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It's not, the flight model and system management is actually deceptively complex. Easy to learn, difficult to master.
However NPCs aren't too strategic. Difficulty in PvE comes mostly down to inflated numbers. You can also engineer your ship in ways so that you can fly it like a complete nit and it won't matter for most PvE. Of course, it does down come to code... intelligent combat behavior for a 3d-space with Newtonian mechanics is a daunting task. But the end result is that for most PvE-encounters, mastering the flight model is only rewarded by personal satisfaction. You don't need to do so. It does feel good when you're dancing away from all shots, maximizing your own impact and do some elegant fa-off maneuvering though.
What is perhaps worse is that when something is difficult (wing missions, interceptors), the difficulty spike is suddenly enormous compared to the regular PvE stuff. There is no in between.
NPCs also really never employ group tactics, which gives the whole thing a haphazard and random feel, instead of acting out like a battle.
combat in elite is not really only 'mindless pew-pew'. there are military vessels and several levels of danger, and different combat contexts, powerplay and also now scenarios (i confess i don't know either how exactly those work). i can agree that's not too nuanced and somehow mixed together, and while i'm not sure to grasp exactly what you mean (i've not played fe2 either), it's clear to me that the fact you can be allied with everyone while still blowing up everyone's stuff gets in the way. that always seemed off to me, and i might be wrong but i suspect that's intended: frontier simply does not want you to be able to plan and pursue destruction of factions with that level of liberty and efficiency in their galaxy. they have always been very reluctant to that. look at the mess simple ua hauling could get them into.
although bombing and surveillance runs do sound good, and unique tactics (specially if they affect ia behavior) too. just remembered that trailer with base assaults ...
It's not, the flight model and system management is actually deceptively complex. Easy to learn, difficult to master.
However NPCs aren't too strategic. Difficulty in PvE comes mostly down to inflated numbers. You can also engineer your ship in ways so that you can fly it like a complete nit and it won't matter for most PvE. Of course, it does down come to code... intelligent combat behavior for a 3d-space with Newtonian mechanics is a daunting task. But the end result is that for most PvE-encounters, mastering the flight model is only rewarded by personal satisfaction. You don't need to do so. It does feel good when you're dancing away from all shots, maximizing your own impact and do some elegant fa-off maneuvering though.
What is perhaps worse is that when something is difficult (wing missions, interceptors), the difficulty spike is suddenly enormous compared to the regular PvE stuff. There is no in between.
NPCs also really never employ group tactics, which gives the whole thing a haphazard and random feel, instead of acting out like a battle.