
  • Mohrgan's Avatar
    Yesterday, 8:30 PM · 26 replies and 249 views.
    I'd like to know why chaff doesn't fill the roll as a hard counter to gimbals anymore.....
  • jasonbarron's Avatar
    Yesterday, 7:24 PM · 356 replies and 10402 views.
    *jasonbarron mutters something something "Welcome to the danger zone!" defiantly and slinks away...*
  • Crimson Kaim's Avatar
    Yesterday, 6:54 PM · 73 replies and 1758 views.
    PvE: Combat Zones, every NPC can see you once you attacked a single one. RES, NPC (especially cops) can always see you once seen on radar for 0.01 seconds. Stations, NPCs see you when you jump in as you can not use SR when in supercruise, point two applies. Assumes you have SR on or are engaging in SR. Engaging in SR does not break lock for NPCs as it does for players. PvP: Emissive munitions removes the effect of silent running even though it is active. You are seen when you shoot at a player even though you are in silent running. Seekers can track silent running targets even though they are heat based and do not lose lock. Tracking weapons and radar are not affected by silent running targets that are firing even though they are heat based (as of scanners are heat based). Flying through a mine of a ship reveals that ship even though it is in silent running. General: SLFs reveal the parent ship if it is silent running as long as it shoots. Heat penalty still has an effect after you left silent running...
  • fruitbat's Avatar
    Yesterday, 5:27 PM · 189 replies and 6065 views.
    Maybe people would be a little more understanding if this wasn't the 4th time they've released a major patch and f'ed them up. 4 times is bordering incompetent. I am sure it will get fixed at some point, as it was the other 3 times...
  • Crimson Kaim's Avatar
    Yesterday, 3:30 PM · 73 replies and 1758 views.
    Silent Running has been nerfed to a point where it really has no use. It is in the game, it does have effects but only negative ones. NPCs can always see you when stealthed once a single one has seen you when you were not .. which is every time you drop near a station close enough. In PvP, emissive munitions completely removes the effect of silent running, rendering it completely useless. Since NPCs and players alike have the ability to see stealthed targets there is no real use in silent running. The actual "stealth" gameplay is getting the biggest ship and fast-boost inside a station before they can scan you. It's stupid, I know, but this is the result of FDev's design decisions ... whatever reasons they had to do this.
  • Mohrgan's Avatar
    Yesterday, 2:32 PM · 11 replies and 220 views.
    This idea is on-game now. When your shields are 'Broken', you can bring the up to half by coming to a basic halt, and completing the 'Reboot/Repair' sequence.
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3 Visitor Messages

  1. View Conversation
    Thanks for the rep , Commander!
    Fly safe! o7
  2. Hey, thanks indeed for letting me know - always appreciated!


  3. Truesilver,
    Just wanted to drop you a line and let you know that I appreciate the number crunching that you have posted on the forum - it's something that I have always had a problem doing.

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About Truesilver

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Federal Vigilante PvP Executioner Friend and Supporter of Adle's Armada


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