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  • DarkMatterGenerator's Avatar
    Today, 5:22 PM · 4 replies and 44 views.
    Could be cool new fuel mechanic and also allow players to synthesize "boost" fuel. There were multiple posts about this a while back, this idea could also tie into them. That thread was more about changing the current boost function to allow a longer boost more like an afterburner (use fuel faster to boost, etc.) instead of "boost button spamming" needed when all pips are to engines and player just wants to hold down on the afterburner.
  • DarkMatterGenerator's Avatar
    Today, 5:18 PM · 7 replies and 185 views.
    My suggestion made previously for this is that FD should use the sensor disc for this with the limited set of stars only in current jump-range. The initial implementation would be just the player's current system in an in-cockpit "orrey view". I will say "simply" take the view from Player ship centric on the sensor display and put the main central star there. We have a view like this when in Super-cruise, effectively the planets and stars are on the sensor display like this already, just with a different "center" of the view. Step 2 would be to render the stars in the Nav Panel in the same way onto the Sensor display in front of the pilot. The main issue to me would be manipulating that sensor display without using a mouse, which would be seen by some as "immersion breaking". It could be done, but FD already said it was too problematic and costly to get the Galactic Map to show "in cockpit". So it probably needs to be a reasonable sub-set. But I think it could be done and having the view as part of...
  • DarkMatterGenerator's Avatar
    Today, 5:09 PM · 8 replies and 151 views.
    I said this long ago in this very forum, I think more than once. It is not just a pointless time sink it would in reality be dangerous- the pad rotates so quickly it would make pilots and passengers sick and could hit bystanders not paying attention. It also creates additional mechanical complexity and space requirements that are totally unnecessary. I'd rather see 2-5 vertical stacked garages that are more narrow and would be a cooler animation sequence, the player ship gets dropped and pulled straight into the garage at a random level, and sees other ships come and go even while in the garage. But whatever, that would be neat but also unnecessary. It was an early attempt at putting a process and feeling in place. A routine, because let's face it, one of the things that stays enjoyable in the game for so long is docking and landing. Complaints about the "blast shield" (that was not protecting the landing towers anyway), actually did result in the delay for that animation being removed. I suspect the...
  • DarkMatterGenerator's Avatar
    Today, 3:34 PM · 557 replies and 11020 views.
    +1 This is a good effort post with links to source material. What is also important to note is that big pharma don't research diseases where there is little profit to be made. In these cases it is either charity (a bad approach when consistent and important for overall safety and progress of society), or government. I like the fact we have eliminated Smallpox and almost Polio. This is through government programs, not capitalists. < Very important. Also, the religious and just uneducated anti-vaxxer crowds that promulgate false info about vaccine programs and sew ignorance amongst the general population. Capitalism is great, but absent regulations and a broader and more pragmatic view of life, it is no better than thuggery or communism.
  • DarkMatterGenerator's Avatar
    Today, 3:11 PM · 22 replies and 247 views.
    Maybe, if humanity can keep it together and not destroy their mother. TBD.
  • Kyokushin's Avatar
    Today, 1:56 PM · 80 replies and 4590 views.
    Because this is not a matter of belief. I know what i did. Because i did it, no anyone else, and exploit definition and eula is not a matter of belief. These things are solid. Its not a subjective opinion about somethings. Its a binary. Exploited or not. I not exploited. FDev accused me of exploiting, and thats a lie. I do not care these modules now. I care about that i was accused of something what i NOT did. Pushed to the same bag as a cheaters. It would be incredibely stupid to use exploit, then write these topics with an ask to Fdev to remove them :)
  • Kyokushin's Avatar
    Today, 1:01 PM · 80 replies and 4590 views.
    I also never used it. Even if i would get unicorn roll then i would not take it because a purpose was to test and wrote that topic, and steam one. If you want to talk about something it is good to know about something about it. nope, i am not. FDev is not defining what expoit in IT systems is, they have no authority to write a definition :) and by the definition, i not exploited. And according to eula - my actions not influed both on my gameplay and anyone other gameplay, so i not breaked any eula point. P.S.
  • Cmdr Eagleboy's Avatar
    Today, 10:24 AM · 167 replies and 3550 views.
    Very well said. Repped +1.
  • Cmdr Eagleboy's Avatar
    Today, 10:17 AM · 167 replies and 3550 views.
    Details are good enough for them to understand that their reign is over. No need for beta to understand that.
  • Cmdr Eagleboy's Avatar
    Today, 10:10 AM · 167 replies and 3550 views.
    Well, apparently they think weaselling out of *intended* consequences working around game mechanics is all cool, and when those paths are blocked, they cry bloody murder. So yeah, they want to have no consequences. Also all they care is about measuring their egos. In game PvP, PvE, etc. - they give zero nuts.
  • Cmdr Eagleboy's Avatar
    Today, 9:59 AM · 167 replies and 3550 views.
    Pointless player attacks *without* consequences is not dangerous. It is exploitation. Now there will be danger AND consequences. Seems fair.
  • Cmdr Eagleboy's Avatar
    Today, 9:44 AM · 167 replies and 3550 views.
    They make lot of sense :) It might put off griefers from ED for good, but that's nice side effect I can totally live with.
  • Cmdr Eagleboy's Avatar
    Today, 9:43 AM · 531 replies and 7919 views.
    These ideas have been around for more than year. FD won't budge. If they have decided to implement this, nothing's gonna stop that.
  • Viajero's Avatar
    Today, 8:07 AM · 172 replies and 4064 views.
  • DarkMatterGenerator's Avatar
    Today, 2:35 AM · 107 replies and 5568 views.
    Science and Research contacts also show up in the Contacts list just like the new Search & Rescue. But didn't see anything about it on the Reddit thread. Was that discussed? Also, I don't know why if you kill another player you can ever pay off the bounty. When your ship is blown up you are not dead, the escape pod zooms to the last station docked to save the commander. Bounties for killing other players (with report crimes on) should not be able to be paid off, without some massive hurt for the criminal. A "death" like a clear save would of course do it. Or perhaps total bankruptcy including debt if the player cannot afford the bounty. Pilot's Federation Karma or Reputation system is a key part of this to make it feel effective. Good karma required to outweigh bad.
  • Viajero's Avatar
    Today, 12:48 AM · 19 replies and 447 views.
    Algunas cosillas:
  • Kyokushin's Avatar
    Today, 12:20 AM · 531 replies and 7919 views.
    They will enrich culturally Elite Universe. Do not worry, a diversity is good, they said :D
  • Kyokushin's Avatar
    Yesterday, 11:57 PM · 167 replies and 3550 views.
    Honestly i don't care. Bounty for me - good. Bounty on me - now i will have a reason to gank more.
  • Kyokushin's Avatar
    Yesterday, 11:39 PM · 80 replies and 4590 views.
    Not appying because THEN it would be exploiting, not becaue they was poor. Use the brain. Get exploited roll then write that topic? srsly? Heh. This folk conviced me - that was not worth - to make that boardstorm and demand on fdev to remove exploited modules, to play a game without cheats.. The crap like this is not worth it. It should just die over and over, killed by a godship whose who had It :) Do not worry, i will get my modules back tomorrow. I suppose they will be even better, because as i wrote, i had just common thrusters.
  • Kyokushin's Avatar
    Yesterday, 10:45 PM
    Severity Severe Frequency All of the time (100%) Time of occurrence alltime Date of occurrence
    0 replies and 71 views.
  • Kyokushin's Avatar
    Yesterday, 10:22 PM · 15 replies and 499 views.
    OK, i did the entire path today, 67 bases. It took me 16 hours. I got 78 CIF's on it, 150 MEF's, and around 200 divergents. Its around 4-5 CIF per hour. 14 minutes per base. Chance to get a mef is over two times higher. I think what i did is a probability good sample. i raised a ticket:
  • Cmdr Eagleboy's Avatar
    Yesterday, 8:47 PM · 531 replies and 7919 views.
    Because some player groups insist on steering FD instead of giving good, constructive feedback on all facts. Instead all what is done is everything is viewed 'we will exploit this and this is why it won't work' lenses. That's also reason why I give zero nuts about what they are going on about. Also it seems none of them gives nuts about in-game PvP. All their care about is 'agreed PvP'.
More Activity

9 Visitor Messages

  1. View Conversation
    Very good work on weapons stats
    + Rep
    Fly safe Commander
  2. View Conversation
    Thanks for rep!
  3. View Conversation
    Thanks for friend request. Hope to see you out there..... (and the way my thread is going) covering each others back.
  4. np, the anti-fun officer just made my day
  5. View Conversation
    Hi Forger, thanks for the friend request, its a big cold universe out there so I need all the friends I can get
  6. thanks, changed
  7. View Conversation
    Thanks for writing the Pilot's Guide. It's very comprehensive. I'm going through it now, and have picked up a few things I wasn't aware of.

    P.S. You might want to change all the occurrences of 'binded' to 'bound'.
  8. View Conversation
    You make an awesome work thanks for all E|D player
  9. Elite Dangerous. Pilot's Guite.Manual.Tutorial.Help.pdf [Mediafire] [Scribd]
    Elite Dangerous. Early Game Designs.pdf [Mediafire] [Scribd]
    Elite Dangerous. Q&A with David Braben.pdf [Mediafire] [Scribd]
Showing Visitor Messages 1 to 9 of 9
About forger

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About forger
Riga, Latvia
Metal Music, Sci-fi and Horror movies, Non-linear space sim and RPG games. love my cats :)



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