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  • rizal72's Avatar
    Today, 4:37 PM · 59 replies and 7870 views.
    CMDR Skoomer, your videos are mindblowing! Each and every one of them. Thanks!
  • goemon's Avatar
    Today, 4:33 PM · 5 replies and 46 views.
    goemon replied to a thread Combat Dolphin? in Elite Retrofitting
    class 3b shieldcellbanks are a joke.... i definetly would go hrp + MRP as with all small ships, you gain much more hitpoints.
  • goemon's Avatar
    Today, 4:22 PM · 5 replies and 46 views.
    goemon replied to a thread Combat Dolphin? in Elite Retrofitting
    somebody used it with double railguns. i can imagine that being great, as for its yaw and pitch. something like this: https://eddp.co/u/jtZj9xmH
  • goemon's Avatar
    Today, 4:15 PM · 2 replies and 0 views.
    goemon replied to a thread Hi there in Introductions
    welcome to these forums :-) when i started to play, exploration was the only thing i was interested about ... for several hundred hours .... than i took interest in the backgroundsimulation and rare goods ... ... it took me really long to get into combat at all, didn't know whether i was flying forward or backwards in the beginning, and no idea where to point my ship. beam laser turrets helped me by acting as a laser pointer. from the three ranks combat was the last i made elite in, and while i still can't stand more than an hour in res or CZ, i can now take down nearby all NPC in an eagle and appreciate how much one can learn and experience by simply shooting stuff :D - but still prefer the more slow paced way of playing by exploring the galaxy in and out of the bubble. make sure not to miss the exploration subforum here: https://forums.frontier.co.uk/forumdisplay.php/117-Elite-Exploration it is the most wonderfull corner of the forums, but don't tell anyone!
  • Han_Zen's Avatar
    Today, 4:06 PM · 31922 replies and 3496055 views.
    The fact that the system was permit locked in beta and not in the live game, made it quite easy. :D
  • who?'s Avatar
    Today, 4:01 PM · 33 replies and 631 views.
    Does it? I mean, progression - for most people - IS the game. Once you have all the best gear in the game, then what's left to do? Like many multiplayer games, there's no storyline to progress. There's very little character progression (you can advance your combat/trade/exploration level which doesn't change much, or Superpower ranking, whose only real effect is unlocking some ships). So, that basically leaves wealth/ship progression. I'd certainly agree there's far too much repetition in the game; but I'd rather see more varied mission templates etc, than simply speeding up the progression.
  • who?'s Avatar
    Today, 3:53 PM · 59 replies and 7870 views.
    Note to self: Since most ships now make 30+LY jumps, anything within 20-30 LY of interesting systems may well be completely unexplored! :D
  • who?'s Avatar
    Today, 3:47 PM · 357 replies and 10089 views.
    Anyone who has several ships, and is trying to Engineer them all, and is trying to keep track of what is Engineered in which ship, and what the roll was, and how many rolls they have for each mod if they fly to the Engineer base to do it... Even with the many Engineering related changes, the in-game tools fall far, far short. I really think there needs to be a bigger "Commander Overview" screen. With (for example) - All the stats you already have in the stats screen. - All the factions you have a non-neutral rep with. - All the factions with which your rep has recently changed (so includes factions where you rep has gone from friendly -> neutral) - All your ships, with all the fitted modules.
  • who?'s Avatar
    Today, 3:19 PM · 19 replies and 1085 views.
    I haven't tried concentrating on shipping lanes, I'll give that a go. Thanks. (I know you can get them by massacring trade vessels, but I'm a decent, hard-working, law-abiding, beer-swilling Cmdr who would never do such a thing. Unless the shipping lanes don't work out....)
  • who?'s Avatar
    Today, 3:05 PM · 27 replies and 589 views.
    who? replied to a thread were here ! in Dangerous Discussion
    Scanning.... Scanning... Galaxy Name: "Milky Way" Population: 100 billion+ Dominant Species: tasty Moderation Level: ..........ninja! ABORT! ABORT! Go around!
  • who?'s Avatar
    Today, 3:00 PM · 10 replies and 148 views.
    Surface bases with landing pads or ships on CAP are fun! I'm usually too much of a chicken though. An SRV doesn't last long with 1 or 2 ships firing at it. Pity we can't hack the surface-to-air defences to fire against the defenders.. (Yes, I have just been playing Just Cause 3).
  • who?'s Avatar
    Today, 2:57 PM · 357 replies and 10089 views.
    Reading this forum, and some of the SC forums - I think we should have a negativity-off. See which can out-negative the other about their own game. Maybe we should just swap games, and see how that goes? :)
  • goemon's Avatar
    Today, 2:56 PM · 84 replies and 5684 views.
    might be the moment where you are really really happy to have the whole cockpit in front of your pilots seat ... :)
  • goemon's Avatar
    Today, 2:54 PM · 6 replies and 64 views.
    goemon replied to a thread SALT in PlayStation®4
    see patchnotes https://forums.frontier.co.uk/showthread.php/347283-Update-2-3-01, General Fixes & Tweaks ;-) dooh, ninja'd
  • who?'s Avatar
    Today, 2:50 PM · 27 replies and 589 views.
    who? replied to a thread were here ! in Dangerous Discussion
    Most. Anticlimactic. Alien Invasion. Ever.
  • goemon's Avatar
    Today, 2:42 PM · 25 replies and 334 views.
    I'm sceptical about your suggestions as from experience after fsd range increase engineering was introduced. if you "just want to be there", 3 times FSD charging will feel as long as previously 7 times FSD charging... no matter how long/short any sequence is. it's perceived duration, not measurable time. the 20 minutes landing on a 9,8 G world is an adventure, and doesn't need to be any shorter. departing from a body while flying towards an amazing combination of rings and a nebula isn't too long, but a reason to breath in the view. the 15K ls to a station flying a shieldless mining ship full of painite, platinum and palladium is an adventurous travel. but flying several times a day to that 2000 ls station to pick up more missions .... or doing 6 jumps to that engineer base because you just need to get two more ammo increased cargo racks ... or starting from a base after finishing a mission just to dock before calling it a day, destination obscured, another 2 minutes spent supercruising out of...
  • LordZoltan's Avatar
    Today, 2:15 PM · 31922 replies and 3496055 views.
    Awesome tea, for one :D
  • goemon's Avatar
    Today, 2:01 PM · 84 replies and 5684 views.
    ty for this information :-) yay! my FDL reaches 550 m/s in what is a full PVE combat build :D
  • goemon's Avatar
    Today, 1:40 PM · 165 replies and 14025 views.
    goemon replied to a thread Diamondback Explorer Diamondback Explorer Owners Club in Ships of Elite
    beam: highest DPS, but worst DPE (damage per energy) - anyway, an efficient mod will take care of that, and the DBEs class 4 powerdistributor can handle it, more so as missiles draw next to nothing. - you might even try a (grade 1) longrange beam, as for the seekers you want some distance... Thermal Cascade won't help you much PVE, but at least it won't cost you DPS. i can imagine that build being quite effective against small ships - sideys, Adders, eagles... against anything larger, you'll run into the problem of missiles not doing much hulldamage. i know what i'm talking about as i had some fun last week with a viper mkIII seeker missile boat in CZ ... maybe shoot out thrusters (and shieldgenerator?) with them, and than use the beam to kill the powerplant. anyway, will be interesting to hear your experience! heat will be close to no problem on a DBE wth that loadout.
  • bitstorm's Avatar
    Today, 1:35 PM · 357 replies and 10089 views.
    Fundamentally, you're saying that if: - a player plays game A for 1 hour a day, every day, for 5 years. - another player plays game B for 2 weeks at 4 hours a day, then stops for 4 weeks and repeats that for 5 years. Then game A is a great game and game B is just a "game". I don't really see any basis for that, they both sound like great games to me. And to be honest it just seems like trying to split hairs. In that you completely put aside that both players keep playing over a long period of time, which really is what's important here.
  • Han_Zen's Avatar
    Today, 1:35 PM · 11 replies and 248 views.
    Han_Zen replied to a thread [ED64 - 2.3] CTD while following wake scan in PC & Mac Bug Reports
    Same issue five times over the last two days. One of the netlogs: <Netlog> {22:59:30GMT 45.564s} WAN: 192.168.10.141:60243 {22:59:32GMT 47.198s} WAN: 192.168.10.141:60243 {22:59:32GMT 47.198s} Local machine is 15880568751389 {22:59:32GMT 47.198s} RxRoute:15880568751389 Comp:2 {22:59:32GMT 47.199s} Machine: ''
  • bitstorm's Avatar
    Today, 1:25 PM · 357 replies and 10089 views.
    Again so what? The tools are there, use them. Frontier simply could not develop the tools we have. That tens of thousands of players can come up with ideas and implement them is a strength. 3rd party tools are an evolving ecosystem, it is literally survival of the fittest and it breeds great tools, just compare what we have now with what we had a few years back. And even if it's only one person that thinks <some tool> is a good idea, it can still be built and will either die, or thrive, on it's own merits.
  • bitstorm's Avatar
    Today, 1:19 PM · 357 replies and 10089 views.
    But I've been playing the game since before release, and those are my exact patterns. You say it's not normal, but I suspect it is for many players of ED. As I say people don't sit and play every day. They play, then stop, then play and so on... and that's totally fine. Go take a months break, I bet Frontier would even encourage it. I've gone literally months without playing, but so what? ED is a keeper, everyone knows this, and there are plenty of other games to play, so I go play those too. It is normal.
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About Derthek

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Age
25
About Derthek
Biography:
Threadnaught Lurker
Location:
Thompson Dock, Varati
Interests:
NGC 6357
Occupation:
Trucker

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Join Date
30/04/2015
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