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  • ClarionZ's Avatar
    Today, 6:24 AM · 12 replies and 323 views.
    Looks like the Thargoid ran into a bug... I really doubt there's any science to be done in this besides nice screenshots and possible a weapons testing.
  • simulacrae's Avatar
    Today, 5:42 AM · 826 replies and 70790 views.
    simulacrae replied to a thread INRA Base Discoveries in Aliens
    Been trying to get a timeline of these things in my head... as well as mapping So here is a rather fluid and incomplete timeline of possibly related events 3150 - End of the First Thargoid war (FFE Journals- Thargoids Truth or Fiction) Which puts the INRA bases we are looking at roughly in that time period. Probably a few years earlier … takes time to produce all that Mycoid… even with rushed schedules. Dec27 3155 - GCS Sarasvati - GALCOP Research Vessel part of Project Equinox…
  • RedWizzard's Avatar
    Today, 3:57 AM · 826 replies and 70790 views.
    RedWizzard replied to a thread INRA Base Discoveries in Aliens
    I think the mycoid virus was tested on humans. From Vaccine 2 log (emphasis mine): "They've given us material the weapon has been tested on, both organic and inorganic, human and nonhuman." There is a little doubt as perhaps it was tested only on inorganic human matter. But if that's the case then this was a pretty misleading statement from a scientist who should be in the habit of speaking more precisely.
  • RedWizzard's Avatar
    Today, 3:52 AM · 826 replies and 70790 views.
    RedWizzard replied to a thread INRA Base Discoveries in Aliens
    The Thargoid scout was found due to a bug that revealed navigation markers for all special sites in a system when you scanned one special site (IIRC). That would imply that if there was another wreck in the same system it would probably have been found the same way. So I think the human crash site seen in the trailer is probably in another system.
  • RedWizzard's Avatar
    Today, 3:47 AM · 826 replies and 70790 views.
    RedWizzard replied to a thread INRA Base Discoveries in Aliens
    Yes, I don't like it either. I'd rather that the stuff in the trailers was not in game as it appears in the trailer: that it was just an example of what can be found. I'd also prefer they found some way of varying the individual assets they use to create these sites rather than different bases containing identical models (same applies to the Guardian ruins and the Thargoid wrecks). It bugs me that every INRA sign has identical text and has fallen to an identical angle. It bugs me that the mycoid tanks have the same stains in three different bases. It bugs me that the same break occurs in the same piece of wall of dozens of Guardian ruins. Etc. I'm probably being unrealistic given FDev's size, but I wish they'd found a way to procedurally generate some of this stuff.
  • Vasious's Avatar
    Today, 2:51 AM · 37 replies and 821 views.
    The Search and Rescue Contact Check out the contacts tab in Star Port Services +1 to the idea
  • Ziljan's Avatar
    Today, 12:59 AM · 47 replies and 993 views.
    I am torn. Engineering vs Thargoids is likely to make it very difficult to balance the fights for all players and hence force Frontier to enact auto-leveling of the Thargoid AI difficulty. It would also just add a grind without adding gameplay that couldn't be better added by other things. If they do allow AX weapon engineering, it should only be under the conditions: - only to add secondary effects - only if the increase power is NOT RNG, but instead gives PREDICTABLE power increases. This is the ONLY way you could keep the fights vs Thargoids balanced.
  • Ziljan's Avatar
    Today, 12:46 AM · 16 replies and 550 views.
    Yeah but to be fair, the OP was asking for advice on a Corvette. The Cutter can slot an extra flak cannon and boost to 470+ so it's not quite the same thing. I've watched your videos with the Cutter and it's quite a bit different. Not necessarily easier, but the Cutter just has a different set of issues/benefits. Imo, the Anaconda might be the best of the three, if you can mod the engines and hull well enough.
  • graeme.firth's Avatar
    Today, 12:43 AM · 47 replies and 993 views.
    OP - Yes I would, it's part of the game. I am very unlikely to skip
  • Ziljan's Avatar
    Today, 12:37 AM · 15 replies and 544 views.
    Probably more likely, the two pilots tried to out run the Thargoid, and when the EMP hit them it acted like silent running on a ship at long range. Hence the Thargoid wasn't picking up any threats on it's radar and just left.
  • simulacrae's Avatar
    Today, 12:33 AM · 15 replies and 544 views.
    Aahhhh thanks ... Im not keeping up with everything
  • simulacrae's Avatar
    Today, 12:29 AM · 826 replies and 70790 views.
    simulacrae replied to a thread INRA Base Discoveries in Aliens
    Redacted post......
  • Vasious's Avatar
    Today, 12:15 AM · 15 replies and 544 views.
    Current CG isnt it?
  • simulacrae's Avatar
    Today, 12:05 AM · 15 replies and 544 views.
    The trailer showed the AX Missiles and a defense against the shutdown attack... But i have yet to see this defense... Is it out yet?
  • CMDR Arguendo's Avatar
    Today, 12:02 AM · 9 replies and 523 views.
    The lockdown mechanic is a strange one, and also a bit lopsided with the 1v3 days. The biggest issue I see with it is however that one cmdr in a fully engineered ship can pretty much do this on his/her own. This is an NPC security problem, and according to FDev this will change in the first Beyond update. With a more aggressive and capable NPC security force, atleast it should take a serious concerted effort to turn a system into Lockdown. We'll see how that works out in a few months. A change in the minimum duration would be most welcome. I'd like to see a ticker, or something similar, that shows the effort being done against the Lockdown and it being turned when the ticker reaches zero. That ticker could also have a higher number, depending on the amount of crime done in the system. As an example, with 100 NPCs killed, you'd need 1000 bounties claimed to turn the lockdown. With 200 NPCs killed, the Ticker would show 2000 bounties needed to turn it. (ignore the 1/10 factor, that's just an example).
  • Saool's Avatar
    Yesterday, 11:22 PM · 38 replies and 527 views.
    Imperial vessels come in any colour. As long as it's white.
  • Vasious's Avatar
    Yesterday, 10:51 PM · 66 replies and 1212 views.
    Just a Honey to fly Sure it doesn't have many internals and they are small, but you can outfit one to do just about anything, just one thing at a time and there will always be a trade off, but still very satisfying.
  • Ziljan's Avatar
    Yesterday, 10:24 PM · 17 replies and 573 views.
    Pretty entertaining, yeah I'm not usually super impressed by isononas PVE FAOff videos either, but this one was PVP with fixed weapons + FAOff which is indeed quite impressive. Thermal may be the easiest fixed, but still he proved he can do it. Next up fixed MCs with FAOff. :D
  • Vasious's Avatar
    Yesterday, 10:09 PM · 52 replies and 5521 views.
    Vasious replied to a thread Lakon Type-7 The Lakon Type-7 Owner's Club in Ships of Elite
    Seems it is actually Working as Designed, and not something they will be changing, let alone being on the list just too far down it
  • Vasious's Avatar
    Yesterday, 9:50 PM · 56 replies and 1901 views.
    Would Bring the Thargoid Materials from the Crashed Scout in HIP 17xxxx and selling them at the Black Market at the Oracle be the quickest way? SRV plus Fuel scoop plus 2 CRCRs so 4 tons a time 2 million credits a trip? Otherwise Elite Passenger Transport Missions when you see them than will go in Econ 2 passenger cabins
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About Derthek

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Age
26
About Derthek
Biography:
Threadnaught Lurker
Location:
Thompson Dock, Varati
Interests:
NGC 6357
Occupation:
Trucker

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Join Date
30/04/2015
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