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  • Cmdr Eagleboy's Avatar
    Yesterday, 8:32 PM · 123 replies and 2093 views.
    To chill and enjoy space commander's life which is pure escapism for me from my life. Also ED universe is interesting, ever changing and random nature of the game gives something to do and does not feel hugely scripted or intended. I recognise it is something that many exactly not like in ED but well that's how it goes. Considering that ships move with 800 - 900 m/s max locally while networked with other players avatars jumping around really does not bother me at all. I mean, both ships and SRVs have way more complicated mechanisms to transfer data about over network than simple avatars with max shooting one gun.
  • Cmdr Eagleboy's Avatar
    Yesterday, 8:29 PM · 27 replies and 789 views.
    As someone who plays exclusively with keyboard and mouse, I will call this a nonsense. ED have way too many key bindings at the moment. Also two power buttons really allow for streamline controls. Firegroups have never bothered me in that sense.
  • Cmdr Eagleboy's Avatar
    Yesterday, 8:26 PM · 31 replies and 1264 views.
    Cmdr Eagleboy replied to a thread No 5th Aegis CG in Aliens
    Well, they clearly have four major pieces of introductionary combat with Thargoids. I will guess next step will be escalation. Also twenty outposts...sounds like asking for trouble.
  • Cmdr Eagleboy's Avatar
    Yesterday, 8:07 PM · 57 replies and 2611 views.
    Or sometimes it is just our salt of not being find things in afternoon while in real life such search even with Elite tech would take years.
  • Viajero's Avatar
    Yesterday, 7:57 PM · 739 replies and 35173 views.
    But if it is so clear cut, why hasn't there been any action yet? Private or official.
  • Viajero's Avatar
    Yesterday, 7:46 PM · 739 replies and 35173 views.
    Surely not all of those are related to Star Citizen activity? Some may even predate CIG maybe?
  • Cmdr Eagleboy's Avatar
    Yesterday, 7:22 PM · 739 replies and 35173 views.
    Lot of concepts of core ED experience where missing during beta and FD didn't clearly stated what will happen afterwards. Ed was hired around October, few months before release. FD finally started to address expectations and came out with 'no offline' announcement. I was expecting passengers mostly, although exploring felt bare bones too. But yeah, worth to remember it was way before 'we will do 4 releases next year to improve game' announcement. I grew to like ED more with each addition, as also my recognition of how false whole 'release big space at once' premise was. I was disappointed with ED launch. I am now loving core experience. In a way very similarly to NMS. As for NMS hype yeah, Hello Games till talked a bit of nonsense about ED, claimed sky high concepts, and so on and so forth. So they bear considerable blame. They got very responsive audience though.
  • Cmdr Eagleboy's Avatar
    Yesterday, 6:10 PM · 739 replies and 35173 views.
    Yeah and FD repeated some of same mistakes by not telling about ED 1.0 release content. I think this time has been beneficial for community to have more realistic expectations about space games. We understand expenses and design involved. Space legs is good example - I think both NMS and SC has been good reality check about what does and what doesn't make it work. Turned out NMS does not have to destroy ED to be actually good. Figure out that, huh.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:54 PM · 49 replies and 1688 views.
    You can check out content in hardened battle Cobra, which makes a week for dedicated newbie. Go pesk other games to give boost to 80 exp level chars. Not gonna happen in ED.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:52 PM · 36 replies and 1125 views.
    Seriously, why this is in offtopic though? Yes, mods, it was rethorical question :D
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:50 PM · 739 replies and 35173 views.
    Also to be fair most of us reacted positively during Gamescom 2016 3.0 demo. It was only after then I started to read more of Derek and strangely lot of stuff he said turned out to be true. So we never really hated SC, there's no game to hate actually. We started to despise CIG way of doing things however.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:41 PM · 739 replies and 35173 views.
    NMS is still hostage of it's stupid BS campaign. It was nice little game when announced. Would have been les lies during it's advertisment campaign and more concentration on actually delivering solid mechanics, there would be less backslash. Some blame goes to space game dreamers - fever of 'one game to rule them all', SC fans going to NMS, vice versa, people realising NMS is just a nice space game and that's actually ok took time to cool everything down. Still I never found common language with cbtrading and 'hate' claims did not help. But hey, we are here to disagree so what you gonna do? You just go on your own and enjoy thing you do.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:23 PM · 739 replies and 35173 views.
    Ed is a blessing for both community and FD, it is one major reason why community are positively engaged overall despite having lot of negative currents within it.
  • Cmdr Eagleboy's Avatar
    Yesterday, 5:21 PM · 739 replies and 35173 views.
    For ED becoming space legs game it would have same "aha" mechanics as flying or SRVing. I mean there's evidence FD knows how to do it but it is also evident FD will reveal it when it will work at least on basic level. And yes it is whole new layer of the game, whole new major machanic. And see for SRV reactions - some people will love it and some people will hate it. And that's major gripe with SC - it does not either of concepts particularly good.
  • Cmdr Eagleboy's Avatar
    Yesterday, 2:53 PM · 25 replies and 622 views.
    Dropped a link for thread for FD support guys. Having regression sucks :) Hope it is just god of propability snoozing somewhere.
  • Cmdr Eagleboy's Avatar
    Yesterday, 2:47 PM · 739 replies and 35173 views.
    cbtrading isn't new face to begin with.
  • Neo-ST's Avatar
    Yesterday, 1:34 PM · 739 replies and 35173 views.
    Does Minimum Viable Product count?
  • Cmdr Eagleboy's Avatar
    Yesterday, 1:25 PM · 49 replies and 1688 views.
    Sure thing. But games are played to enjoy them, not to "getting to the new content". You don't have to Engineers to take on Thargoids, like, not at all. It's their decision. If they play for "teh content", then they are only ones to blame.
  • Cmdr Eagleboy's Avatar
    Yesterday, 1:07 PM · 49 replies and 1688 views.
    They only have hard time catching up if they are just here 'for those endgame ships'. Other than that, you can reek millions in hours. Sad, really. Why it is important to "playing game at same level"? They shouldn't enjoy game?
  • Cmdr Eagleboy's Avatar
    Yesterday, 12:55 PM · 739 replies and 35173 views.
    So news summary - Citizencon is about anything else but actual game, and so called SC Alpha 3.0 prealpha has it's theoretical release time after NYE. Soooo stuff as usual.
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9 Visitor Messages

  1. View Conversation
    Very good work on weapons stats
    + Rep
    Fly safe Commander
  2. View Conversation
    Thanks for rep!
  3. View Conversation
    Thanks for friend request. Hope to see you out there..... (and the way my thread is going) covering each others back.
  4. np, the anti-fun officer just made my day
  5. View Conversation
    Hi Forger, thanks for the friend request, its a big cold universe out there so I need all the friends I can get
    Cheers
    Quill
  6. thanks, changed
  7. View Conversation
    Thanks for writing the Pilot's Guide. It's very comprehensive. I'm going through it now, and have picked up a few things I wasn't aware of.

    P.S. You might want to change all the occurrences of 'binded' to 'bound'.
  8. View Conversation
    You make an awesome work thanks for all E|D player
  9. Elite Dangerous. Pilot's Guite.Manual.Tutorial.Help.pdf [Mediafire] [Scribd]
    Elite Dangerous. Early Game Designs.pdf [Mediafire] [Scribd]
    Elite Dangerous. Q&A with David Braben.pdf [Mediafire] [Scribd]
Showing Visitor Messages 1 to 9 of 9
About forger

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About forger
Location:
Riga, Latvia
Interests:
Metal Music, Sci-fi and Horror movies, Non-linear space sim and RPG games. love my cats :)

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