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  • CaptainKremmen's Avatar
    Today, 11:32 AM · 147 replies and 5156 views.
    Thanks for that link! The concepts listed in that 2013 stuff (zones, emitters, generators, banks, cells) share some names with what we ended up with, but wow, that's about all that is the same. In Olden Times parlance, a "shield cell" was a basic component of the shield system itself. The system involved having a generator replenish cells holding the power, that would then allow shields to be projected across zones via emitters on the hull. Each of these were actual things you could outfit, reconfigure and manage. So shields themselves weren't simply "drop in and go" single components, and a shield cell was never envisaged as a top-up battery.
  • CaptainKremmen's Avatar
    Yesterday, 5:14 PM · 147 replies and 5156 views.
    As far as I remember from the pre-release 2014 period, there weren't really any calls for more protection from the beta player base. Shield Cell Banks just appeared unbidden one day. Parachuted in out of the blue; a solution looking to create a dozen problems, lol. I remember test-fitting enough SCBs to have 33 cells, in a Cobra Mk III. At the time, each one fully recharged the shields, with no delay, and no real heat added to the ship. And I remember thinking, "well this sure takes the challenge out of some things in Elite. Why'd they add these to the game?".
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  1. Haha! Well spotted - LOL.
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    Have you been writing in the stars?

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DEADLY / ELITE / PIONEER / HELPLESS / ENSIGN / DUKE
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