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  • rlsg's Avatar
    Today, 9:23 AM · 416 replies and 47486 views.
    rlsg replied to a thread Cobra Mk IV Cobra Mk IV Owners Club in Ships of Elite
    Nah.... that is the Mk3... the Mk4 version is the 4/5 door version ;)
  • rlsg's Avatar
    Today, 9:20 AM · 279 replies and 6578 views.
    Family sharing allows others to play games that your account owns BUT does not provide access to your game saves. It also does not permit concurrent usage (based on the Steam FAQs), in the concurrent play case Steam should prompt the "borrower" to buy the game and gives the owner priority access. This is the point being made, as it currently stands apparently console owners can use ANY FD Store account (whether the account has access to any version of ED or not) to play ED on a console which someone has installed ED on to. Assuming this is actually the case, then FD should really support Steam Family Sharing in a comparable way.
  • rlsg's Avatar
    Yesterday, 9:51 PM · 33 replies and 819 views.
    rlsg replied to a thread Why? in Dangerous Discussion
    I have personally found the imperial shield material and the federal hull material (can't remember the exact material names) the worst ones to find. Other materials I have found less problematic, it all seems to be down to the RNG gods and whether they happen to be smiling on you.
  • rlsg's Avatar
    Yesterday, 9:39 PM · 420 replies and 13935 views.
    Ok, lets draw a parallel with the realworld... BDS/IDS/ADS is essentially a navigation radar (different power levels and/or number of transceivers and/or more powerful/capable signal processing) - in current naval/airforce terms it would probably be comparable to an I band Navigation radar. Justification for keeping the current DS mechanic being that in the "charge" time the system is collecting data about bodies in the system. In an earlier post, I proposed increasing the charge time for longer range scans and the level of returns scaling with the charge time. The key point here being the returns scaling with the charge time rather than the increase in charge time itself, which possibly gives greater verisimilitude in terms of building up a BASIC picture of the system you are in. Increased time for longer ranges would not be unreasonable but as you have already stated the intent is not to "drag out exploration time" so this would have to be balanced carefully. While I appreciate there is a desire to...
  • Gully_Foyle's Avatar
    Yesterday, 6:36 PM · 4 replies and 83 views.
    Gully_Foyle replied to a thread Dolphin can't find one. in Ships of Elite
    No you didn't. Type Dolphin into Station Sells Ships Type your present station into Reference Station Click Find Stations
  • Gully_Foyle's Avatar
    Yesterday, 6:32 PM · 105 replies and 1988 views.
    Its pizza money.
  • Gully_Foyle's Avatar
    Yesterday, 6:32 PM · 105 replies and 1988 views.
    Glitter will be next. Then fireworks shells for the cannons.
  • Gully_Foyle's Avatar
    Yesterday, 5:37 PM · 11 replies and 231 views.
    Because you cannot edit the software text line that changes the colours on the Xbox? You can do it manually or with a 3rd party tool. Its not built into the PC game.
  • Gully_Foyle's Avatar
    Yesterday, 1:20 PM · 32 replies and 686 views.
    Not if the cosmetics do nothing performance wise to your ship. I hope not. Blade Runner or Dune is my guess.
  • Gully_Foyle's Avatar
    Yesterday, 1:17 PM · 7 replies and 202 views.
    Gully_Foyle replied to a thread Most Stealthy ship? in Xbox One
    The Diamondback Explorer seems to be the coolest running ship. Adding sets of heatsinks and using silent running makes it great for smuggling and sneaking around IMO. o7
  • rlsg's Avatar
    Yesterday, 9:59 AM · 420 replies and 13935 views.
    It is nothing to do with skill per se and besides what you are talking about actually gives the capabilities of the ADS more weight for being there and having the capabilities it has... if we can hear the distinction then a discovery scanner should be able to detect it and also detect the more subtle variations too. I think too much emphasis is being placed on the body discovery part and not enough on other parts of the process. There is MASSIVE room for improvement in orbital/near object scanning and surface exploration yet some seem to want to focus on the finding of the bodies in the first place which has more impact than just exploration.
  • rlsg's Avatar
    Yesterday, 9:39 AM · 1337 replies and 37124 views.
    The thing is that any unplanned interruptions in work flow typically effectively cost more productivity than the interruption itself so the fleeting second argument is mostly BS. Besides which we have had a response that amounts to a "fleeting second" interaction and people were not happy with it.
  • rlsg's Avatar
    Yesterday, 3:16 AM · 1337 replies and 37124 views.
    Don't get me started with Arena Net - I think they are perhaps one of the worst developers to use as an example. Besides which there is an additional point about relative team sizes too. While a community manager discussing an issue with the community may not slow down development directly in order for any "progress" reporting or "discussion" to be meaningful to the degree that some seem to want it would require involvement from the development teams and there by slow things down. Increased man power or increased time involvement still means increased development cost and doubling man-power does not necessarily mean doubling productivity either (the expression about "too many cooks spoiling the broth" holds a lot of truth when considering software team sizes) - you can not get away from these simple truths.
  • rlsg's Avatar
    Yesterday, 3:03 AM · 420 replies and 13935 views.
    I have done exploration on-and-off since release, and if what you say is true (I have enough trouble with SLF audio distinction) then nerfing the ADS as some suggest would actually change nothing in regards to the cherry picking/discovery mystery aspects which some seem to claim are essentially the primary justification for the proposed nerf.
  • rlsg's Avatar
    Yesterday, 2:50 AM · 1337 replies and 37124 views.
    The problem is nothing to do with who is the community manager, the problem is with general attitudes and expectations in the community. People in general seem to have zero understanding about how much "discussion" and "status reporting" slows down the development process but still seem to collectively expect to be involved or kept informed on general matters while still expecting things to be delivered at a faster rate. This is not unique to the ED community but a general problem that has grown across gaming forum communities all over the internet. Time is money and unless you are willing to pay more for less content and features then gaming communities in general need to back off and let the developers get on with doing their jobs. Overall, it would probably be better if ALL developers employed a simple and easy to follow/use web based issue tracking system that has at least some form of end-user/public access. There are numerous examples of "relatively free"/"actually free" tools that could be used but...
  • rlsg's Avatar
    Yesterday, 2:31 AM · 420 replies and 13935 views.
    False logic - ADS ping does not actually make "first discovery" tags plus what you are proposing would not actually change anything just introduce aggravation. While nerfing the ADS may make the process of discovery slower, it is false logic to claim it would make any significant difference to the relative rate of exploration between players. Besides which while first discovery bonuses are nice, they are not exactly the be all and end all. How about this for a counter proposal, increase base discovery rewards and reduce/remove first discovery monetary/progression bonuses.
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    Why, thank you for the rep, kind Sir!
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    Thanks for the rep Cmdr
    Fly safe
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    Appreciate the rep CMNDR. I examined your signature, that's a nice computer.
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    Thanks again for the rep ! Commander !

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    Thanks for the rep ! Commander !

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